派博傳思國(guó)際中心

標(biāo)題: Titlebook: Embedded Software and Systems; Third International Yann-Hang Lee,Heung-Nam Kim,Sung Won Kim Conference proceedings 2007 Springer-Verlag Be [打印本頁(yè)]

作者: EXTRA    時(shí)間: 2025-3-21 19:32
書目名稱Embedded Software and Systems影響因子(影響力)




書目名稱Embedded Software and Systems影響因子(影響力)學(xué)科排名




書目名稱Embedded Software and Systems網(wǎng)絡(luò)公開度




書目名稱Embedded Software and Systems網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Embedded Software and Systems被引頻次




書目名稱Embedded Software and Systems被引頻次學(xué)科排名




書目名稱Embedded Software and Systems年度引用




書目名稱Embedded Software and Systems年度引用學(xué)科排名




書目名稱Embedded Software and Systems讀者反饋




書目名稱Embedded Software and Systems讀者反饋學(xué)科排名





作者: Ige326    時(shí)間: 2025-3-21 22:11
Embedded Software and Systems978-3-540-72685-2Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: Fallibility    時(shí)間: 2025-3-22 01:23

作者: 鉗子    時(shí)間: 2025-3-22 08:13
Transtraditional Ecclesiologies,eve acceptable running speed although mobile devices are limited by scarce resources. Object-oriented programming is the prevalent programming paradigm and this is true for mobile game development as well. As the origin of object-orientation (OO) is not targeting the embedded software domain, there
作者: obsession    時(shí)間: 2025-3-22 12:25

作者: 個(gè)阿姨勾引你    時(shí)間: 2025-3-22 13:20
Non-Cognitivist Meta-Ethical Theories PDAs. The proposed lightweight runtime engine downloads and executes mobile applications in the binary form. Its memory footprint is less than 100 Kbytes and consists of the lightweight scheduler module, memory management module, dynamic reconfiguration module, event handler module, and timer modul
作者: 個(gè)阿姨勾引你    時(shí)間: 2025-3-22 17:36

作者: 不能逃避    時(shí)間: 2025-3-23 01:11
Ulrich Derigs,Martin Kabath,Markus Zilscroprocessor sub-systems, specialized devices, etc. should be able to smoothly exchange data and control notifications. This is often a difficult and time consuming task for a designer, mostly due to diversity of components. Usually the protocols and their realizations have to be implemented separat
作者: 隱藏    時(shí)間: 2025-3-23 04:18
https://doi.org/10.1057/9781137005663and normalized worst link-load. The proposed algorithm is a particle swarm optimization (PSO) based two phases process, one is mapping core onto NoC, and another is the allocation of routing path. The proposed algorithm uses a novel representation for PSO particle. Experimental results show that the
作者: Adrenal-Glands    時(shí)間: 2025-3-23 08:57
Art and Manipulative Narrative in , path and output pins. Scheduling for combining the traffic of multi-source trace data is one of key issues that affect performance of the on-chip trace system. By analyzing features of trace traffic combination, a lazy scheduling algorithm based on the service threshold and the minimum service gran
作者: coagulate    時(shí)間: 2025-3-23 10:00
The Heights of Meta-science of Tawhid,ugh on-chip data memory optimization technique has been given more attention, on-chip instruction memory optimization should not be neglected. We propose in this paper some algorithms for a memory offset assignment for embedded DSP processors in order to minimize the number of instructions for addre
作者: hermetic    時(shí)間: 2025-3-23 15:46
Extraction and Analysis of Data,ttleneck and decrease the loss rate of I/O requests have become an issue of increasing importance in the designing of network storage systems. In this paper, object-based storage system (OBSS) and RAID-based object storage device (RAID-based OSD) are briefly presented. Based on RAID-based OSD, an ob
作者: Harridan    時(shí)間: 2025-3-23 19:28

作者: delusion    時(shí)間: 2025-3-23 22:18

作者: nominal    時(shí)間: 2025-3-24 02:55

作者: 全等    時(shí)間: 2025-3-24 08:53

作者: Hyperlipidemia    時(shí)間: 2025-3-24 14:12
The Use of Fuels for Muscular Workle Frequent Pattern Compression(S-FPC). This scheme can increase the cache capacity of L1 data cache and L2 cache without any sacrifice of the L1 cache access latency. The layout of compressed data in L1 data cache enables partial cache line prefetching and does not introduce prefetch buffers or inc
作者: Lineage    時(shí)間: 2025-3-24 18:53
The Effect of Alcohol on the Heart,rhead resulted from function calls, but with inlining, the code size also grows unpredictably; this is not suitable for embedded processors whose memory size is relatively small. In this paper, we introduce a novel function inlining approach using the heuristic rebate_ratio, functions to be inlined
作者: Somber    時(shí)間: 2025-3-24 20:43

