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標(biāo)題: Titlebook: Distributed, Ambient, and Pervasive Interactions; Third International Norbert Streitz,Panos Markopoulos Conference proceedings 2015 Spring [打印本頁]

作者: 叛亂分子    時(shí)間: 2025-3-21 17:34
書目名稱Distributed, Ambient, and Pervasive Interactions影響因子(影響力)




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書目名稱Distributed, Ambient, and Pervasive Interactions被引頻次




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書目名稱Distributed, Ambient, and Pervasive Interactions讀者反饋




書目名稱Distributed, Ambient, and Pervasive Interactions讀者反饋學(xué)科排名





作者: 致命    時(shí)間: 2025-3-22 00:02

作者: Liability    時(shí)間: 2025-3-22 00:53

作者: Mri485    時(shí)間: 2025-3-22 06:35

作者: Hearten    時(shí)間: 2025-3-22 09:36
Evaluating Ubiquitous Computing Environments Using 3D Simulationere are no globally accepted metrics and it is very difficult to evaluate large-scale and long-term environments in real contexts. In this paper, we describe a first proposal of an hybrid 3D simulated prototype of Anywhere places that combines simulated and real components to generate a mixed realit
作者: 四指套    時(shí)間: 2025-3-22 16:27
Developing Intuitive Gestures for Spatial Interaction with Large Public Displaysdeviated from those commonly seen in surface technologies. In this paper, we discuss when and why participants developed new gestures rather than reusing gestures of similar tasks on two-dimension surface displays. We suggest design implications for gestures for large public displays.
作者: 四指套    時(shí)間: 2025-3-22 19:39
Distributed, Ambient, and Pervasive Interactions978-3-319-20804-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 大方不好    時(shí)間: 2025-3-22 23:39
The Theory of Lattice-Ordered Groupsscribe the rationale behind the development of these methods and a user study to compare their usability performed with the collaboration of 17 participants. The results suggest the users have a better performance and prefer one of them, while considering both as suitable and natural navigation methods.
作者: 令人苦惱    時(shí)間: 2025-3-23 04:33

作者: Canyon    時(shí)間: 2025-3-23 06:50

作者: 定點(diǎn)    時(shí)間: 2025-3-23 11:38
Developing and Evaluating Two Gestural-Based Virtual Environment Navigation Methods for Large Displascribe the rationale behind the development of these methods and a user study to compare their usability performed with the collaboration of 17 participants. The results suggest the users have a better performance and prefer one of them, while considering both as suitable and natural navigation methods.
作者: 有斑點(diǎn)    時(shí)間: 2025-3-23 14:20

作者: Eructation    時(shí)間: 2025-3-23 19:49

作者: 外向者    時(shí)間: 2025-3-24 00:47

作者: Cytokines    時(shí)間: 2025-3-24 02:26
The Theory of Advanced First Aiding of home and domestic life as well as of the technical systems that underpin it. This paper proposes the categorization of pervasive interactions that take place in contemporary living spaces through certain criteria and tries to map them into the predefined spaces of today’s home, by creating a
作者: 否決    時(shí)間: 2025-3-24 10:03
https://doi.org/10.1007/978-94-009-4908-9increasingly adopted by schools, universities and colleges in order to effectively teach core design and science concepts. We describe our approach to facilitating a series of “MakeShops”, maker workshops, for undergraduate engineering students, in which we used a . model to facilitate the design an
作者: 撤退    時(shí)間: 2025-3-24 11:37
‘Collecting Gems and Obtaining Flowers’earn. Ambient Intelligence is a vision of the future that offers great opportunities to enrich everyday activities (e.g., on the road, at home, at work, etc.) and has been proven to play an important role in education. In smart learning environments, learning activities are enhanced with the use of
作者: Ancestor    時(shí)間: 2025-3-24 16:17

