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標(biāo)題: Titlebook: Distributed, Ambient, and Pervasive Interactions; Second International Norbert Streitz,Panos Markopoulos Conference proceedings 2014 Spring [打印本頁]

作者: 突然    時間: 2025-3-21 17:12
書目名稱Distributed, Ambient, and Pervasive Interactions影響因子(影響力)




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書目名稱Distributed, Ambient, and Pervasive Interactions被引頻次




書目名稱Distributed, Ambient, and Pervasive Interactions被引頻次學(xué)科排名




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書目名稱Distributed, Ambient, and Pervasive Interactions讀者反饋




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作者: FRAX-tool    時間: 2025-3-21 23:15
Models as a Starting Point of Software Development for Smart Environmentsrm of stationary as well as dynamic devices has to be installed. Similar to traditional software development, evaluating only the end product is often very costly in terms of time and effort needed. This is due to the fact that usually a lot of changes have to take place since the system fails to de
作者: ascetic    時間: 2025-3-22 00:58

作者: abysmal    時間: 2025-3-22 04:42

作者: 組裝    時間: 2025-3-22 10:02
Digitally Enhanced Utensils: Designing Dynamic Gustationill not considered as part of the design of cuisine, due to their temporal nature. Although these time-sensitive gustation play an important role in cuisine, it is difficult to serve them with human hands and static utensils. In this paper, we will introduce sensing and actuation mechanisms to maint
作者: 點燃    時間: 2025-3-22 15:01
Towards a Design Space for Ubiquitous Computingesign space was created based on a literature review and is an analytical tool that can help interaction designers identify the goals, characteristics, challenges, enabling technologies, and quality attributes that are relevant to the design and development of ubiquitous computing systems. This pape
作者: 點燃    時間: 2025-3-22 20:51

作者: coddle    時間: 2025-3-23 00:03

作者: Rodent    時間: 2025-3-23 05:17

作者: Morose    時間: 2025-3-23 05:53

作者: affluent    時間: 2025-3-23 12:09
Smart Wristband: Touch-and-Motion–Tracking Wearable 3D Input Device for Smart Glassesn. The smart wristband uses a touch-and-motion–tracking system with a touch screen panel (TSP) and inertial measurement unit (IMU) to help users control the smart glasses’ interface accurately and quickly without environmental noise, distortion, and multi-leveled pattern recognition tasks..This pape
作者: mechanism    時間: 2025-3-23 14:50
A Comparative Study of User Dependent and Independent Accelerometer-Based Gesture Recognition Algorinition has many algorithms and this evaluation includes Hidden Markov Models, Support Vector Machine, K-nearest neighbor, Artificial Neural Net-work and Dynamic Time Warping. Recognition results are based on acceleration data collected from 12 users. We evaluated the algorithms based on the recognit
作者: Emmenagogue    時間: 2025-3-23 21:46
AiRSculpt: A Wearable Augmented Reality 3D Sculpting Systemheir fluid finger movements in air into expressive sculptural forms and use hand gestures to navigate the interface. In AiRSculpt, as opposed to VR-based systems, users could quickly create and manipulate 3D virtual content directly with their bare hands in a real-world setting, and use both hands s
作者: Discrete    時間: 2025-3-24 00:06

作者: 祝賀    時間: 2025-3-24 04:46
An Optical Guiding System for Gesture Based Interactions in Smart Environments the system. One way to cope with this problem is to provide the user with an instant feedback on what the system has perceived. In this work, we present an approach for providing visual feedback to users of Ambient Intelligence systems that rely on gestures to control individual devices within thei
作者: convulsion    時間: 2025-3-24 06:38
Paint-It: A Children’s Habit Revisedeased access to information within an augmented teaching environment which encourages active learning and collaboration, enhancing their motivation to learn. This paper focuses of transferring painting into the Ami environment through the usage of an augmented digital surface as a painting canvas, a
作者: Senescent    時間: 2025-3-24 11:24
Robot-Supported Pointing Interaction for Intelligent Environmentssonal means of communication. Hand and arm gestures, recognized by depth cameras, are a popular representative of this interaction paradigm. However they usually require stationary units that limit applicability in larger environments. To overcome this problem we are introducing a self-localizing mo
作者: 受傷    時間: 2025-3-24 18:13

