標(biāo)題: Titlebook: Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications; 6th International Co Maiga Chang,Wu-Yuin Hw [打印本頁] 作者: inroad 時(shí)間: 2025-3-21 18:48
書目名稱Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications影響因子(影響力)
書目名稱Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications影響因子(影響力)學(xué)科排名
書目名稱Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications網(wǎng)絡(luò)公開度
書目名稱Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications被引頻次
書目名稱Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications被引頻次學(xué)科排名
書目名稱Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications年度引用
書目名稱Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications年度引用學(xué)科排名
書目名稱Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications讀者反饋
書目名稱Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications讀者反饋學(xué)科排名
作者: 能量守恒 時(shí)間: 2025-3-21 23:28
The Development of the AR-Fitness System in Educationpportunities. Augmented reality (AR) has been recognized as an advance technology allowing learners to interact with both virtual and real worlds, while at the same time bringing in potential enhancements to the learning process. In addition to the effect of AR on learning, many recent studies have 作者: 去才蔑視 時(shí)間: 2025-3-22 02:09
ARMate: An Interactive AR Character Responding to Real Objects such as LEGO assembly guidance and explanation about historical artifacts. Even though these characters respond to interaction with users, they could not create substantial effects or changes in a real space. Therefore, this limitation makes users reduce their coexistence with the AR characters. In作者: BUMP 時(shí)間: 2025-3-22 08:32
The Application of Augmented Reality to Design Educationre previously accomplished by face-to-face communication. The growth and dispersion of computer assisted instruction stimulate design educators to develop pedagogically effective learning models for traditionally studio-based design education to cope with the pressure of globalized competition and t作者: heartburn 時(shí)間: 2025-3-22 08:59
Design and Application of the Augmented Reality with Digital Museum and Digital Heritagethe components, and then output "Quest 3D" file to interior planning and layout, interactive virtual exhibition use Game engine, so that users can such as immersive have through the internet. This main purpose of this paper Virtual reality mode of operation is no longer confined to the input device,作者: Fortuitous 時(shí)間: 2025-3-22 13:56 作者: Fortuitous 時(shí)間: 2025-3-22 20:36
A Virtual Computational Paper Folding Environment Based on Computer Algebraic SystemBut there are some inconvenience when you practice traditional origami on geometry. In this study, a computational origami environment has been developed. Huzita axioms are implemented with a computer algebra system (CAS). CAS not only deals with fundamental computation of axioms but also can prove 作者: Highbrow 時(shí)間: 2025-3-22 21:53
Physically-Based Virtual Glove Puppetamics of glove puppet and allows user to interactively observe and manipulate the motion of the virtual puppet. With physics simulation techniques, we can generate realistic motion of the virtual puppet with high-level inputs. In our system, the puppet is modeled as a multi-body object with many deg作者: Proponent 時(shí)間: 2025-3-23 01:38
Potential of Second Life for Psychological Counseling: A Comparative Approachaditional face-to-face counseling, internet counseling and Second Life counseling were rated along nine distinct features identified as most relevant to psychological counseling. Data collected from a group of 312 university students are being analyzed at the present time. Results shall be able to e作者: 古文字學(xué) 時(shí)間: 2025-3-23 09:30 作者: 領(lǐng)帶 時(shí)間: 2025-3-23 11:16
Analysis of Brainwave Characteristics for Playing Heterogeneous Computer Gamesically, this traditional learning assessment mechanism is a passive and negative assessment mechanism, which cannot provide an real-time learning warning mechanism for teachers or students to find out problems as early as possible (including such learning conditions as “absence of mind” resulting fr作者: CYN 時(shí)間: 2025-3-23 14:49 作者: PRO 時(shí)間: 2025-3-23 20:35 作者: 我正派 時(shí)間: 2025-3-23 22:53 作者: emission 時(shí)間: 2025-3-24 03:41
A Service Platform for Logging and Analyzing Mobile User Behaviorsorm for logging and analyzing mobile user behaviors. We have implemented a log collection service which records all user operations on the mobile unit. The collected data are transmitted to a remote server based on an energy-aware schedule. By providing a simple web-based interface, researchers can 作者: ONYM 時(shí)間: 2025-3-24 08:26
