派博傳思國際中心

標題: Titlebook: Entertainment Computing - ICEC 2012; 11th International C Marc Herrlich,Rainer Malaka,Maic Masuch Conference proceedings 2012 IFIP Internat [打印本頁]

作者: 投降    時間: 2025-3-21 17:59
書目名稱Entertainment Computing - ICEC 2012影響因子(影響力)




書目名稱Entertainment Computing - ICEC 2012影響因子(影響力)學科排名




書目名稱Entertainment Computing - ICEC 2012網(wǎng)絡(luò)公開度




書目名稱Entertainment Computing - ICEC 2012網(wǎng)絡(luò)公開度學科排名




書目名稱Entertainment Computing - ICEC 2012被引頻次




書目名稱Entertainment Computing - ICEC 2012被引頻次學科排名




書目名稱Entertainment Computing - ICEC 2012年度引用




書目名稱Entertainment Computing - ICEC 2012年度引用學科排名




書目名稱Entertainment Computing - ICEC 2012讀者反饋




書目名稱Entertainment Computing - ICEC 2012讀者反饋學科排名





作者: 開始發(fā)作    時間: 2025-3-21 23:29

作者: 小卒    時間: 2025-3-22 02:30

作者: 下垂    時間: 2025-3-22 06:13

作者: Hiatus    時間: 2025-3-22 10:36

作者: opprobrious    時間: 2025-3-22 14:48

作者: opprobrious    時間: 2025-3-22 17:54
Caring and Democratic Inclusion,, we present our look at late 19th century art works and the emergent set of visual features commonly used to create an atmosphere of horror in visual art. Further, we show how we transformed these features into a set of seven patterns to be used in interactive artistry, based on an analysis of six
作者: obsession    時間: 2025-3-22 23:29
Towards a Philosophy of Cinematography beliefs on the facts of the mini-world in which the narrative takes place. In this paper, we present an approach to model such events within a plan-based storytelling context. Three kinds of such events are considered here, involving, respectively, inter-character communication, perception and reas
作者: 忘恩負義的人    時間: 2025-3-23 02:12
The Human Body as the Singing Universe,only change dynamically with a parametric model of this aspect available. One aspect of digital games is yet missing such a systematic description: the genre of a game is currently only determined by its designer. This paper introduces a new approach that allows for dynamic blending between genres.
作者: 必死    時間: 2025-3-23 07:35

作者: gregarious    時間: 2025-3-23 10:28

作者: RUPT    時間: 2025-3-23 15:09

作者: 可以任性    時間: 2025-3-23 18:40

作者: 小卷發(fā)    時間: 2025-3-23 22:10

作者: 他日關(guān)稅重重    時間: 2025-3-24 06:11
A Hermeneutic Approach to the Political, It examines the player’s ability to tell the difference between artificially intelligent opponents and other human players, and investigates the players’ perceptions of these opponents. The study examines player preferences in this regard and identifies the significance of the cues and signs player
作者: 碳水化合物    時間: 2025-3-24 08:40

作者: guardianship    時間: 2025-3-24 11:26
Exploitation and Commodification, The piece merges traditional puppeteering practices with tangible interaction technologies and virtual environments to create a novel performance for the live stage. This paper describes the design and development of piece, as well as our lessons learned from this process and from on-stage performa
作者: 鄙視讀作    時間: 2025-3-24 17:24

作者: Tractable    時間: 2025-3-24 21:26
Efficient Arithmetic on Koblitz Curves,tem matches the face-to-face experience for a business meeting with many participants in a flexible and affordable manner. In search for a better solution, we created a Virtual Meeting Room (VMR) application that visualizes key events detected using computer vision (e.g., participant entering the me
作者: Monolithic    時間: 2025-3-25 01:31

作者: SLING    時間: 2025-3-25 04:00
Elements of Comparative Method,nd the world to socialize in the context of realistic environments where they simulate real-world activities. This synergy of technological advances makes the design and implementation of . blending the boundaries of the real and virtual worlds, a compelling software-engineering problem. In this pap
作者: 拖債    時間: 2025-3-25 11:27

作者: EXTOL    時間: 2025-3-25 14:59
Traditional Medicine in Africa,But how could an application look like that helps to create or even foster the interpersonal trust of its users? We developed a game – . – with the goal to positively affect the interpersonal trust level of its players. We evaluated . in two case studies and compared the results with a control group
作者: 小蟲    時間: 2025-3-25 16:53

作者: 故意釣到白楊    時間: 2025-3-25 20:19
Exploitation and Commodification, The piece merges traditional puppeteering practices with tangible interaction technologies and virtual environments to create a novel performance for the live stage. This paper describes the design and development of piece, as well as our lessons learned from this process and from on-stage performances of . in a puppetry theatre.
作者: occurrence    時間: 2025-3-26 01:07

作者: 只有    時間: 2025-3-26 07:05

作者: 使人入神    時間: 2025-3-26 09:42

作者: LEER    時間: 2025-3-26 14:30
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/311604.jpg
作者: 猛烈責罵    時間: 2025-3-26 16:49

作者: 幸福愉悅感    時間: 2025-3-26 21:32
Gaming after Dark, we present our look at late 19th century art works and the emergent set of visual features commonly used to create an atmosphere of horror in visual art. Further, we show how we transformed these features into a set of seven patterns to be used in interactive artistry, based on an analysis of six
作者: 適宜    時間: 2025-3-27 02:25

