派博傳思國際中心

標(biāo)題: Titlebook: End-User Development; 7th International Sy Alessio Malizia,Stefano Valtolina,Andrew Stratton Conference proceedings 2019 Springer Nature Sw [打印本頁]

作者: 孵化    時(shí)間: 2025-3-21 18:56
書目名稱End-User Development影響因子(影響力)




書目名稱End-User Development影響因子(影響力)學(xué)科排名




書目名稱End-User Development網(wǎng)絡(luò)公開度




書目名稱End-User Development網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱End-User Development被引頻次




書目名稱End-User Development被引頻次學(xué)科排名




書目名稱End-User Development年度引用




書目名稱End-User Development年度引用學(xué)科排名




書目名稱End-User Development讀者反饋




書目名稱End-User Development讀者反饋學(xué)科排名





作者: 不吉祥的女人    時(shí)間: 2025-3-22 00:15

作者: fiscal    時(shí)間: 2025-3-22 02:56

作者: 痛苦一下    時(shí)間: 2025-3-22 08:03

作者: Aprope    時(shí)間: 2025-3-22 10:26
Intervention and EUD,nical settings. We relate the paradigms of End-User Development with it and show the differences, commonalities and emergent areas through a theoretical analysis of a smart home setting. Implications for the design of intervention user interfaces are derived and the interplay of interventions with a
作者: refine    時(shí)間: 2025-3-22 14:41

作者: refine    時(shí)間: 2025-3-22 18:49
Analyzing Trigger-Action Programming for Personalization of Robot Behaviour in IoT Environments,ernet of Things (IoT) in various scenarios have made End User Development (EUD) for robotic and IoT applications an interesting research direction. In particular, in the EUD field, trigger-action rules have become popular for their simple structure, which enables users to create rules to implement t
作者: hidebound    時(shí)間: 2025-3-23 01:12

作者: 騷動(dòng)    時(shí)間: 2025-3-23 03:04
A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children,rs, and recently as protagonists in co-design. It has also recognised the need of “bringing children back to nature”. This paper combines both lines of research, giving children the role of protagonist co-designers of smart nature ecosystems. In order to engage children as co-designers, the research
作者: ANTI    時(shí)間: 2025-3-23 08:38

作者: Adrenal-Glands    時(shí)間: 2025-3-23 13:09
End-User Development in Speech Therapies: A Scenario in the Smart Home Domain,nly used to support people in their daily life, but most of them have more than just “l(fā)eisure or fun” purposes. As a matter of fact, if correctly configured, the smart home and all the devices connected to it, can assist people in medical contexts. In this paper we propose a scenario where the smart
作者: SLAG    時(shí)間: 2025-3-23 15:39
Evaluation of a Visual Tool for Early Patent Infringement Detection During Design,a lot of human resources and time. In order to ease this patent check process, we previously presented a visual tool to be used by designers themselves at any stage of the design process, providing them with useful and reliable information for deciding whether to steer their design away from potenti
作者: Amorous    時(shí)間: 2025-3-23 18:16
Natural Language Data Queries on Multiple Heterogenous Data Sources,provide a natural language user interface (NLUI) solution on how real-world entities and relations between them can be interpreted as a model to allow end user questions on the data. Therefore, the system enables end users to give instructions step-by-step, to avoid the complexity in full descriptio
作者: 果核    時(shí)間: 2025-3-23 22:57
Designing Troubleshooting Support Cards for Novice End-User Developers of Physical Computing Prototer reports on the design of a card deck to support troubleshooting by novice EUDs. The deck provides EUDs with ideas for different troubleshooting tactics and guides them in their use by encouraging reflection to help build EUDs’ troubleshooting knowledge and skill. We describe the design process an
作者: 高談闊論    時(shí)間: 2025-3-24 04:29

作者: irradicable    時(shí)間: 2025-3-24 10:26

作者: 郊外    時(shí)間: 2025-3-24 11:31
Transforming Meta-design from Paradigm to Working Theory,earch that aims to address this issue, by proposing a shift from the traditional design-time vs. use-time separation, towards a model where designers meta-design open ended systems that allow for future changes by end-users..Meta-design has existed as a paradigm for almost 20 years, but is still not
作者: 是限制    時(shí)間: 2025-3-24 15:56
Systembetrachtungen zum Messen und Stellen,out. Participants were equally split in expert programmers and non-expert programmers; execution times do not show any significant differences between the two groups, while qualitative data collected through direct observation and interviews provide useful hints and suggestions for system refinement.
作者: 胎兒    時(shí)間: 2025-3-24 22:24
,Stabilit?t rückgekoppelter Systeme,ystems. This paper illustrates the genesis and recent evolution of the board-game in two workshops with children of different ages and gender. Its conclusions draw lessons for involving children as protagonist co-designers of smart nature ecosystems.
作者: 無所不知    時(shí)間: 2025-3-24 23:29
Entwurf einschleifiger Regelkreise,need for end-user development features in their environmental monitoring systems through a focus group, constructs a resulting prototype, and reflects upon the potential impact of IoT technologies on facilitating EUD behaviors within archival practice.
作者: Jubilation    時(shí)間: 2025-3-25 03:48
https://doi.org/10.1007/978-3-322-86468-0nt (EUD) is a possible solution for the Norwegian situation. The case study demonstrates evidence of collaborative learning with EUD in a makerspace in an advanced placement science classroom for a mixture of gifted underachievers and high-achievers.
作者: 惰性女人    時(shí)間: 2025-3-25 09:37
CAPIRCI: A Multi-modal System for Collaborative Robot Programming,out. Participants were equally split in expert programmers and non-expert programmers; execution times do not show any significant differences between the two groups, while qualitative data collected through direct observation and interviews provide useful hints and suggestions for system refinement.
作者: tolerance    時(shí)間: 2025-3-25 14:32

