標(biāo)題: Titlebook: Digital Technology and Organizational Change; Reshaping Technology Cecilia Rossignoli,Francesco Virili,Stefano Za Conference proceedings 20 [打印本頁] 作者: EXTRA 時間: 2025-3-21 17:54
書目名稱Digital Technology and Organizational Change影響因子(影響力)
書目名稱Digital Technology and Organizational Change影響因子(影響力)學(xué)科排名
書目名稱Digital Technology and Organizational Change網(wǎng)絡(luò)公開度
書目名稱Digital Technology and Organizational Change網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Digital Technology and Organizational Change被引頻次
書目名稱Digital Technology and Organizational Change被引頻次學(xué)科排名
書目名稱Digital Technology and Organizational Change年度引用
書目名稱Digital Technology and Organizational Change年度引用學(xué)科排名
書目名稱Digital Technology and Organizational Change讀者反饋
書目名稱Digital Technology and Organizational Change讀者反饋學(xué)科排名
作者: BRINK 時間: 2025-3-21 23:36
Lecture Notes in Information Systems and Organisationhttp://image.papertrans.cn/d/image/279769.jpg作者: 綁架 時間: 2025-3-22 01:08 作者: 熄滅 時間: 2025-3-22 04:43
The Shared Experience and Self-Disclosuret management methodologies is still disparate and confusing. Therefore, project teams are often confused by whether or not they should adopt agile methodologies, or keep on working in a “traditional” way. Given this focus, this research aims at understanding, through different expert perspectives, t作者: N防腐劑 時間: 2025-3-22 10:23 作者: 不安 時間: 2025-3-22 16:31
Coping with Social Challenges and Lonelinessle by looking at the work practices that mitigates the limits of the current ST systems. The conclusion is that ST re-design requires reconsidering how ST systems are designed, for the benefit of whom and how control is exercised.作者: 不安 時間: 2025-3-22 20:44 作者: Concerto 時間: 2025-3-22 21:41
Self-Efficacy as a Source of Successraction design process: it takes various design tasks and demands different cognitive skills. This paper reflects on it considering the products of two participatory game design studies with children, conducted in two different years in diverse primary schools.作者: FECK 時間: 2025-3-23 02:09
Odd Rune Stalheim,Yngve Nordkvelleew (RBV) and sister theories, on the one hand; and the business-IT alignment view, on the other hand. This study proposes that these two theories, although very effective in explaining several aspects of the importance of IT managers’ relationships, are not sufficient, and could be usefully compleme作者: CLOWN 時間: 2025-3-23 07:28 作者: Neonatal 時間: 2025-3-23 11:41
Kamini Jaipal-Jamani,Charoula Angelioption and usage. The core research question asks about the factors influencing e-HRM adoption and usage for HRM. We analysed direct effects related to country, organizational and HRM factors among 3815 organizations in 21 countries in a multilevel approach. The results largely supported the hypothe作者: 得罪 時間: 2025-3-23 16:21
Self-Efficacy, Adaptation, and Adjustmentnvenience, variety seeking, trust, security, social interaction, returns policy are helpful elements to predict e-satisfaction, and this latter, constitutes the primary cause of e-loyalty. The aim of the paper is to better explore the impact of different drivers in enhancing the satisfaction and loy作者: Gastric 時間: 2025-3-23 18:10 作者: 明確 時間: 2025-3-24 00:35 作者: 博愛家 時間: 2025-3-24 05:38 作者: Synchronism 時間: 2025-3-24 10:17 作者: 無法破譯 時間: 2025-3-24 10:59
Digital Technology and Organizational Change978-3-319-62051-0Series ISSN 2195-4968 Series E-ISSN 2195-4976 作者: Charitable 時間: 2025-3-24 16:48 作者: Incorporate 時間: 2025-3-24 19:10
Self-Efficacy as a Source of Successraction design process: it takes various design tasks and demands different cognitive skills. This paper reflects on it considering the products of two participatory game design studies with children, conducted in two different years in diverse primary schools.作者: CEDE 時間: 2025-3-24 23:09
Everything Is Permitted Unless Stated Otherwise: Models and Representations in Socio-technical (Re)Dle by looking at the work practices that mitigates the limits of the current ST systems. The conclusion is that ST re-design requires reconsidering how ST systems are designed, for the benefit of whom and how control is exercised.作者: 最高峰 時間: 2025-3-25 04:07
