標題: Titlebook: Distributed, Ambient and Pervasive Interactions; 4th International Co Norbert Streitz,Panos Markopoulos Conference proceedings 2016 Springe [打印本頁] 作者: 粗野的整個 時間: 2025-3-21 18:57
書目名稱Distributed, Ambient and Pervasive Interactions影響因子(影響力)
書目名稱Distributed, Ambient and Pervasive Interactions影響因子(影響力)學科排名
書目名稱Distributed, Ambient and Pervasive Interactions網(wǎng)絡公開度
書目名稱Distributed, Ambient and Pervasive Interactions網(wǎng)絡公開度學科排名
書目名稱Distributed, Ambient and Pervasive Interactions被引頻次
書目名稱Distributed, Ambient and Pervasive Interactions被引頻次學科排名
書目名稱Distributed, Ambient and Pervasive Interactions年度引用
書目名稱Distributed, Ambient and Pervasive Interactions年度引用學科排名
書目名稱Distributed, Ambient and Pervasive Interactions讀者反饋
書目名稱Distributed, Ambient and Pervasive Interactions讀者反饋學科排名
作者: 案發(fā)地點 時間: 2025-3-21 23:14 作者: Cacophonous 時間: 2025-3-22 03:26
Investigating Low-Cost Wireless Occupancy Sensors for Beds when patients try to get up, in order to prevent falls. Most systems on the market are based on pressure-mats that register changes in compression. This restricts their use to applications below soft materials. In this work we want to investigate two categories of occupancy sensors with the require作者: Gastric 時間: 2025-3-22 05:13 作者: Expand 時間: 2025-3-22 11:43 作者: 吸氣 時間: 2025-3-22 16:42 作者: 吸氣 時間: 2025-3-22 19:44
End-User Development Tools for the Smart Home: A Systematic Literature Reviewe tools that allow end users, namely people without competencies in computer programming, to manage and configure the behaviors of a smart home. The review selected 48 papers out of 1049 papers found through automatic and manual search. From these papers, 11 tools have been identified and analyzed b作者: 性行為放縱者 時間: 2025-3-23 01:15
The Interaction Design Research About 3D Demo Animation in Smart Homeur future life. Nowadays, we live in a fast-paced era that leaded by information, the heavy and boring instructions inevitably become a kind of burden before using appliances. In addition, it is a painful sorrow among the children, the old or the special people. However, the rise of 3D demo animatio作者: 壓碎 時間: 2025-3-23 02:31
A Formal Model for Context-Aware Semantic Augmented Reality Systemstems currently. In this paper, we propose a new formal model for context-aware semantic Augmented Reality systems. The model can be divided into two parts: a set-theory function based method allows the formalization of an Augmented Reality system while an integrated time-space-motion logic provides 作者: exercise 時間: 2025-3-23 06:48 作者: Obstruction 時間: 2025-3-23 12:40
Design and Sensitive Configurations: Memory and Learning Neural Circuits Correlated with the Creativocess in design. Based on Eric Kandel’s research on the multiple forms of learning using . (a giant sea slug), we have established correlated visual graphics that approach learning neural analogs to the apprehension of the sensible. The contemporary design sets subjective aspects of our being in the作者: biopsy 時間: 2025-3-23 13:57
Data-Driven Smart Home System for Elderly People Based on Web Technologieshe governments want to reduce these social costs through advanced technologies. The physician or medical center evaluates health conditions from the reports of elderly people. However, self-reports are often inaccurate, and sometimes reports by family or caregivers can be more accurate. To solve the作者: 放肆的你 時間: 2025-3-23 18:54 作者: BUMP 時間: 2025-3-23 22:29
Game Design and Neuroscience Cooperation in the Challenge-Based Immersion in Mobile Devices as Tablethe impact that the application of design elements may have in the construction of the gameplay experience. This concern is intensified when involving children on the stage of brain and cognitive development. This scenario is favorable to the cooperation between Game Design and Neuroscience, which a作者: CERE 時間: 2025-3-24 04:41
