派博傳思國際中心

標(biāo)題: Titlebook: Echoes of Other Worlds: Sound in Virtual Reality; Past, Present and Fu Tom A. Garner Book 2018 The Editor(s) (if applicable) and The Author [打印本頁]

作者: 祈求    時間: 2025-3-21 16:44
書目名稱Echoes of Other Worlds: Sound in Virtual Reality影響因子(影響力)




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作者: Commentary    時間: 2025-3-21 22:02

作者: Matrimony    時間: 2025-3-22 03:53
Current Status,ture throughout this section and is argued to be a vitally important element of our virtual integration with both things and people. The subsequent sections of this chapter address VR sound more directly, with a review of contemporary hardware, software and design techniques.
作者: Forage飼料    時間: 2025-3-22 07:43
Applications of Virtual Reality,he ease of comprehension in VR visualisations, enabling more complex data sets to be more readily interpreted, to facilitating the retention of more information in an eLearning application by increasing users’ engagement and immersion in the material.
作者: wreathe    時間: 2025-3-22 10:43

作者: CURT    時間: 2025-3-22 15:16
Book 2018an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural
作者: CURT    時間: 2025-3-22 18:15

作者: 窗簾等    時間: 2025-3-23 01:12
Aerodynamic Data of Space Vehiclesntral assertion of this chapter is that, to fully understand VR and VR sound, it is important to consider a wide range of associated factors, from changes in global attitudes to the opinions of the individual.
作者: 禮節(jié)    時間: 2025-3-23 02:56

作者: 不開心    時間: 2025-3-23 09:18

作者: 慢跑鞋    時間: 2025-3-23 11:38
Basic Properties of Fluids and Hydrostaticshe ease of comprehension in VR visualisations, enabling more complex data sets to be more readily interpreted, to facilitating the retention of more information in an eLearning application by increasing users’ engagement and immersion in the material.
作者: Infiltrate    時間: 2025-3-23 15:26

作者: Stable-Angina    時間: 2025-3-23 19:47
https://doi.org/10.1007/978-3-642-91485-0stently underappreciated sound has been. This chapter closes with a more detailed exploration of VR sound technology. Reaching back to the dawn of electronic sound and the earliest approaches to sound recording.
作者: 碌碌之人    時間: 2025-3-24 00:49

作者: 恃強(qiáng)凌弱的人    時間: 2025-3-24 06:14

作者: opinionated    時間: 2025-3-24 06:40
2633-5875 eous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance..978-3-319-88086-0978-3-319-65708-0Series ISSN 2633-5875 Series E-ISSN 2633-5883
作者: Genome    時間: 2025-3-24 14:30

作者: 鉗子    時間: 2025-3-24 15:56
978-3-319-88086-0The Editor(s) (if applicable) and The Author(s) 2018
作者: 不能根除    時間: 2025-3-24 21:06

作者: FER    時間: 2025-3-25 02:49

作者: Oration    時間: 2025-3-25 04:32

作者: Malleable    時間: 2025-3-25 07:44

作者: 不透明    時間: 2025-3-25 13:43

作者: 埋葬    時間: 2025-3-25 19:08
Vector Algebra: Two Dimensional VectorsVR sound continued to progress, largely through its implementation in digital games. Throughout the majority of this chapter, digital games are posited to have been the primary incubator of consumer VR concepts and technology, both in general and with regard to VR sound.
作者: 高爾夫    時間: 2025-3-25 20:56

作者: 腐爛    時間: 2025-3-26 03:32
Basic Properties of Fluids and Hydrostatics. Here, we take a look at data visualisation, telepresence, education, creative applications, rapid product prototyping and health applications. Throughout this chapter, sound is positioned as an underappreciated yet vitally powerful contributor across all wider applications of VR; from increasing t
作者: Decongestant    時間: 2025-3-26 06:10

作者: 評論性    時間: 2025-3-26 11:35

作者: inflate    時間: 2025-3-26 13:09
Sound and the Virtual,itions pertaining to VR, this chapter posits that conventional perspectives on sound lack comprehensive explanatory power. Perspectives such as ‘sound as object’, ‘sound as event’ and ‘sound as phenomenon’ are reviewed and the prevailing theories on the meaning of sound are questioned.
作者: 致詞    時間: 2025-3-26 20:10

作者: 無可非議    時間: 2025-3-26 21:39
Echoes of Other Worlds: Sound in Virtual Reality978-3-319-65708-0Series ISSN 2633-5875 Series E-ISSN 2633-5883
作者: 藐視    時間: 2025-3-27 04:48

作者: 拍翅    時間: 2025-3-27 06:52
Vector Algebra: Two Dimensional VectorsVR sound continued to progress, largely through its implementation in digital games. Throughout the majority of this chapter, digital games are posited to have been the primary incubator of consumer VR concepts and technology, both in general and with regard to VR sound.
作者: 沙文主義    時間: 2025-3-27 09:49
Analyzing Root Causes of Noise,In 1963, the modern concept of virtual reality was born. From then it took more than twenty years for us to give this concept a name and, since then, we continue to have trouble agreeing upon the meaning of (virtual reality)VR and how exactly the term should be defined.
作者: neologism    時間: 2025-3-27 15:08

作者: irreparable    時間: 2025-3-27 18:43

作者: 熔巖    時間: 2025-3-27 21:55

作者: 外星人    時間: 2025-3-28 02:45

作者: 輕推    時間: 2025-3-28 08:20

作者: crease    時間: 2025-3-28 12:25
User-Experience, physiological issues, specifically adverse effects pertaining to cybersickness, before addressing psychological components of user-experience including flow, diegesis and fun. Throughout this chapter, the role of sound is considered as we observe how every facet of user-experience has a significant
作者: 相信    時間: 2025-3-28 15:54
Representations,d user-expectation and experience in the past, and how they continue to do so today. From the utopias of ancient classicism to the Orwellian nightmares of the twentieth century, the nature of fictional worlds is revealed to be a substantial influence upon the nature of virtual worlds. Throughout thi
作者: Limpid    時間: 2025-3-28 22:39

作者: hematuria    時間: 2025-3-29 00:16
Reality Check,VR sound continued to progress, largely through its implementation in digital games. Throughout the majority of this chapter, digital games are posited to have been the primary incubator of consumer VR concepts and technology, both in general and with regard to VR sound.
作者: exigent    時間: 2025-3-29 04:17

作者: FLAX    時間: 2025-3-29 11:13
Applications of Virtual Reality,. Here, we take a look at data visualisation, telepresence, education, creative applications, rapid product prototyping and health applications. Throughout this chapter, sound is positioned as an underappreciated yet vitally powerful contributor across all wider applications of VR; from increasing t
作者: 裂縫    時間: 2025-3-29 13:59
Xintian Cai,Yilin Liu,Quan Yuan,Guiyang Luo,Jinglin Lif in den Naturwissenschaften analysiert und darauf aufbauend werden m?gliche Konstruktionslogiken für Schlussfolgerungsprozesse in CAD-Systemen aufgezeigt. Auf dieser Grundlage wird der Stand der wichtigsten Konstruktionstheorien in der internationale978-3-540-29947-9
作者: Congestion    時間: 2025-3-29 18:23
Manfred Kraft,Thomas Landes,Klaus Brauncing at the small end. Plate specimens failed by catastrophic splitting and buckling with minimal energy absorption. The inability of plate specimens to support stable crush is thought to be due to the lack of transverse restraining forces in the crush zone.
作者: Affiliation    時間: 2025-3-29 23:45

作者: BAN    時間: 2025-3-30 01:24





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