標(biāo)題: Titlebook: Emerging Technologies and the Digital Transformation of Museums and Heritage Sites; First International Maria Shehade,Theopisti Stylianou- [打印本頁(yè)] 作者: FROM 時(shí)間: 2025-3-21 18:01
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書(shū)目名稱(chēng)Emerging Technologies and the Digital Transformation of Museums and Heritage Sites讀者反饋
書(shū)目名稱(chēng)Emerging Technologies and the Digital Transformation of Museums and Heritage Sites讀者反饋學(xué)科排名
作者: Germinate 時(shí)間: 2025-3-21 21:35
1865-0929 nologies; digitization, documentation and digital representation of cultural heritage..* The conference was held virtually due to the COVID-19 pandemic..978-3-030-83646-7978-3-030-83647-4Series ISSN 1865-0929 Series E-ISSN 1865-0937 作者: 乳白光 時(shí)間: 2025-3-22 01:21
Marcel Mechali,Anne-Marie de Recondond content, particular care should be taken when handling the data – standard methods may not apply. In this paper, we present the challenges of data curation in the context of using machine learning techniques with museum collections, supported by two case studies.作者: Lipohypertrophy 時(shí)間: 2025-3-22 07:17
The “War on Drugs”: A Failed Paradigma more holistic understanding of the museum experience. The analysis shows that SMM captures visitors’ experiences in a multimodal way, both visual and verbal, enabling them to foreground aspects of their personal experience, spatial practices, co-experience and social realms of their visit.作者: 表示向前 時(shí)間: 2025-3-22 09:09 作者: MARS 時(shí)間: 2025-3-22 14:42 作者: MARS 時(shí)間: 2025-3-22 20:32 作者: Terminal 時(shí)間: 2025-3-22 23:11
W. Osswald,E. Rodrigues-Pereirave of the Dutch civil servant. This paper presents an overview of the key-findings from a survey that was filled in by 88 participants. The survey was part of a mixed methods evaluation study which occurred in Museon throughout a period of two weeks.作者: 蝕刻術(shù) 時(shí)間: 2025-3-23 03:08 作者: 競(jìng)選運(yùn)動(dòng) 時(shí)間: 2025-3-23 06:10
Machine Learning and Museum Collections: A Data Conundrumnd content, particular care should be taken when handling the data – standard methods may not apply. In this paper, we present the challenges of data curation in the context of using machine learning techniques with museum collections, supported by two case studies.作者: 的闡明 時(shí)間: 2025-3-23 12:28 作者: acquisition 時(shí)間: 2025-3-23 17:15
Why is This Exhibit Digital? – Dimensions of Digital Exhibits in the Museum Spacemma between stability and changeability of the content. Next, approaching digital exhibits from the perspective of 3) private-public dimension as well as 4) single-multi-user aspects allows for a better understanding of the previously discussed sociability dimension [., .]. 5) Increasingly, narratin作者: HALO 時(shí)間: 2025-3-23 20:22 作者: Atmosphere 時(shí)間: 2025-3-24 00:25
Bridging Past and Present: Creating and Deploying a Historical Character to Engage Audiences Through visitors to gauge and construct the significance of historical narratives that have the capacity to motivate reflection upon these stories on a personal, local, and global level. Third, we create a tripartite deployment that offers a common experience and supports a variety of delivery methods that作者: Dissonance 時(shí)間: 2025-3-24 04:15 作者: 膽小懦夫 時(shí)間: 2025-3-24 10:35 作者: 占線(xiàn) 時(shí)間: 2025-3-24 13:04 作者: FLIT 時(shí)間: 2025-3-24 16:39 作者: 轉(zhuǎn)折點(diǎn) 時(shí)間: 2025-3-24 20:27
Peter B. Corr,Thomas Kurz,Kathryn A. Yamadannection between the narrative structure and the physical space of heritage sites, this paper explores the theory and practice of place-based storytelling and provides an analytic and comparative discussion based on best practice examples in an attempt to identify current challenges and lessons learnt.作者: Ejaculate 時(shí)間: 2025-3-25 01:48
Conference proceedings 2021 Museums and Heritage Sites, RISE IMET 2020, held in Nicosia, Cyprus, in June 2021*..The 23 revised full papers were carefully reviewed and selected from 38 submissions. The papers are organized in the following topical sections: digital curation and visitor engagement in museums and heritage sites;作者: GEST 時(shí)間: 2025-3-25 05:16
Literature and Reading Communities,roposed classification focuses on the three main roles accorded to sound in the exhibition environment: informative, interpretive, immersive. The various examples discussed provide ample evidence of the potential of sound in revitalising the museum experience.作者: cravat 時(shí)間: 2025-3-25 09:23 作者: Ingrained 時(shí)間: 2025-3-25 11:57
