標(biāo)題: Titlebook: Distributed, Ambient, and Pervasive Interactions; Second International Norbert Streitz,Panos Markopoulos Conference proceedings 2014 Spring [打印本頁] 作者: 突然 時間: 2025-3-21 17:12
書目名稱Distributed, Ambient, and Pervasive Interactions影響因子(影響力)
書目名稱Distributed, Ambient, and Pervasive Interactions影響因子(影響力)學(xué)科排名
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書目名稱Distributed, Ambient, and Pervasive Interactions網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Distributed, Ambient, and Pervasive Interactions被引頻次
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書目名稱Distributed, Ambient, and Pervasive Interactions讀者反饋
書目名稱Distributed, Ambient, and Pervasive Interactions讀者反饋學(xué)科排名
作者: FRAX-tool 時間: 2025-3-21 23:15
Models as a Starting Point of Software Development for Smart Environmentsrm of stationary as well as dynamic devices has to be installed. Similar to traditional software development, evaluating only the end product is often very costly in terms of time and effort needed. This is due to the fact that usually a lot of changes have to take place since the system fails to de作者: ascetic 時間: 2025-3-22 00:58 作者: abysmal 時間: 2025-3-22 04:42 作者: 組裝 時間: 2025-3-22 10:02
Digitally Enhanced Utensils: Designing Dynamic Gustationill not considered as part of the design of cuisine, due to their temporal nature. Although these time-sensitive gustation play an important role in cuisine, it is difficult to serve them with human hands and static utensils. In this paper, we will introduce sensing and actuation mechanisms to maint作者: 點燃 時間: 2025-3-22 15:01
Towards a Design Space for Ubiquitous Computingesign space was created based on a literature review and is an analytical tool that can help interaction designers identify the goals, characteristics, challenges, enabling technologies, and quality attributes that are relevant to the design and development of ubiquitous computing systems. This pape作者: 點燃 時間: 2025-3-22 20:51 作者: coddle 時間: 2025-3-23 00:03 作者: Rodent 時間: 2025-3-23 05:17 作者: Morose 時間: 2025-3-23 05:53 作者: affluent 時間: 2025-3-23 12:09
Smart Wristband: Touch-and-Motion–Tracking Wearable 3D Input Device for Smart Glassesn. The smart wristband uses a touch-and-motion–tracking system with a touch screen panel (TSP) and inertial measurement unit (IMU) to help users control the smart glasses’ interface accurately and quickly without environmental noise, distortion, and multi-leveled pattern recognition tasks..This pape作者: mechanism 時間: 2025-3-23 14:50
A Comparative Study of User Dependent and Independent Accelerometer-Based Gesture Recognition Algorinition has many algorithms and this evaluation includes Hidden Markov Models, Support Vector Machine, K-nearest neighbor, Artificial Neural Net-work and Dynamic Time Warping. Recognition results are based on acceleration data collected from 12 users. We evaluated the algorithms based on the recognit作者: Emmenagogue 時間: 2025-3-23 21:46
AiRSculpt: A Wearable Augmented Reality 3D Sculpting Systemheir fluid finger movements in air into expressive sculptural forms and use hand gestures to navigate the interface. In AiRSculpt, as opposed to VR-based systems, users could quickly create and manipulate 3D virtual content directly with their bare hands in a real-world setting, and use both hands s作者: Discrete 時間: 2025-3-24 00:06 作者: 祝賀 時間: 2025-3-24 04:46
An Optical Guiding System for Gesture Based Interactions in Smart Environments the system. One way to cope with this problem is to provide the user with an instant feedback on what the system has perceived. In this work, we present an approach for providing visual feedback to users of Ambient Intelligence systems that rely on gestures to control individual devices within thei作者: convulsion 時間: 2025-3-24 06:38
Paint-It: A Children’s Habit Revisedeased access to information within an augmented teaching environment which encourages active learning and collaboration, enhancing their motivation to learn. This paper focuses of transferring painting into the Ami environment through the usage of an augmented digital surface as a painting canvas, a作者: Senescent 時間: 2025-3-24 11:24
