標(biāo)題: Titlebook: Electronic Visualisation in Arts and Culture; Jonathan P. Bowen,Suzanne Keene,Kia Ng Book 2013 The Editor(s) (if applicable) and The Autho [打印本頁(yè)] 作者: chondrocyte 時(shí)間: 2025-3-21 18:58
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作者: Intentional 時(shí)間: 2025-3-21 22:31
From Descriptions to Duplicates to Data for computer analysis. We have been through this entire path for text, the easiest material to digitise, and we are now fairly far along with artistic imagery. More difficult content, such as costume and dance, will move through the same stages in the future. Perhaps the most important question is 作者: 詳細(xì)目錄 時(shí)間: 2025-3-22 00:34
Quantifying Culture: Four Types of Value in Visualisationssing. The field of information visualisation can make a helpful intervention here. This chapter explores four types of value associated with visualisation (cognitive, emotional, social and ethical/political) and discusses their prospects and limitations, including examples. The chapter concludes wi作者: 令人作嘔 時(shí)間: 2025-3-22 08:02
Embodied Airborne Imagery: Low-Altitude Cinematic Urban Topography Usually the qualitative analysis of aerial images is performed through descriptive pattern recognition and manual spatial associations, using human observations. Other techniques for remote sensing have been through software analysis of photographic or satellite data. The subsequent graphical produ作者: 移植 時(shí)間: 2025-3-22 10:22 作者: obsession 時(shí)間: 2025-3-22 13:20
Light Years: Jurassic Coast: An Immersive 3D Landscape Projectof both old and new, hybrid techniques that combine characteristics of painting, drawing, computer graphics, landscape data and immersive 3D virtual reality. Inside this virtual space is a topographical landscape of the Jurassic Coast in three dimensions. . uses technology normally associated with c作者: obsession 時(shí)間: 2025-3-22 18:48 作者: Intact 時(shí)間: 2025-3-23 00:28
, and Variations on Some Themes in Art and Sciencented in a number of different contexts – as an artwork, as an aid to the public understanding of science, and as a potential tool for scientists – and it is still under development. Stimulated by the response of some participants to the interactive and immersive version of ., by recent discoveries i作者: 內(nèi)向者 時(shí)間: 2025-3-23 02:00
,: The Art and Science of Bird Flightproject were . undertaken in a flight laboratory and translated into video. . used a fluid dynamics imaging system known as digital particle velocimetry to compare the nature of birds’ flights in different conditions. The footage was later edited into an experimental art video that combines location作者: Excise 時(shí)間: 2025-3-23 09:26
: Visualising and Preserving Ephemeral Movement for Research and Analysising open source software (Processing) and hacked games hardware (Kinect and Wiimotes), that allows the recording, playback, visualisation and analysis of movement in 3D. This fully-functional proof of concept, using children’s clapping games as an example, provides researchers in the Arts and Humani作者: nautical 時(shí)間: 2025-3-23 12:30
Photocaligraphy: Writing Sign Languageyntax), it needs a writing system of its own. Despite a few attempts, no clear writing system for sign language has emerged. The work we present in this chapter constitutes a contribution to its formation through a graphic design approach. Our hypothesis is as follows: in its execution, the gestural作者: NICHE 時(shí)間: 2025-3-23 17:36 作者: 策略 時(shí)間: 2025-3-23 18:01
Legal Networks: Visualising the Violence of the Lawand its malleability in digital form make the internet an effective site for the technique. Art online that employs data visualisation is commonly approached in terms of the understanding that the data may bring and its aesthetic appeal. However, I propose that the impact of a work may also be engag作者: 煩躁的女人 時(shí)間: 2025-3-23 23:47
Face, Portrait, Mask: Using a Parameterised System to Explore Synthetic Face Spaceerly or even iconified, in both depiction and movement. These systems are beginning to allow artists, scientists and scholars to explore the notion of “face space”, whether as a realistic emotive character, an artistic portrait or symbolic facial mask, in new ways that give a deeper understanding of作者: 牛的細(xì)微差別 時(shí)間: 2025-3-24 03:18
https://doi.org/10.1007/978-981-10-8447-8nternationally. The EVA London Conference was born in the pre-web age. Its precursors lay in early work in architecture and engineering and work on colour change analysis in major museums. The EVA conferences were initiated from the European Commission funded research project, VASARI. For many years作者: 喃喃而言 時(shí)間: 2025-3-24 10:25
Current Mitigation Practices in the EU, for computer analysis. We have been through this entire path for text, the easiest material to digitise, and we are now fairly far along with artistic imagery. More difficult content, such as costume and dance, will move through the same stages in the future. Perhaps the most important question is 作者: Euphonious 時(shí)間: 2025-3-24 12:45 作者: Myofibrils 時(shí)間: 2025-3-24 18:11 作者: 千篇一律 時(shí)間: 2025-3-24 19:22
Disrupting Initial Assumptions,rvive any longer than the artefact that has been copied. Curators have centuries of experience in the conservation of paper and pigments, but there are many unpredictable factors in the preservation of digital archives, which implies digital storage and data migration hundreds of years into the futu作者: Aerate 時(shí)間: 2025-3-24 23:42 作者: Intend 時(shí)間: 2025-3-25 07:05 作者: paroxysm 時(shí)間: 2025-3-25 08:55 作者: troponins 時(shí)間: 2025-3-25 14:15
