派博傳思國際中心

標(biāo)題: Titlebook: E-Learning and Games; 10th International C Abdennour El Rhalibi,Feng Tian,Baoquan Liu Conference proceedings 2016 Springer International Pu [打印本頁]

作者: metabolism    時(shí)間: 2025-3-21 19:31
書目名稱E-Learning and Games影響因子(影響力)




書目名稱E-Learning and Games影響因子(影響力)學(xué)科排名




書目名稱E-Learning and Games網(wǎng)絡(luò)公開度




書目名稱E-Learning and Games網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱E-Learning and Games被引頻次




書目名稱E-Learning and Games被引頻次學(xué)科排名




書目名稱E-Learning and Games年度引用




書目名稱E-Learning and Games年度引用學(xué)科排名




書目名稱E-Learning and Games讀者反饋




書目名稱E-Learning and Games讀者反饋學(xué)科排名





作者: FRAX-tool    時(shí)間: 2025-3-21 21:04

作者: commonsense    時(shí)間: 2025-3-22 02:40
ed crisis simulation framework, then to propose novel solution to combine both processes and to derive a desirable scenario content which is also being validated in the simulation framework based on the JADE multi-agent architecture.
作者: Saline    時(shí)間: 2025-3-22 06:50
https://doi.org/10.1007/978-3-642-91047-0ments were conducted. The first two experiments were used to classify the music clips and odors separately according to the evoked emotions. Results showed that most odors and music clips had a high effect on the arousal of emotion. The third experiment was used to verify whether congruent odors cou
作者: 剛開始    時(shí)間: 2025-3-22 09:33
Gesellschaftspolitische Entwicklungen,ly hierarchical clustering again for them. Nose tip can be found in the largest cluster. In the face localization procedure, we present a modified version of ME. With the modified ME, we use a similar cascading scheme to detect one endocanthion for the input face range image. Based on the distance b
作者: coagulate    時(shí)間: 2025-3-22 15:04

作者: coagulate    時(shí)間: 2025-3-22 17:58

作者: CRAB    時(shí)間: 2025-3-22 23:23
EDTree: Emotional Dialogue Trees for Game Based Trainingstate of the NPC. Utilising this system will provide an immersive experience based around improved believability of virtual characters. To demonstrate the effectiveness of our approach, we show an example of a training system that explores the use of gaming technology and the proposed EDTree.
作者: Neutral-Spine    時(shí)間: 2025-3-23 03:04

作者: Magnificent    時(shí)間: 2025-3-23 05:40

作者: Indict    時(shí)間: 2025-3-23 11:14
Nose Tip Detection and Face Localization from Face Range Image Based on Multi-angle Energyly hierarchical clustering again for them. Nose tip can be found in the largest cluster. In the face localization procedure, we present a modified version of ME. With the modified ME, we use a similar cascading scheme to detect one endocanthion for the input face range image. Based on the distance b
作者: Endometrium    時(shí)間: 2025-3-23 16:14

作者: notice    時(shí)間: 2025-3-23 21:32

作者: 迅速成長    時(shí)間: 2025-3-24 01:07
https://doi.org/10.1007/978-3-662-29121-4ng (VOI) scene management strategy based terrain-voxel-model uniform structure. Finally, we optimize A* algorithm in AI management process and present Parallel-Split Variance Shadow Mapping (PSVSM) algorithm based on sparse voxelization in real-time Web-based rendering.
作者: 詩集    時(shí)間: 2025-3-24 05:09
https://doi.org/10.1007/978-3-642-91957-2 be run efficiently in real-time on modern GPUs. Applications including JPEG artifact removal and image stylization are demonstrated to verify the feasibility of the proposed weighted median filtering algorithm.
作者: placebo    時(shí)間: 2025-3-24 10:01