作者: 是突襲    時(shí)間: 2025-3-24 22:00

作者: ABOUT    時(shí)間: 2025-3-24 23:34

作者: flamboyant    時(shí)間: 2025-3-25 03:43
Phenomenology of Direct DM Detection, not map directly into any immediate ubiquitous computing functionally. Identifying what is valuable to people is very hard and obviously leads to great uncertainty regarding the type of support needed and the type of resources needed to create such support. We have addressed the issues of system de
作者: 嬉耍    時(shí)間: 2025-3-25 09:08
Normal and Subnormal Structure,art at LABoral Art Centre, Spain. It aims to define key points and indications for the design of learning environments for teachers through making and prototyping in the context of an art centre as an open education lab. We present a qualitative instrumental case study articulated around two dimensi
作者: 持續(xù)    時(shí)間: 2025-3-25 12:13

作者: cacophony    時(shí)間: 2025-3-25 18:35
The Theory of Lattice-Ordered Groupsscribe the rationale behind the development of these methods and a user study to compare their usability performed with the collaboration of 17 participants. The results suggest the users have a better performance and prefer one of them, while considering both as suitable and natural navigation meth
作者: OGLE    時(shí)間: 2025-3-25 21:32
Quantum Theory of Angular Momentum,s sceneries. The work is focused on the domain of info-tainment in public spaces using large displays and aims on short-time usage. The implemented system employs a mixed reality application through which users are informed about different sceneries and also create personalized digital postcards. Th
作者: genuine    時(shí)間: 2025-3-26 00:42

作者: 暫停,間歇    時(shí)間: 2025-3-26 08:17
https://doi.org/10.1007/978-1-349-26333-2ing in gestures that may not be intuitive to users. In this paper, we investigated freehand gestures that are intuitive to users with common technical knowledge. We conducted a gesture solicitation study with 30 participants, who were asked to complete 21 tasks on a large display using freehand gest
作者: 接觸    時(shí)間: 2025-3-26 11:24

作者: persistence    時(shí)間: 2025-3-26 14:00
Norbert Streitz,Panos MarkopoulosIncludes supplementary material:
作者: FER    時(shí)間: 2025-3-26 19:38
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/281989.jpg
作者: 精美食品    時(shí)間: 2025-3-26 22:45
Visualizing Human-Environment Interactions: Integrating Concepts and Techniques from HCI, Human Factis paper, we describe an evolving approach for architectural visualization that integrates affordable virtual reality tools, motion capture technology and psychophysiological measurement tools. We start by tracing the development and validation of our two virtual reality labs. Next, we describe our
作者: ventilate    時(shí)間: 2025-3-27 02:50
Using the GQM Method to Evaluate Calmness in Ubiquitous Applicationsvarious everyday activities. An essential element for these systems is their calm interaction with users, which means the system should not disturb them unnecessarily. Literature currently lacks work focusing on how to evaluate calmness and case studies made in a real usage situation. The aim of thi
作者: 鴿子    時(shí)間: 2025-3-27 07:15
Distributable Interface Design for Web Applicationsing the interaction. In this paper, we introduce a framework for designing distributable web applications, which supports moving and sharing the different parts of a user interface across different devices. We depict the architectural solution and we introduce a set of distribution patterns. In addi
作者: triptans    時(shí)間: 2025-3-27 11:51
The Map as a Tool for Identifying Pervasive Interactions in Today’s Homeing of home and domestic life as well as of the technical systems that underpin it. This paper proposes the categorization of pervasive interactions that take place in contemporary living spaces through certain criteria and tries to map them into the predefined spaces of today’s home, by creating a
作者: Expressly    時(shí)間: 2025-3-27 14:42

作者: eulogize    時(shí)間: 2025-3-27 19:47

作者: 外形    時(shí)間: 2025-3-27 23:18

作者: Oration    時(shí)間: 2025-3-28 04:05

作者: 注入    時(shí)間: 2025-3-28 08:14
A Framework for Navigating Human Behavior Through Gameful Digital Rhetoricng tool to enhance the real world to enable people to realize human well-being. In this paper, we propose two models to enhance meaning in the real world based on the concepts typically used in digital games to assist in the analysis and design of gameful digital rhetoric. The models offer appropria
作者: 阻擋    時(shí)間: 2025-3-28 11:50
Evaluating Ubiquitous Computing Environments Using 3D Simulation not map directly into any immediate ubiquitous computing functionally. Identifying what is valuable to people is very hard and obviously leads to great uncertainty regarding the type of support needed and the type of resources needed to create such support. We have addressed the issues of system de
作者: Trypsin    時(shí)間: 2025-3-28 14:46

