作者: 深陷 時(shí)間: 2025-3-21 21:18 作者: MIRTH 時(shí)間: 2025-3-22 04:12
Humor Engineering in Smart Environments,ences. However, enjoyment is also part of our daily life, whether we are at home, in our office environment, in public environments, or on the move from one environment to the other. Humor is important in our daily experiences. We ourselves and our daily conversational partners are expected to have 作者: Encoding 時(shí)間: 2025-3-22 06:03 作者: 謙虛的人 時(shí)間: 2025-3-22 10:51
Aesthetic of Prosthetic Devices: From Medical Equipment to a Work of Design,prosthetic users. In this chapter, we present a revised concept of perception and use of prosthetic devices by offering a view of ‘creative product’ rather than ‘medical device’ only. Robotic-looking devices are proposed as a way of promoting a new and fresh perception of amputation and prosthetics,作者: 收到 時(shí)間: 2025-3-22 13:17 作者: 收到 時(shí)間: 2025-3-22 17:46 作者: Alcove 時(shí)間: 2025-3-23 01:06
Five Senses Theater: A Multisensory Display for the Bodily Ultra-Reality,w term ‘ultra-reality’ which was advocated by a government committee to explore future media technology in Japan. The ultra-reality has been recognized from both the aspects of the super-reality and the meta-reality. The author proposed a hypothesis that the ultra-reality has its base on the VR (the作者: 傲慢物 時(shí)間: 2025-3-23 04:43 作者: 有節(jié)制 時(shí)間: 2025-3-23 09:03 作者: NAVEN 時(shí)間: 2025-3-23 12:33 作者: 包租車船 時(shí)間: 2025-3-23 17:29 作者: KIN 時(shí)間: 2025-3-23 21:41
https://doi.org/10.1007/978-3-319-29433-9Cyber Physical Systems; Industrie 4; 0; Contextual Awareness; Situational Awareness; Multisensory Informa作者: 悶熱 時(shí)間: 2025-3-24 00:42
Introduction to Dreamweaver MX 2004,rday, changes were small and smooth so that they were predictable. We could foresee the operating conditions so that we could develop functions that worked well. But today, changes take place so frequently and extensively. The difference between the changes of yesterday and today is their differenti作者: 圖表證明 時(shí)間: 2025-3-24 06:06 作者: padding 時(shí)間: 2025-3-24 08:29 作者: 可憎 時(shí)間: 2025-3-24 10:51 作者: Nonflammable 時(shí)間: 2025-3-24 15:29
Understanding PHP: Language Basicsprosthetic users. In this chapter, we present a revised concept of perception and use of prosthetic devices by offering a view of ‘creative product’ rather than ‘medical device’ only. Robotic-looking devices are proposed as a way of promoting a new and fresh perception of amputation and prosthetics,作者: Cumulus 時(shí)間: 2025-3-24 20:45 作者: 緯線 時(shí)間: 2025-3-24 23:31 作者: 厚顏 時(shí)間: 2025-3-25 03:42
Changes on the Current State of the Artw term ‘ultra-reality’ which was advocated by a government committee to explore future media technology in Japan. The ultra-reality has been recognized from both the aspects of the super-reality and the meta-reality. The author proposed a hypothesis that the ultra-reality has its base on the VR (the作者: 無意 時(shí)間: 2025-3-25 07:33 作者: 使厭惡 時(shí)間: 2025-3-25 12:59 作者: Minutes 時(shí)間: 2025-3-25 19:32 作者: Entirety 時(shí)間: 2025-3-25 22:55 作者: visceral-fat 時(shí)間: 2025-3-26 00:55
978-3-319-80571-9Springer International Publishing Switzerland 2016作者: Negligible 時(shí)間: 2025-3-26 07:09
Shuichi FukudaMaximizes reader insights into the increasing importance of emotion in Cyber Physical Systems Society.Discusses the important role emotion plays in smart environments and introduces related works in t作者: Tortuous 時(shí)間: 2025-3-26 08:27 作者: Acumen 時(shí)間: 2025-3-26 15:46 作者: 衰弱的心 時(shí)間: 2025-3-26 18:55 作者: embolus 時(shí)間: 2025-3-27 00:33 作者: Coma704 時(shí)間: 2025-3-27 04:32
