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標(biāo)題: Titlebook: Does Playing Video Games Make Players More Violent?; Barrie Gunter Book 2016 The Editor(s) (if applicable) and The Author(s) 2016 Video ga [打印本頁(yè)]

作者: tornado    時(shí)間: 2025-3-21 18:35
書目名稱Does Playing Video Games Make Players More Violent?影響因子(影響力)




書目名稱Does Playing Video Games Make Players More Violent?影響因子(影響力)學(xué)科排名




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書目名稱Does Playing Video Games Make Players More Violent?網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Does Playing Video Games Make Players More Violent?被引頻次




書目名稱Does Playing Video Games Make Players More Violent?被引頻次學(xué)科排名




書目名稱Does Playing Video Games Make Players More Violent?年度引用




書目名稱Does Playing Video Games Make Players More Violent?年度引用學(xué)科排名




書目名稱Does Playing Video Games Make Players More Violent?讀者反饋




書目名稱Does Playing Video Games Make Players More Violent?讀者反饋學(xué)科排名





作者: Presbycusis    時(shí)間: 2025-3-21 20:38

作者: Feedback    時(shí)間: 2025-3-22 00:53
ers. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the natur
作者: 戰(zhàn)役    時(shí)間: 2025-3-22 06:24
https://doi.org/10.1007/978-94-017-3582-7me violence as a function of their usual playing habits. This chapter examines the relevant evidence and uses it to discover whether there is a real reason for concern given the content of the video games that are played most often.
作者: 吹牛大王    時(shí)間: 2025-3-22 12:35
https://doi.org/10.1007/978-3-662-41017-2al themes can weaken or diminish these effects. Important questions are raised about whether prosocial and antisocial themes can counteract each other across video games, or even when they are both featured in the same games. More evidence is needed on this point, but early signs suggest that these different effects might cancel each other out.
作者: hypnogram    時(shí)間: 2025-3-22 16:42

作者: hypnogram    時(shí)間: 2025-3-22 17:10

作者: 預(yù)測(cè)    時(shí)間: 2025-3-22 21:16
Book 2016amines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the nature of video
作者: RLS898    時(shí)間: 2025-3-23 03:17

作者: 指令    時(shí)間: 2025-3-23 07:55
Are Some Players More Susceptible Than Others to Video Game Effects?,his context. However, enough evidence already exists to show that it is misleading to accept many findings concerned with the supposed effects of violent video games as being true of everyone who plays them.
作者: 黑豹    時(shí)間: 2025-3-23 13:43

作者: Atrium    時(shí)間: 2025-3-23 16:55

作者: 無底    時(shí)間: 2025-3-23 19:28

作者: 使糾纏    時(shí)間: 2025-3-23 23:00
Can Video Games Promote Good Behaviour?,al themes can weaken or diminish these effects. Important questions are raised about whether prosocial and antisocial themes can counteract each other across video games, or even when they are both featured in the same games. More evidence is needed on this point, but early signs suggest that these different effects might cancel each other out.
作者: WAX    時(shí)間: 2025-3-24 04:48
Do Players Respond Similarly to All Video Violence?, how viewers respond to televised violence, and some evidence has begun to emerge that the same could be true of video game violence. Once again, more research is needed here to produce a comprehensive taxonomy of the types of video game violence that might pose the worst risk to players.
作者: hurricane    時(shí)間: 2025-3-24 07:06
What Is the Overall State of Evidence Concerning the Effects of Violent Video Games,chapter examines the positions adopted by major evidence reviews and meta-analyses, and finds that there remain conflicted positions. Thus, there is no overall agreement about the nature and strength of the effects of playing violent video games.
作者: Mettle    時(shí)間: 2025-3-24 12:09

作者: NUDGE    時(shí)間: 2025-3-24 16:38
Cornelia Denz,Michael Schwab,Carsten Weilnauts in which an individual was involved, or secondary data on a macro-level, derived from official crime statistics and other relevant societal data. The evidence for violent video game effects on social violence is mixed, and the case for harm has not been proven.
作者: 侵害    時(shí)間: 2025-3-24 22:31

作者: harrow    時(shí)間: 2025-3-24 23:36

作者: 連詞    時(shí)間: 2025-3-25 04:25
Advances in Innovation Education a mood management device. This chapter considers these effects in relation to video game violence. The chapter also examines new theories, such as the general aggression model and catalyst model, trying to integrate video game effects at cognitive, emotional and behavioural levels.
作者: Curmudgeon    時(shí)間: 2025-3-25 10:11
https://doi.org/10.1007/978-94-6351-074-5 effects of video games on the basis of this evidence. Many survey studies have used problematic measures of aggression and video game exposure. Many have failed to adequately control for other variables that might influence aggression as well as video gamer preferences and habits.
作者: 碎石    時(shí)間: 2025-3-25 15:11

