標(biāo)題: Titlebook: Design Computing and Cognition’24; Volume 2 John S. Gero Conference proceedings 2025 The Editor(s) (if applicable) and The Author(s), under [打印本頁] 作者: concession 時間: 2025-3-21 18:58
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作者: Irksome 時間: 2025-3-21 23:57
Chemie, Nachweis und Vorkommen von Histamin,nes the influence of biophilic elements in virtual classroom design on university students’ visual attention, utilizing eye-tracking integrated with VR technology. This study focuses on how eye-tracking can provide insights into attention processes in relation to biophilic design, and whether two di作者: Carminative 時間: 2025-3-22 01:20 作者: 不可思議 時間: 2025-3-22 07:06
Catherine A. Hazzalin,Louis C. Mahadevanion-making. However, it faces challenges in learning stability when complex engineering simulations compose the reward function. This diminishes the practicality of deep RL for configuration design. To address this challenge, this work integrates configuration design heuristics in a deep RL framewor作者: Rebate 時間: 2025-3-22 09:05 作者: 催眠藥 時間: 2025-3-22 15:40 作者: 催眠藥 時間: 2025-3-22 18:50 作者: Jargon 時間: 2025-3-22 21:47
https://doi.org/10.1007/978-3-031-07426-4worlds and afford different ways of being and working. This paper contextualizes this theory in design by exploring hemispheric dominance during design ideation. Forty engineering professionals ideated solutions to design tasks. Functional near-infrared spectroscopy was used to measure change in oxy作者: bonnet 時間: 2025-3-23 04:42 作者: APO 時間: 2025-3-23 08:14
states indicate that design cognitive processes are associated with different temporal correlations; however, the temporal dynamics of EEG microstate sequences remain unknown. This study aims to classify EEG signals into six main design creation cognitive states (rest, problem understanding, idea ge作者: heterodox 時間: 2025-3-23 10:36 作者: FLING 時間: 2025-3-23 14:29
Motion and dispersion correction in FD-OCT,field. This paper contributes to building this knowledge by investigating the brain activity of engineering designers engaged in three visuospatial reasoning tasks of the Purdue Spatial Visualization Test (PSVT). These tasks assess three critical visuospatial factors for engineering design: spatial 作者: 門窗的側(cè)柱 時間: 2025-3-23 19:47
https://doi.org/10.1007/978-3-322-92794-1uture vision of design tools that enable detection and reconstruction of designers’ mental representations of ideas. Prior work has largely explored this relationship during passive language tasks only, e.g., reading or listening. In this work, the relationship between brain activation data (functio作者: NEX 時間: 2025-3-24 00:24 作者: 增減字母法 時間: 2025-3-24 04:35 作者: 不來 時間: 2025-3-24 09:16
http://image.papertrans.cn/e/image/284568.jpg作者: 故意 時間: 2025-3-24 12:39 作者: malign 時間: 2025-3-24 15:18
978-3-031-71924-0The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl作者: 鳴叫 時間: 2025-3-24 21:31 作者: 不可知論 時間: 2025-3-25 00:00 作者: 墊子 時間: 2025-3-25 05:39 作者: 急性 時間: 2025-3-25 08:32
ions were recorded using a verbal protocol. Three students were selected for an in-depth multi-case study analysis. The qualitative and quantitative findings suggest that students’ thought processes and behaviors in GD are influenced and informed by their experiences and understanding of TD and PD.作者: 舉止粗野的人 時間: 2025-3-25 12:51
https://doi.org/10.1007/978-3-658-40111-5d protocol data into smaller episodes, serving as the basis for the subsequent fNIRS data analysis. Preliminary findings revealed the effects of exploring dimensions (problem and solution) and communication approaches on neural synchrony among collaborators.作者: 爵士樂 時間: 2025-3-25 15:58 作者: perjury 時間: 2025-3-25 21:27 作者: 修飾語 時間: 2025-3-26 00:23
How Do We Know if a Design Space Representation Is Useful? Insights from the DS-Viz Method to report the premises and techniques employed when creating design spaces. We here provide a first step towards creating useful design space visualisations that can be employed in design creativity and beyond.作者: Magnificent 時間: 2025-3-26 07:22 作者: Palatial 時間: 2025-3-26 11:44 作者: 道學(xué)氣 時間: 2025-3-26 13:41 作者: emulsify 時間: 2025-3-26 17:02
