標(biāo)題: Titlebook: Distributed, Ambient and Pervasive Interactions; 11th International C Norbert A. Streitz,Shin‘ichi Konomi Conference proceedings 2023 The E [打印本頁(yè)] 作者: Causalgia 時(shí)間: 2025-3-21 18:13
書(shū)目名稱(chēng)Distributed, Ambient and Pervasive Interactions影響因子(影響力)
書(shū)目名稱(chēng)Distributed, Ambient and Pervasive Interactions影響因子(影響力)學(xué)科排名
書(shū)目名稱(chēng)Distributed, Ambient and Pervasive Interactions網(wǎng)絡(luò)公開(kāi)度
書(shū)目名稱(chēng)Distributed, Ambient and Pervasive Interactions網(wǎng)絡(luò)公開(kāi)度學(xué)科排名
書(shū)目名稱(chēng)Distributed, Ambient and Pervasive Interactions被引頻次
書(shū)目名稱(chēng)Distributed, Ambient and Pervasive Interactions被引頻次學(xué)科排名
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書(shū)目名稱(chēng)Distributed, Ambient and Pervasive Interactions讀者反饋
書(shū)目名稱(chēng)Distributed, Ambient and Pervasive Interactions讀者反饋學(xué)科排名
作者: 負(fù)擔(dān) 時(shí)間: 2025-3-21 20:16 作者: 諂媚于性 時(shí)間: 2025-3-22 03:28 作者: Aprope 時(shí)間: 2025-3-22 05:35 作者: HOWL 時(shí)間: 2025-3-22 10:52 作者: 尖叫 時(shí)間: 2025-3-22 16:28 作者: 尖叫 時(shí)間: 2025-3-22 19:52 作者: FICE 時(shí)間: 2025-3-23 01:07 作者: Ascribe 時(shí)間: 2025-3-23 02:17
The Commonwealth of the Bahamasaims to develop a tool named ActiveQoL-ESM for measuring the satisfaction of each daily activity based on the experience sampling method (ESM), a classical method for continuously collecting personal subjective data that significantly change dynamically during daily life. Moreover, we propose a meth作者: 河潭 時(shí)間: 2025-3-23 05:33 作者: ANNUL 時(shí)間: 2025-3-23 11:04
PURPOSE MODEL - Visual Method for Mutual Understanding in Co-creation Projectsation tools in projects involving multiple stakeholders were identified, while disseminating the information on SNS and providing toolkits and web tools as open source..As examples of use in actual projects, I introduce the use of the tool in the kick-off of a Living Laboratory for public-private-ac作者: meritorious 時(shí)間: 2025-3-23 17:53 作者: oncologist 時(shí)間: 2025-3-23 21:54
Experience Design for Multi-device Sharing Based on 3C Frameworkr fully explain the current increasingly complex multi-device experience scenarios. And lack of specific design principles. Therefore, through the sharing scene of multi-device experience, this paper proposes more detailed design principles in the classic 3C framework to guide the design of multi-de作者: 生存環(huán)境 時(shí)間: 2025-3-24 00:36
Untapped Potential of Participatory Design - Citizen Centered Social Data Utilization for Smart Citin of social data utilization for designing future city, by combining concepts of data donation and citizen as co-designer. Because the combination of data donation and citizens as co-designers could provide one of the optimal solutions for utilizing social data the most without violating the data ow作者: 一條卷發(fā) 時(shí)間: 2025-3-24 03:48 作者: 眉毛 時(shí)間: 2025-3-24 08:45
Evaluating Students Experiences in VR Case-Studies of Information Systems Problem-Based Teachingchnology. This study proved to be very popular with students and enabled a more immersive and physical understanding of a complex professional environment as well as permitting visit of the different organizational spaces and interaction with non-person characters (NPCs) (managers and systems users)作者: isotope 時(shí)間: 2025-3-24 13:08 作者: maladorit 時(shí)間: 2025-3-24 15:03 作者: 協(xié)奏曲 時(shí)間: 2025-3-24 20:38
United States: States and Territoriesexplored through the incorporation of shape change into static objects. In this paper, we focus on the interaction with shape-changing vertical surfaces. Existing work on vertical plane interaction is mainly concerned with visual representation using projection mapping or shape change to present int作者: 一起 時(shí)間: 2025-3-25 03:04
