標(biāo)題: Titlebook: Distributed, Ambient and Pervasive Interactions; 12th International C Norbert A. Streitz,Shin‘ichi Konomi Conference proceedings 2024 The E [打印本頁] 作者: Conformist 時間: 2025-3-21 17:25
書目名稱Distributed, Ambient and Pervasive Interactions影響因子(影響力)
書目名稱Distributed, Ambient and Pervasive Interactions影響因子(影響力)學(xué)科排名
書目名稱Distributed, Ambient and Pervasive Interactions網(wǎng)絡(luò)公開度
書目名稱Distributed, Ambient and Pervasive Interactions網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Distributed, Ambient and Pervasive Interactions被引頻次
書目名稱Distributed, Ambient and Pervasive Interactions被引頻次學(xué)科排名
書目名稱Distributed, Ambient and Pervasive Interactions年度引用
書目名稱Distributed, Ambient and Pervasive Interactions年度引用學(xué)科排名
書目名稱Distributed, Ambient and Pervasive Interactions讀者反饋
書目名稱Distributed, Ambient and Pervasive Interactions讀者反饋學(xué)科排名
作者: 600 時間: 2025-3-21 22:29 作者: Filibuster 時間: 2025-3-22 04:26 作者: LATE 時間: 2025-3-22 08:03
A Survey on?Explainable Course Recommendation Systemsecommendations. In response to this trend, our paper introduces an explainable recommendation framework. Utilizing this framework, we analyze existing course recommendation systems and explore the emerging research challenges and future prospects for explainable course recommendation systems.作者: 填料 時間: 2025-3-22 11:38 作者: 黃瓜 時間: 2025-3-22 15:20 作者: 黃瓜 時間: 2025-3-22 17:52
Conference proceedings 2024 DAPI Environments as well as their enabling technologies, methods, and platforms, and relevant application areas. The DAPI 2024 conference covered topics addressing basic research questions and technology issues in the areas of new modalities, immersive environments, smart devices, and much more..作者: POLYP 時間: 2025-3-22 22:33 作者: LAVA 時間: 2025-3-23 01:37 作者: Free-Radical 時間: 2025-3-23 09:02
Distributed, Ambient and Pervasive Interactions978-3-031-60012-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 擋泥板 時間: 2025-3-23 11:27
https://doi.org/10.1057/9780230270657 were incorporated into an interdisciplinary, university level course on A.I. for art and design practices. The text uses the results from the courses to reflect on new opportunities for generative systems in art and design while considering traps and limits.作者: 蓋他為秘密 時間: 2025-3-23 16:47 作者: 細(xì)節(jié) 時間: 2025-3-23 20:56 作者: 我正派 時間: 2025-3-24 01:59 作者: Hiatal-Hernia 時間: 2025-3-24 04:23
Other International Organizationsogy. From smart healthcare to home care, the medical field has witnessed substantial growth in intelligent environments. The paper envisions three future focus of human interaction on healing environments according to literature review. Then 5 user experience elements suitable for healing environmen作者: BRAVE 時間: 2025-3-24 08:23 作者: 扔掉掐死你 時間: 2025-3-24 13:18
https://doi.org/10.1057/9780230270893ology as a potential remedy; this underscores the importance of understanding older adults’ perspectives and attitudes towards VR. In this study, 29 participants over 60?years old from Beijing were recruited and their attitudes towards, as well as willingness to use, VR were analyzed through semi-st作者: mendacity 時間: 2025-3-24 14:49 作者: 健談的人 時間: 2025-3-24 22:43
Other International Organizationssuring various physical parameters in diverse environments. This progression underscores the necessity for seamless integration of these systems to accomplish diverse objectives. Digital companions, epitomizing this trend, are computer-assisted systems designed to synergize with human users. They ar作者: NOMAD 時間: 2025-3-25 01:46 作者: nitroglycerin 時間: 2025-3-25 06:02 作者: enmesh 時間: 2025-3-25 09:54 作者: crucial 時間: 2025-3-25 14:06 作者: semiskilled 時間: 2025-3-25 19:25
https://doi.org/10.1057/9780230270657g cultural self-awareness and self-confidence. Under the current background that countries worldwide emphasize strengthening the protection of intangible cultural heritage and cultural tourism, digital games have become an emerging mode of artistic communication with broad application prospects. Bas作者: 無畏 時間: 2025-3-25 21:47
https://doi.org/10.1057/9780230270657erformance of workers by improving the design of enclosed spaces. It has been well-acknowledged that vision is the primary factor that affects human perception and fatigue. On the one hand, lighting environment of an enclosed space can directly influence the visual perception of human through the hu作者: Traumatic-Grief 時間: 2025-3-26 03:58 作者: debble 時間: 2025-3-26 07:26 作者: 他姓手中拿著 時間: 2025-3-26 10:39 作者: albuminuria 時間: 2025-3-26 14:56
