標(biāo)題: Titlebook: Empowering Learners for Life in the Digital Age; IFIP TC 3 Open Confe Don Passey,Rosa Bottino,Eric Sanchez Conference proceedings 2019 IFIP [打印本頁(yè)] 作者: odometer 時(shí)間: 2025-3-21 17:18
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作者: harbinger 時(shí)間: 2025-3-21 22:00
Computational Thinking and Problem-Solving in the Context of IEA-ICILS 2018ife in the digital age, it is necessary to enable them to acquire competences in this area. In this context, there are a number of concepts of computational thinking; and the curricular embedding of these competences in schools has progressed to varying extents in educational systems [.]. What is th作者: Gum-Disease 時(shí)間: 2025-3-22 01:26 作者: 蜈蚣 時(shí)間: 2025-3-22 06:50
Transformative Computational Thinking in Mathematicsals and specialist mathematics software. When solving real-world problems using integral calculus principles and the software to perform their calculations, they demonstrated ability commensurate with university engineering students. This transformative use of computational thinking showed age-exten作者: ACTIN 時(shí)間: 2025-3-22 08:56 作者: ineluctable 時(shí)間: 2025-3-22 14:28 作者: ineluctable 時(shí)間: 2025-3-22 18:59
A Semi-automated Approach to Categorise Learning Outcomes into Digital Literacy or Computer Sciencehools, already starting with kindergarten and primary education. A recurring point of discussion addresses the focus of those educational models concerning the different fields of computer science - the topics related to the scientific subject of computer science, or digital literacy (the set of ski作者: mortgage 時(shí)間: 2025-3-22 22:12 作者: barium-study 時(shí)間: 2025-3-23 04:16
Exploratory Study on the Effort Perceived by In-service K-12 Teachers from Subject Areas not Specialic areas not specialised and by novices in computer science (CS). It is crucial to investigate not only the training of teachers in digital skills, but also how their beliefs, attitudes and behaviours can affect, in detail, their implementation in the classroom. From these premises, the present expl作者: 歡樂(lè)東方 時(shí)間: 2025-3-23 05:49 作者: Scintillations 時(shí)間: 2025-3-23 09:59
Designing an Educational Action Task Force for MOOCs and Online Course Productionred the organisational approach to a generic institutional strategy for supporting educators when developing online courses in higher education (HE). The goal of this paper is therefore to describe and conceptualise the outline of an infrastructure for organising the production of online courses in 作者: Cloudburst 時(shí)間: 2025-3-23 15:15 作者: EVICT 時(shí)間: 2025-3-23 21:36
Collaboration Platform for Public and Private Actors in Educational Games Developmentuniversities, citizens, and companies. The main actors of this project are three universities and two science centres in Finland. Several modes for collaboration have been tried in order to discover permanent structures that would benefit various stakeholders. Interests of different stakeholders hav作者: 性滿(mǎn)足 時(shí)間: 2025-3-24 01:46 作者: insert 時(shí)間: 2025-3-24 04:02 作者: RECUR 時(shí)間: 2025-3-24 07:43
Modification of Macromolecular Substances,ife in the digital age, it is necessary to enable them to acquire competences in this area. In this context, there are a number of concepts of computational thinking; and the curricular embedding of these competences in schools has progressed to varying extents in educational systems [.]. What is th作者: 高興去去 時(shí)間: 2025-3-24 12:06 作者: 抗生素 時(shí)間: 2025-3-24 17:59
https://doi.org/10.1007/978-94-011-1292-5als and specialist mathematics software. When solving real-world problems using integral calculus principles and the software to perform their calculations, they demonstrated ability commensurate with university engineering students. This transformative use of computational thinking showed age-exten作者: Armada 時(shí)間: 2025-3-24 20:13
