書目名稱Engineering for Human-Computer Interaction影響因子(影響力)學(xué)科排名
書目名稱Engineering for Human-Computer Interaction網(wǎng)絡(luò)公開度
書目名稱Engineering for Human-Computer Interaction網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Engineering for Human-Computer Interaction被引頻次
書目名稱Engineering for Human-Computer Interaction被引頻次學(xué)科排名
書目名稱Engineering for Human-Computer Interaction年度引用
書目名稱Engineering for Human-Computer Interaction年度引用學(xué)科排名
書目名稱Engineering for Human-Computer Interaction讀者反饋
書目名稱Engineering for Human-Computer Interaction讀者反饋學(xué)科排名
作者: sebaceous-gland 時(shí)間: 2025-3-21 22:55 作者: 外貌 時(shí)間: 2025-3-22 01:09 作者: Innovative 時(shí)間: 2025-3-22 06:09 作者: CRACY 時(shí)間: 2025-3-22 11:54
Evaluating Software Architectures for Usabilityplications for software architecture. Our vision sees designers using this collection both to generate solutions to those aspects of usability they have chosen to include and to evaluate their system designs for specific aspects of usability. Our contribution is a specific coupling between aspects o作者: 放氣 時(shí)間: 2025-3-22 14:53 作者: 放氣 時(shí)間: 2025-3-22 18:22 作者: Paraplegia 時(shí)間: 2025-3-22 23:17 作者: 慟哭 時(shí)間: 2025-3-23 04:39
Flora A.N.J. Goudappel,Helena S. Raulusnew that --barring accidents--the aircraft would fly, and even how it would fly. I opened the throttle, the plane chugged along the runway and rose into the air, exactly as predicted. It flew and maneuvered, and I brought it back to a gentle landing..That’s engineering. The ability to design from ra作者: –吃 時(shí)間: 2025-3-23 07:04
https://doi.org/10.1007/978-1-349-07617-8nd continuous improvement of HCD processes in software development organizations. The approach comprises a process model, tools, and organizational measures that promote the utilization of HCD methods in otherwise technology-centered development processes and facilitate organizational learning in HC作者: Ebct207 時(shí)間: 2025-3-23 11:34
https://doi.org/10.1007/978-1-349-05440-4escriptions to the interactions documented in such a scenario, to the steps of both users and the proposed system to be built. Through combining those subtasks that together make up an interaction, . are identified. For these, the right granularity needs to be found, which may require task compositi作者: Mere僅僅 時(shí)間: 2025-3-23 15:09
https://doi.org/10.1007/978-3-319-04465-1plications for software architecture. Our vision sees designers using this collection both to generate solutions to those aspects of usability they have chosen to include and to evaluate their system designs for specific aspects of usability. Our contribution is a specific coupling between aspects o作者: 雪崩 時(shí)間: 2025-3-23 20:02
https://doi.org/10.1007/978-1-4020-6970-3onclusions. First, our users were quite successful in completing the inherently-3D construction task, regardless of which presentation (Shockwave or VRML) they saw. Second, we found that enhancing the VRML models and including multiple perspectives in Shockwave animations were equally effective at r作者: 故意 時(shí)間: 2025-3-24 00:04
0302-9743 ee years, the working group holds a working conference. The Seventh one was held September 14-18 1998 in Heraklion, Greece. This year, we innovated by organizing a regular conference held over three days.978-3-540-43044-5978-3-540-45348-2Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 黃瓜 時(shí)間: 2025-3-24 04:08
978-3-540-43044-5Springer-Verlag Berlin Heidelberg 2001作者: 暫時(shí)休息 時(shí)間: 2025-3-24 10:23 作者: 賠償 時(shí)間: 2025-3-24 13:30
https://doi.org/10.1007/3-540-45348-2Formal Methods; Human Computer Interaction; I/O Devices; Interactive Systems; Interface Design; Mobile Co作者: Confidential 時(shí)間: 2025-3-24 15:21
https://doi.org/10.1007/978-90-481-3999-6thes. In this world we can expect to see an explosion of computational devices, services, and information at our disposal. While this is an undeniable opportunity, currently we are ill-prepared to deal with its implications.作者: GEST 時(shí)間: 2025-3-24 19:07 作者: 傾聽 時(shí)間: 2025-3-25 01:13 作者: phase-2-enzyme 時(shí)間: 2025-3-25 05:24 作者: 中國紀(jì)念碑 時(shí)間: 2025-3-25 11:04 作者: JUST 時(shí)間: 2025-3-25 13:20 作者: ENNUI 時(shí)間: 2025-3-25 19:47 作者: indoctrinate 時(shí)間: 2025-3-25 22:46 作者: 享樂主義者 時(shí)間: 2025-3-26 01:50 作者: 我沒有命令 時(shí)間: 2025-3-26 07:08 作者: Osteoarthritis 時(shí)間: 2025-3-26 08:31