作者: Somber    時間: 2025-3-24 20:24
978-3-319-07787-1Springer International Publishing Switzerland 2014
作者: 終點    時間: 2025-3-25 02:20
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/281988.jpg
作者: 昆蟲    時間: 2025-3-25 05:26

作者: 心痛    時間: 2025-3-25 07:43
John I. Lane MD,Robert J. Witte MDrm of stationary as well as dynamic devices has to be installed. Similar to traditional software development, evaluating only the end product is often very costly in terms of time and effort needed. This is due to the fact that usually a lot of changes have to take place since the system fails to de
作者: PLAYS    時間: 2025-3-25 13:15

作者: 血友病    時間: 2025-3-25 19:07

作者: 太空    時間: 2025-3-25 20:10
Conclusion: The World as a Text,ill not considered as part of the design of cuisine, due to their temporal nature. Although these time-sensitive gustation play an important role in cuisine, it is difficult to serve them with human hands and static utensils. In this paper, we will introduce sensing and actuation mechanisms to maint
作者: Irrepressible    時間: 2025-3-26 01:05
https://doi.org/10.1057/9780230597709esign space was created based on a literature review and is an analytical tool that can help interaction designers identify the goals, characteristics, challenges, enabling technologies, and quality attributes that are relevant to the design and development of ubiquitous computing systems. This pape
作者: 寬敞    時間: 2025-3-26 06:28

作者: Irksome    時間: 2025-3-26 09:53
https://doi.org/10.1057/978-1-137-56390-3ke use of many different devices, from different manufacturers, technologies and modalities. Supporting this wide variety of devices and technologies increases the complexity of a system, affecting its costs and development time. The objective of Dandelion, the solution presented in this paper, is t
作者: 雄偉    時間: 2025-3-26 12:58

作者: 高度表    時間: 2025-3-26 16:49

作者: Substance-Abuse    時間: 2025-3-26 23:26
https://doi.org/10.1007/978-1-349-05128-1n. The smart wristband uses a touch-and-motion–tracking system with a touch screen panel (TSP) and inertial measurement unit (IMU) to help users control the smart glasses’ interface accurately and quickly without environmental noise, distortion, and multi-leveled pattern recognition tasks..This pape
作者: tenosynovitis    時間: 2025-3-27 02:53
https://doi.org/10.1007/978-1-349-05128-1nition has many algorithms and this evaluation includes Hidden Markov Models, Support Vector Machine, K-nearest neighbor, Artificial Neural Net-work and Dynamic Time Warping. Recognition results are based on acceleration data collected from 12 users. We evaluated the algorithms based on the recognit
作者: white-matter    時間: 2025-3-27 05:16

作者: 彈藥    時間: 2025-3-27 12:18
The Eleventh-Century World of Peter Damianng is an effective method for building conceptual skills and using reasoning to solve problems. This paper reports the evaluation of a tangible multitouch tabletop application (RoboTale) in supporting children’s collaborative storytelling. By examining how children use RoboTale to create and tell st
作者: Custodian    時間: 2025-3-27 17:27
Density Matrix: Entangled States, the system. One way to cope with this problem is to provide the user with an instant feedback on what the system has perceived. In this work, we present an approach for providing visual feedback to users of Ambient Intelligence systems that rely on gestures to control individual devices within thei
作者: 地名表    時間: 2025-3-27 18:34
Michael Charles Tobias,Jane Gray Morrisoneased access to information within an augmented teaching environment which encourages active learning and collaboration, enhancing their motivation to learn. This paper focuses of transferring painting into the Ami environment through the usage of an augmented digital surface as a painting canvas, a
作者: 吹牛大王    時間: 2025-3-27 23:02

作者: Spinal-Fusion    時間: 2025-3-28 04:52
Distributed, Ambient, and Pervasive Interactions978-3-319-07788-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: strain    時間: 2025-3-28 09:33