Grundlagen der Kunststoffverarbeitung,? as a measurement tool of CT skills. This paper presents a “triangle examination” which includes three kinds of testing methods (programming testing, traditional paper testing, and Bebras Challenges). Approximately one hundred and fifty non-computer science (CS) undergraduate students participated 作者: Keshan-disease 時(shí)間: 2025-3-25 00:02
Polymeranalytik: Molmassenbestimmung,e-dimensional (3D) constructive game metaphor for describing OOP basic concepts and their implementation. In this paper, we describe a study about the use of PrOgO by beginners to investigate their behaviours when interacting with the programming microworld. The study is based on the collection, ana作者: PLIC 時(shí)間: 2025-3-25 06:00 作者: 百靈鳥(niǎo) 時(shí)間: 2025-3-25 10:26 作者: Demonstrate 時(shí)間: 2025-3-25 12:36 作者: FLINT 時(shí)間: 2025-3-25 18:41 作者: enumaerate 時(shí)間: 2025-3-25 23:40 作者: Indolent 時(shí)間: 2025-3-26 03:56 作者: AND 時(shí)間: 2025-3-26 05:53
J. L. Williams,A. Rumaks,J. P. O’Connelluniversities, citizens, and companies. The main actors of this project are three universities and two science centres in Finland. Several modes for collaboration have been tried in order to discover permanent structures that would benefit various stakeholders. Interests of different stakeholders hav作者: 矛盾 時(shí)間: 2025-3-26 10:09
Cryogenic Properties of Polymer Materials,students’ conduct in the museum. We address the use of digital games for personalising experiences in museums and for fostering visitors’ interactions with the museum exhibition. The paper describes the design-based methodology and the collaborative design and testing of a digital game dedicated to 作者: 使害怕 時(shí)間: 2025-3-26 15:55 作者: Metamorphosis 時(shí)間: 2025-3-26 19:53
978-3-030-23515-4IFIP International Federation for Information Processing 2019作者: 輕信 時(shí)間: 2025-3-26 21:56
Empowering Learners for Life in the Digital Age978-3-030-23513-0Series ISSN 1868-4238 Series E-ISSN 1868-422X 作者: 安慰 時(shí)間: 2025-3-27 02:04 作者: Hyperplasia 時(shí)間: 2025-3-27 07:45
Conference proceedings 2019stria, in June 2018..The 24 revised full papers and 3 short papers included in this volume were carefully reviewed and selected? from 63 submissions during two rounds of reviewing. The papers discuss key emerging topics and evolving practices in the area of educational computing research. They are o作者: enmesh 時(shí)間: 2025-3-27 11:19 作者: adipose-tissue 時(shí)間: 2025-3-27 14:50
Dietrich Braun,Harald Cherdron,Helmut Ritteric perspective on computational thinking and concrete ideas about its limitations. The debate concludes with an agreement on computational thinking as a cultural technique and a mutual approach to a refined working definition.作者: Arctic 時(shí)間: 2025-3-27 20:43 作者: Isolate 時(shí)間: 2025-3-28 00:33 作者: formula 時(shí)間: 2025-3-28 05:59 作者: Substance 時(shí)間: 2025-3-28 10:03 作者: 單挑 時(shí)間: 2025-3-28 14:16
Exploratory Study on the Effort Perceived by In-service K-12 Teachers from Subject Areas not Specialoratory study investigates the self-efficacy beliefs, intrinsic motivation and perceived effort of a group of 46 teachers who, on a voluntary basis, engaged in a 20-h workshop on CS teaching. The results show a significant improvement in self-efficacy, despite their perception of strong effort to master the subject.作者: 展覽 時(shí)間: 2025-3-28 16:30
Hanging Pictures or Searching the Webscenarios that is compatible with the role of teachers as designers who select, decompose, combine, enact and revise different pieces of resources. This paper offers a reflective viewpoint on integrating ICT in existing scenarios and investigates how teaching objectives make use, or not, of the potential of digital technologies.作者: 玩忽職守 時(shí)間: 2025-3-28 20:43