https://doi.org/10.1007/978-3-642-85369-2f shaping examples of historical subjects who lived during the Revolution of 1821 in Athens and who mediate their experiences to a contemporary audience through a digital application with game elements.作者: 啟發(fā) 時(shí)間: 2025-3-25 16:59
Mapping Sonic Practices in Museum Exhibitions – An Overviewroposed classification focuses on the three main roles accorded to sound in the exhibition environment: informative, interpretive, immersive. The various examples discussed provide ample evidence of the potential of sound in revitalising the museum experience.作者: 變態(tài) 時(shí)間: 2025-3-25 22:58 作者: theta-waves 時(shí)間: 2025-3-26 00:15
REVAthens: Bringing Athens of the Revolution to Life Through Museum Theatre Methodology and Digital f shaping examples of historical subjects who lived during the Revolution of 1821 in Athens and who mediate their experiences to a contemporary audience through a digital application with game elements.作者: 終端 時(shí)間: 2025-3-26 06:06
1865-0929 rmation of Museums and Heritage Sites, RISE IMET 2020, held in Nicosia, Cyprus, in June 2021*..The 23 revised full papers were carefully reviewed and selected from 38 submissions. The papers are organized in the following topical sections: digital curation and visitor engagement in museums and herit作者: 混亂生活 時(shí)間: 2025-3-26 08:32
Computational Archives for Experimental Museologypresentation and participation. Following key definitions, the authors: outline state of the art in archival access and museological engagement through a series of examples; examine advances in the computational analysis of archives exploring forward-looking trends for massive digital cultural archives; and introduce an upcoming project, ..作者: 無(wú)孔 時(shí)間: 2025-3-26 15:48 作者: HERTZ 時(shí)間: 2025-3-26 17:53
Place-Based Digital Storytelling. The Interplay Between Narrative Forms and the Cultural Heritage Spnnection between the narrative structure and the physical space of heritage sites, this paper explores the theory and practice of place-based storytelling and provides an analytic and comparative discussion based on best practice examples in an attempt to identify current challenges and lessons learnt.作者: Hemiplegia 時(shí)間: 2025-3-26 23:38 作者: 我還要背著他 時(shí)間: 2025-3-27 01:52
Alain Schmitt,Klaus Atzwanger,Katrin Sch?fers. These humans are captured in 3D in ancient costumes and re-enacting relevant tasks. Care is taken to ensure that the lighting during the real capture and the lighting in the virtual environment match. The results of this approach are demonstrated for a number of ancient industries in a reconstruction of medieval Coventry.作者: anniversary 時(shí)間: 2025-3-27 05:48
W. Seeger,D. Walmrath,F. Grimmingerification for the use of digital technologies in examining dark heritage sites, and sets out a workflow for how 3D reconstructions can be created from limited and fragmentary sources. The paper concludes by suggesting future areas for further study to determine the usefulness of digital tools in the field of dark and contested heritage.作者: 莊嚴(yán) 時(shí)間: 2025-3-27 10:09
Realistic Humans in Virtual Cultural Heritages. These humans are captured in 3D in ancient costumes and re-enacting relevant tasks. Care is taken to ensure that the lighting during the real capture and the lighting in the virtual environment match. The results of this approach are demonstrated for a number of ancient industries in a reconstruction of medieval Coventry.作者: floodgate 時(shí)間: 2025-3-27 16:36 作者: Carbon-Monoxide 時(shí)間: 2025-3-27 18:33
Computational Archives for Experimental Museologydigital archives; from working with an object orientation and containment – to computing with a dimension orientation, segmentation, analytics and visualization. Computational museology allows us to conceive new trajectories that link all forms of cultural materiality: objects, knowledge systems, re作者: 模范 時(shí)間: 2025-3-28 01:10
Machine Learning and Museum Collections: A Data Conundrumdigital, museums are moving towards making their collections available online to the public. However, just providing a searchable interface to the entirety of the collection could be a barrier to successful engagement. Tremendous craftsmanship is put into creating interesting and informative in-pers作者: pester 時(shí)間: 2025-3-28 02:45 作者: 沉積物 時(shí)間: 2025-3-28 07:55 作者: perimenopause 時(shí)間: 2025-3-28 13:06