作者: saturated-fat    時(shí)間: 2025-3-25 16:38

作者: 流動(dòng)才波動(dòng)    時(shí)間: 2025-3-25 23:47
End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas,nt (EUD) is a possible solution for the Norwegian situation. The case study demonstrates evidence of collaborative learning with EUD in a makerspace in an advanced placement science classroom for a mixture of gifted underachievers and high-achievers.
作者: 動(dòng)機(jī)    時(shí)間: 2025-3-26 01:55
0302-9743 K, in July 2019.. The 9 full papers and 8 short papers presented were carefully reviewed and selected from 35 submissions. The papers discuss progress in research around end-user development through, or towards, methods, socio-technical environments, intelligent agents, as well as the most effective
作者: Expostulate    時(shí)間: 2025-3-26 05:45
Verfahren zur Fahrzeugquerregelung,ork we present an end-user environment to define skills for voice assistants based on the extraction of Web content and their organization into different voice navigation patterns. We describe the approach, the end-user development environment, and finally we present some case studies based on Alexa and Amazon Echo.
作者: 即席    時(shí)間: 2025-3-26 10:22

作者: 努力趕上    時(shí)間: 2025-3-26 15:27
Regelungstechnik für Ingenieureial new approaches to End-User Development activities, which can be performed in IoT environments. This paper discusses the evolution of the IoT ecosystem definition that has been studied by the authors in the last years.
作者: 混合    時(shí)間: 2025-3-26 20:50
Evaluation of a Visual Tool for Early Patent Infringement Detection During Design,al patent infringements. In this work, we report on a usability study carried out on such a tool with 21 professional designers from industry in the field of mechanical engineering. The outcome of our study shows that our tool is very well accepted by designers, and felt useful and helpful even by legal experts.
作者: CHASM    時(shí)間: 2025-3-27 00:28
Natural Language Data Queries on Multiple Heterogenous Data Sources,ns and give directly feedback of success. An evaluation is conducted with human users who had to perform a series of tasks using natural language. Overall, 13 end user took part in our survey with ten questions. 94.9% of all answers in the first part could be resolved on spreadsheet data, and 62,5% on SQL database.
作者: 蒸發(fā)    時(shí)間: 2025-3-27 02:11

作者: novelty    時(shí)間: 2025-3-27 06:54

作者: Psychogenic    時(shí)間: 2025-3-27 12:52

作者: 燒烤    時(shí)間: 2025-3-27 13:44

作者: Concrete    時(shí)間: 2025-3-27 18:57
End-User Development in Speech Therapies: A Scenario in the Smart Home Domain,es functioning and improve the children emotional involvement in such therapy. On the other side, the speech therapist, through the EUD, can organize the smart home behaviour to better support the child.
作者: atrophy    時(shí)間: 2025-3-28 01:03

作者: Incise    時(shí)間: 2025-3-28 03:31

作者: Corral    時(shí)間: 2025-3-28 06:50

作者: 吞沒    時(shí)間: 2025-3-28 13:05
Virtual Assistants for End-User Development in the Internet of Things,ial new approaches to End-User Development activities, which can be performed in IoT environments. This paper discusses the evolution of the IoT ecosystem definition that has been studied by the authors in the last years.
作者: microscopic    時(shí)間: 2025-3-28 15:48
,Einführung in die digitale Regelung,al patent infringements. In this work, we report on a usability study carried out on such a tool with 21 professional designers from industry in the field of mechanical engineering. The outcome of our study shows that our tool is very well accepted by designers, and felt useful and helpful even by legal experts.
作者: 美學(xué)    時(shí)間: 2025-3-28 20:35
https://doi.org/10.1007/978-3-663-14845-6ns and give directly feedback of success. An evaluation is conducted with human users who had to perform a series of tasks using natural language. Overall, 13 end user took part in our survey with ten questions. 94.9% of all answers in the first part could be resolved on spreadsheet data, and 62,5% on SQL database.
作者: 萬花筒    時(shí)間: 2025-3-28 23:00