作者: corn732    時(shí)間: 2025-3-25 00:34
Tomoaki Morioka,Rohit N. Kulkarnidware of embedded systems, the gap of speed between main memory and CPU is becoming larger and larger. The traditional embedded file systems can not be able to support real-time response enough for their main memory management policy. A new type of embedded file system is presented to provide more r
作者: 殘暴    時(shí)間: 2025-3-25 06:57
https://doi.org/10.1007/978-3-030-03694-2use of its shock-resistant, low-power consumption, and none-volatile properties, However, due to the very distinct characteristics of flash memory, disk based systems and applications may result in severe performance degradation when directly adopting them on flash memory storage systems. Especially
作者: 使入迷    時(shí)間: 2025-3-25 10:27

作者: 進(jìn)入    時(shí)間: 2025-3-25 12:46

作者: 傾聽    時(shí)間: 2025-3-25 16:44

作者: pacific    時(shí)間: 2025-3-25 20:20

作者: Canvas    時(shí)間: 2025-3-26 02:07

作者: Indent    時(shí)間: 2025-3-26 04:49
Joint Source-Channel Decoding ASIP Architecture for Sensor Networkslex decoder scheme. This paper introduces the first hardware implementation for joint source-channel decoding of correlated sources. Specifically, a dual-clustered VLIW processor with a highly optimized datapath is presented.
作者: 適宜    時(shí)間: 2025-3-26 09:02
Theory and Practice of Probabilistic Timed Game for Embedded Systems We specify each component using timing constraints and probabilities, and compose systems from all the components. In order to treat them, we develop the followings: First we develop probabilistic timed game automata based on a probabilistic timed game as a computational model. Next we develop probabilistic timed game verification.
作者: Noisome    時(shí)間: 2025-3-26 12:55

作者: 阻塞    時(shí)間: 2025-3-26 18:00

作者: Surgeon    時(shí)間: 2025-3-26 22:28
A New Type of Embedded File System Based on SPMe able to support real-time response enough for their main memory management policy. A new type of embedded file system is presented to provide more real-time performance. This new embedded file system, SPM file system, is based on the internal SRAM on chip and is able to reduce response time.
作者: 緩解    時(shí)間: 2025-3-27 03:04

作者: 開始發(fā)作    時(shí)間: 2025-3-27 06:01
Extraction and Analysis of Data,ject subsection storage policy for the hot object files is put forward to increase the acceptance rate of I/O requests and improve the I/O performance of OBSS. Analytical and experimental results show that it is reasonable and effective.
作者: Nebulizer    時(shí)間: 2025-3-27 11:53

作者: 煉油廠    時(shí)間: 2025-3-27 14:14
Mariagrazia Stracquadanio,Lilliana Ciottaxperiments conducted on an embedded system show that the MODA scheme can reduce block cleaning time by up to 43 seconds (with an average of 10.2 seconds) compared to the traditional sequential allocation scheme that is used in YAFFS.
作者: famine    時(shí)間: 2025-3-27 18:44
https://doi.org/10.1057/9781137005663and another is the allocation of routing path. The proposed algorithm uses a novel representation for PSO particle. Experimental results show that the proposed technique can reduce the normalized worst link-load by 20% on average while guarantee a low energy consumption.
作者: HIKE    時(shí)間: 2025-3-27 23:51

作者: 最后一個(gè)    時(shí)間: 2025-3-28 05:00
Tomoaki Morioka,Rohit N. Kulkarnie able to support real-time response enough for their main memory management policy. A new type of embedded file system is presented to provide more real-time performance. This new embedded file system, SPM file system, is based on the internal SRAM on chip and is able to reduce response time.
作者: 散步    時(shí)間: 2025-3-28 06:29

