標(biāo)題: Titlebook: Distributed, Ambient and Pervasive Interactions; 5th International Co Norbert Streitz,Panos Markopoulos Conference proceedings 2017 Springe [打印本頁(yè)] 作者: 不幸的你 時(shí)間: 2025-3-21 20:07
書(shū)目名稱Distributed, Ambient and Pervasive Interactions影響因子(影響力)
書(shū)目名稱Distributed, Ambient and Pervasive Interactions影響因子(影響力)學(xué)科排名
書(shū)目名稱Distributed, Ambient and Pervasive Interactions網(wǎng)絡(luò)公開(kāi)度
書(shū)目名稱Distributed, Ambient and Pervasive Interactions網(wǎng)絡(luò)公開(kāi)度學(xué)科排名
書(shū)目名稱Distributed, Ambient and Pervasive Interactions被引頻次
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書(shū)目名稱Distributed, Ambient and Pervasive Interactions年度引用學(xué)科排名
書(shū)目名稱Distributed, Ambient and Pervasive Interactions讀者反饋
書(shū)目名稱Distributed, Ambient and Pervasive Interactions讀者反饋學(xué)科排名
作者: 咽下 時(shí)間: 2025-3-21 21:12
Evaluating an IoT Application Using Software Measurestion called GREatRoom runs in an IoT environment, which has distributed wireless labels in places and objects, to detect the presence of nearby users, providing services intuitively and efficiently. Considering that IoT systems have quality characteristics of human-computer interaction similar to th作者: GOAD 時(shí)間: 2025-3-22 01:57 作者: 體貼 時(shí)間: 2025-3-22 05:06 作者: farewell 時(shí)間: 2025-3-22 11:02 作者: GLOSS 時(shí)間: 2025-3-22 13:49
Individuals’ Motivations to Adopt Smart Technologies for Tourism - Discrepancy Between Initial and Pts demonstrate that the factors influencing individuals’ initial and post adoption differ significantly. For initial use, intrinsic motivation to know was the most important factor. Introjected regulation was the next most influential factor. Capacity-efforts belief was the most powerful amotivation作者: GLOSS 時(shí)間: 2025-3-22 18:15
Usability Evaluation and Redesign of an IoE Portalption and, consequently, costs, or to enhance the work environment by increasing indoor thermal comfort. In general, building managers and air conditioning system technicians of smart buildings take actions such as increase or decrease the indoor air temperature and ventilation based on the data col作者: 吹牛大王 時(shí)間: 2025-3-22 21:57
‘Wizard of Oz’ Study for Controlling Living Room Lighting The goal for this research study was to provide insight for designing human centered controls for tunable solid state lighting for the familiar residential application of living room lighting using a ‘Wizard of Oz’ methodology. Eight internal subjects and twenty externally sourced subjects experien作者: 恩惠 時(shí)間: 2025-3-23 04:29
Heuristics to Evaluate the Usability of Ubiquitous Systemsms of interaction, with usability being one of the main quality criteria. One of the methods used to evaluate usability is Heuristic Evaluation. In the case of ubiquitous systems, that have characteristics such as mobility and context awareness, Nielsen’s heuristics, which are widely used in convent作者: Melatonin 時(shí)間: 2025-3-23 07:18
Freehand Gesture-Based 3D Manipulation Methods for Interaction with Large Displaysacking systems. Yet, it poses many challenges due to its novelty and consequent lack of systematic development methodologies. Developing easy to use and learn gesture-based 3D interfaces is particularly difficult since the most adequate and intuitive gestures are not always obvious and there is ofte作者: 很是迷惑 時(shí)間: 2025-3-23 11:58
It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Setsare . and .-. gestures, because they eliminate the use of an intermediary device. Previous studies investigated these modalities separately with .-.; however, there is a gap in the field considering their comparison. In this study, we compare user-elicited on-skin touch and freehand gesture sets to 作者: embolus 時(shí)間: 2025-3-23 14:44
MIDAS-M: A Software Framework for Supporting Multimodal Interaction on Heterogeneous Interaction Devat enables an application to lend itself to many different types of interaction methods and accommodate users with different client devices in a flexible manner. In particular, we focus on the aspect of supporting “multimodal” interaction by defining and mapping events that are mixed and matched by 作者: Spongy-Bone 時(shí)間: 2025-3-23 20:29 作者: 輕打 時(shí)間: 2025-3-24 01:50 作者: endoscopy 時(shí)間: 2025-3-24 03:39 作者: 小淡水魚(yú) 時(shí)間: 2025-3-24 07:47 作者: Occupation 時(shí)間: 2025-3-24 13:19 作者: Trigger-Point 時(shí)間: 2025-3-24 15:10
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/281979.jpg作者: 眼界 時(shí)間: 2025-3-24 21:06
https://doi.org/10.1057/9780230253018 of the areas that are leading up?to IoT is Ubiquitous Computing (UbiComp). There are thus solutions such as frameworks, middlewares, and other development artifacts that come from the UbiComp community and can be used for IoT applications. On the other hand, the interaction evaluation of the applic作者: 可商量 時(shí)間: 2025-3-25 00:46
https://doi.org/10.1057/9780230253018tion called GREatRoom runs in an IoT environment, which has distributed wireless labels in places and objects, to detect the presence of nearby users, providing services intuitively and efficiently. Considering that IoT systems have quality characteristics of human-computer interaction similar to th作者: 焦慮 時(shí)間: 2025-3-25 04:05
https://doi.org/10.1057/9780230253018 And the combination of them will be more evolutionary..In this paper, firstly, the author explains two typical examples of the Social Network event in China and leads to the three conclusions: Socialization is an inevitable trend for any kind of product on the internet society, China will not be an作者: 鄙視讀作 時(shí)間: 2025-3-25 08:54
