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標(biāo)題: Titlebook: Digital Make-Believe; Phil Turner,J. Tuomas Harviainen Textbook 2016 Springer International Publishing Switzerland 2016 Gamification.Servi [打印本頁]

作者: 導(dǎo)彈    時間: 2025-3-21 18:02
書目名稱Digital Make-Believe影響因子(影響力)




書目名稱Digital Make-Believe影響因子(影響力)學(xué)科排名




書目名稱Digital Make-Believe網(wǎng)絡(luò)公開度




書目名稱Digital Make-Believe網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Digital Make-Believe被引頻次




書目名稱Digital Make-Believe被引頻次學(xué)科排名




書目名稱Digital Make-Believe年度引用




書目名稱Digital Make-Believe年度引用學(xué)科排名




書目名稱Digital Make-Believe讀者反饋




書目名稱Digital Make-Believe讀者反饋學(xué)科排名





作者: 漂白    時間: 2025-3-21 23:40

作者: 沉著    時間: 2025-3-22 00:49
https://doi.org/10.1007/978-1-4612-1306-2 the existing literature on pretending and make-believe, the methodological challenges we faced, and our conclusions based on extended quotes from the participants. It is hoped that our identification of ‘professional make-believers’ can instigate further research, and the study of pretending beyond childhood.
作者: construct    時間: 2025-3-22 08:20

作者: Fraudulent    時間: 2025-3-22 08:42

作者: Neonatal    時間: 2025-3-22 13:18
1571-5035 for both students and for professionals seeking to expand tMake-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user ex
作者: Neonatal    時間: 2025-3-22 18:40

作者: 使長胖    時間: 2025-3-23 01:06
On-Line Analysis during a Flight Test, technology might be used and by whom and how it might look. Further, make-believe is not confined to the HCI design process as it may play a significant role in how we engage with interactive technology itself.
作者: Aggregate    時間: 2025-3-23 02:02

作者: deceive    時間: 2025-3-23 08:49

作者: Presbyopia    時間: 2025-3-23 13:30

作者: 鄙視    時間: 2025-3-23 16:52
A Make-Believe Narrative for HCI, technology might be used and by whom and how it might look. Further, make-believe is not confined to the HCI design process as it may play a significant role in how we engage with interactive technology itself.
作者: 牢騷    時間: 2025-3-23 20:27

作者: 光滑    時間: 2025-3-24 00:01
Make-Believe in Gameful and Playful Design,es. The chapter closes in summarizing how and why playful make-believe design differs from current gamification in form (often artistic one-offs) and technology (often audio); and what limitations future research should try to overcome.
作者: ITCH    時間: 2025-3-24 05:17
Enactive Mechanism of Make-Belief Games,ffordances, we can consider pretence affordances to be present possibilities for play (instead of absent entities that need to be represented). Finally, the chapter argues that even enactivist explanation of pretence is compatible with a type of mechanistic explanation: wide and situated mechanism (Bechtel .; Zednik .).
作者: 載貨清單    時間: 2025-3-24 08:40

作者: Incorruptible    時間: 2025-3-24 14:37

作者: Gleason-score    時間: 2025-3-24 17:50

作者: Palpable    時間: 2025-3-24 20:17

作者: aesthetician    時間: 2025-3-25 02:09
On-Line Analysis during a Flight Test,s to make interactive technology both usable and accessible by the non-specialist, has long been extended to reach very many aspects of our everyday lives. As the remit of HCI has extended, so too has the range of academic disciplines it now draws upon. HCI has enjoyed a “turn to the social”, a “tur
作者: 不如樂死去    時間: 2025-3-25 05:25
Conference proceedings‘‘‘‘‘‘‘‘ 2024ence relies on make-believe. The necessary decoupling from the real world to the make-believe world is costly in terms of the cognitive resources required but VR offloads some of the computation cost into the virtual environment (VE) itself. This is particularly true of high fidelity, immersive virt
作者: Customary    時間: 2025-3-25 07:31