作者: Modicum    時(shí)間: 2025-3-28 13:39

作者: Deference    時(shí)間: 2025-3-28 15:58
Use of ,-topolin in Somatic Embryogenesis, the delay optimization under area constraints by determining the bit-width of sub-adders using Integer Linear Programming. We demonstrate the effectiveness of the proposed architecture and the design method on 128-bit operands.
作者: superfluous    時(shí)間: 2025-3-28 20:45
Device-Aware Cache Replacement Algorithm for Heterogeneous Mobile Storage Devicesdices of the devices, and manages each partition according to workload patterns. Simulations show that the proposed algorithm yields a hit rate up to two times higher than LRU on the typical mobile traces according to the cache size and achieves also better system I/O response time and energy consumption.
作者: 危險(xiǎn)    時(shí)間: 2025-3-28 23:41
The Object-Oriented Protocol for Data Exchange and Control in Computational-Diverse Embedded Systemsefinition of the proposed DXC protocol. Then we present its object-oriented implementation. This way our proposition can be re-used on different platforms. The presented solution was employed with success to the suite of embedded systems for communication measurements and showed robustness and flexibility.
作者: 廣大    時(shí)間: 2025-3-29 06:48

作者: Cacophonous    時(shí)間: 2025-3-29 10:10

作者: 通情達(dá)理    時(shí)間: 2025-3-29 14:50

作者: 大方不好    時(shí)間: 2025-3-29 19:32
N. C. R. R?ih?,P. H. Pikkarainenration framework. The end result is that the benefit offered by high level abstraction comes with (almost) no performance penalty. The code generation framework has been released in open source form as part of Ptolemy II 6.0.1.
作者: 用樹皮    時(shí)間: 2025-3-29 19:49

作者: 或者發(fā)神韻    時(shí)間: 2025-3-30 03:52
Function Inlining in Embedded Systems with Code Size Limitationwith other algorithms, it is easier to implement. Our target is to get an optimal result of function inlining which can achieve the maximum performance improvement while keeping the code size within a defined limit.
作者: prick-test    時(shí)間: 2025-3-30 05:57

作者: BLANC    時(shí)間: 2025-3-30 09:00

作者: Indict    時(shí)間: 2025-3-30 13:53
A Subsection Storage Policy in Intelligent RAID-Based Object Storage Deviceject subsection storage policy for the hot object files is put forward to increase the acceptance rate of I/O requests and improve the I/O performance of OBSS. Analytical and experimental results show that it is reasonable and effective.
作者: CAPE    時(shí)間: 2025-3-30 19:40

作者: 聰明    時(shí)間: 2025-3-31 00:33

作者: Ibd810    時(shí)間: 2025-3-31 03:19
Transtraditional Ecclesiologies,ese five RPGs with a structural programming style, by reducing the inheritance relationships, removing excessive classes and interfaces. Some additional optimizations are also applied during the re-implementation, such as the tackling of performance bottleneck methods, using more efficient algorithm
作者: FELON    時(shí)間: 2025-3-31 05:03

作者: 聰明    時(shí)間: 2025-3-31 10:44

作者: 單挑    時(shí)間: 2025-3-31 16:10

作者: FAST    時(shí)間: 2025-3-31 20:31

作者: 領(lǐng)導(dǎo)權(quán)    時(shí)間: 2025-3-31 23:43
Product Line Based Reuse Methodology for Developing Generic ECUiability types, we propose a product line process for developing ECUs. To assess the applicability of the proposed meta-model and the PLE process, we present the case study of developing an automotive ECU for Window Control System (WCS).
作者: 全面    時(shí)間: 2025-4-1 03:33

作者: 有罪    時(shí)間: 2025-4-1 06:22
An Efficient Buffer Management Scheme for Implementing a B-Tree on NAND Flash Memoryntly, IBSF significantly reduces the number of write operations to a flash memory when constructing a B-tree. We also show that IBSF yields a better performance on a flash memory by comparing it to the related technique called BFTL through various experiments.
作者: Rustproof    時(shí)間: 2025-4-1 13:20
Object-Orientation Is Evil to Mobile Game: Experience from Industrial Mobile RPGseve acceptable running speed although mobile devices are limited by scarce resources. Object-oriented programming is the prevalent programming paradigm and this is true for mobile game development as well. As the origin of object-orientation (OO) is not targeting the embedded software domain, there




歡迎光臨 派博傳思國(guó)際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
德化县| 广饶县| 会泽县| 剑阁县| 台前县| 凌云县| 博乐市| 黔西县| 苍山县| 潼关县| 灵丘县| 邵东县| 社旗县| 莆田市| 神池县| 萨迦县| 鹿邑县| 依安县| 民权县| 宝鸡市| 河南省| 岢岚县| 望谟县| 泽普县| 界首市| 砚山县| 望奎县| 松溪县| 浏阳市| 鹤峰县| 西林县| 万宁市| 都兰县| 车险| 左云县| 普兰店市| 怀仁县| 陇川县| 繁昌县| 宜宾市| 佛教|