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標(biāo)題: Titlebook: Distributed, Ambient and Pervasive Interactions; 8th International Co Norbert Streitz,Shin‘ichi Konomi Conference proceedings 2020 Springer [打印本頁(yè)]

作者: 貪污    時(shí)間: 2025-3-21 16:53
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書目名稱Distributed, Ambient and Pervasive Interactions讀者反饋




書目名稱Distributed, Ambient and Pervasive Interactions讀者反饋學(xué)科排名





作者: 搜集    時(shí)間: 2025-3-21 21:43

作者: 殘酷的地方    時(shí)間: 2025-3-22 02:09
Accessibility in Pervasive Systems: An Exploratory Studys well-defined patterns for including a whole community of users encompassing people with disabilities. Current interaction scenarios with pervasive computing technologies present design challenges for the applicability of standards and guidelines such as those of the W3C Web Content Accessibility G
作者: Cholecystokinin    時(shí)間: 2025-3-22 06:21
Rethinking User Interaction with Smart Environments—A Comparative Study of Four Interaction Modalitihat traditional built environments are incapable of supporting. However, as the number of connected devices in smart environments continue to increase, so does the level of complexity involved in interacting with these environments. Traditional human-computer interaction techniques are not always we
作者: 細(xì)微差別    時(shí)間: 2025-3-22 10:42

作者: paltry    時(shí)間: 2025-3-22 14:42

作者: paltry    時(shí)間: 2025-3-22 21:00

作者: Annotate    時(shí)間: 2025-3-22 21:28
Aspects of Ambient UX Design Within Design-to-Robotic-Production and -Operation Processeson and architectural design with the aim to achieve a continuous and cohesive user experience across devices, time, and space. In this paper, Ambient User Experience design is explored in relation to Design-to-Robotic-Production and -Operation processes developed at TU Delft, which link computationa
作者: 不可比擬    時(shí)間: 2025-3-23 02:11
Textile Designer Perspective on Haptic Interface Design: A Sensorial Platform for Conversation Betweithin HCI, smart textiles are present in research in many ways, for example, as context, as means, or as focus. However, interdisciplinary projects tend to leave the implications of and to textile design without notice. How can a project utilise a textile designer’s skills to feed back to textile de
作者: 合唱隊(duì)    時(shí)間: 2025-3-23 06:10
Designing for Implicit and Positive Interactions - Artificial Intelligence and the Internet of Things our overarching research question. In addressing this question, we worked in close collaboration with an IT-company and explored one IoT-based design and one AI-based design, and we examined ways of integrating the two designs in an interactive system for the particular use context of a parking lo
作者: escalate    時(shí)間: 2025-3-23 10:04
Mood Board Tool - An Innovation Method in Vehicle HMI Designe a mood board as the tool to integrate “software” and “hardware” in-vehicle HMI interaction design. The effectiveness and feasibility of this tool are supported by the industrial design undergraduate course, which is the transportation concept design. We were using the proposed mood board tool as a
作者: detach    時(shí)間: 2025-3-23 16:39
Teaching by Demonstrating – How Smart Assistive Systems Can Learn from Usersed how people can be supported with such systems. However, there has been little work on the question on how to generate and author sequential instructions for assitive systems. In this paper, we present a new concept and a prototypical implementation of an assitive system that can be taught by demo
作者: 獨(dú)行者    時(shí)間: 2025-3-23 19:39
Towards an Ambient Intelligent Environment for Multimodal Human Computer Interactionslific, and their use has resulted in fairly rigid and standardized techniques for achieving a desired result. Whether this includes physical actions, or direct voice queries to the system via pre-defined wake words and queries, there is a stark boundary between the human and the system. We aim to ex
作者: VOC    時(shí)間: 2025-3-23 23:13
Making Object Detection Available to Everyone—A Hardware Prototype for Semi-automatic Synthetic Dataion algorithms is facilitated through frameworks and publications, a big issue is the creation of the necessary training data. To tackle this issue, this work shows the design and evaluation of a prototype, which allows users to create synthetic datasets for object detection in images. The prototype
作者: 個(gè)人長(zhǎng)篇演說(shuō)    時(shí)間: 2025-3-24 03:01
On the Integration of Multiple Modeling Methodologies into a Single User Interface These, in turn, require a variety of modeling techniques that can be used for different aspects of a given ES or IoT project. ES and IoT projects nowadays are well beyond pencil-and-paper development and analysis, so sophisticated tools with well-designed human-computer interfaces are required. Suc
作者: 因無(wú)茶而冷淡    時(shí)間: 2025-3-24 10:15

