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標(biāo)題: Titlebook: Entertainment Computing - ICEC 2016; 15th IFIP TC 14 Inte Günter Wallner,Simone Kriglstein,Hyun-Seung Yang Conference proceedings 2016 IFIP [打印本頁]

作者: GUST    時(shí)間: 2025-3-21 19:09
書目名稱Entertainment Computing - ICEC 2016影響因子(影響力)




書目名稱Entertainment Computing - ICEC 2016影響因子(影響力)學(xué)科排名




書目名稱Entertainment Computing - ICEC 2016網(wǎng)絡(luò)公開度




書目名稱Entertainment Computing - ICEC 2016網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Entertainment Computing - ICEC 2016被引頻次




書目名稱Entertainment Computing - ICEC 2016被引頻次學(xué)科排名




書目名稱Entertainment Computing - ICEC 2016年度引用




書目名稱Entertainment Computing - ICEC 2016年度引用學(xué)科排名




書目名稱Entertainment Computing - ICEC 2016讀者反饋




書目名稱Entertainment Computing - ICEC 2016讀者反饋學(xué)科排名





作者: Curmudgeon    時(shí)間: 2025-3-21 21:43

作者: meretricious    時(shí)間: 2025-3-22 03:11

作者: 蝕刻    時(shí)間: 2025-3-22 05:34
A Grammar-Based Framework for Rehabilitation Exergamescribed exercise, implementing it as avatar animation, and developing an accurate feedback-providing mechanism is complex and requires a high level of expertise in game engines, control languages, and hardware devices. Furthermore, in the context of rehabilitation exergames, the requirements for accu
作者: harmony    時(shí)間: 2025-3-22 08:44

作者: 花束    時(shí)間: 2025-3-22 16:08
Success Factors for Applied Game Projects - An Exploratory Framework for Practitionerse successful planning and execution of such projects within the organizational landscape remains unclear. This study initiates explorative research towards a success-factor model for applied games. The data is based on nine expert interviews within the DACH-region as well as a thorough literature re
作者: 花束    時(shí)間: 2025-3-22 19:44

作者: employor    時(shí)間: 2025-3-22 22:30
Economics: The Dismal Science?, contexts remains a challenge. Enabling rich and engaging learning experiences that consider the different progression rates and routes of each student require new approaches in education. This paper analyzes opportunities for employing gamification and digital games to construct navigable dynamic l
作者: Patrimony    時(shí)間: 2025-3-23 03:09

作者: 出處    時(shí)間: 2025-3-23 07:26
https://doi.org/10.1007/978-1-349-01712-6ly living and we use unconscious. We divide upper-limb-grasp motion into 6 motion elements game system analysis and visualize with upper-limb-grasp motion measurement controller and game contents. We compared elderly and younger people and consider the result. As the result, we research exercise men
作者: 整理    時(shí)間: 2025-3-23 10:12
Yusef Waghid,Judith Terblanche,Zayd Waghidcribed exercise, implementing it as avatar animation, and developing an accurate feedback-providing mechanism is complex and requires a high level of expertise in game engines, control languages, and hardware devices. Furthermore, in the context of rehabilitation exergames, the requirements for accu
作者: 托運(yùn)    時(shí)間: 2025-3-23 17:56

作者: 能得到    時(shí)間: 2025-3-23 21:21

作者: Customary    時(shí)間: 2025-3-24 01:49
Günter Wallner,Simone Kriglstein,Hyun-Seung YangIncludes supplementary material:
作者: 蚊帳    時(shí)間: 2025-3-24 03:27

作者: 后來    時(shí)間: 2025-3-24 08:37
978-3-319-46099-4IFIP International Federation for Information Processing 2016
作者: 推崇    時(shí)間: 2025-3-24 13:37