Educational Affordances of Ubiquitous Learningthis study employed a learning environment termed the Environment of Ubiquitous Learning with Educational Resources (EULER) and conducted a natural science course. The participants included elementary school teachers and elementary school students. Detailed studies of how the students use EULER and 作者: 聯(lián)想 時(shí)間: 2025-3-24 13:50
Development of a Mobile Rhythm Learning System Based on Digital Game-Based Learning Companionthmic skills of music. There are, however, other sources and instruments that are used to create the effects of rhythm. Nevertheless, current education neglects the exploration activities of sound and its relationship with rhythm in elementary school. Based on the positive learning effects of digita作者: 改進(jìn) 時(shí)間: 2025-3-24 18:07
Motivations for Game-Playing on Mobile Devices – Using Smartphone as an Examplees based on specific demand. The smartphone combines different technology and sensors which causes the motivation for game playing to become more complicated. The goal of this study is to discover the reason for game playing on smartphones through understanding both the intrinsic and extrinsic motiv作者: fibula 時(shí)間: 2025-3-24 21:24
A Method for Determining Classroom Seating Arrangements by Using Bioinformaticsg arrangements changes on motivation of learning and on interaction between students. In this study we inspect the classroom seating arrangements and the tendency of behavior of students by the difference of their seats. We also propose a method for determining the classroom seating arrangements by 作者: 附錄 時(shí)間: 2025-3-24 23:57
J. Amesz,A. J. Hoff,H. J. Gorkumd design education were explored and attention was given to the application of related augmented reality applications to smooth out the development of computerized design programs. The result of such an augmented reality application was evaluated and design students’ best practice in action was reflected.作者: 樹木心 時(shí)間: 2025-3-25 05:29 作者: Hay-Fever 時(shí)間: 2025-3-25 08:11
The Application of Augmented Reality to Design Educationd design education were explored and attention was given to the application of related augmented reality applications to smooth out the development of computerized design programs. The result of such an augmented reality application was evaluated and design students’ best practice in action was reflected.作者: thrombus 時(shí)間: 2025-3-25 12:23 作者: 手術(shù)刀 時(shí)間: 2025-3-25 18:03
Conference proceedings 2011 in September 2011. .The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; futur作者: Carcinoma 時(shí)間: 2025-3-25 21:18
A Walk-Rally Support System Using Two-Dimensional Codes and Mobilephonesaving a mobilephone at each check points read a 2D code which is printed on each WR participant’s ID tag. We tested our system with two events whose populations were 100?600. During these events our system had been working successfully.作者: 怒目而視 時(shí)間: 2025-3-26 00:57
Educational Affordances of Ubiquitous Learninghow this course affects their learning have enabled us to identify specific educational affordances. This study describes eleven educational affordances that have implications for current and future developments in pedagogy.作者: 碎片 時(shí)間: 2025-3-26 07:36
0302-9743 ernational Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. .The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virt作者: Innovative 時(shí)間: 2025-3-26 10:23
Current-Mode VLSI Analog Filtersped. Huzita axioms are implemented with a computer algebra system (CAS). CAS not only deals with fundamental computation of axioms but also can prove some geometric consequences of folding steps. Furthermore, the process of paper folding is visualized. Users can observe the 3D animation of folding steps from different viewpoints.作者: 強(qiáng)行引入 時(shí)間: 2025-3-26 13:52
James Nyland,David Davies,Emer Daviesto psychological counseling. Data collected from a group of 312 university students are being analyzed at the present time. Results shall be able to empirically examine the comparative affordances of the three counseling channels and the potential of Second Life for psychological counseling.作者: BAIL 時(shí)間: 2025-3-26 17:55 作者: 使激動(dòng) 時(shí)間: 2025-3-27 00:23 作者: hemophilia 時(shí)間: 2025-3-27 02:06 作者: vanquish 時(shí)間: 2025-3-27 07:26
Singular Limits in Fluid Mechanicsto develop an AR system which would allow learners to benefit from both cognitive learning and the effective fitness exercises. We develop a prototype AR system consisting of four types of effective fitness exercises in conjunction with five categories of Physical Education knowledge.作者: STELL 時(shí)間: 2025-3-27 12:42
Current trends in Bioinformatics: An Insighte effects?can also be?used in?teaching. General antiquarian or art of teaching are related to video or computer rendered to 3D objects, teaching can be more active closer to the real, the student interest in learning and increase acceptance, the people into Virtual Reality Scene.作者: 朦朧 時(shí)間: 2025-3-27 16:07 作者: Cerumen 時(shí)間: 2025-3-27 21:38