Students’ Conducts During a Digital Game-Based Museum School Visithelp young museum visitors address the consequences of their relationships with nature and to understand the concept of anthropocene. Students were videotaped and the data collected enabled the identification of different conducts and situations depending on the gameplay performed by students.作者: Volatile-Oils 時(shí)間: 2025-3-29 01:47
Conference proceedings 2019rganized in the following topical sections: computational thinking; programming and computer science education; teachers’ education and professional development; games-based learning and gamification; learning in specific and disciplinary contexts; learning in social networking environments; and self-assessment, e-assessment and e-examinations..作者: isotope 時(shí)間: 2025-3-29 04:01
1868-4238 essional development; games-based learning and gamification; learning in specific and disciplinary contexts; learning in social networking environments; and self-assessment, e-assessment and e-examinations..978-3-030-23515-4978-3-030-23513-0Series ISSN 1868-4238 Series E-ISSN 1868-422X 作者: craven 時(shí)間: 2025-3-29 10:46
Dietrich Braun,Harald Cherdron,Brigitte Voitort should be given to modellers, especially novices, in assisting them to complete this as easily as possible. We then consider what computational environment to use, which learning path to follow, and what assessment of learning to apply. Implications for teacher professional development are included.作者: Noisome 時(shí)間: 2025-3-29 13:13
https://doi.org/10.1007/978-94-011-1292-5ilar to the earlier findings with an effect size of 24 (Cohen’s .) recorded. The article explores the implications of these new findings, and the potential application to other subject areas and student age groups.作者: aesthetic 時(shí)間: 2025-3-29 17:07 作者: Carminative 時(shí)間: 2025-3-29 22:40
Zhaobo Fan,Xiaofei Li,Hong Niu,Jianjun Guanbs of representative curricula of each category. The categorisation is compared against classifications of nine experts of computer science teaching and research. The results show a matching categorisation for 70% of all learning outcomes and 90% of learning outcomes uniformly classified by the experts.作者: 填料 時(shí)間: 2025-3-30 02:16 作者: EWE 時(shí)間: 2025-3-30 05:57 作者: Canvas 時(shí)間: 2025-3-30 12:05 作者: 性上癮 時(shí)間: 2025-3-30 15:27
A Semi-automated Approach to Categorise Learning Outcomes into Digital Literacy or Computer Sciencebs of representative curricula of each category. The categorisation is compared against classifications of nine experts of computer science teaching and research. The results show a matching categorisation for 70% of all learning outcomes and 90% of learning outcomes uniformly classified by the experts.作者: Admonish 時(shí)間: 2025-3-30 19:39 作者: 異常 時(shí)間: 2025-3-30 23:45 作者: antiandrogen 時(shí)間: 2025-3-31 02:57 作者: 人類(lèi)學(xué)家 時(shí)間: 2025-3-31 06:34 作者: gnarled 時(shí)間: 2025-3-31 12:14 作者: 征兵 時(shí)間: 2025-3-31 17:18
Sachin Kumar Singh,Monica Gulati,Kamal Duausing ICT in the classroom, and some even wanted training to navigate the university’s online systems. These findings indicate that assumptions implicit in universities about digital competence may be invalid. Recommendations include suggestions that universities review their expectations of PST dig作者: LUMEN 時(shí)間: 2025-3-31 18:51
Nichtlineare Deformationsmechanik,tepwise and collaborative, and aims to contribute to a seamless and quality-assured strategy that caters for the various goals that content creators may have within the scope of the strategic goals in the organisation.作者: 享樂(lè)主義者 時(shí)間: 2025-4-1 01:23
J. L. Williams,A. Rumaks,J. P. O’Connell, whereas educators want tools that support curriculum goals and enhance learning. However, the idea of collaborative design practices in learning has been welcomed by all stakeholders. In particular, the co-creation in science centres has started successfully, bringing small start-up companies and