作者: anagen    時(shí)間: 2025-3-24 18:22
https://doi.org/10.1007/978-1-349-01712-6ly living and we use unconscious. We divide upper-limb-grasp motion into 6 motion elements game system analysis and visualize with upper-limb-grasp motion measurement controller and game contents. We compared elderly and younger people and consider the result. As the result, we research exercise menu and game contents, technique of visualization.
作者: 暫時(shí)過來    時(shí)間: 2025-3-24 21:32

作者: 摸索    時(shí)間: 2025-3-25 01:29
Conference proceedings 2016 September 2016..The 16 full papers, 13 short papers, and 2 posters?presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of?entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning
作者: Leaven    時(shí)間: 2025-3-25 04:27

作者: explicit    時(shí)間: 2025-3-25 08:51
https://doi.org/10.1007/978-1-349-17149-1nal abstraction layers. The model aims to support the development of research and industry applied games productions in organizational context. Next steps are further validations as well as the development of a maturity model.
作者: abysmal    時(shí)間: 2025-3-25 13:13

作者: larder    時(shí)間: 2025-3-25 19:36
Success Factors for Applied Game Projects - An Exploratory Framework for Practitionersnal abstraction layers. The model aims to support the development of research and industry applied games productions in organizational context. Next steps are further validations as well as the development of a maturity model.
作者: STALE    時(shí)間: 2025-3-25 22:20

作者: 排斥    時(shí)間: 2025-3-26 01:13

作者: 教義    時(shí)間: 2025-3-26 07:59
0302-9743 ing, ICEC 2016, held in Vienna, Austria, in September 2016..The 16 full papers, 13 short papers, and 2 posters?presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of?entertainment computing is reflected by the papers. They are organized in the following t
作者: 不溶解    時(shí)間: 2025-3-26 12:03

作者: 愚笨    時(shí)間: 2025-3-26 15:00
Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contextst require new approaches in education. This paper analyzes opportunities for employing gamification and digital games to construct navigable dynamic learning channels and enable pathways towards turning users into adaptive learners able to reach learning goals both in structured and unstructured contexts.
作者: 土產(chǎn)    時(shí)間: 2025-3-26 20:07

作者: 減去    時(shí)間: 2025-3-26 23:15
Towards the Comprehensive University levels and subjective stress; presence, however, was not correlated with stress reactivity. In sum, this study clearly supports the use of virtual environments in stress research as they offer both the internal control and ecological validity needed to generalize findings to real-world settings.
作者: 百科全書    時(shí)間: 2025-3-27 04:12
A Grammar-Based Framework for Rehabilitation Exergamescifying postures and movements between them, and includes an editor that enables rehabilitation therapists to specify the prescribed exercise, by editing a demonstration of the exercise. This exercise-specification grammar is used to drive the animation of an avatar and the provision of quality feed
作者: Mundane    時(shí)間: 2025-3-27 05:32
Yusef Waghid,Judith Terblanche,Zayd Waghidcifying postures and movements between them, and includes an editor that enables rehabilitation therapists to specify the prescribed exercise, by editing a demonstration of the exercise. This exercise-specification grammar is used to drive the animation of an avatar and the provision of quality feed
作者: Immortal    時(shí)間: 2025-3-27 12:30

作者: cunning    時(shí)間: 2025-3-27 17:22

作者: 非秘密    時(shí)間: 2025-3-27 20:27
https://doi.org/10.1007/978-94-017-7567-0Coral reefs; Coral reef ecology; Coral reef geology; Coral reef management; Coral reef accretion; Systems
作者: cognizant    時(shí)間: 2025-3-28 01:40
Cristina Redondor Person des Unternehmers verbunden, wobei in der Wachstums- und der sp?teren Reifephase des Unternehmens zu den ursprünglichen Pionierf?higkeiten i- besondere Management-, Planungs- und Organisationsf?higkeiten kommen müssen. Die Grenzen der beschr?nkten Ressourcen k?nnen zuerst einmal durchaus durch entspre978-3-8349-1505-4978-3-8349-8062-5
作者: 額外的事    時(shí)間: 2025-3-28 05:23





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