作者: certain    時(shí)間: 2025-3-25 17:19
Literaturwissenschaft / Kulturwissenschaftoach to collating and critiquing scientific evidence about violent video game effects to ensure that consumer protection measures, and new legislation, is fair to all involved parties. These include the video games industry as well as governments, regulators, consumers, parents, activists, lobbyists and educators.
作者: 玩忽職守    時(shí)間: 2025-3-25 20:00
What Are the Effects That Cause Concern?, a mood management device. This chapter considers these effects in relation to video game violence. The chapter also examines new theories, such as the general aggression model and catalyst model, trying to integrate video game effects at cognitive, emotional and behavioural levels.
作者: Epidural-Space    時(shí)間: 2025-3-26 01:57
Is There a Link Between Playing Video Games and Social Violence?, effects of video games on the basis of this evidence. Many survey studies have used problematic measures of aggression and video game exposure. Many have failed to adequately control for other variables that might influence aggression as well as video gamer preferences and habits.
作者: GONG    時(shí)間: 2025-3-26 07:26
Can Playing Video Games Really Trigger Aggression?,. Nonetheless, there are interesting findings, showing that aggressive cognitions and emotions can be triggered by violent video games. Whether these translate into real aggressive behaviour, however, remains more open to debate.
作者: 吸引力    時(shí)間: 2025-3-26 08:45
Do Video Games Need to Be Better Regulated?,oach to collating and critiquing scientific evidence about violent video game effects to ensure that consumer protection measures, and new legislation, is fair to all involved parties. These include the video games industry as well as governments, regulators, consumers, parents, activists, lobbyists and educators.
作者: Myocyte    時(shí)間: 2025-3-26 12:58

作者: Bereavement    時(shí)間: 2025-3-26 18:48

作者: BROW    時(shí)間: 2025-3-26 21:39
What Are the Effects That Cause Concern?, the alleged effects of violent portrayals on television and film by using specific theories concerning the nature of people’s psychological reactions to media. There were concerns that exposure to media violence could lead to imitation effects, trigger aggressive impulses, reduce socially condition
作者: 要控制    時(shí)間: 2025-3-27 02:47

作者: VALID    時(shí)間: 2025-3-27 05:27

作者: ALOFT    時(shí)間: 2025-3-27 12:20

作者: 輕快來事    時(shí)間: 2025-3-27 14:14

作者: heterodox    時(shí)間: 2025-3-27 21:05
Are Some Players More Susceptible Than Others to Video Game Effects?,eo game violence. Some players come to video games with already established aggressive predispositions. These can encourage them to seek out violent entertainment, and also mediates the way they respond toward video game violence. There are other individual differences associated with gender and per
作者: 解凍    時(shí)間: 2025-3-27 22:02

作者: DEBT    時(shí)間: 2025-3-28 02:18

作者: IDEAS    時(shí)間: 2025-3-28 07:25

作者: dura-mater    時(shí)間: 2025-3-28 12:52
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作者: Alopecia-Areata    時(shí)間: 2025-3-28 17:47
Transporters in Drug Developmenttory of video games. The rationale for public concerns about video games is examined by reviewing the nature of games during different ‘eras’ of video-game development. The rapid spread of video games, their popularity with children, their interactive nature, the violent themes of many of the most w
作者: 手勢(shì)    時(shí)間: 2025-3-28 18:48

作者: 入會(huì)    時(shí)間: 2025-3-28 23:59

作者: START    時(shí)間: 2025-3-29 03:20
https://doi.org/10.1007/978-94-6351-074-5mes, and the type of video games they play and like the most. This evidence derives from survey studies, including one-off surveys and longitudinal surveys, that follow and collect data from the same sample of video game players on more than one occasion. Much of this evidence has purportedly found
作者: 侵蝕    時(shí)間: 2025-3-29 10:07
https://doi.org/10.1007/978-3-658-20386-3 games and subsequent increases across video games and even when in propensity to display aggression against others. This research derives from experimental studies. Many of the basic designs derive from earlier research with film and televised violence. Once again, most of the evidence of this type
作者: cumulative    時(shí)間: 2025-3-29 12:35
Cornelia Denz,Michael Schwab,Carsten Weilnaussion. Questions have been asked about whether these measures can truly represent real forms of violence that occur in everyday life. This chapter, therefore, reviews research that has included real aggression. This takes the form of observing naturally occurring behaviour, reports of actual inciden




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