作者: Perineum    時(shí)間: 2025-3-24 14:40

作者: cringe    時(shí)間: 2025-3-24 15:28

作者: 鐵塔等    時(shí)間: 2025-3-24 22:38
https://doi.org/10.1057/978-1-349-96056-9applications is on the visualization, exploiting 3D immersive graphics as a central feature of VR. While navigation is often required in these applications to select a suitable location for observing the visualization or interacting with the simulation content it is not in the focus of the designers
作者: ITCH    時(shí)間: 2025-3-25 01:59
https://doi.org/10.1057/978-1-349-96056-9s well-defined patterns for including a whole community of users encompassing people with disabilities. Current interaction scenarios with pervasive computing technologies present design challenges for the applicability of standards and guidelines such as those of the W3C Web Content Accessibility G
作者: CORE    時(shí)間: 2025-3-25 05:31
https://doi.org/10.1057/978-1-349-96056-9hat traditional built environments are incapable of supporting. However, as the number of connected devices in smart environments continue to increase, so does the level of complexity involved in interacting with these environments. Traditional human-computer interaction techniques are not always we
作者: 和平主義者    時(shí)間: 2025-3-25 08:13
https://doi.org/10.1057/978-1-349-96056-9iscusses three critical and fundamental aspects in the way ambient environments can be meaningfully designed in modern information society; 1) how design can merge that which is difficult to externalize together with that which is easy to externalize, and does so in a fulfilling way; 2) what is the
作者: 脾氣暴躁的人    時(shí)間: 2025-3-25 11:48

作者: 無(wú)目標(biāo)    時(shí)間: 2025-3-25 18:36
https://doi.org/10.1057/978-1-349-96056-9and support its execution. In this work, we present a human-centered approach for requirements elicitation and mapping them to application resources in IoT platforms, using empathy, definition and ideation methods. A previous study by the authors has identified 11 categories of resources provided by
作者: fledged    時(shí)間: 2025-3-25 21:16

作者: 瑣事    時(shí)間: 2025-3-26 03:11
https://doi.org/10.1057/978-1-349-96076-7ithin HCI, smart textiles are present in research in many ways, for example, as context, as means, or as focus. However, interdisciplinary projects tend to leave the implications of and to textile design without notice. How can a project utilise a textile designer’s skills to feed back to textile de
作者: mighty    時(shí)間: 2025-3-26 06:51

作者: frozen-shoulder    時(shí)間: 2025-3-26 11:17

作者: 安裝    時(shí)間: 2025-3-26 15:45
https://doi.org/10.1057/978-1-349-96076-7ed how people can be supported with such systems. However, there has been little work on the question on how to generate and author sequential instructions for assitive systems. In this paper, we present a new concept and a prototypical implementation of an assitive system that can be taught by demo
作者: 悲痛    時(shí)間: 2025-3-26 20:48

作者: 罵人有污點(diǎn)    時(shí)間: 2025-3-26 22:15
https://doi.org/10.1057/978-1-349-96076-7ion algorithms is facilitated through frameworks and publications, a big issue is the creation of the necessary training data. To tackle this issue, this work shows the design and evaluation of a prototype, which allows users to create synthetic datasets for object detection in images. The prototype
作者: hair-bulb    時(shí)間: 2025-3-27 04:33
https://doi.org/10.1057/978-1-349-96076-7 These, in turn, require a variety of modeling techniques that can be used for different aspects of a given ES or IoT project. ES and IoT projects nowadays are well beyond pencil-and-paper development and analysis, so sophisticated tools with well-designed human-computer interfaces are required. Suc
作者: 過(guò)于光澤    時(shí)間: 2025-3-27 05:49
https://doi.org/10.1057/978-1-349-96076-7ve responses such as turning on/off heating/ventilating, lighting, security, etc. We argue that to be considered truly smart, buildings must become “aware” about the locations and activities of their inhabitants so they can proactively engage with the occupants and inform their decision making with
作者: 浮雕    時(shí)間: 2025-3-27 13:24
https://doi.org/10.1007/978-1-349-26898-6nd can be used as sensing platforms for research in various fields owing to their ubiquity in society. Mobile sensing frameworks help to manage these sensors easily. However, Android and iOS are constructed following different policies, requiring developers and researchers to consider framework diff
作者: 終點(diǎn)    時(shí)間: 2025-3-27 17:12