作者: flimsy    時間: 2025-3-28 12:18

作者: EXPEL    時間: 2025-3-28 14:44
AiRSculpt: A Wearable Augmented Reality 3D Sculpting Systemimultaneously in tandem or as separate tools to sculpt and manipulate their virtual creations. Our system uses a head-mounted display and a RGB-D head-mounted camera to detect the 3D location of hands and fingertips then render virtual content in calibration with real-world coordinates.
作者: 門閂    時間: 2025-3-28 22:18
Robot-Supported Pointing Interaction for Intelligent Environmentsbile robot system that autonomously follows the user in the environment, in order to recognize performed gestures independent from the current user position. We have realized a prototypical implementation using a custom robot platform and evaluated the system with various users.
作者: 骨    時間: 2025-3-28 23:24
0302-9743 API 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed
作者: 使害怕    時間: 2025-3-29 04:59

作者: Stable-Angina    時間: 2025-3-29 09:50
Conclusion: The World as a Text,uisine, it is difficult to serve them with human hands and static utensils. In this paper, we will introduce sensing and actuation mechanisms to maintain and enhance time-sensitive gustation. We will explore the design space of digitally enhanced utensils through three research prototypes.
作者: 巨碩    時間: 2025-3-29 12:23

作者: 感情    時間: 2025-3-29 17:07

作者: 楓樹    時間: 2025-3-29 20:54
The Eleventh-Century World of Peter Damianouch tabletop application (RoboTale) in supporting children’s collaborative storytelling. By examining how children use RoboTale to create and tell stories, this study showed the positive effects and potential improvement in the design of RoboTale.
作者: CANT    時間: 2025-3-30 03:43
Density Matrix: Entangled States,ent an approach for providing visual feedback to users of Ambient Intelligence systems that rely on gestures to control individual devices within their environments. This paper extends our previous work on this topic [1] and introduces several enhancements to the system.
作者: CAJ    時間: 2025-3-30 04:34
Conference proceedings 2014held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selec
作者: lipoatrophy    時間: 2025-3-30 09:43
Designing an Ambient Interaction Model for Mobile Computingmobile operating systems by a modular stream based notification center. In order to do so, we define the general layers that make up the dynamics of the current as well as the proposed mobile computing experience. We conclude and demonstrate the benefits and areas of improvement of our newly proposed paradigm: an ambient mobile interaction model.
作者: Wordlist    時間: 2025-3-30 15:48
Digitally Enhanced Utensils: Designing Dynamic Gustationuisine, it is difficult to serve them with human hands and static utensils. In this paper, we will introduce sensing and actuation mechanisms to maintain and enhance time-sensitive gustation. We will explore the design space of digitally enhanced utensils through three research prototypes.
作者: ARY    時間: 2025-3-30 17:16

作者: Crepitus    時間: 2025-3-30 23:47

作者: Impugn    時間: 2025-3-31 03:21
Children’s Collaborative Storytelling on a Tangible Multitouch Tabletopouch tabletop application (RoboTale) in supporting children’s collaborative storytelling. By examining how children use RoboTale to create and tell stories, this study showed the positive effects and potential improvement in the design of RoboTale.
作者: Limpid    時間: 2025-3-31 07:06

作者: DEAWL    時間: 2025-3-31 10:02
https://doi.org/10.1057/978-1-137-56390-3o alleviate this complexity and reduce development costs. Dandelion provides a development framework for distributed physical UIs. It is capable of decoupling the system logic from the characteristics and specifics of the interaction devices, and supports the easy prototyping of different physical realizations of a distributed UI.
作者: 熱情的我    時間: 2025-3-31 13:28
https://doi.org/10.1007/978-1-349-05128-1ion accuracy related to different number of gestures from two datasets. Evaluation results show that the best accuracy for 8 and 18 gestures is achieved with dynamic time warping and K-nearest neighbor algorithms.
作者: 毗鄰    時間: 2025-3-31 18:47
https://doi.org/10.1057/9781137533555imultaneously in tandem or as separate tools to sculpt and manipulate their virtual creations. Our system uses a head-mounted display and a RGB-D head-mounted camera to detect the 3D location of hands and fingertips then render virtual content in calibration with real-world coordinates.




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