A New Approach for Examining the Changes of Brain Behaviors Between Problem-Finding and Problem-Solvd protocol data into smaller episodes, serving as the basis for the subsequent fNIRS data analysis. Preliminary findings revealed the effects of exploring dimensions (problem and solution) and communication approaches on neural synchrony among collaborators.作者: Lament 時間: 2025-3-26 23:09
Comparing Engineering Designers’ Brain Activity in Visuospatial Reasoning Tasks beta) and 14 electrodes spatially distributed across two hemispheres and seven cortical areas. Theta and beta task-related power (TRP) appear to be crucial in distinguishing among the visuospatial reasoning tasks at the neurocognitive level.作者: Palpate 時間: 2025-3-27 04:05
Assessing the Alignment Between Word Representations in the Brain and Large Language Modelshen forming appropriate associates. Association formation is one cognitive process central to design. By demonstrating that brain activity during this task can align with LLM word representations, insights from this work encourage further investigation into this relationship during more complex design ideation processes.作者: VOC 時間: 2025-3-27 06:32
ign Computing and Cognition (DCC’24).Written by experts in t.This book publishes the reviewed and revised texts of the papers delivered at the .Tenth International Conference on Design Computing – DCC’24?.held at Concordia University in Montreal, Canada. These papers the range of design research fro作者: 蔑視 時間: 2025-3-27 09:31
reveals a consensus among design experts on creative capacity of GAI designs, but a notable divergence with AI ratings of creativity. The findings also reveal that prompt complexity, prompt structure, prompt length, and descriptive power of prompts especially formulated in design-related language critical to architectural creativity.作者: 灰姑娘 時間: 2025-3-27 13:44 作者: 執(zhí) 時間: 2025-3-27 21:09 作者: MIRE 時間: 2025-3-27 22:48 作者: 失誤 時間: 2025-3-28 02:59 作者: Servile 時間: 2025-3-28 06:45
How Do We Know if a Design Space Representation Is Useful? Insights from the DS-Viz Methody alternative approaches to representing design spaces we show that studies usually overlook how their procedures, premises or parameters affect design space representations and its outcomes. To address this gap, we discuss how the development of a novel method for generating design space visualisat作者: OASIS 時間: 2025-3-28 11:18
Visual Attention to Biophilic Elements in Virtual Classroom Design: A VR Eye-Tracking Studynes the influence of biophilic elements in virtual classroom design on university students’ visual attention, utilizing eye-tracking integrated with VR technology. This study focuses on how eye-tracking can provide insights into attention processes in relation to biophilic design, and whether two di作者: 刪除 時間: 2025-3-28 18:08 作者: 忘川河 時間: 2025-3-28 22:40
Symmetry Heuristics for Stable Reinforcement Learning Design Agentsion-making. However, it faces challenges in learning stability when complex engineering simulations compose the reward function. This diminishes the practicality of deep RL for configuration design. To address this challenge, this work integrates configuration design heuristics in a deep RL framewor作者: 命令變成大炮 時間: 2025-3-28 23:49
A Multi-case Study of Traditional, Parametric, and Generative Design Thinking of Engineering Student to effectively utilize these advanced design tools. Understanding how students think about generative AI in design is pivotal in shaping engineering design education. This study aims to explore mechanical engineering students’ perceptions and approaches to generative design (GD) compared to paramet作者: 審問 時間: 2025-3-29 06:25
