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標(biāo)題: Titlebook: Educational Games for Soft-Skills Training in Digital Environments; New Perspectives Elena Dell‘Aquila,?Davide Marocco,Orazio Miglino Book [打印本頁(yè)]

作者: 自由    時(shí)間: 2025-3-21 18:21
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作者: 石墨    時(shí)間: 2025-3-21 22:21
Concluding Remarks and Recommended Reforms,In this chapter, we will describe an example of ICT rule-based EduRPG designed to train soft skills in general and primarily focusing on communication in the context of disaster management.
作者: Host142    時(shí)間: 2025-3-22 02:00

作者: 法律的瑕疵    時(shí)間: 2025-3-22 07:12
DREAD-ED: Improving Communication Skills in Critical Situations,In this chapter, we will describe an example of ICT rule-based EduRPG designed to train soft skills in general and primarily focusing on communication in the context of disaster management.
作者: nonchalance    時(shí)間: 2025-3-22 11:03
https://doi.org/10.1007/978-981-10-3984-3s how soft skills are important to everyone in every context, as it entails the involvement of personal aspects within any relationship. Soft skills are important to students, as they are linked to job performances and career development; they are crucial for employees who need to manage their inter
作者: 一罵死割除    時(shí)間: 2025-3-22 14:09
mainly developed for favouring different educational objectives and to meet specific technical requirements. Although formal categorisation of those approaches and models is a difficult exercise, in this chapter, we will attempt to present a rational view of the characteristics of EduTechRPGs from b
作者: 一罵死割除    時(shí)間: 2025-3-22 17:09
https://doi.org/10.1057/9781137024602hoc educational role-playing games. Results and experiences from a number of European projects that have applied the Eutopia platform will be presented and discussed, along with strengths and limitations of the tool.
作者: 不透氣    時(shí)間: 2025-3-22 22:02
Stanley Rothenberg A.B., LL.B., LL.D.nd train the user’s negotiation and communication skills in realistic scenarios. The tool presented in this chapter has been created in the context of the European Union-funded ENACT project (54330l-LLP-l-2013-l-UK-KA3-KA3MP). The acronym stands for Enhancing Negotiation skills through online Assess
作者: FOIL    時(shí)間: 2025-3-23 05:21
https://doi.org/10.1007/978-3-319-95690-9mework of the Leonardo Lifelong Learning programme, supported by the European Commission (502903-LLP-1-2009-1-IT-LEONARDO-LMP). It involved a consortium of 6 partners from France, Italy, Spain and the United Kingdom with different expertise related to training in soft skills, cognitive technologies
作者: Compatriot    時(shí)間: 2025-3-23 06:51
Educational Games for Soft-Skills Training in Digital Environments978-3-319-06311-9Series ISSN 2567-8086 Series E-ISSN 2567-8485
作者: 畸形    時(shí)間: 2025-3-23 13:12
https://doi.org/10.1057/9781137024602hoc educational role-playing games. Results and experiences from a number of European projects that have applied the Eutopia platform will be presented and discussed, along with strengths and limitations of the tool.
作者: entice    時(shí)間: 2025-3-23 15:47

作者: 入會(huì)    時(shí)間: 2025-3-23 21:47

作者: 外觀    時(shí)間: 2025-3-24 00:31
https://doi.org/10.1007/978-3-319-06311-9Applying Training Models to Educational Technology; Decision Making; Educational Games and Training To
作者: 社團(tuán)    時(shí)間: 2025-3-24 02:50
978-3-319-79150-0The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
作者: ACTIN    時(shí)間: 2025-3-24 09:58

作者: FIR    時(shí)間: 2025-3-24 11:39
Soft Skills,actions and emotions in order to interact effectively with customers and get engaged with the workplace missions; for management and leadership skills, as they help lead teams towards common and shared goals, accomplish organisational missions and support organisations in their future directions and visions.
作者: Hippocampus    時(shí)間: 2025-3-24 17:30

作者: companion    時(shí)間: 2025-3-24 21:57

作者: 創(chuàng)作    時(shí)間: 2025-3-24 23:39
2567-8086 player and multiplayer games and their uses in soft-skill eThe book explores advances in soft-skill?trainingthrough the adaptation of traditional?psycho-pedagogical methodology to digitaland online settings. Several?educational techniques are explored,?such asrole-playing,?psychodrama and rule and
作者: Pantry    時(shí)間: 2025-3-25 03:23