Mapping Sonic Practices in Museum Exhibitions – An Overviewbetween sound and museums, and then focuses on the integration of sound into the exhibition space. It is noted that, although the functional aspects related to the use of sound in museum exhibitions have been scrutinised, the exploration of sound as an interpretive medium is rather overlooked. To fi作者: Demonstrate 時(shí)間: 2025-3-28 15:17
Interdisciplinary Design of an Educational Applications Development Platform in a 3D Environment Focry of Amyklaion, an important center of human activity in ancient Sparta, Greece. The creation of an innovative digital platform for the development of educational applications focused on cultural heritage tourism with the use of extended reality and gamification elements is presented. The applicati作者: 喚醒 時(shí)間: 2025-3-28 19:22
Cultural Heritage Documentation: The Case Study of the Ottoman Bath in Apollonia, Greeceoject aiming at the accurate visual documentation and innovative reconstruction of a specific cultural heritage building. Prior to this, it presents the primary mapping techniques and provides a comparative analysis and a benchmarking based on features that are considered critical in the cases of Cu作者: 污點(diǎn) 時(shí)間: 2025-3-29 01:34
Development of Design Protocols in the Use of Virtual Reality for Cultural Heritage Representationts from literature concerning the concepts of Authenticity and Aura; the factors affecting heritage representation; and lastly, the solicited views from connoisseurs through focus group discussions, interviews and content analysis of their historical VR projects. Results of the study found that Auth作者: Arctic 時(shí)間: 2025-3-29 03:20 作者: Parley 時(shí)間: 2025-3-29 10:09
Bridging Past and Present: Creating and Deploying a Historical Character to Engage Audiences Throughliving history museum in the United States. Our work differs from other museum applications in AR and VR by: focusing on narrative storytelling from the point of view of an historical character embodied by a conversational digital avatar; employing place-based engagement within a historical context;作者: REIGN 時(shí)間: 2025-3-29 13:55 作者: 玩笑 時(shí)間: 2025-3-29 18:39 作者: aneurysm 時(shí)間: 2025-3-29 22:37 作者: lactic 時(shí)間: 2025-3-30 01:16
The Atlas of Lost Rooms: torture) for architectural investigations and public dissemination of difficult and emotionally challenging historic events..The particular case study examined is the ongoing Atlas of Lost Rooms project (.), a digital reconstruction of the Sean MacDermott St Magdalene Laundry in Dublin, one of Irel作者: 幼稚 時(shí)間: 2025-3-30 06:09
Emerging Technologies and the Advent of the Holocaust “Hologram”ous sites in the United States, from the United Nations to the Illinois Holocaust Museum and Education Center (IHME/Illionis), this emerging technology of Holocaust survivor “holograms” ensures survivors’ histories will “l(fā)ive.” What makes these recordings of Holocaust survivors innovative is that th作者: 泥沼 時(shí)間: 2025-3-30 11:33 作者: semble 時(shí)間: 2025-3-30 15:05
Marcel Mechali,Anne-Marie de Recondodigital, museums are moving towards making their collections available online to the public. However, just providing a searchable interface to the entirety of the collection could be a barrier to successful engagement. Tremendous craftsmanship is put into creating interesting and informative in-pers作者: ADOPT 時(shí)間: 2025-3-30 20:21
The “War on Drugs”: A Failed ParadigmVisitracker tablet-app, enables the annotation of visitors’ movement and interactions in a particular gallery room post-visit. During a researcher-led session, visitors handle the tablet and annotate their experience on its screen while sharing their thoughts aloud. Both visitors’ annotations and th作者: Nostalgia 時(shí)間: 2025-3-30 21:19
New Approaches to International Laweir contemporaneity, to being a crucially important design tool shaping museum experience. Departing from the museum communication studies, this article seeks to provide an analytical framework about the digital exhibits within the exhibitions. Based on an iterative reflexive process whereby the emp