Installation and Configuration,roduct or a team of products provides to our customers. Thus, performance is quickly moving from functional performance to emotional performance, and again, it is no more that of an individual product, but that of a team of products or a product society.作者: cardiopulmonary 時(shí)間: 2025-3-27 07:35 作者: right-atrium 時(shí)間: 2025-3-27 10:58
https://doi.org/10.1007/978-3-322-93961-6tions toward certain shape and color samples, as well as that they will differ in the intensity of responses. The data were collected through Semantic differential questionnaires and the five-level Likert scale. The survey results were then analyzed using the Factor analysis, the Independent t-test,作者: 圓桶 時(shí)間: 2025-3-27 15:06
Changes on the Current State of the Artlf-body makes a part of VR media to duplicate experience of other person. We consider that multisensory presentation plays a principal role for this bodily ultra-reality. To provide a framework for realization of the ultra-reality, we introduced exhibit prototypes of the multisensory presentation sy作者: 彎彎曲曲 時(shí)間: 2025-3-27 21:17 作者: Chivalrous 時(shí)間: 2025-3-27 21:56 作者: 嘮叨 時(shí)間: 2025-3-28 05:58
Jürgen Baumert,Cordula Artelt,Manfred Wei? method, this research analyzed . used in non-language vocal storytelling in US and Japan TED videos as a type of communication. The results reveal differences in the uses of . and related trends with respect to storytelling.作者: Carcinogen 時(shí)間: 2025-3-28 08:58
Age of Smart Orchestration,ormance does not mean just functions of a final product anymore. We have to consider it through their product life cycle, i.e., life cycle of a group of products connected in operation. This chapter points out what an important role emotion plays in today connected world.作者: photophobia 時(shí)間: 2025-3-28 12:27
Composing a Product Network for Emotional Performance,roduct or a team of products provides to our customers. Thus, performance is quickly moving from functional performance to emotional performance, and again, it is no more that of an individual product, but that of a team of products or a product society.作者: flavonoids 時(shí)間: 2025-3-28 18:35
Humor Engineering in Smart Environments,itally enhanced physical worlds. With these words in mind, we discuss accidental, spontaneous, scripted, and staged humor. We will also draw upon humor as it appears nowadays in artificial physical environments, such as video game environments. Conclusions will be drawn about being able to include h作者: 熱心 時(shí)間: 2025-3-28 20:51 作者: 玩忽職守 時(shí)間: 2025-3-29 01:17 作者: 補(bǔ)角 時(shí)間: 2025-3-29 06:50 作者: 打擊 時(shí)間: 2025-3-29 09:29 作者: Anthology 時(shí)間: 2025-3-29 15:07 作者: arbiter 時(shí)間: 2025-3-29 18:51 作者: 禁止,切斷 時(shí)間: 2025-3-29 22:01 作者: parallelism 時(shí)間: 2025-3-30 02:11
Aesthetic of Prosthetic Devices: From Medical Equipment to a Work of Design,im to promote a vision for a change in the understanding of amputation—and disability in general—by transforming the concept of disability to super-ability and to propose the use of attractive-looking prosthetic forms for promoting this process.作者: 魯莽 時(shí)間: 2025-3-30 07:44
Expectation Effect Theory and Its Modeling, estimate its occurrence conditions, its intensity, and two patterns of the expectation effect, i.e., contrast and assimilation. The author discusses an essential mechanism of human perceptions involving prior expectations based on simulation results of the models.作者: 廣告 時(shí)間: 2025-3-30 11:19
Book 2016r work and lifestyle may be affected by?forthcoming?technologies?and presents key?research on multisensory informatics, one of the most important tools for making the most of emotion..This fourth volume of the Emotional Engineering Series focuses on the human issues relating to Cyber Physical System