https://doi.org/10.1057/9780230270657erms ‘future-present’ and ‘postdigital’ are used to attempt to encapsulate re-imagining possible futures of civic learning in urban places, situated within a technology-infused future learning city environment. Acknowledging a high level of uncertainty [.], it is argued here that we must re-imagine 作者: 有危險 時間: 2025-3-26 17:57 作者: Handedness 時間: 2025-3-26 22:48 作者: ostracize 時間: 2025-3-27 03:41
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/281975.jpg作者: TEM 時間: 2025-3-27 07:47 作者: shrill 時間: 2025-3-27 13:25
The British Commonwealth of Nationsual assistance prototype based on artificial intelligence, specifically a chatbot. The main objective is to provide effective and personalized support, overcoming accessibility limitations and guaranteeing user privacy. The integration of artificial intelligence seeks to create a tool that not only 作者: SLAY 時間: 2025-3-27 14:48
https://doi.org/10.1057/9780230270893ights into the understated role of EE in older adults’ VR technology acceptance, the significant impact of socio-cultural factors, and the critical need to address the digital divide and specific challenges the elderly face with VR technology. Practically, it identifies essential factors influencing作者: LIKEN 時間: 2025-3-27 19:59 作者: 符合規(guī)定 時間: 2025-3-28 01:33 作者: Bernstein-test 時間: 2025-3-28 03:47 作者: 參考書目 時間: 2025-3-28 06:45 作者: Compassionate 時間: 2025-3-28 14:28
Other International Organizationsnamic process under various mental health situations, offering interactive learning environment for learners and different users. [Conclusion] The research will facilitate the development of convenient and engaging VR tools from an interdisciplinary perspective for learners and practitioners in the 作者: Corral 時間: 2025-3-28 18:25 作者: defile 時間: 2025-3-28 19:59 作者: 修正案 時間: 2025-3-29 01:14 作者: Perceive 時間: 2025-3-29 03:06 作者: Albumin 時間: 2025-3-29 08:45 作者: Expostulate 時間: 2025-3-29 14:23 作者: 共和國 時間: 2025-3-29 18:35 作者: radiograph 時間: 2025-3-29 23:17
Embracing Virtual Reality: Understanding Factors Influencing Older Adults’ Acceptanceights into the understated role of EE in older adults’ VR technology acceptance, the significant impact of socio-cultural factors, and the critical need to address the digital divide and specific challenges the elderly face with VR technology. Practically, it identifies essential factors influencing作者: Complement 時間: 2025-3-30 00:40
Learning to Effectively Identify Reliable Content in Health Social Platforms with Large Language Modis highlights the exceptional knowledge transfer capabilities of LLMs when applied to health-related content. Our model will be open-sourced, with the hope that this initiative will improve the identification of content reliability in health contexts.作者: Lignans 時間: 2025-3-30 04:13 作者: 做事過頭 時間: 2025-3-30 09:37
Framework of Occupant-Centric Measuring System for Personalized Micro-environment via Online Modelinprivacy. Multi-sensor fusion techniques are leveraged to integrate heterogeneous sensor data into an accurate assessment of occupant comfort. The user interface facilitates occupant feedback to continuously refine the system’s reinforcement learning model. By personalizing comfort in a responsive, p作者: PIZZA 時間: 2025-3-30 12:42 作者: 跳動 時間: 2025-3-30 18:01 作者: 拱墻 時間: 2025-3-30 23:59 作者: 惰性女人 時間: 2025-3-31 04:42
Non-visual Effects Driven Fatigue Level Recognition Method for Enclosed Space Workersn completing the Psychomotor Vigilance Task (PVT). Task performances (i.e., Reaction Time - RT) and physiological indicators (i.e., electrocardiogram - ECG) are used to evaluate the effectiveness. In general, the results show that with an increased illuminance level, the workers are becoming more vi作者: Pageant 時間: 2025-3-31 05:43 作者: anticipate 時間: 2025-3-31 12:41 作者: labile 時間: 2025-3-31 16:47
Future-Present Learning in Place: Postdigital Learning at the Scale of the Cityc learning network to provide seamless, low friction learning in a smart future city. Context is placed on the importance of the web of knowledge as the foundation of any system of civic learning implementation, the role of the open social web to support citizen participation, and the potential resp