https://doi.org/10.1007/978-3-031-14992-4project were . undertaken in a flight laboratory and translated into video. . used a fluid dynamics imaging system known as digital particle velocimetry to compare the nature of birds’ flights in different conditions. The footage was later edited into an experimental art video that combines location作者: 注視 時(shí)間: 2025-3-25 19:48
https://doi.org/10.1007/978-3-662-58336-4ing open source software (Processing) and hacked games hardware (Kinect and Wiimotes), that allows the recording, playback, visualisation and analysis of movement in 3D. This fully-functional proof of concept, using children’s clapping games as an example, provides researchers in the Arts and Humani作者: Cholesterol 時(shí)間: 2025-3-25 21:32 作者: 議程 時(shí)間: 2025-3-26 02:05 作者: Outshine 時(shí)間: 2025-3-26 06:32 作者: Colonnade 時(shí)間: 2025-3-26 08:37 作者: 取回 時(shí)間: 2025-3-26 13:25
Jonathan P. Bowen,Suzanne Keene,Kia NgPresents the latest science and technology research for arts and culture.Includes a diverse range of theory, applications and uses – art, music, archaeology, historic landscape, motion capture, photog作者: 抵消 時(shí)間: 2025-3-26 18:03
Springer Series on Cultural Computinghttp://image.papertrans.cn/e/image/306443.jpg作者: Entropion 時(shí)間: 2025-3-26 21:55
https://doi.org/10.1007/978-1-4471-5406-8Arts; Cultural Heritage; Cultural Interaction and Interfaces; Electronic Visualisation; Imaging and Cult作者: 民間傳說 時(shí)間: 2025-3-27 04:25
978-1-4471-7235-2The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer-Verlag London L作者: 夜晚 時(shí)間: 2025-3-27 09:12
Electronic Visualisation in Arts and Culture978-1-4471-5406-8Series ISSN 2195-9056 Series E-ISSN 2195-9064 作者: 熒光 時(shí)間: 2025-3-27 11:07
New Economy: Warum US-Aktien weiter steigen,of superimposition, palimpsest, painting vs. photography, truth and photography as an apparatus to provoke de-familiarisation will be covered. The aim is to confirm photography as a visual language that enriches and transforms human perception.作者: 定點(diǎn) 時(shí)間: 2025-3-27 13:56 作者: 消瘦 時(shí)間: 2025-3-27 18:09
,: A Multi-sensor Interface for the Capture and Analysis of Conducting Gesture作者: 不成比例 時(shí)間: 2025-3-27 23:44 作者: Corporeal 時(shí)間: 2025-3-28 05:12
Photocaligraphy: Writing Sign Languageobserved during the realisation of the first corpus: during the photographic capture of the signs, the sign language speaker makes alterations to the prototypic sign, signing it differently in order to make its graphic rendering more readable. We then discuss potential structures for those alteratio作者: CHOKE 時(shí)間: 2025-3-28 07:53 作者: exclusice 時(shí)間: 2025-3-28 12:50
Book 2013n used for such diverse aspects of culture as airborne imagery, computer generated art based on the autoimmune system, motion capture for music and for sign language, the visualisation of time and the long term preservation of these materials. Selected from the EVA London conferences from 2009-2012,作者: Inclement 時(shí)間: 2025-3-28 14:58 作者: 戲服 時(shí)間: 2025-3-28 20:52
, and Variations on Some Themes in Art and Sciencen the field of neuroplasticity, and by contemporary analysis and criticism of some adverse effects of the digital revolution, a possible new category of art, neuroplastic art, is identified and briefly discussed.作者: 量被毀壞 時(shí)間: 2025-3-29 01:17
,: The Art and Science of Bird Flight footage, archival imagery and a digitally altered sound track of wild birds’ calls. . has been exhibited around the world as both a single-channel video and as part of a video installation. Insights gained while working on the art video have led to promising new scientific research directions for the team and to a series of related art works.作者: circumvent 時(shí)間: 2025-3-29 06:10 作者: ALIEN 時(shí)間: 2025-3-29 11:05 作者: prosperity 時(shí)間: 2025-3-29 14:22
What to Do About These Four Thingsble device, plasma panel, stadium-sized screen or experienced in remote locations with a portable projector. This chapter explores the evolution of this artwork created through a ten-year collaboration.作者: DUCE 時(shí)間: 2025-3-29 18:27 作者: 光滑 時(shí)間: 2025-3-29 22:19 作者: Absenteeism 時(shí)間: 2025-3-30 00:31 作者: Debility 時(shí)間: 2025-3-30 08:03
2195-9056 sic, archaeology, historic landscape, motion capture, photog.Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. .Electronic Visualisation in Arts and Culture. is presented in five parts:.Imaging and Cultur作者: biosphere 時(shí)間: 2025-3-30 11:37 作者: Infect 時(shí)間: 2025-3-30 14:52 作者: 溺愛 時(shí)間: 2025-3-30 19:01
Quantifying Culture: Four Types of Value in Visualisationation (cognitive, emotional, social and ethical/political) and discusses their prospects and limitations, including examples. The chapter concludes with a case study illustrating the value of visualisation.作者: 火花 時(shí)間: 2025-3-30 23:59
: Visualising and Preserving Ephemeral Movement for Research and Analysis of movement in 3D. This fully-functional proof of concept, using children’s clapping games as an example, provides researchers in the Arts and Humanities with a new and innovative way of preserving, visualising, and analysing gestures and movement, and opens up possibilities for other applications in movement, music and the performing arts.作者: grotto 時(shí)間: 2025-3-31 03:15 作者: heckle 時(shí)間: 2025-3-31 05:23