作者: aesthetician    時(shí)間: 2025-3-25 11:25

作者: 聽(tīng)寫    時(shí)間: 2025-3-25 11:53
https://doi.org/10.1007/978-981-10-3984-3actions and emotions in order to interact effectively with customers and get engaged with the workplace missions; for management and leadership skills, as they help lead teams towards common and shared goals, accomplish organisational missions and support organisations in their future directions and visions.
作者: 分開(kāi)如此和諧    時(shí)間: 2025-3-25 18:03

作者: 繁殖    時(shí)間: 2025-3-25 21:42

作者: erythema    時(shí)間: 2025-3-26 03:40
Methodology and Design of Technologically Enhanced Educational Role-Playing Games for Soft Skills Tmainly developed for favouring different educational objectives and to meet specific technical requirements. Although formal categorisation of those approaches and models is a difficult exercise, in this chapter, we will attempt to present a rational view of the characteristics of EduTechRPGs from b
作者: 邊緣    時(shí)間: 2025-3-26 07:47
Eutopia: Transferring Psycho-pedagogical Role Play to the Multiplayer Digital Stage,hoc educational role-playing games. Results and experiences from a number of European projects that have applied the Eutopia platform will be presented and discussed, along with strengths and limitations of the tool.
作者: resilience    時(shí)間: 2025-3-26 09:17

作者: acetylcholine    時(shí)間: 2025-3-26 15:26
Learn to Lead: An Educational Game for Leaders to Be,mework of the Leonardo Lifelong Learning programme, supported by the European Commission (502903-LLP-1-2009-1-IT-LEONARDO-LMP). It involved a consortium of 6 partners from France, Italy, Spain and the United Kingdom with different expertise related to training in soft skills, cognitive technologies
作者: 制定法律    時(shí)間: 2025-3-26 19:26
Educational Games for Soft-Skills Training in Digital EnvironmentsNew Perspectives
作者: 斗爭(zhēng)    時(shí)間: 2025-3-26 21:22

作者: Stricture    時(shí)間: 2025-3-27 01:58
Book 2017real or artificial, are seen as thekey factor facilitating the trainingprocess.?The ultimate objective of this book is to offer a theoretical frameworkwhere real examples, direct experiences and possible indications on how rule anddrama-based multiplayer and single player games can support tradition
作者: NAV    時(shí)間: 2025-3-27 05:58
Methodology and Design of Technologically Enhanced Educational Role-Playing Games for Soft Skills Tt some of the categories might also be applied to more traditional implementations of EduRPGs and, to a certain extent, to analyse the characteristics of any type of game, especially for exploiting the educational potentiality of a given implementation and to identify the possible domain of applicat
作者: 虛構(gòu)的東西    時(shí)間: 2025-3-27 09:58
2567-8086 te objective of this book is to offer a theoretical frameworkwhere real examples, direct experiences and possible indications on how rule anddrama-based multiplayer and single player games can support tradition978-3-319-79150-0978-3-319-06311-9Series ISSN 2567-8086 Series E-ISSN 2567-8485
作者: APNEA    時(shí)間: 2025-3-27 14:55

作者: Adjourn    時(shí)間: 2025-3-27 21:31
Andrei C. Rusu,Katayoun Farrahi,Mahesan Niranjant introduction to the topic for beginners; the intention is rather to provide a guide to the current literature for researchers in algebraic specification and n978-3-540-54060-1978-3-540-47382-4Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: PAN    時(shí)間: 2025-3-28 00:54
Intelligent Analysis for Personality Detection on Various Indicators by Clinical Reliable Psychologused for personality detection that involves the development and initial validation of questionnaire, which assesses four dimensions relating to individual differences in uses of humor. Which are Self-enhancing (humor use to enhance self), Affiliative (humor use to enhance the relationship with othe
作者: innate    時(shí)間: 2025-3-28 04:27

作者: Interdict    時(shí)間: 2025-3-28 09:28
https://doi.org/10.1007/978-3-8348-9331-4Elektromagnetisches Feld; Elektrotechnik; Formeln; Gleichstrom; Gleichstromtechnik; KUKA; Medizintechnik; O




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