Exploring Machine Learning Object Classification for Interactive Proximity Surfaces larger distance. As they are not disturbed by non-conductive materials, they can be used to track hands above arbitrary surfaces, creating flexible interactive surfaces. Since the resolution is lower compared to many other sensing technologies, it is necessary to use sophisticated data processing m作者: ONYM 時間: 2025-3-24 09:43
Machine Learning and Location Fingerprinting to Improve UX in a Ubiquitous Applicationst version of the application (GREatPrint V1) was evaluated and showed a low accuracy in the detection of the closest printer. In order to improve the application, this study proposes a new version of GREatPrint (GREatPrint V2) based on a machine learning algorithm and location fingerprinting techni作者: AV-node 時間: 2025-3-24 11:05 作者: Anguish 時間: 2025-3-24 15:41
Norbert Streitz,Panos MarkopoulosIncludes supplementary material: 作者: Indebted 時間: 2025-3-24 22:22 作者: 犬儒主義者 時間: 2025-3-25 00:41 作者: travail 時間: 2025-3-25 06:18 作者: AVID 時間: 2025-3-25 10:57 作者: Abjure 時間: 2025-3-25 14:29 作者: Ovulation 時間: 2025-3-25 19:11
https://doi.org/10.1057/9780230252936 interaction solutions for such scenarios of the future. Designing solutions for scenarios, which we named M3 that involves multiple contexts (Multi-Environment) with users using connected devices (Multi-Device), using natural interactions (Multimodal) is complex. In this research, we employed visua作者: adduction 時間: 2025-3-25 20:15 作者: vibrant 時間: 2025-3-26 03:14 作者: 去掉 時間: 2025-3-26 08:07 作者: jeopardize 時間: 2025-3-26 11:43 作者: 規(guī)章 時間: 2025-3-26 14:00
https://doi.org/10.1057/9780230252936e tools that allow end users, namely people without competencies in computer programming, to manage and configure the behaviors of a smart home. The review selected 48 papers out of 1049 papers found through automatic and manual search. From these papers, 11 tools have been identified and analyzed b作者: Spangle 時間: 2025-3-26 17:42
https://doi.org/10.1057/9780230252936ur future life. Nowadays, we live in a fast-paced era that leaded by information, the heavy and boring instructions inevitably become a kind of burden before using appliances. In addition, it is a painful sorrow among the children, the old or the special people. However, the rise of 3D demo animatio作者: 含沙射影 時間: 2025-3-26 21:45
https://doi.org/10.1057/9780230252936tems currently. In this paper, we propose a new formal model for context-aware semantic Augmented Reality systems. The model can be divided into two parts: a set-theory function based method allows the formalization of an Augmented Reality system while an integrated time-space-motion logic provides 作者: 令人不快 時間: 2025-3-27 02:08 作者: Comprise 時間: 2025-3-27 05:42 作者: packet 時間: 2025-3-27 13:23
https://doi.org/10.1057/9780230252936he governments want to reduce these social costs through advanced technologies. The physician or medical center evaluates health conditions from the reports of elderly people. However, self-reports are often inaccurate, and sometimes reports by family or caregivers can be more accurate. To solve the作者: 憤怒歷史 時間: 2025-3-27 14:14 作者: terazosin 時間: 2025-3-27 20:22
United States: States and Territoriesthe impact that the application of design elements may have in the construction of the gameplay experience. This concern is intensified when involving children on the stage of brain and cognitive development. This scenario is favorable to the cooperation between Game Design and Neuroscience, which a作者: 消息靈通 時間: 2025-3-27 23:08
https://doi.org/10.1057/9780230270442 larger distance. As they are not disturbed by non-conductive materials, they can be used to track hands above arbitrary surfaces, creating flexible interactive surfaces. Since the resolution is lower compared to many other sensing technologies, it is necessary to use sophisticated data processing m作者: BARK 時間: 2025-3-28 04:25
United States: States and Territoriesst version of the application (GREatPrint V1) was evaluated and showed a low accuracy in the detection of the closest printer. In order to improve the application, this study proposes a new version of GREatPrint (GREatPrint V2) based on a machine learning algorithm and location fingerprinting techni作者: Temporal-Lobe 時間: 2025-3-28 06:57 作者: dilute 時間: 2025-3-28 11:01 作者: 飛鏢 時間: 2025-3-28 14:43 作者: Benzodiazepines 時間: 2025-3-28 20:01