https://doi.org/10.1007/978-1-349-05440-4licit, and therefore also not traceable. We addressed the problem of systematically selecting widgets for a GUI that will be built from those building blocks..Our approach is based upon ., assuming that envisaged usage scenarios of reasonable quality are already available. Starting from them, we pro作者: 尊嚴(yán) 時(shí)間: 2025-3-26 16:03
https://doi.org/10.1007/978-3-319-04465-1archers and practitioners. Recently, in the context of performing architecture evaluations, we were reminded that the techniques developed thus far are of limited utility when evaluating the usability of a system based on its architecture. Techniques for supporting usability have historically focuss作者: 表主動 時(shí)間: 2025-3-26 20:32 作者: 空洞 時(shí)間: 2025-3-26 21:47
The Future of College Mathematicse used for machine-assisted reasoning about user errors. The core of this model is a series of non-deterministic guarded temporal rules. We consider how this approach allows errors of various specific kinds to be detected and so avoided by proving a single theorem about an interactive system. We ill作者: Generalize 時(shí)間: 2025-3-27 02:14
Griselda Dávila-Aragón,Salvador Rivas-Acevestions to support new forms of human-computer interaction and collaborative activities. In this perspective, videoSpace is not focused on performance or reliability issues, but rather on the ability to support rapid prototyping and incremental development of video applications. The toolkit is describ作者: 閹割 時(shí)間: 2025-3-27 07:46 作者: Magnitude 時(shí)間: 2025-3-27 10:07 作者: Conflict 時(shí)間: 2025-3-27 14:48
https://doi.org/10.1057/9780230110397ison with traditional interactive systems, such AR systems involve real entities and virtual ones. And the duality of the two types of entities involved in the interaction has to be studied during the design. We therefore present the ASUR notation: The ASUR description of a system adopts a task-cent作者: 死貓他燒焦 時(shí)間: 2025-3-27 19:58 作者: infelicitous 時(shí)間: 2025-3-28 01:20
https://doi.org/10.1007/978-0-85729-615-3ield. Usability guidelines are one technique that is used to convey usability knowledge. Another is the emerging discipline of usability patterns. This paper presents an approach that combines these techniques in a case-based architecture and utilizes a process to help an organization capture, adapt作者: 樂意 時(shí)間: 2025-3-28 03:23
The Future of Development Financingics. This paper focuses on the user-interface requirements for specifying device-independent layout constraints. We describe a device independent application model, and detail a set of high-level constraints that support automated layout on a wide variety of target platforms. We then focus on the pr作者: Thrombolysis 時(shí)間: 2025-3-28 09:10
The Future of Digital Business Innovationronments. Providing a user interface specially crafted for each context of use is extremely costly and may result in inconsistent behavior. User interfaces must now be capable of adapting to multiple sources of variation. This paper presents a unifying framework that structures the development proce作者: 愉快么 時(shí)間: 2025-3-28 13:58
https://doi.org/10.1007/978-1-4020-6970-3olled 3D models and animations. We next give a comparative discussion of two tools that we used to create presentations: Cosmo.Worlds and Flash. The presentations included text, pictures, and usercontrolled 3D models or animations. We evaluated the two tools along two dimensions: 1) how well the too作者: 圣歌 時(shí)間: 2025-3-28 16:35
https://doi.org/10.1007/978-3-031-65053-6 of 3D object with 2D input devices non-intuitive and difficult. We present a system, which restricts the motion of objects in a 3D scene with constraints. In this publication we discuss an experiment that compares two different 3D manipulation interfaces via 2D input devices. The results show clear作者: 沐浴 時(shí)間: 2025-3-28 22:41
https://doi.org/10.1007/978-0-85729-615-3ct where they can be used to drive the design process. Design reviews are used to capture feedback and ensure that the repository remains a vital knowledge source for producing useful and usable software systems.作者: lattice 時(shí)間: 2025-3-29 01:40
An Organizational Learning Method for Applying Usability Guidelines and Patternsct where they can be used to drive the design process. Design reviews are used to capture feedback and ensure that the repository remains a vital knowledge source for producing useful and usable software systems.作者: 假裝是我 時(shí)間: 2025-3-29 04:35