作者: irreducible    時(shí)間: 2025-3-27 20:47

作者: 雀斑    時(shí)間: 2025-3-28 00:32

作者: Pcos971    時(shí)間: 2025-3-28 05:33
Distributed, Ambient and Pervasive Interactions978-3-030-50344-4Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 暫時(shí)別動(dòng)    時(shí)間: 2025-3-28 09:47
https://doi.org/10.1057/978-1-349-96056-9 is “emptiness” based on eastern philosophy perspective, and how it can be applied to designing ambient environment? We shed light on how our thinking of design and information-based society should adapt moving forward by using universal thinking and human consciousness in a new, “primitive” coexistence with modern information technology.
作者: Carcinogenesis    時(shí)間: 2025-3-28 10:25
https://doi.org/10.1057/978-1-349-96076-7n, and we analyse the project in light of textile design. Our findings show that textile design can augment data collection and analysis. We conclude with a discussion towards inclusion of textile design in HCI.
作者: 有害    時(shí)間: 2025-3-28 17:01
https://doi.org/10.1057/978-1-349-96076-7the demonstration of a user. This generated manual can later on be used for assisting other users in the assembly process. By our prototype system, we show the technological feasibility of assistive systems that can learn from users.
作者: 無(wú)能的人    時(shí)間: 2025-3-28 21:59

作者: Bph773    時(shí)間: 2025-3-29 01:02

作者: 熒光    時(shí)間: 2025-3-29 06:50

作者: 發(fā)酵    時(shí)間: 2025-3-29 07:29
Conference proceedings 2020eld as part of HCI International 2020 in Copenhagen, Denmark in July 2020..The conference was held virtually due to the corona pandemic. . .The total of 1439 papers and 238 posters included in the 40 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The regular
作者: 滋養(yǎng)    時(shí)間: 2025-3-29 15:24

作者: 寬大    時(shí)間: 2025-3-29 16:21
Aspects of Ambient UX Design Within Design-to-Robotic-Production and -Operation Processesl design with robotic production and operation. Several case studies involving the integration of sensor-actuators into the built environment are discussed with respect to mapping activities through constraints and enablers and designing with the time as a variable.
作者: NEX    時(shí)間: 2025-3-29 21:57
Mood Board Tool - An Innovation Method in Vehicle HMI Designn innovative approach assisting electric vehicle HMI design. Students of industrial design and interaction design got involved in the design process. We received positive feedback as to the effectiveness of the method with a satisfactory outcome overall.
作者: Gudgeon    時(shí)間: 2025-3-30 01:13
Making Object Detection Available to Everyone—A Hardware Prototype for Semi-automatic Synthetic Data is evaluated using YOLOv3 as the underlying detector and shows that the generated datasets are equally good in quality as manually created data. This encourages a wide adoption of object detection algorithms in different areas, since image creation and labeling is often the most time consuming step.
作者: Expand    時(shí)間: 2025-3-30 06:40
Conference proceedings 2020 papers of DAPI 2020, Distributed, Ambient and Pervasive Interactions, presented in this volume were organized in topical sections named:? Design Approaches, Methods and Tools, Smart Cities and Landscapes, Well-being, Learning and Culture in Intelligent Environments and much more.?.
作者: Ardent    時(shí)間: 2025-3-30 09:11
0302-9743 esign Approaches, Methods and Tools, Smart Cities and Landscapes, Well-being, Learning and Culture in Intelligent Environments and much more.?.978-3-030-50343-7978-3-030-50344-4Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: squander    時(shí)間: 2025-3-30 16:00
https://doi.org/10.1057/978-1-349-96056-9tion with smells in the design examples. Through active or passive actuation of smells, designing for smell diversity in a living environment would create interactions at many different levels and will add to experiencing spaces in a multisensorial way.
作者: Nibble    時(shí)間: 2025-3-30 17:06
https://doi.org/10.1057/978-1-349-96076-7e rooms and meeting spaces. In this paper we introduce an architectural framework for building an ambient intelligent platform using a combination of video and audio sensors to capture and process the data in a given area of interest.
作者: superfluous    時(shí)間: 2025-3-30 20:53

作者: 規(guī)章    時(shí)間: 2025-3-31 01:59
Towards an Ambient Intelligent Environment for Multimodal Human Computer Interactionse rooms and meeting spaces. In this paper we introduce an architectural framework for building an ambient intelligent platform using a combination of video and audio sensors to capture and process the data in a given area of interest.
作者: 假    時(shí)間: 2025-3-31 06:36





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