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標(biāo)題: Titlebook: Entertainment Computing and Serious Games; First IFIP TC 14 Joi Erik van der Spek,Stefan G?bel,Jannicke Baalsrud H Conference proceedings 2 [打印本頁]

作者: coerce    時間: 2025-3-21 16:22
書目名稱Entertainment Computing and Serious Games影響因子(影響力)




書目名稱Entertainment Computing and Serious Games影響因子(影響力)學(xué)科排名




書目名稱Entertainment Computing and Serious Games網(wǎng)絡(luò)公開度




書目名稱Entertainment Computing and Serious Games網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Entertainment Computing and Serious Games被引頻次




書目名稱Entertainment Computing and Serious Games被引頻次學(xué)科排名




書目名稱Entertainment Computing and Serious Games年度引用




書目名稱Entertainment Computing and Serious Games年度引用學(xué)科排名




書目名稱Entertainment Computing and Serious Games讀者反饋




書目名稱Entertainment Computing and Serious Games讀者反饋學(xué)科排名





作者: 間接    時間: 2025-3-21 23:27
Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing GamesCs using speech. NPCs are in turn voiced by a human, allowing truly free-form conversation. Through a study of five groups playing the game, we show how players converse, interact, and play using natural language.
作者: PET-scan    時間: 2025-3-22 01:51

作者: DAUNT    時間: 2025-3-22 04:52
Conference proceedings 2019EC-JCSG 2019, held in Arequipa, Peru, in November 2019..The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, e
作者: isotope    時間: 2025-3-22 12:46
Thomas J. Walsh,Karen D. OpelloIn this study, we propose a method that generates fonts that match music videos by mixing fonts according to the music characteristics. Also, we reveal through experiments whether displaying lyrics in a blended font can emphasize music video impressions compared to displaying them in the existing font.
作者: Shuttle    時間: 2025-3-22 16:25
Antibiotika und ChemotherapeutikaCs using speech. NPCs are in turn voiced by a human, allowing truly free-form conversation. Through a study of five groups playing the game, we show how players converse, interact, and play using natural language.
作者: Shuttle    時間: 2025-3-22 19:27

作者: 善變    時間: 2025-3-22 21:19

作者: Insensate    時間: 2025-3-23 03:15

作者: 佛刊    時間: 2025-3-23 06:47
Increasing Learning Motivation: An Empirical Study of VR Effects on the Vocational Training of Bank entional training. In the perceived effectiveness, the VR conditions achieved equal results than face-to-face workshops. The results provide evidence that VR solutions are an appropriate approach for vocational training.
作者: 高度    時間: 2025-3-23 10:33
Procedural Content Generation of Rhythm Games Using Deep Learning Methodsour test data, we improved the F-Score of timestamp prediction from 0.8159 to 0.8430. Also, it was confirmed through experiments that human players could feel the generated beatmap is more natural than previous research.
作者: 手榴彈    時間: 2025-3-23 15:30
A Feature-Based Approach to Develop Digital Board GamesFor validation purposes, two types of classic board games, together with a proposed web client for board games, were developed, consolidating as a result a software product line approach to develop classic board games.
作者: Intellectual    時間: 2025-3-23 18:23

作者: Irrigate    時間: 2025-3-24 01:46
https://doi.org/10.1007/978-3-662-67650-9riment, 14 participants underwent a cold pressor test through three experimental and one control conditions. There was a significant effect of condition, with participants in the tense (horror) condition being able to withstand pain for longer. This may also be due to the anticipation inherent in horror experiences however.
作者: 斜坡    時間: 2025-3-24 05:20

作者: etiquette    時間: 2025-3-24 06:52

作者: disparage    時間: 2025-3-24 14:33
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/311608.jpg
作者: endocardium    時間: 2025-3-24 18:03

作者: Licentious    時間: 2025-3-24 20:50
Partha Sarathi Singha,Debosree Ghoshs as possible. Nevertheless, in many cases it is not possible to fully integrate the learning content into the game play, resulting in the well known “chocolate-covered broccoli” game design..The long term goal of the work presented here is to determine whether a personalized selection of game mecha
作者: 違法事實    時間: 2025-3-25 01:41
https://doi.org/10.1007/978-981-16-6746-6. The game deployed at the Natural History Museum of Funchal makes use of mobile interactive AR and gaming strategies to promote the engagement of teenage visitors (digital natives) in museum experiences. Through this game, the audience embarks in a journey through the museum spaces, collecting scie
作者: 優(yōu)雅    時間: 2025-3-25 06:28

作者: faddish    時間: 2025-3-25 10:11

作者: 沒有貧窮    時間: 2025-3-25 11:43
Akanksha Raj,Prasanna Shah,Namita Agrawalal resources are accurate and immersive, precise interfaces require depth cameras or special joysticks, requiring either complex devices or not following the natural body expression. This work presents an approach for the usage of bare hands to control an immersive game from an egocentric perspectiv
作者: Biomarker    時間: 2025-3-25 16:47

作者: 氣候    時間: 2025-3-25 20:34

作者: 欺騙世家    時間: 2025-3-26 03:35
https://doi.org/10.1007/978-3-662-61540-9nings are still sparse, however. With this quasi-experimental investigation, we compare the effects of a VR training game with a conventional face-to-face presence workshop in the field of vocational training. The training domain is awareness and customer interaction training for bank clerks. The re
作者: preeclampsia    時間: 2025-3-26 08:06