United States: States and Territoriessystem improvements made during long-term co-creation. We analyzed the changes that occurred during long-term co-creation using the development of an exercise support system for the elderly as a case study. We held three workshops and interviewed users and developers several times over six months. A作者: Intersect 時(shí)間: 2025-3-25 05:56 作者: humectant 時(shí)間: 2025-3-25 09:20
https://doi.org/10.1057/9780230253254o how the Living Labs methodology can address this challenge by involving citizen insights to drive co-creation innovation processes to secure a sustainable future in the healthcare services. The point of departure for this paper is Public Intelligence’ Living Lab methodology, which facilitates shar作者: 環(huán)形 時(shí)間: 2025-3-25 14:25
J. Scott Keltie (Assistant Secretary)ate the tool, 30 cases of Co-creation projects were investigated and four elements of sustainable and better Co-creation projects were extracted. We also summarized seven items used in several tools for visualizing stakeholders used in the areas of project management and service design..Following th作者: amyloid 時(shí)間: 2025-3-25 17:47
Africa, Central: Independent Statese concept of disruptive technology has been studied at both micro and macro levels. The identification of disruptive technology includes the approaches based on subjective data and objective data. Understanding the nature and dynamics of disruptive technology is important for businesses and policyma作者: 巫婆 時(shí)間: 2025-3-25 20:03
J. Scott Keltie (Assistant Secretary)ite the abundance of these solutions, their usability remains a significant challenge, hindering their adoption and effectiveness. This paper proposes a conceptual interaction design framework for IoT healthcare systems that prioritises the three critical components of usability: effectiveness, effi作者: 流動(dòng)才波動(dòng) 時(shí)間: 2025-3-26 04:11
Africa, Central: Independent Statesficial intelligence (AI) have reignited a discussion for more responsible and ethical computing with respect to the design and development of pervasive sociotechnical systems within the context of existing and evolving societal norms and cultures. The ubiquity of HPC in everyday life presents comple作者: 無(wú)法取消 時(shí)間: 2025-3-26 05:50
https://doi.org/10.1057/9780230253254 and users in multiple devices have increasingly clearly formed a demand for device collaboration service experience. At the same time, as a basic scenario in a multi-device experience, sharing behavior has a crucial impact on the overall experience. Therefore, it is meaningful to re-examine the mul作者: paroxysm 時(shí)間: 2025-3-26 09:57
J. Scott Keltie (Assistant Secretary)time, balancing economic development needs and environmental issues continues to attract ever greater attention. Taking into account multi-view factors, we propose a systematic and innovative six-in-one evaluation framework consisting of SRDI, “manufacturing individual champions”, “hidden champions”作者: ellagic-acid 時(shí)間: 2025-3-26 16:41 作者: phytochemicals 時(shí)間: 2025-3-26 17:54 作者: 是限制 時(shí)間: 2025-3-26 23:31 作者: 杠桿支點(diǎn) 時(shí)間: 2025-3-27 02:36 作者: 憤慨一下 時(shí)間: 2025-3-27 08:10 作者: 神圣不可 時(shí)間: 2025-3-27 13:11 作者: GRIPE 時(shí)間: 2025-3-27 17:18
The Commonwealth of the Bahamastries worldwide are emphasizing the importance of development focusing on the well-being and quality of life (QoL) of citizens. One issue is that provider-driven projects in smart cities often need to push development forward in the minimum amount of time. If a project is carried out without fully d作者: Detoxification 時(shí)間: 2025-3-27 20:03 作者: 無(wú)表情 時(shí)間: 2025-3-28 01:19
978-3-031-34667-5The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl作者: 心胸開(kāi)闊 時(shí)間: 2025-3-28 04:31