Robot-Supported Pointing Interaction for Intelligent Environmentssonal means of communication. Hand and arm gestures, recognized by depth cameras, are a popular representative of this interaction paradigm. However they usually require stationary units that limit applicability in larger environments. To overcome this problem we are introducing a self-localizing mo作者: 受傷 時間: 2025-3-24 18:13 作者: Somber 時間: 2025-3-24 20:24
978-3-319-07787-1Springer International Publishing Switzerland 2014作者: 終點 時間: 2025-3-25 02:20
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/281988.jpg作者: 昆蟲 時間: 2025-3-25 05:26 作者: 心痛 時間: 2025-3-25 07:43
John I. Lane MD,Robert J. Witte MDrm of stationary as well as dynamic devices has to be installed. Similar to traditional software development, evaluating only the end product is often very costly in terms of time and effort needed. This is due to the fact that usually a lot of changes have to take place since the system fails to de作者: PLAYS 時間: 2025-3-25 13:15 作者: 血友病 時間: 2025-3-25 19:07 作者: 太空 時間: 2025-3-25 20:10
Conclusion: The World as a Text,ill not considered as part of the design of cuisine, due to their temporal nature. Although these time-sensitive gustation play an important role in cuisine, it is difficult to serve them with human hands and static utensils. In this paper, we will introduce sensing and actuation mechanisms to maint作者: Irrepressible 時間: 2025-3-26 01:05
https://doi.org/10.1057/9780230597709esign space was created based on a literature review and is an analytical tool that can help interaction designers identify the goals, characteristics, challenges, enabling technologies, and quality attributes that are relevant to the design and development of ubiquitous computing systems. This pape作者: 寬敞 時間: 2025-3-26 06:28 作者: Irksome 時間: 2025-3-26 09:53
https://doi.org/10.1057/978-1-137-56390-3ke use of many different devices, from different manufacturers, technologies and modalities. Supporting this wide variety of devices and technologies increases the complexity of a system, affecting its costs and development time. The objective of Dandelion, the solution presented in this paper, is t作者: 雄偉 時間: 2025-3-26 12:58 作者: 高度表 時間: 2025-3-26 16:49 作者: Substance-Abuse 時間: 2025-3-26 23:26
https://doi.org/10.1007/978-1-349-05128-1n. The smart wristband uses a touch-and-motion–tracking system with a touch screen panel (TSP) and inertial measurement unit (IMU) to help users control the smart glasses’ interface accurately and quickly without environmental noise, distortion, and multi-leveled pattern recognition tasks..This pape作者: tenosynovitis 時間: 2025-3-27 02:53
https://doi.org/10.1007/978-1-349-05128-1nition has many algorithms and this evaluation includes Hidden Markov Models, Support Vector Machine, K-nearest neighbor, Artificial Neural Net-work and Dynamic Time Warping. Recognition results are based on acceleration data collected from 12 users. We evaluated the algorithms based on the recognit作者: white-matter 時間: 2025-3-27 05:16 作者: 彈藥 時間: 2025-3-27 12:18
The Eleventh-Century World of Peter Damianng is an effective method for building conceptual skills and using reasoning to solve problems. This paper reports the evaluation of a tangible multitouch tabletop application (RoboTale) in supporting children’s collaborative storytelling. By examining how children use RoboTale to create and tell st作者: Custodian 時間: 2025-3-27 17:27
Density Matrix: Entangled States, the system. One way to cope with this problem is to provide the user with an instant feedback on what the system has perceived. In this work, we present an approach for providing visual feedback to users of Ambient Intelligence systems that rely on gestures to control individual devices within thei作者: 地名表 時間: 2025-3-27 18:34
Michael Charles Tobias,Jane Gray Morrisoneased access to information within an augmented teaching environment which encourages active learning and collaboration, enhancing their motivation to learn. This paper focuses of transferring painting into the Ami environment through the usage of an augmented digital surface as a painting canvas, a作者: 吹牛大王 時間: 2025-3-27 23:02 作者: Spinal-Fusion 時間: 2025-3-28 04:52
Distributed, Ambient, and Pervasive Interactions978-3-319-07788-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: strain 時間: 2025-3-28 09:33 作者: flimsy 時間: 2025-3-28 12:18 作者: EXPEL 時間: 2025-3-28 14:44
