標(biāo)題: Titlebook: Echoes of Other Worlds: Sound in Virtual Reality; Past, Present and Fu Tom A. Garner Book 2018 The Editor(s) (if applicable) and The Author [打印本頁] 作者: 祈求 時間: 2025-3-21 16:44
書目名稱Echoes of Other Worlds: Sound in Virtual Reality影響因子(影響力)
書目名稱Echoes of Other Worlds: Sound in Virtual Reality影響因子(影響力)學(xué)科排名
書目名稱Echoes of Other Worlds: Sound in Virtual Reality網(wǎng)絡(luò)公開度
書目名稱Echoes of Other Worlds: Sound in Virtual Reality網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Echoes of Other Worlds: Sound in Virtual Reality被引頻次
書目名稱Echoes of Other Worlds: Sound in Virtual Reality被引頻次學(xué)科排名
書目名稱Echoes of Other Worlds: Sound in Virtual Reality年度引用
書目名稱Echoes of Other Worlds: Sound in Virtual Reality年度引用學(xué)科排名
書目名稱Echoes of Other Worlds: Sound in Virtual Reality讀者反饋
書目名稱Echoes of Other Worlds: Sound in Virtual Reality讀者反饋學(xué)科排名
作者: Commentary 時間: 2025-3-21 22:02 作者: Matrimony 時間: 2025-3-22 03:53
Current Status,ture throughout this section and is argued to be a vitally important element of our virtual integration with both things and people. The subsequent sections of this chapter address VR sound more directly, with a review of contemporary hardware, software and design techniques.作者: Forage飼料 時間: 2025-3-22 07:43
Applications of Virtual Reality,he ease of comprehension in VR visualisations, enabling more complex data sets to be more readily interpreted, to facilitating the retention of more information in an eLearning application by increasing users’ engagement and immersion in the material.作者: wreathe 時間: 2025-3-22 10:43 作者: CURT 時間: 2025-3-22 15:16
Book 2018an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural 作者: CURT 時間: 2025-3-22 18:15 作者: 窗簾等 時間: 2025-3-23 01:12
Aerodynamic Data of Space Vehiclesntral assertion of this chapter is that, to fully understand VR and VR sound, it is important to consider a wide range of associated factors, from changes in global attitudes to the opinions of the individual.作者: 禮節(jié) 時間: 2025-3-23 02:56 作者: 不開心 時間: 2025-3-23 09:18 作者: 慢跑鞋 時間: 2025-3-23 11:38
Basic Properties of Fluids and Hydrostaticshe ease of comprehension in VR visualisations, enabling more complex data sets to be more readily interpreted, to facilitating the retention of more information in an eLearning application by increasing users’ engagement and immersion in the material.作者: Infiltrate 時間: 2025-3-23 15:26 作者: Stable-Angina 時間: 2025-3-23 19:47
https://doi.org/10.1007/978-3-642-91485-0stently underappreciated sound has been. This chapter closes with a more detailed exploration of VR sound technology. Reaching back to the dawn of electronic sound and the earliest approaches to sound recording.作者: 碌碌之人 時間: 2025-3-24 00:49 作者: 恃強(qiáng)凌弱的人 時間: 2025-3-24 06:14 作者: opinionated 時間: 2025-3-24 06:40
2633-5875 eous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance..978-3-319-88086-0978-3-319-65708-0Series ISSN 2633-5875 Series E-ISSN 2633-5883 作者: Genome 時間: 2025-3-24 14:30 作者: 鉗子 時間: 2025-3-24 15:56
978-3-319-88086-0The Editor(s) (if applicable) and The Author(s) 2018作者: 不能根除 時間: 2025-3-24 21:06 作者: FER 時間: 2025-3-25 02:49 作者: Oration 時間: 2025-3-25 04:32 作者: Malleable 時間: 2025-3-25 07:44 作者: 不透明 時間: 2025-3-25 13:43 作者: 埋葬 時間: 2025-3-25 19:08
Vector Algebra: Two Dimensional VectorsVR sound continued to progress, largely through its implementation in digital games. Throughout the majority of this chapter, digital games are posited to have been the primary incubator of consumer VR concepts and technology, both in general and with regard to VR sound.作者: 高爾夫 時間: 2025-3-25 20:56 作者: 腐爛 時間: 2025-3-26 03:32