Is Participatory Game Design Effective Over Time? Let’s Assess Its Productsraction design process: it takes various design tasks and demands different cognitive skills. This paper reflects on it considering the products of two participatory game design studies with children, conducted in two different years in diverse primary schools.作者: 漂浮 時間: 2025-3-25 10:55
https://doi.org/10.1007/978-3-319-62051-0digital innovation; organizational behavior; digital transformation; emerging technologies; socio-techni作者: 產(chǎn)生 時間: 2025-3-25 14:26 作者: LUDE 時間: 2025-3-25 17:48 作者: 萬花筒 時間: 2025-3-25 22:46 作者: 最初 時間: 2025-3-26 00:52
2195-4968 considers the economic and societal changes brought about by access to and exploitation of socio-technical networks. The plurality of views offered makes the book particularly relevant for users, companies, scientists and governments.978-3-319-62050-3978-3-319-62051-0Series ISSN 2195-4968 Series E-ISSN 2195-4976 作者: Morose 時間: 2025-3-26 04:36
https://doi.org/10.1007/978-1-4899-3582-3 suggest that organizational networks are necessary for doing business design. The last sections discuss how Information and Communication Technology can support the effectiveness of networks and suggest the technological innovation that should accompany the raise of business designers.作者: 抗體 時間: 2025-3-26 10:28
Gabriele Nebe,Eric M. Rains,Neil J.A. Sloanecations for both the Project Management and Knowledge Management communities. Practitioners should be directly benefited by this work with an in-depth understanding of social media affordances on knowledge sharing dynamics.作者: Aerate 時間: 2025-3-26 16:02 作者: 使困惑 時間: 2025-3-26 20:49 作者: metropolitan 時間: 2025-3-26 23:27 作者: Measured 時間: 2025-3-27 04:33 作者: BATE 時間: 2025-3-27 06:43 作者: 為寵愛 時間: 2025-3-27 10:45
Affordances of Social Media in Knowledge Sharing in Intra-Organizational Information Technology Projcations for both the Project Management and Knowledge Management communities. Practitioners should be directly benefited by this work with an in-depth understanding of social media affordances on knowledge sharing dynamics.作者: Bronchial-Tubes 時間: 2025-3-27 17:17 作者: 噴出 時間: 2025-3-27 19:24 作者: 愛管閑事 時間: 2025-3-27 23:52
Unveiling the Big Data Adoption in Banks: Strategizing the Implementation of a New Technologyhese pioneer groups then start working on connecting with other business areas, on the path to consolidate the need of big data in the bank. Thus the purpose of this study is to understand the process managers inside the organization from the point they became aware of the relevance of big data for 作者: Creatinine-Test 時間: 2025-3-28 05:01
E-learning Effectiveness from a Students’ Perspective: An Empirical Studyd who are uninterested in using it. Thirdly, e-learning seems to present more advantages than disadvantages, yet there are still many areas to work on to make e-learning really works. Based on these findings, we develop some managerial implications for instructors and educational organizations.作者: Vulnerable 時間: 2025-3-28 10:15
Conference proceedings 2018orld. It then examines the new businesses and ongoing business transformations. Lastly, it considers the economic and societal changes brought about by access to and exploitation of socio-technical networks. The plurality of views offered makes the book particularly relevant for users, companies, scientists and governments.作者: sebaceous-gland 時間: 2025-3-28 12:45
2195-4968 erview of the research methods currently applied by the broaThis book includes a selection of the best research papers presented at the annual conference of the Italian chapter of the Association for Information Systems (AIS), which took place in Verona, Italy in October 2016. Tracing various aspect作者: hedonic 時間: 2025-3-28 15:54
Self-Efficacy and Education and Instructionted in a computer-based simulation, we underscore that individual perception of integration climate fosters individual curiosity and decreases individual aggressiveness. Moreover, we outline that individual curiosity does have an impact on individual learning.作者: objection 時間: 2025-3-28 20:17
Conference proceedings 2018n Systems (AIS), which took place in Verona, Italy in October 2016. Tracing various aspects of the ongoing phenomenon of evolution towards a global society, and consequently the ever-innovating digital world, it first discusses emerging technologies and the new practices in the information-systems w作者: surmount 時間: 2025-3-29 01:45