作者: 常到    時(shí)間: 2025-3-29 03:15

作者: mortgage    時(shí)間: 2025-3-29 08:54
,Regelungsfelder für Unternehmensnetzwerke,lity to compose such applications, however, comes the need to debug them, e.g., to avoid unpredictable and dangerous behaviors. In this context, different questions are still unexplored: which visual languages are more appropriate for debugging IF-THEN rules? Which information do end users need to u
作者: countenance    時(shí)間: 2025-3-29 14:37

作者: 評(píng)論性    時(shí)間: 2025-3-29 16:03
Systembetrachtungen zum Messen und Stellen,ith no expertise in computer science, to define and modify tasks to be executed by collaborative robots. The application provides two interaction modalities, the former based on a chat interface, the latter presenting a visual programming language inspired to block-based solutions but tailored to th
作者: Introduction    時(shí)間: 2025-3-29 20:09
Schaltungen von Regelkreiselementen,nical settings. We relate the paradigms of End-User Development with it and show the differences, commonalities and emergent areas through a theoretical analysis of a smart home setting. Implications for the design of intervention user interfaces are derived and the interplay of interventions with a
作者: 尊敬    時(shí)間: 2025-3-30 03:13

作者: 綠州    時(shí)間: 2025-3-30 07:19
https://doi.org/10.1007/978-3-662-09720-5ernet of Things (IoT) in various scenarios have made End User Development (EUD) for robotic and IoT applications an interesting research direction. In particular, in the EUD field, trigger-action rules have become popular for their simple structure, which enables users to create rules to implement t
作者: PLAYS    時(shí)間: 2025-3-30 09:26
Rechenmethoden in der Regelungstechnik,sers to create novel visualisations by defining visual properties in a spreadsheet. We also report on user studies in the contexts of data journalism and business analytics, and discuss further extensions to this new interaction paradigm.
作者: Paleontology    時(shí)間: 2025-3-30 15:44
,Stabilit?t rückgekoppelter Systeme,rs, and recently as protagonists in co-design. It has also recognised the need of “bringing children back to nature”. This paper combines both lines of research, giving children the role of protagonist co-designers of smart nature ecosystems. In order to engage children as co-designers, the research
作者: larder    時(shí)間: 2025-3-30 16:52
Entwurf einschleifiger Regelkreise,s the Internet-of-Things (IoT) computing paradigm becomes widespread. One domain that stands to benefit from adopting such an approach is that of environmental monitoring in cultural heritage archives. Monitoring environmental conditions in cultural heritage organizations is vitally important to ens
作者: Parallel    時(shí)間: 2025-3-30 21:14
Reglerentwurf zur Polzuweisung,nly used to support people in their daily life, but most of them have more than just “l(fā)eisure or fun” purposes. As a matter of fact, if correctly configured, the smart home and all the devices connected to it, can assist people in medical contexts. In this paper we propose a scenario where the smart
作者: FLAG    時(shí)間: 2025-3-31 04:07
,Einführung in die digitale Regelung,a lot of human resources and time. In order to ease this patent check process, we previously presented a visual tool to be used by designers themselves at any stage of the design process, providing them with useful and reliable information for deciding whether to steer their design away from potenti
作者: 委屈    時(shí)間: 2025-3-31 08:29

作者: acclimate    時(shí)間: 2025-3-31 10:03
https://doi.org/10.1007/978-3-663-13864-8er reports on the design of a card deck to support troubleshooting by novice EUDs. The deck provides EUDs with ideas for different troubleshooting tactics and guides them in their use by encouraging reflection to help build EUDs’ troubleshooting knowledge and skill. We describe the design process an
作者: 牽連    時(shí)間: 2025-3-31 14:27
https://doi.org/10.1007/978-3-322-86468-0, and music. There are challenges and opportunities associated with this scenario. A challenge is that students need to learn two topics simultaneously, and an opportunity is that teachers can adopt computer science skills gradually by building on their domain expertise and the notion of different l
作者: Judicious    時(shí)間: 2025-3-31 20:32

作者: Mercurial    時(shí)間: 2025-4-1 00:14

作者: Ingest    時(shí)間: 2025-4-1 01:56

作者: Medicare    時(shí)間: 2025-4-1 08:00
Das Wurzelortskurven-Verfahren,The most popular visual programming tools focus on procedural, object-oriented and event-based programming. This paper describes a boxes-and-wires functional programming tool, aimed to be accessible to novice programmers, while also supporting open access to the specified processes, executable programs and results for study and deployment.
作者: arthroscopy    時(shí)間: 2025-4-1 13:01

作者: Radiation    時(shí)間: 2025-4-1 14:34

作者: 外表讀作    時(shí)間: 2025-4-1 21:43
End-User Development for the Wolly Robot,In this paper we describe the co-design and implementation of an educational robot called Wolly. We iteratively involved kids as co-designers helping us in shaping form and behavior of the robot, as well as the set of commands to control its actions and behavior.




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