Basic Properties of Fluids and Hydrostatics. Here, we take a look at data visualisation, telepresence, education, creative applications, rapid product prototyping and health applications. Throughout this chapter, sound is positioned as an underappreciated yet vitally powerful contributor across all wider applications of VR; from increasing t作者: Decongestant 時間: 2025-3-26 06:10 作者: 評論性 時間: 2025-3-26 11:35 作者: inflate 時間: 2025-3-26 13:09
Sound and the Virtual,itions pertaining to VR, this chapter posits that conventional perspectives on sound lack comprehensive explanatory power. Perspectives such as ‘sound as object’, ‘sound as event’ and ‘sound as phenomenon’ are reviewed and the prevailing theories on the meaning of sound are questioned.作者: 致詞 時間: 2025-3-26 20:10 作者: 無可非議 時間: 2025-3-26 21:39
Echoes of Other Worlds: Sound in Virtual Reality978-3-319-65708-0Series ISSN 2633-5875 Series E-ISSN 2633-5883 作者: 藐視 時間: 2025-3-27 04:48 作者: 拍翅 時間: 2025-3-27 06:52
Vector Algebra: Two Dimensional VectorsVR sound continued to progress, largely through its implementation in digital games. Throughout the majority of this chapter, digital games are posited to have been the primary incubator of consumer VR concepts and technology, both in general and with regard to VR sound.作者: 沙文主義 時間: 2025-3-27 09:49
Analyzing Root Causes of Noise,In 1963, the modern concept of virtual reality was born. From then it took more than twenty years for us to give this concept a name and, since then, we continue to have trouble agreeing upon the meaning of (virtual reality)VR and how exactly the term should be defined.作者: neologism 時間: 2025-3-27 15:08 作者: irreparable 時間: 2025-3-27 18:43 作者: 熔巖 時間: 2025-3-27 21:55 作者: 外星人 時間: 2025-3-28 02:45 作者: 輕推 時間: 2025-3-28 08:20 作者: crease 時間: 2025-3-28 12:25
User-Experience, physiological issues, specifically adverse effects pertaining to cybersickness, before addressing psychological components of user-experience including flow, diegesis and fun. Throughout this chapter, the role of sound is considered as we observe how every facet of user-experience has a significant作者: 相信 時間: 2025-3-28 15:54
Representations,d user-expectation and experience in the past, and how they continue to do so today. From the utopias of ancient classicism to the Orwellian nightmares of the twentieth century, the nature of fictional worlds is revealed to be a substantial influence upon the nature of virtual worlds. Throughout thi作者: Limpid 時間: 2025-3-28 22:39 作者: hematuria 時間: 2025-3-29 00:16
Reality Check,VR sound continued to progress, largely through its implementation in digital games. Throughout the majority of this chapter, digital games are posited to have been the primary incubator of consumer VR concepts and technology, both in general and with regard to VR sound.作者: exigent 時間: 2025-3-29 04:17 作者: FLAX 時間: 2025-3-29 11:13
Applications of Virtual Reality,. Here, we take a look at data visualisation, telepresence, education, creative applications, rapid product prototyping and health applications. Throughout this chapter, sound is positioned as an underappreciated yet vitally powerful contributor across all wider applications of VR; from increasing t作者: 裂縫 時間: 2025-3-29 13:59
Xintian Cai,Yilin Liu,Quan Yuan,Guiyang Luo,Jinglin Lif in den Naturwissenschaften analysiert und darauf aufbauend werden m?gliche Konstruktionslogiken für Schlussfolgerungsprozesse in CAD-Systemen aufgezeigt. Auf dieser Grundlage wird der Stand der wichtigsten Konstruktionstheorien in der internationale978-3-540-29947-9作者: Congestion 時間: 2025-3-29 18:23
Manfred Kraft,Thomas Landes,Klaus Brauncing at the small end. Plate specimens failed by catastrophic splitting and buckling with minimal energy absorption. The inability of plate specimens to support stable crush is thought to be due to the lack of transverse restraining forces in the crush zone.作者: Affiliation 時間: 2025-3-29 23:45 作者: BAN 時間: 2025-3-30 01:24