https://doi.org/10.1057/9780230253018agents of change in the transition to a more sustainable world. Design plays an important role in the definition of strategies and in the development of innovative solutions to tackle some of the contemporary problems society faces. This paper aims to show several projects developed over the last 5 作者: 嚴(yán)厲譴責(zé) 時(shí)間: 2025-3-25 13:25
https://doi.org/10.1057/9780230253018lays can only render that virtual human from a single viewpoint, regardless of whether head tracking is employed. This results in the virtual human being rendered from an incorrect perspective for most individuals in a group of observers. This could result in perceptual miscues, such as the “Mona Li作者: carotid-bruit 時(shí)間: 2025-3-25 17:05
https://doi.org/10.1057/9780230253018ts demonstrate that the factors influencing individuals’ initial and post adoption differ significantly. For initial use, intrinsic motivation to know was the most important factor. Introjected regulation was the next most influential factor. Capacity-efforts belief was the most powerful amotivation作者: 夸張 時(shí)間: 2025-3-25 21:40 作者: Jubilation 時(shí)間: 2025-3-26 01:34
Great Britain and Northern Ireland The goal for this research study was to provide insight for designing human centered controls for tunable solid state lighting for the familiar residential application of living room lighting using a ‘Wizard of Oz’ methodology. Eight internal subjects and twenty externally sourced subjects experien作者: 玷污 時(shí)間: 2025-3-26 05:30 作者: 稀釋前 時(shí)間: 2025-3-26 08:55 作者: nauseate 時(shí)間: 2025-3-26 15:35 作者: 落葉劑 時(shí)間: 2025-3-26 19:30
The British Commonwealth and Empireat enables an application to lend itself to many different types of interaction methods and accommodate users with different client devices in a flexible manner. In particular, we focus on the aspect of supporting “multimodal” interaction by defining and mapping events that are mixed and matched by 作者: 過(guò)份好問(wèn) 時(shí)間: 2025-3-27 00:18
The British Commonwealth and Empiresuch as pen pointing and selecting of digital contents. Despite the enhanced interactivity, it is often time- and cost-consuming to implement specific apparatus for different whiteboard interactions. Therefore, we aimed at incorporating physical-world objects (e.g. Lego Rubik’s cubes) as the cross-o作者: Cardiac-Output 時(shí)間: 2025-3-27 02:15
Great Britain and Northern Irelandsmall circles. This self-contradictory presentation differentiates it from other groups in a way that is integrated into the real world. We explore the experience design based on tangible computing in the hope of better communication and interaction of Generation Y in the physical environment. We ha作者: 天空 時(shí)間: 2025-3-27 09:07 作者: 構(gòu)成 時(shí)間: 2025-3-27 12:09
Great Britain and Northern Ireland reflecting personal-scale, or microscopic, roadside phenomena using crowdsourcing. To collect data, a driving recorder smartphone application that records not only sensor data but also videos from the driver’s view is used. To extract specific roadside phenomena, collected data are integrated and a作者: Dissonance 時(shí)間: 2025-3-27 15:48
Distributed, Ambient and Pervasive Interactions978-3-319-58697-7Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 反復(fù)拉緊 時(shí)間: 2025-3-27 20:53
https://doi.org/10.1007/978-3-319-58697-7internet; internet of things; augmented reality; sensor data; user-centered design; social network; virtua作者: ELUDE 時(shí)間: 2025-3-28 01:05
978-3-319-58696-0Springer International Publishing AG 2017作者: Confirm 時(shí)間: 2025-3-28 04:27 作者: Notorious 時(shí)間: 2025-3-28 06:31 作者: transplantation 時(shí)間: 2025-3-28 14:06 作者: HUMID 時(shí)間: 2025-3-28 17:10
Great Britain and Northern Irelandxpress individuality. Through experimental observation and data analysis, we verify that the products based on the “chameleon design principle” can explore the characteristics of the Generation Y group and help to enhance the communication skills of Generation Y.作者: 調(diào)色板 時(shí)間: 2025-3-28 21:37
The British Commonwealth and Empireust be, not an alternative but an additional solution. This paper proposes a classification of interactions and a distribution by devices. We will define a grammar of gestures and we will offer some technical solutions.作者: Rotator-Cuff 時(shí)間: 2025-3-29 00:43 作者: 可互換 時(shí)間: 2025-3-29 06:24 作者: 強(qiáng)壯 時(shí)間: 2025-3-29 10:52 作者: 陳列 時(shí)間: 2025-3-29 12:01 作者: 被詛咒的人 時(shí)間: 2025-3-29 17:23 作者: Stagger 時(shí)間: 2025-3-29 22:59 作者: 擺動(dòng) 時(shí)間: 2025-3-30 02:45 作者: Dysarthria 時(shí)間: 2025-3-30 04:29
https://doi.org/10.1057/9780230253018 providing services intuitively and efficiently. Considering that IoT systems have quality characteristics of human-computer interaction similar to those of ubiquitous systems, this paper investigates the applicability of software measures from ubiquitous to IoT systems and presents the positive results achieved in this evaluation.作者: 牌帶來(lái) 時(shí)間: 2025-3-30 11:44
MIDAS-M: A Software Framework for Supporting Multimodal Interaction on Heterogeneous Interaction Devdifferent input/output components. The multimodal events defined this way can be realized on various client platforms according to their capabilities. We also describe a case study of applying MIDAS-M to developing a multimodal interface for a virtual apartment preview system, called the SMARTIS, and demonstrate its advantages.作者: 輪流 時(shí)間: 2025-3-30 12:22