作者: nuclear-tests    時間: 2025-3-25 14:10
Conference proceedings‘‘‘‘‘‘‘‘ 2024es of thinking can offer for HCI. Focusing on the experientiality of service, we through a review of design processes, business logics and sample techniques illustrate the presence of make-believe at all stages of fruitful design.
作者: 一窩小鳥    時間: 2025-3-25 17:51

作者: Devastate    時間: 2025-3-25 21:48
Dipak K. Dey,Athanasios C. Micheas. One such quality is make-believe, the constitution of fictional “as ifs”. While frequently evoked, actual work on make-believe in gameful and playful design has remained quite scarce and scattered. This chapter therefore draws on neighbouring fields to break out five major design aspects of make-b
作者: 文藝    時間: 2025-3-26 02:56
https://doi.org/10.1007/978-1-4612-1306-2ore an exploratory investigation of these functions in adulthood. Ten Foley artists were interviewed about the role of pretending and make-believe in their occupation, and the results supported our prediction that adults are capable of, and readily partake in, pretending and make-believe. We discuss
作者: spondylosis    時間: 2025-3-26 06:11

作者: aviator    時間: 2025-3-26 11:58
Dipak K. Dey,Athanasios C. MicheasDerrida’s deconstruction of the metaphysical and logocentrism (Coyne .: 102–104). Derrida’s contemporaries Deleuze and Lyotard also sought to deconstruct the metaphysical as the undeclared totalising principle of liberal humanism; Deleuze via establishing the dichotomy of the transcendental and imma
作者: misanthrope    時間: 2025-3-26 12:44

作者: Vertical    時間: 2025-3-26 17:02
978-3-319-80597-9Springer International Publishing Switzerland 2016
作者: 正式通知    時間: 2025-3-26 22:03
Digital Make-Believe978-3-319-29553-4Series ISSN 1571-5035 Series E-ISSN 2524-4477
作者: 專心    時間: 2025-3-27 04:48
Stochastic Modelling of Speech, understood and an unjustifiably neglected aspect of how we deal with the world. And those worlds we create for ourselves, created by make-believe. The study of make-believe is, by its nature, multi- and cross-disciplinary and the chapters which follow reflect this and, we hope, will give the reader an impression of its diversity and power.
作者: organic-matrix    時間: 2025-3-27 08:04

作者: 抓住他投降    時間: 2025-3-27 09:31

作者: 導(dǎo)師    時間: 2025-3-27 13:49

作者: Obverse    時間: 2025-3-27 18:27
Introduction, understood and an unjustifiably neglected aspect of how we deal with the world. And those worlds we create for ourselves, created by make-believe. The study of make-believe is, by its nature, multi- and cross-disciplinary and the chapters which follow reflect this and, we hope, will give the reader
作者: Antarctic    時間: 2025-3-28 01:42

作者: 魅力    時間: 2025-3-28 05:56
Make-Believing Virtual Realities,ence relies on make-believe. The necessary decoupling from the real world to the make-believe world is costly in terms of the cognitive resources required but VR offloads some of the computation cost into the virtual environment (VE) itself. This is particularly true of high fidelity, immersive virt
作者: RENAL    時間: 2025-3-28 08:30

作者: 索賠    時間: 2025-3-28 13:47

作者: 狗舍    時間: 2025-3-28 18:14

作者: watertight,    時間: 2025-3-28 21:53
Make-Believe in Gameful and Playful Design,. One such quality is make-believe, the constitution of fictional “as ifs”. While frequently evoked, actual work on make-believe in gameful and playful design has remained quite scarce and scattered. This chapter therefore draws on neighbouring fields to break out five major design aspects of make-b
作者: overreach    時間: 2025-3-29 01:13

作者: Cloudburst    時間: 2025-3-29 03:18
Enactive Mechanism of Make-Belief Games,pensable to explain how one can ‘a(chǎn)ct as if’ one thing was another. Mental representations, in turn, are features of cognitivist approaches to make-believe, and cognitivists (Leslie .; Nichols and Stich ., .) propose a mechanistic explanation of pretence. This chapter shows that pretence can be redes




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