作者: 騷擾    時間: 2025-3-26 12:10

作者: 廢除    時間: 2025-3-26 16:28

作者: 碎片    時間: 2025-3-26 18:18
Ramesh Kumar Sharma,Salvatore Parisivide players with an optimal level of challenge. However, many of these systems are either game specific, limited to a specific range of difficulties, or require much more data than one can track during a short play session. In this paper, we introduce the .-logit algorithm. It can be used on many g
作者: GET    時間: 2025-3-26 22:28

作者: ungainly    時間: 2025-3-27 03:02
Antibiotika und Chemotherapeutika explore an open world, yet limit their interaction with the world’s inhabitants to selecting from pre-determined dialogue choices. In this paper, we explore how players behave when truly free-form dialogue with non-player characters (NPCs) is supported. In the novel . game, players converse with NP
作者: 引起痛苦    時間: 2025-3-27 07:33
https://doi.org/10.1007/978-3-319-12751-4l time on a video. The room is scanned before, so it is possible to recreate missing pieces in all their detail. The proposed method allows freedom in movement and rotation and is demonstrated with an application on a mobile device, detailed results are shown.
作者: Inertia    時間: 2025-3-27 11:01
Toxicology of Organophosphate Poisoninginefficient and prone to incompleteness and autonomous approaches suffer from underspecified information, we deploy the human computation game . and give evidence of its efficiency, completeness and motivation potential.
作者: Diastole    時間: 2025-3-27 15:21
Diminished Reality Based on?3D-Scanningl time on a video. The room is scanned before, so it is possible to recreate missing pieces in all their detail. The proposed method allows freedom in movement and rotation and is demonstrated with an application on a mobile device, detailed results are shown.
作者: 座右銘    時間: 2025-3-27 20:19

作者: Nmda-Receptor    時間: 2025-3-28 01:43

作者: 全能    時間: 2025-3-28 04:14

作者: follicular-unit    時間: 2025-3-28 10:14
https://doi.org/10.1007/978-3-030-34644-73D; artificial intelligence; augmented reality; computer networks; data communication systems; e-learning
作者: 密碼    時間: 2025-3-28 13:50

作者: FER    時間: 2025-3-28 16:59

作者: 種子    時間: 2025-3-28 19:28
Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive En, we adapted a real bike with an haptic interface. Results show that there is not necessarily a better or worse type of avatar, but their appearance must match the scenarios and others elements in the virtual environment to greatly increase the participant sense of presence.
作者: 宇宙你    時間: 2025-3-29 00:36
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applicriables to find significant results. Results show that the end-to-end latency above 63?ms induces significant cybersickness symptoms. In addition, user performance decreases with increasing delay and with end-to-end latency above 69?ms, the users need significantly longer to complete the task. Resul
作者: Eructation    時間: 2025-3-29 03:52
FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMDp. Our recognition model achieved an accuracy of 97.89%. The user’s studies show that our method outperforms the classical controllers in regards to natural interactions. We demonstrate our results using commercial low-end HMD’s and compare our solution with state-of-the-art methods.
作者: 強壯    時間: 2025-3-29 08:33

作者: 高爾夫    時間: 2025-3-29 11:53
-logit : Dynamic Difficulty Adjustment Using Few Data Pointsers failure probability when the smallest required amount of data has been collected. The goal of this paper is to describe .-logit and estimate its accuracy and convergence speed with a study on 37 participants playing a tank shooter game.
作者: LATHE    時間: 2025-3-29 16:57

作者: Noisome    時間: 2025-3-29 22:47
Partha Sarathi Singha,Debosree Ghoshned for the National Museum of Natural Sciences of Spain and some experimental results intended to identify preferences for game mechanics in that type of game across demographic variables. The main finding of these experiments is that preferences in game mechanics get shadowed when combined with a
作者: 侵略    時間: 2025-3-30 00:19
https://doi.org/10.1007/978-981-16-6746-6ience group that is often excluded from a museum’s curatorial strategies [.] and as consequence, they appears to be generally disinterested in what museums might offer [.]. In this article, we present the description and rational behind . mobile gaming application and then discuss the results of fir
作者: 步兵    時間: 2025-3-30 06:42
Nephrotoxicity of Herbal Products,, we adapted a real bike with an haptic interface. Results show that there is not necessarily a better or worse type of avatar, but their appearance must match the scenarios and others elements in the virtual environment to greatly increase the participant sense of presence.
作者: Tincture    時間: 2025-3-30 08:17

作者: anaphylaxis    時間: 2025-3-30 13:07
Akanksha Raj,Prasanna Shah,Namita Agrawalp. Our recognition model achieved an accuracy of 97.89%. The user’s studies show that our method outperforms the classical controllers in regards to natural interactions. We demonstrate our results using commercial low-end HMD’s and compare our solution with state-of-the-art methods.
作者: Employee    時間: 2025-3-30 16:55

作者: Decibel    時間: 2025-3-30 20:49

作者: BACLE    時間: 2025-3-31 03:22
Diminished Reality Based on?3D-Scanningl time on a video. The room is scanned before, so it is possible to recreate missing pieces in all their detail. The proposed method allows freedom in movement and rotation and is demonstrated with an application on a mobile device, detailed results are shown.
作者: triptans    時間: 2025-3-31 05:24





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