AiRSculpt: A Wearable Augmented Reality 3D Sculpting Systemimultaneously in tandem or as separate tools to sculpt and manipulate their virtual creations. Our system uses a head-mounted display and a RGB-D head-mounted camera to detect the 3D location of hands and fingertips then render virtual content in calibration with real-world coordinates.作者: 門閂 時間: 2025-3-28 22:18
Robot-Supported Pointing Interaction for Intelligent Environmentsbile robot system that autonomously follows the user in the environment, in order to recognize performed gestures independent from the current user position. We have realized a prototypical implementation using a custom robot platform and evaluated the system with various users.作者: 骨 時間: 2025-3-28 23:24
0302-9743 API 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed作者: 使害怕 時間: 2025-3-29 04:59 作者: Stable-Angina 時間: 2025-3-29 09:50
Conclusion: The World as a Text,uisine, it is difficult to serve them with human hands and static utensils. In this paper, we will introduce sensing and actuation mechanisms to maintain and enhance time-sensitive gustation. We will explore the design space of digitally enhanced utensils through three research prototypes.作者: 巨碩 時間: 2025-3-29 12:23 作者: 感情 時間: 2025-3-29 17:07 作者: 楓樹 時間: 2025-3-29 20:54
The Eleventh-Century World of Peter Damianouch tabletop application (RoboTale) in supporting children’s collaborative storytelling. By examining how children use RoboTale to create and tell stories, this study showed the positive effects and potential improvement in the design of RoboTale.作者: CANT 時間: 2025-3-30 03:43
Density Matrix: Entangled States,ent an approach for providing visual feedback to users of Ambient Intelligence systems that rely on gestures to control individual devices within their environments. This paper extends our previous work on this topic [1] and introduces several enhancements to the system.作者: CAJ 時間: 2025-3-30 04:34
Conference proceedings 2014held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selec作者: lipoatrophy 時間: 2025-3-30 09:43
Designing an Ambient Interaction Model for Mobile Computingmobile operating systems by a modular stream based notification center. In order to do so, we define the general layers that make up the dynamics of the current as well as the proposed mobile computing experience. We conclude and demonstrate the benefits and areas of improvement of our newly proposed paradigm: an ambient mobile interaction model.作者: Wordlist 時間: 2025-3-30 15:48
Digitally Enhanced Utensils: Designing Dynamic Gustationuisine, it is difficult to serve them with human hands and static utensils. In this paper, we will introduce sensing and actuation mechanisms to maintain and enhance time-sensitive gustation. We will explore the design space of digitally enhanced utensils through three research prototypes.作者: ARY 時間: 2025-3-30 17:16 作者: Crepitus 時間: 2025-3-30 23:47 作者: Impugn 時間: 2025-3-31 03:21
Children’s Collaborative Storytelling on a Tangible Multitouch Tabletopouch tabletop application (RoboTale) in supporting children’s collaborative storytelling. By examining how children use RoboTale to create and tell stories, this study showed the positive effects and potential improvement in the design of RoboTale.作者: Limpid 時間: 2025-3-31 07:06 作者: DEAWL 時間: 2025-3-31 10:02
https://doi.org/10.1057/978-1-137-56390-3o alleviate this complexity and reduce development costs. Dandelion provides a development framework for distributed physical UIs. It is capable of decoupling the system logic from the characteristics and specifics of the interaction devices, and supports the easy prototyping of different physical realizations of a distributed UI.作者: 熱情的我 時間: 2025-3-31 13:28
https://doi.org/10.1007/978-1-349-05128-1ion accuracy related to different number of gestures from two datasets. Evaluation results show that the best accuracy for 8 and 18 gestures is achieved with dynamic time warping and K-nearest neighbor algorithms.作者: 毗鄰 時間: 2025-3-31 18:47
https://doi.org/10.1057/9781137533555imultaneously in tandem or as separate tools to sculpt and manipulate their virtual creations. Our system uses a head-mounted display and a RGB-D head-mounted camera to detect the 3D location of hands and fingertips then render virtual content in calibration with real-world coordinates.