作者: diabetes    時(shí)間: 2025-3-24 13:59

作者: SEVER    時(shí)間: 2025-3-24 15:58

作者: arbovirus    時(shí)間: 2025-3-24 22:36

作者: Preserve    時(shí)間: 2025-3-25 02:25

作者: Certainty    時(shí)間: 2025-3-25 04:48
0302-9743 hey are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization..978-3-319-40258-1978-3-319-40259-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: Armada    時(shí)間: 2025-3-25 07:55
Tools und Taktiken – Mechaniken der Angriffea novel visual analytics system, GameLifeVis, that supports the visualization, exploration, and analysis of multi-level user behaviors in an integrated visual interface. We exemplify the efficiency of our approach with case studies on a multi-faceted dataset collected within a popular online game (15 million players) in 18 months.
作者: creditor    時(shí)間: 2025-3-25 15:07

作者: 碳水化合物    時(shí)間: 2025-3-25 18:25

作者: Encephalitis    時(shí)間: 2025-3-25 22:24

作者: 留戀    時(shí)間: 2025-3-26 03:38

作者: 幻影    時(shí)間: 2025-3-26 05:49

作者: 共同確定為確    時(shí)間: 2025-3-26 11:04

作者: 很像弓]    時(shí)間: 2025-3-26 13:54

作者: OASIS    時(shí)間: 2025-3-26 17:10
The Design of Augmented Reality-Based Learning System Applied in U-Learning EnvironmentU-learning, based on which we have also developed an augmented reality technology based learning system named as “Starry Sky Exploration—Eight Planets of Solar System”; an analysis on its implementation is reported and the AR learning system applicable for U-learning environment is found effective and practical.
作者: Irritate    時(shí)間: 2025-3-26 23:09

作者: AGONY    時(shí)間: 2025-3-27 02:12
A Study of the Teaching Methods in the Course of the Programming of High-Level Language Based on Mooile, it also provides a scene of autonomic learning by means of Moodle platform which integrated the online judge, online test and other matched resources. Teaching practice shows the methods could stimulate the programming interests and motivate the learning enthusiasm. It is a very effective method.
作者: pulmonary    時(shí)間: 2025-3-27 06:12

作者: 出血    時(shí)間: 2025-3-27 10:55
An Interactive 2D-to-3D Cartoon Modeling System sides of the models to deliver colorful appearances, making it possible to obtain stylized models rendered with cartoon textures. The results have shown that our method can greatly simplify the modeling process comparing with both traditional modeling softwares and prior sketch-based systems.
作者: 伸展    時(shí)間: 2025-3-27 16:54
Deutschlands Finanzlage und Steuerpolitik,a into 3D visual sphere, realize the complex electromagnetic environment of multi-dimensional information to three-dimensional sphere mapping. The method can reflect the different types of visual effects in the visual results, and improve the performance of Multi-dimensional information visualization.
作者: 公社    時(shí)間: 2025-3-27 21:29
Visualization of Multi-dimensional Information of Electromagnetic Environment Based on Three Dimensia into 3D visual sphere, realize the complex electromagnetic environment of multi-dimensional information to three-dimensional sphere mapping. The method can reflect the different types of visual effects in the visual results, and improve the performance of Multi-dimensional information visualization.
作者: VEN    時(shí)間: 2025-3-27 22:22

作者: Acclaim    時(shí)間: 2025-3-28 04:04
Visual Exploration of Virtual Lives in Multiplayer Online Gamesmary task is to characterize the game life and its evolution within the game. We propose a novel network-based representation, EvolutionLine Graph, that illustrates the evolving behavior of massive game players as a sequence of time-oriented transitions among various status. We design and implement
作者: Nefarious    時(shí)間: 2025-3-28 06:54

作者: CRUE    時(shí)間: 2025-3-28 11:27
The Design of Augmented Reality-Based Learning System Applied in U-Learning Environmentnologies, and facilitate ubiquitous learning (u-learning) to grow in use and popularity. Augmented Reality (AR) can be recognized as a key technology that can be used in the U-learning environment to increase learning effect and improve learning experience. This paper designs an integrated model of
作者: 繁忙    時(shí)間: 2025-3-28 16:11