https://doi.org/10.1057/9780230252936s work is the guidelines establishment which aims to assist the ubiquitous system design favoring the user experience quality. A case study of the Waze application was carried out to analyze the applicability of the proposed guidelines.作者: apropos 時間: 2025-3-29 00:43
United States: States and Territoriesd and 9–12 years-old, there is the directly proportional association between cognitive involvement of the player with the game; the player control of the charts and navigation through the digital game objects; and the player motivation to overcome the challenges in this context.作者: 小蟲 時間: 2025-3-29 05:04
https://doi.org/10.1057/9780230270442e system has been evaluated on a prototype interactive surface - the CapTap. Using a Kinect-based hand tracking system, we collect training data and compare the results of the learning algorithm to actual data.作者: 分散 時間: 2025-3-29 09:39 作者: nephritis 時間: 2025-3-29 13:44 作者: Conquest 時間: 2025-3-29 16:51
Establishing Guidelines for User Quality of Experience in Ubiquitous Systemss work is the guidelines establishment which aims to assist the ubiquitous system design favoring the user experience quality. A case study of the Waze application was carried out to analyze the applicability of the proposed guidelines.作者: 共棲 時間: 2025-3-29 19:53
Game Design and Neuroscience Cooperation in the Challenge-Based Immersion in Mobile Devices as Tabled and 9–12 years-old, there is the directly proportional association between cognitive involvement of the player with the game; the player control of the charts and navigation through the digital game objects; and the player motivation to overcome the challenges in this context.作者: CRACK 時間: 2025-3-30 00:09 作者: ALE 時間: 2025-3-30 05:54 作者: Expertise 時間: 2025-3-30 11:02
How to Support the Design of User-Oriented Product-Related Serviceseds. Due to the widespread of this paradigm, the present research provides a methodological framework and related tools to support the design of PSSs. The aim is to propose a user-centered approach to involve end-users during the different stages of PSS development.作者: Left-Atrium 時間: 2025-3-30 13:38
https://doi.org/10.1057/9780230270657nderlying development process. In this paper, we propose a design approach for developing service oriented ubiquitous systems considering both business and ubiquitous requirements. The approach is applied to a crisis management case study.作者: 裝勇敢地做 時間: 2025-3-30 17:25 作者: pulmonary-edema 時間: 2025-3-30 21:59
https://doi.org/10.1057/9780230252936the description of the behavior of the system. The suggested model enables the characterization of an Augmented Reality system with mathematical precision. In addition, logical inferences can be performed by means of the logic part of the formal description. The practical applicability of the proposed model is shown through use cases.作者: prosthesis 時間: 2025-3-31 02:24 作者: Trypsin 時間: 2025-3-31 08:31 作者: 格言 時間: 2025-3-31 10:53
https://doi.org/10.1057/9780230252936field in respect to information presentation and natural user interaction. Furthermore, a scenario of Big Data visualization in AmI environments is presented, aiming at bringing to surface the new potential of such approaches in terms of interaction simplification, and adaptation to the context of use.作者: Contracture 時間: 2025-3-31 15:25
https://doi.org/10.1057/9780230252936hnologies for connecting sensors and actuators. The proposed system provides a method of monitoring elderly people’s daily activities using commercial sensors to register recognizable activities easily. In addition, it controls actuators in the home by using user-defined rules and shows a summary of elderly people’s activities to monitor them.作者: 譏諷 時間: 2025-3-31 17:39 作者: 使困惑 時間: 2025-3-31 22:29