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/281977.jpg作者: MAUVE 時(shí)間: 2025-3-28 08:14 作者: 合并 時(shí)間: 2025-3-28 13:36 作者: 虛情假意 時(shí)間: 2025-3-28 16:05 作者: 的闡明 時(shí)間: 2025-3-28 21:25 作者: 卜聞 時(shí)間: 2025-3-29 00:58
Living Labs Are the Silver Lining for Creating Sustainable Health and Care for the Futureo how the Living Labs methodology can address this challenge by involving citizen insights to drive co-creation innovation processes to secure a sustainable future in the healthcare services. The point of departure for this paper is Public Intelligence’ Living Lab methodology, which facilitates shar作者: 怪物 時(shí)間: 2025-3-29 04:46 作者: Deject 時(shí)間: 2025-3-29 10:43
Study on the Identification of Disruptive Technology, Evidence from Nano Sciencee concept of disruptive technology has been studied at both micro and macro levels. The identification of disruptive technology includes the approaches based on subjective data and objective data. Understanding the nature and dynamics of disruptive technology is important for businesses and policyma作者: essential-fats 時(shí)間: 2025-3-29 14:08 作者: 激怒某人 時(shí)間: 2025-3-29 17:05 作者: Digest 時(shí)間: 2025-3-29 22:13 作者: COLON 時(shí)間: 2025-3-30 03:00 作者: reserve 時(shí)間: 2025-3-30 04:34
Untapped Potential of Participatory Design - Citizen Centered Social Data Utilization for Smart Citiacted attentions of diverse city players, and often described as “the new oil”. Accumulated social data could potentially open to create better society, generate competitive industries, and improve citizen’s well-being. However, majority of societies do not know how to utilize them for future cities作者: AROMA 時(shí)間: 2025-3-30 09:55
Investigating the Psychological Impact of Emotion Visualization and Heart Rate Sharing in Online Com into physical space, and there are increasing cases of sensing and utilizing human biosignal information and emotions as well. This study investigates the psychological effects of visualizing and sharing people’s emotions and heart rate through two case studies. The first case study examines the ps作者: lymphoma 時(shí)間: 2025-3-30 13:36 作者: GRAIN 時(shí)間: 2025-3-30 16:32
Evaluating Students Experiences in VR Case-Studies of Information Systems Problem-Based Teachinghly reliant on case-study analysis and discussion. One of the few drawbacks of using case-studies with undergraduate students, is their difficulty in relating to professional environments and contexts of which they completely lack experience of. Understanding professional work in real organizations 作者: 雀斑 時(shí)間: 2025-3-30 21:25 作者: Vulnerary 時(shí)間: 2025-3-31 01:11 作者: mortgage 時(shí)間: 2025-3-31 08:09 作者: ULCER 時(shí)間: 2025-3-31 11:16
Conference proceedings 2023d as part of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place as an hybrid event in Copenhagen, Denmark, in July 2023..A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions..作者: GUISE 時(shí)間: 2025-3-31 13:24 作者: Extemporize 時(shí)間: 2025-3-31 18:31
0302-9743 ent environments; user experience in intelligent environments; pervasive data;.Part II: Smart cities and environment preservation; media, art and culture in intelligent environments; supporting health, learning, work and everyday life.978-3-031-34667-5978-3-031-34668-2Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: Preamble 時(shí)間: 2025-3-31 23:28 作者: 受傷 時(shí)間: 2025-4-1 04:31 作者: 松馳 時(shí)間: 2025-4-1 06:02 作者: 千篇一律 時(shí)間: 2025-4-1 13:43
Assessing Lighting Experience Using Physiological Measures: A Reviewment and organize the relevant professional equipment and wearable devices used in the experimental process. Specific measures, devices and scale usage are shown graphically for comparison. This review aims to provide a reference for future related research and assist researchers in selecting measures to evaluate lighting experience.作者: 出沒(méi) 時(shí)間: 2025-4-1 17:33