作者: LAVE    時(shí)間: 2025-3-28 20:45

作者: crockery    時(shí)間: 2025-3-29 02:51
Web3D Online Virtual Education Platform for Touring Huangyangjie Battlefield Scenario Over Internety techniques including design of virtual educational system, reconstruction of virtual scene, management of scene, AI, lightweighting for 3D model and light shadow rendering, we build an online education platform for touring a web3D virtual battlefield scenario called Huangyangjie in China. We first
作者: Wernickes-area    時(shí)間: 2025-3-29 03:05

作者: 公式    時(shí)間: 2025-3-29 10:58
Survey: Development and Analysis of a Games-Based Crisis Scenario Generation System in training and simulating event of real-world crisis situation to different stakeholders. Yet in practice, the approach meets with difficulty on how to setup and utilize different core components such as asset management, crisis scenario generation, agent simulation, real-world constraints, and th
作者: Accolade    時(shí)間: 2025-3-29 15:07

作者: rods366    時(shí)間: 2025-3-29 19:30
Exploring Olfaction for Enhancing Multisensory and Emotional Game Experience rather than functions in games. In contrast to the game itself, user experience is gradually becoming the main focus in the design of computer games. Therefore, a successful game should have a high perceived value and the capability of evoking positive emotions and experiences within the players th
作者: 自戀    時(shí)間: 2025-3-29 20:21
Real-Time Weighted Median Filtering with the Edge-Aware 4D Bilateral Gridovel real-time weighted median filter which smoothes out high-frequency details while preserving major edges. We define a new 4D bilateral grid by incorporating the 3D bilateral grid with an additional range dimension. The edge-aware weights and the weighted median values are computed in the 4D spac
作者: 尊重    時(shí)間: 2025-3-30 02:22
Nose Tip Detection and Face Localization from Face Range Image Based on Multi-angle Energy based on the idea of Multi-angle Energy (ME) and works in scale-space. The face localization procedure of the method is based on the position of the nose tip and a modified version of Multi-angle Energy. The scale-space is established by robust smoothing the input face range image. In the nose tip
作者: amnesia    時(shí)間: 2025-3-30 04:56

作者: Blemish    時(shí)間: 2025-3-30 08:29
Visualization of Multi-dimensional Information of Electromagnetic Environment Based on Three DimensiOnly a few methods have fully used the three-dimensional space. Aiming at the complex, Multi-dimensional and time-varying characteristics of electromagnetic, and this paper shows the visual display of multiple dimensions, allows users to obtain the corresponding Multi-dimensional information attribu
作者: PRE    時(shí)間: 2025-3-30 14:23
Remote Rendering for Mobile Devices Literature Overview also a significant influence power that dominates people’s daily life. Remote rendering over these platforms is a continuous research subject that still attracts many people’s attention. It is also a promising topic for its extensive usage in applications for mobile devices. It is still a challengi
作者: 敘述    時(shí)間: 2025-3-30 16:39

作者: 即席    時(shí)間: 2025-3-30 21:19

作者: 厚顏無恥    時(shí)間: 2025-3-31 02:37
Conference proceedings 2016a, in April 2016...The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization..
作者: RAGE    時(shí)間: 2025-3-31 06:27
Tools und Taktiken – Mechaniken der Angriffemary task is to characterize the game life and its evolution within the game. We propose a novel network-based representation, EvolutionLine Graph, that illustrates the evolving behavior of massive game players as a sequence of time-oriented transitions among various status. We design and implement
作者: 魔鬼在游行    時(shí)間: 2025-3-31 10:55
https://doi.org/10.1007/978-3-030-14276-6ge and take advantage of the popularity of touchable tablets and smartphones, we propose an educational folktale e-book (EFE-Book) application with an interactive illustratable tool. EFE-Book is developed to teach pre-school children to learn foreign languages by telling folktales with illustrations
作者: MAG    時(shí)間: 2025-3-31 17:15
Professionelles Desktop Publishing,nologies, and facilitate ubiquitous learning (u-learning) to grow in use and popularity. Augmented Reality (AR) can be recognized as a key technology that can be used in the U-learning environment to increase learning effect and improve learning experience. This paper designs an integrated model of
作者: 注視    時(shí)間: 2025-3-31 17:36

作者: Pastry    時(shí)間: 2025-4-1 00:08





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