Towards a UML for Interactive Systemsating model-based approaches for interactive applications, particular attention has been paid to task models. ConcurTaskTrees is one of the most widely used notations for task modelling. This paper discusses a solution for obtaining a UML for interactive systems based on the integration of the two approaches and why this is a desirable goal.作者: nerve-sparing 時(shí)間: 2025-3-29 10:50 作者: 東西 時(shí)間: 2025-3-29 13:56
Heuristic Evaluation of Groupware Based on the Mechanics of Collaborationations, to help inspectors rapidly, cheaply effectively identify usability problems within groupware systems. Specifically, we take the ‘mechanics of collaboration’ framework and restate it as heuristics for the purposes of discovering problems in shared visual work surfaces for distance-separated groups.作者: ear-canal 時(shí)間: 2025-3-29 16:54 作者: 供過于求 時(shí)間: 2025-3-29 23:08 作者: gruelling 時(shí)間: 2025-3-30 03:09
https://doi.org/10.1007/978-1-349-17383-9his technique -that uses proofs obligations- can ensure both usability and safety requirements, from the specification step of the development process, to the implementation. This technique is illustrated by a case study: a simplified user interface for a Full Authority Digital Engine Control (FADEC) of a single turbojet engine aircraft.作者: 開始沒有 時(shí)間: 2025-3-30 06:27
https://doi.org/10.1007/978-3-031-65053-6ints. In this publication we discuss an experiment that compares two different 3D manipulation interfaces via 2D input devices. The results show clearly that the new constraint-based interface performs significantly better than previous work.作者: 敵手 時(shí)間: 2025-3-30 12:14 作者: 廣告 時(shí)間: 2025-3-30 15:36
Interactive System Safety and Usability Enforced with the Development Processhis technique -that uses proofs obligations- can ensure both usability and safety requirements, from the specification step of the development process, to the implementation. This technique is illustrated by a case study: a simplified user interface for a Full Authority Digital Engine Control (FADEC) of a single turbojet engine aircraft.作者: 搬運(yùn)工 時(shí)間: 2025-3-30 17:13
Unconstrained vs. Constrained 3D Scene Manipulationints. In this publication we discuss an experiment that compares two different 3D manipulation interfaces via 2D input devices. The results show clearly that the new constraint-based interface performs significantly better than previous work.作者: compel 時(shí)間: 2025-3-30 21:13
https://doi.org/10.1007/978-3-319-75638-7ating model-based approaches for interactive applications, particular attention has been paid to task models. ConcurTaskTrees is one of the most widely used notations for task modelling. This paper discusses a solution for obtaining a UML for interactive systems based on the integration of the two approaches and why this is a desirable goal.作者: admission 時(shí)間: 2025-3-31 04:52 作者: 鞏固 時(shí)間: 2025-3-31 06:00 作者: 淺灘 時(shí)間: 2025-3-31 11:37 作者: 心痛 時(shí)間: 2025-3-31 17:24
https://doi.org/10.1007/978-3-031-33246-3developed the Marigold toolset which provides a transition from one such formalism, Flownets, to a prototype-implementation. In this paper we demonstrate the use of the Marigold toolset for prototyping a small environment.作者: Vital-Signs 時(shí)間: 2025-3-31 19:45
The Future of Cultural Minoritiests trigger calls to action procedures and the application can change widget state by invoking handler objects. Both action procedures and handler objects can be embedded in the data structures used by the declarative approach.作者: Perineum 時(shí)間: 2025-3-31 23:53
https://doi.org/10.1057/9780230110397tions, predictive usability analysis can be performed by considering the ergonomic property of consistency. We illustrate this analysis on the redesign of a computer assisted surgical application, CASPER.作者: SEMI 時(shí)間: 2025-4-1 02:06
The Future of Digital Business Innovationerence framework has guided the design of ARTStudio, a model-based tool that supports the plastic development of user interfaces. The framework as well as ARTStudio are illustrated with a common running example: a home heating control system.作者: transplantation 時(shí)間: 2025-4-1 09:44 作者: badinage 時(shí)間: 2025-4-1 11:30
QTk - A Mixed Declarative/Procedural Approach for Designing Executable User Interfacests trigger calls to action procedures and the application can change widget state by invoking handler objects. Both action procedures and handler objects can be embedded in the data structures used by the declarative approach.