MazeMind: Exploring the Effects of Hand Gestures and Eye Gazing on Cognitive Load and Task EfficiencoloLens 2 and the custom-developed application MazeMind. By conducting human-subject experiments in MazeMind, we assessed cognitive load using NASA-TLX and Galvanic Skin Response (GSR), confirming a significant correlation between real-time GSR readings and post-interaction NASA-TLX scores. This und作者: HEAVY 時間: 2025-3-29 07:59
What Is Generative in Generative Artificial Intelligence? A Design-Based Perspectivehallenges. Yet their generative power has not yet been studied, leaving open the question of what is really generated by these tools. This paper proposes to address this question and characterize the various generative dimensions behind GenAI models. Thanks to the latest advancements in engineering 作者: meretricious 時間: 2025-3-29 13:21
An Exploration of Brain Lateralization During Engineering Design Ideation Using fNIRSworlds and afford different ways of being and working. This paper contextualizes this theory in design by exploring hemispheric dominance during design ideation. Forty engineering professionals ideated solutions to design tasks. Functional near-infrared spectroscopy was used to measure change in oxy作者: 向前變橢圓 時間: 2025-3-29 19:29 作者: RENAL 時間: 2025-3-29 23:08 作者: Paleontology 時間: 2025-3-30 00:23
Neuro-Cognitive Feedback as a Tool for Improving Cognitive Endurance in Engineering Designndomly divided into three groups: to receive neurofeedback, fake feedback that was pre-recorded (active control), or no feedback (control). The neurofeedback intervention provided designers with a dynamic heatmap displaying oxygenated hemoglobin (oxy-Hb) in their prefrontal cortex (PFC). The feedbac作者: hemoglobin 時間: 2025-3-30 06:01 作者: 樹木心 時間: 2025-3-30 09:23
Assessing the Alignment Between Word Representations in the Brain and Large Language Modelsuture vision of design tools that enable detection and reconstruction of designers’ mental representations of ideas. Prior work has largely explored this relationship during passive language tasks only, e.g., reading or listening. In this work, the relationship between brain activation data (functio作者: instate 時間: 2025-3-30 14:15
Architectural Creativity Stranded at Mid Journey? Evaluating Creative Potential of Prompts and Image. This study investigates the creative capacity of architectural prompts and their corresponding images during the conceptual design phase. The study reveals a consensus among design experts on creative capacity of GAI designs, but a notable divergence with AI ratings of creativity. The findings als作者: 行乞 時間: 2025-3-30 19:00
Conference proceedings 2025oaches being used to characterize designing as a process. At the same time they show that there is a commonality in designing independent of design discipline. These volumes will be of interest to design researchers in both academia and industry and to anyone who needs to obtain a better understanding of designing..作者: chastise 時間: 2025-3-31 00:24
Chemie, Nachweis und Vorkommen von Histamin,s are not superposable. The study’s findings suggest that biophilic design in VR enhances engagement, impacting the development of effective virtual learning spaces and informing future classroom designs.作者: Venules 時間: 2025-3-31 01:12
uidelines for designers. Our study contributes to a deeper understanding of multimodal interactions in AR and lays the foundation for future exploration of more complex AR interaction design strategies.作者: 溫和女孩 時間: 2025-3-31 08:51
https://doi.org/10.1007/978-3-031-07426-4 ideation. Implications for design research lie in the understanding of how different neurocognitive processes are engaged and how these processes are influenced by hemispheric functions. Brain imaging data can help corroborate theory, and provide new measures of cognitive function during design.作者: 羊齒 時間: 2025-3-31 11:16 作者: 預(yù)示 時間: 2025-3-31 15:30
sed to describe their design concepts in the neurofeedback group compared to the other two groups. This research begins to highlight the potential use of neurofeedback as a tool to enhance design cognition. Future research is needed to explore changes in concepts, creativity, and idea production.