Curriculum Change within Policy and Practiceesigned to offer an appropriate, appealing and meaningful context where the target language can be acquired naturally with less anxiety. We hope that the 3D virtual world can be an option for the English classroom to provide students an input-rich and immersive environment where learning can be fun.作者: Nostalgia 時(shí)間: 2025-3-27 23:26 作者: 使聲音降低 時(shí)間: 2025-3-28 03:18
Vorbemerkungen zum Projektansatzeffects of human relationship between students, flexibility of each student for classroom seating arrangements and behaviors of students of choosing the seats. A model of the classroom seating arrangements is constructed by using the results of the questionnaire and an analysis of an observation of behaviors between students.作者: 實(shí)現(xiàn) 時(shí)間: 2025-3-28 08:53
The Development of the AR-Fitness System in Educationto develop an AR system which would allow learners to benefit from both cognitive learning and the effective fitness exercises. We develop a prototype AR system consisting of four types of effective fitness exercises in conjunction with five categories of Physical Education knowledge.作者: 使服水土 時(shí)間: 2025-3-28 12:38 作者: Blood-Clot 時(shí)間: 2025-3-28 16:59 作者: Sad570 時(shí)間: 2025-3-28 20:45 作者: 本能 時(shí)間: 2025-3-29 01:00
Bayesian Network to Manage Learner Model in Context-Aware Adaptive System in Mobile LearningNetwork in order to manage learner model which is a key factor to determine the learning content adaptation for the learner’s demands and knowledge of individual learners. Uncertainty factors used to determine the level of understanding of learners for each concept in the content model.作者: 華而不實(shí) 時(shí)間: 2025-3-29 05:09 作者: 積云 時(shí)間: 2025-3-29 09:32
A Virtual Computational Paper Folding Environment Based on Computer Algebraic Systemped. Huzita axioms are implemented with a computer algebra system (CAS). CAS not only deals with fundamental computation of axioms but also can prove some geometric consequences of folding steps. Furthermore, the process of paper folding is visualized. Users can observe the 3D animation of folding steps from different viewpoints.作者: 車床 時(shí)間: 2025-3-29 13:10
Potential of Second Life for Psychological Counseling: A Comparative Approachto psychological counseling. Data collected from a group of 312 university students are being analyzed at the present time. Results shall be able to empirically examine the comparative affordances of the three counseling channels and the potential of Second Life for psychological counseling.作者: inferno 時(shí)間: 2025-3-29 17:43 作者: jeopardize 時(shí)間: 2025-3-29 19:57 作者: Encoding 時(shí)間: 2025-3-30 02:39
Motivations for Game-Playing on Mobile Devices – Using Smartphone as an Examplelicated. The goal of this study is to discover the reason for game playing on smartphones through understanding both the intrinsic and extrinsic motivations of the motivation theories. Furthermore, it hopes to determine which motivation has a deeper impact on players in general.作者: invulnerable 時(shí)間: 2025-3-30 05:08
Curriculum Models for the 21st Centuryaving a mobilephone at each check points read a 2D code which is printed on each WR participant’s ID tag. We tested our system with two events whose populations were 100?600. During these events our system had been working successfully.作者: 膽小鬼 時(shí)間: 2025-3-30 10:51 作者: Confirm 時(shí)間: 2025-3-30 14:07
Maiga Chang,Wu-Yuin Hwang,Wolfgang MüllerUp-to-date results.Fast-track conference proceedings.State-of-the-art research作者: BATE 時(shí)間: 2025-3-30 17:51 作者: 諂媚于性 時(shí)間: 2025-3-30 21:20 作者: 刪減 時(shí)間: 2025-3-31 01:26
Singular Limits in Fluid Mechanicspportunities. Augmented reality (AR) has been recognized as an advance technology allowing learners to interact with both virtual and real worlds, while at the same time bringing in potential enhancements to the learning process. In addition to the effect of AR on learning, many recent studies have 作者: 罐里有戒指 時(shí)間: 2025-3-31 06:52 作者: 輕觸 時(shí)間: 2025-3-31 09:31
J. Amesz,A. J. Hoff,H. J. Gorkumre previously accomplished by face-to-face communication. The growth and dispersion of computer assisted instruction stimulate design educators to develop pedagogically effective learning models for traditionally studio-based design education to cope with the pressure of globalized competition and t作者: arbiter 時(shí)間: 2025-3-31 15:34 作者: propose 時(shí)間: 2025-3-31 20:40 作者: 事物的方面 時(shí)間: 2025-3-31 23:03 作者: 無關(guān)緊要 時(shí)間: 2025-4-1 05:21
Jan Hauth,Patrick Lang,Andreas Wirsenamics of glove puppet and allows user to interactively observe and manipulate the motion of the virtual puppet. With physics simulation techniques, we can generate realistic motion of the virtual puppet with high-level inputs. In our system, the puppet is modeled as a multi-body object with many deg作者: 小臼 時(shí)間: 2025-4-1 09:32