Let’s Learn Together: Team Integration Climate, Individual States and Learning Using Computer-Based ted in a computer-based simulation, we underscore that individual perception of integration climate fosters individual curiosity and decreases individual aggressiveness. Moreover, we outline that individual curiosity does have an impact on individual learning.作者: 多樣 時間: 2025-3-29 03:11 作者: gimmick 時間: 2025-3-29 09:05
Kamini Jaipal-Jamani,Charoula Angeliobal competition and educational level were associated with e-HRM adoption and usage at the organizational level. Moreover, a strategic orientation of the HR function seems to be a prerequisite for e-HRM adoption and usage. The theoretical and practical implications are discussed.作者: 凝結(jié)劑 時間: 2025-3-29 11:55 作者: diathermy 時間: 2025-3-29 16:54
Design of Socio-technical Systems: What Does the Practice Tell Us?re, our findings further support the conclusion that socio-technical principles are not outdated. From a socio-technical lens, the debate on the productivity issues should not only consider buying more technology as a crucial part of the design of a work process but additional effort is required to connect it with employees’ capabilities.作者: delta-waves 時間: 2025-3-29 23:03
E-HRM Adoption and Usage: A Cross-National Analysis of Enabling Factorsobal competition and educational level were associated with e-HRM adoption and usage at the organizational level. Moreover, a strategic orientation of the HR function seems to be a prerequisite for e-HRM adoption and usage. The theoretical and practical implications are discussed.作者: EVEN 時間: 2025-3-30 03:25
The JamToday Network: The European Learning Hub for Applied-Games for Learning Environments Wellbeing and Learning Maths and applying them in learning environments. The paper presents the work achieved by the JamToday Network in the first two years and very concrete and practical tools and methodologies developed by the JamToday Network to support game-design approaches for learning environments from design to transfer and evaluation.作者: 粗俗人 時間: 2025-3-30 05:20 作者: pacific 時間: 2025-3-30 08:57
Self-Efficacy, Adaptation, and Adjustmentall the three dependent variables (satisfaction, repurchase intention and WOM), while monetary savings and security do not impact on these three outcomes. Considering the effect of return policy, it impacts both on satisfaction and overall loyalty.作者: APNEA 時間: 2025-3-30 16:25
The State of the Practice of Agile and Plan-Driven Approaches in ICT Development Projects: An Explore research paper has important implications for practitioners and academics. Findings show that the nature of the reported problems varies depending on whether the teams are working in an agile or in a traditional environment.作者: GLOSS 時間: 2025-3-30 20:34
Consumer Satisfaction and Loyalty in Digital Markets: Exploring the Impact of Their Antecedentsall the three dependent variables (satisfaction, repurchase intention and WOM), while monetary savings and security do not impact on these three outcomes. Considering the effect of return policy, it impacts both on satisfaction and overall loyalty.作者: Ferritin 時間: 2025-3-30 21:47 作者: insolence 時間: 2025-3-31 02:37
The State of the Practice of Agile and Plan-Driven Approaches in ICT Development Projects: An Explort management methodologies is still disparate and confusing. Therefore, project teams are often confused by whether or not they should adopt agile methodologies, or keep on working in a “traditional” way. Given this focus, this research aims at understanding, through different expert perspectives, t作者: 小畫像 時間: 2025-3-31 08:09
Affordances of Social Media in Knowledge Sharing in Intra-Organizational Information Technology Projis to examine how the affordances of social media impact knowledge sharing dynamics in intra-organizational Information Technology (IT) projects. This paper adopts Design Science Research (DSR) as research paradigm and the Technical Action Research (TAR) as validation method. One social media artifa作者: 遺傳學(xué) 時間: 2025-3-31 11:40 作者: 雪上輕舟飛過 時間: 2025-3-31 14:58