作者: 女歌星    時間: 2025-3-27 06:02

作者: Ferritin    時間: 2025-3-27 10:16
A Virtual Training Tool for Giving Talksting a virtual lecture room, which can be filled with a large number of listeners behaving in different ways. The purpose of the scene is to train people who are anxious to give talks in front of a large audience. We present the results of two studies, showing the impact of this kind of virtual expo
作者: 一美元    時間: 2025-3-27 16:21
,, A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concoses were employed. Especially the latter types of games were reported as being promising concerning instructional effectiveness. Still, there are not many complex serious games for history education, particularly in the secondary schools context. In this work-in-progress paper, we report on the pro
作者: 極小量    時間: 2025-3-27 18:36

作者: Aspiration    時間: 2025-3-27 22:35
An Annotation Scheme for Social Interaction in Digital Playgroundscheme is motivated by analyzing relevant literature, combined with observations from recordings of play sessions. The scheme allows us to analyze how key social interactions are related to different stages of play and the physical activity levels associated to them. We can use this information for t
作者: 碎石    時間: 2025-3-28 03:21
Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher accessible to people in the modern world, and make philosophy learning an entertaining activity by allowing people to directly interact with virtual philosophers from the past. With Artificial Intelligence technology, we have created a virtual philosopher that can automatically respond to user’s in
作者: flutter    時間: 2025-3-28 07:09
Spotting the Difference: Identifying Player Opponent Preferences in FPS Games It examines the player’s ability to tell the difference between artificially intelligent opponents and other human players, and investigates the players’ perceptions of these opponents. The study examines player preferences in this regard and identifies the significance of the cues and signs player
作者: ECG769    時間: 2025-3-28 13:47

作者: 最后一個    時間: 2025-3-28 15:38
Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece The piece merges traditional puppeteering practices with tangible interaction technologies and virtual environments to create a novel performance for the live stage. This paper describes the design and development of piece, as well as our lessons learned from this process and from on-stage performa
作者: Aids209    時間: 2025-3-28 22:47

作者: Sciatica    時間: 2025-3-29 01:21

作者: prostatitis    時間: 2025-3-29 03:23

作者: Benzodiazepines    時間: 2025-3-29 09:56

作者: Felicitous    時間: 2025-3-29 13:07

作者: abysmal    時間: 2025-3-29 16:32
Game-Based TrustBut how could an application look like that helps to create or even foster the interpersonal trust of its users? We developed a game – . – with the goal to positively affect the interpersonal trust level of its players. We evaluated . in two case studies and compared the results with a control group
作者: 鋼筆記下懲罰    時間: 2025-3-29 22:19

作者: 詩集    時間: 2025-3-30 00:08

作者: restrain    時間: 2025-3-30 05:21

作者: altruism    時間: 2025-3-30 10:05

作者: uveitis    時間: 2025-3-30 16:21

作者: 老巫婆    時間: 2025-3-30 19:20

作者: 附錄    時間: 2025-3-30 22:14

作者: abreast    時間: 2025-3-31 02:41
https://doi.org/10.1007/978-3-319-03053-1d different applications, followed by a description of the initial hardware design of a single blade of grass and its actuated root. We will give a description of the tracking system, and how it tracks users and is capable of identifying individuals. Finally we will provide suggestions for the further development.
作者: Defense    時間: 2025-3-31 09:03

作者: 責難    時間: 2025-3-31 11:33
Social Interaction for Interactive Storytellingucted a user study with 24 participants. The preliminary results show that our method improved the user satisfaction and experience. The proposed methods can be adapted to other applications that require social interaction.
作者: 鳴叫    時間: 2025-3-31 14:12

作者: 血統(tǒng)    時間: 2025-3-31 18:29
Conference proceedings 2012 September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and tra
作者: 工作    時間: 2025-4-1 01:39
Gaming after Dark art. Further, we show how we transformed these features into a set of seven patterns to be used in interactive artistry, based on an analysis of six well known survival horror games. Finally, we provide the full description of one of these patterns, the ..
作者: 障礙    時間: 2025-4-1 05:54
Spotting the Difference: Identifying Player Opponent Preferences in FPS Gamesers’ perceptions of these opponents. The study examines player preferences in this regard and identifies the significance of the cues and signs players use to categorise an opponent as artificial or human.
作者: 免費    時間: 2025-4-1 06:11

作者: 溺愛    時間: 2025-4-1 11:19





歡迎光臨 派博傳思國際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
墨江| 荆门市| 盱眙县| 封开县| 垫江县| 宁阳县| 新巴尔虎左旗| 洛南县| 高邮市| 昆山市| 铜梁县| 延安市| 天镇县| 康定县| 普洱| 秦皇岛市| 连云港市| 嵊泗县| 安阳县| 马鞍山市| 鄂托克前旗| 和林格尔县| 两当县| 邛崃市| 东海县| 台南市| 来凤县| 武义县| 德惠市| 岗巴县| 沂南县| 康保县| 贵南县| 浙江省| 万源市| 易门县| 襄垣县| 林甸县| 永胜县| 榕江县| 弥勒县|