作者: CALL    時(shí)間: 2025-3-28 21:39
Brain Signal for Smart Officesoffice tasks like Increasing or decreasing the light brightness in the office or the temperature of the office. In addition, a more important issue is to consider cases where some of people have major disabilities in their bodies that prevent them from doing that. In this situation, Brain Signals fo
作者: Hectic    時(shí)間: 2025-3-29 00:05
Developing and Evaluating Two Gestural-Based Virtual Environment Navigation Methods for Large Displascribe the rationale behind the development of these methods and a user study to compare their usability performed with the collaboration of 17 participants. The results suggest the users have a better performance and prefer one of them, while considering both as suitable and natural navigation meth
作者: Interim    時(shí)間: 2025-3-29 03:17

作者: 甜食    時(shí)間: 2025-3-29 07:26
A Gesture Recognition Method for Proximity-Sensing Surfaces in Smart Environmentsn need to communicate with the machines embedded in the surroundings via interfaces which should be as natural as possible. A very natural way of interaction can be implemented via gestures. Gestures should be intuitive, easy to interpret and to learn. In this paper, we propose a method for in-the-a
作者: discord    時(shí)間: 2025-3-29 14:11

作者: 拾落穗    時(shí)間: 2025-3-29 19:26
AR Coloring Jigsaw Puzzles with Texture Extraction and Auto-UV Mapping Algorithmion area. In this paper, we propose an AR coloring jigsaw puzzles which provides users with puzzle pieces for coloring and AR/VR worlds for colored 3D animations. The proposed puzzle is composed of a jigsaw puzzle with unpainted pieces and a smart phone application. The jigsaw puzzle with unpainted
作者: 劇毒    時(shí)間: 2025-3-29 22:16
Private Property in Public International Lawd with dynamic time warping. The gesture carried out above the sensing area are interpreted in realtime. Gestures supported can be used to control various applications like entertainment systems or other home automation systems.
作者: 細(xì)微的差異    時(shí)間: 2025-3-30 02:16

作者: Interregnum    時(shí)間: 2025-3-30 07:38
0302-9743 t, and Pervasive Interactions, DAPI 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conf
作者: curriculum    時(shí)間: 2025-3-30 08:28

作者: 搏斗    時(shí)間: 2025-3-30 15:52

作者: CURL    時(shí)間: 2025-3-30 17:46
The Theory of Direct Dark Matter Detectionrld based on the concepts typically used in digital games to assist in the analysis and design of gameful digital rhetoric. The models offer appropriate abstractions to enhance the real world with gameful digital rhetoric. We also show results of experiments to incorporate gameful digital rhetoric in the real world.
作者: 支柱    時(shí)間: 2025-3-31 00:05

作者: 小故事    時(shí)間: 2025-3-31 01:23

作者: 賞錢    時(shí)間: 2025-3-31 06:09
Using the GQM Method to Evaluate Calmness in Ubiquitous Applicationss work is to propose a model, defined using the Goal-Question-Metric (GQM) method, for calmness evaluation in ubiquitous systems and to show our results from a case study with three ubiquitous applications.
作者: 啞劇    時(shí)間: 2025-3-31 10:21
Enabling Programmability of Smart Learning Environments by Teacherspervasive and mobile computing. This paper presents an extensible software infrastructure that empowers teachers to design and program purposeful and engaging learning activities for formal and informal learning environments, by combining and orchestrating cloud-based, ambient and pervasive facilities and services.
作者: Agronomy    時(shí)間: 2025-3-31 15:47

作者: ORE    時(shí)間: 2025-3-31 20:01
Immersing Users in Landscapes Using Large Scale Displays in Public Spacesis process is accomplished using computer vision algorithms in order to depict users and objects, while removing the background of the scene. Finally, the lessons learned from the long-term deployment of the system out-in-the-wild are presented, providing an insight on the users’ actions and reactions and feedback on future research directions.
作者: 背心    時(shí)間: 2025-3-31 23:40

作者: 委托    時(shí)間: 2025-4-1 04:38





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