派博傳思國際中心

標(biāo)題: Titlebook: Digital Literacy and Socio-Cultural Acceptance of ICT in Developing Countries; Emmanuel Eilu,Rehema Baguma,Ganesh D. Bhutkar Book 2021 Spr [打印本頁]

作者: GLAZE    時(shí)間: 2025-3-21 16:25
書目名稱Digital Literacy and Socio-Cultural Acceptance of ICT in Developing Countries影響因子(影響力)




書目名稱Digital Literacy and Socio-Cultural Acceptance of ICT in Developing Countries影響因子(影響力)學(xué)科排名




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書目名稱Digital Literacy and Socio-Cultural Acceptance of ICT in Developing Countries網(wǎng)絡(luò)公開度學(xué)科排名




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書目名稱Digital Literacy and Socio-Cultural Acceptance of ICT in Developing Countries被引頻次學(xué)科排名




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書目名稱Digital Literacy and Socio-Cultural Acceptance of ICT in Developing Countries讀者反饋




書目名稱Digital Literacy and Socio-Cultural Acceptance of ICT in Developing Countries讀者反饋學(xué)科排名





作者: Offbeat    時(shí)間: 2025-3-21 23:30

作者: 受傷    時(shí)間: 2025-3-22 04:09
Design Strategies for Improving Anticipated User Experience in a Developing Country Setting: Case o
作者: Subdue    時(shí)間: 2025-3-22 05:11

作者: chisel    時(shí)間: 2025-3-22 09:09

作者: 確定方向    時(shí)間: 2025-3-22 14:39
https://doi.org/10.1007/978-3-031-67059-6nfrastructures and gain appropriate systems and technological skills to increase the level of academic entrepreneurship. Besides, at any level of the university, academics must be more creative and entrepreneurial.
作者: 確定方向    時(shí)間: 2025-3-22 20:49
Igor M. Verner,Leonid B. Revzin. The unique finding of this research is reputation does not have any effect toward perceived usefulness of an MOOC. Social recognition does not have any effect toward perceived usefulness but has a positive and significant effect toward continuance intention to use MOOC. The social influence does n
作者: 掙扎    時(shí)間: 2025-3-23 00:03
https://doi.org/10.1007/978-3-319-62875-2 and variables) of the existing TAMs to understand if they may be applicable in the said environment and thereafter developing an expanded TAM for the said environment. To examine the concepts of TAM that may apply to the sub-Saharan African environment, this chapter discussed the findings of litera
作者: 毀壞    時(shí)間: 2025-3-23 05:15

作者: 小說    時(shí)間: 2025-3-23 07:34
Does Technological Context Support Academic Entrepreneurship Activities in Algeria?,nfrastructures and gain appropriate systems and technological skills to increase the level of academic entrepreneurship. Besides, at any level of the university, academics must be more creative and entrepreneurial.
作者: MUTED    時(shí)間: 2025-3-23 10:24

作者: nettle    時(shí)間: 2025-3-23 14:57

作者: 下垂    時(shí)間: 2025-3-23 18:12
Use and Challenges of ICT for Classroom Teaching,mmunication Technology (ICT) infrastructure into the delivery of educational programs, online curricula, and management systems for both students and teachers. Hence the role of ICT in the classroom is becoming increasingly prominent. The recent changed working scenario has generated the need for us
作者: FLACK    時(shí)間: 2025-3-24 00:30

作者: BATE    時(shí)間: 2025-3-24 02:45

作者: Lumbar-Stenosis    時(shí)間: 2025-3-24 10:11
Igor M. Verner,Leonid B. Revzine tools being used for G2E purposes. The study findings could be valuable for other public organisations in Africa, by assisting them to follow the right processes when implementing any innovation. Moreover, several theoretical guidelines are proposed to enhance internal communication and public services within the context of e-Government.
作者: 含糊    時(shí)間: 2025-3-24 14:15
Nicolai P?hner,Martin Hennecke,Markus Fleigeonemasonry, piggery, and community councils’ literacy practices. The cell phone use is common in literacy practices, which need enhancing. Thus, PL training should be an extension of existing literacy practices.
作者: GEST    時(shí)間: 2025-3-24 17:42
ROSSINI: RobOt kidS deSIgn thiNkIngelligence (Envision AI) compliments traditional teaching for visually impaired learners. Paucity of literature on Envision AI misinforms education policy and decision-making. The findings harvested from this chapter could benefit education policy makers in addressing the diversity and inclusion of special needs education.
作者: 喊叫    時(shí)間: 2025-3-24 19:10

作者: Pericarditis    時(shí)間: 2025-3-25 01:42
Ronit Ben-Bassat Levy,Mordechai Ben-Ari This prototype design includes several facilities such as requesting blood, donating blood, searching the donor, and tracking the donor efficiently. An important concern of this Android app is to spread awareness about blood donation addressing various myths and minimize the time for blood arrival as per user requirement.
作者: MUMP    時(shí)間: 2025-3-25 03:55
,A Bird’s Eye View of a Sustainable Learning Game Design,home compared to a school context. Moreover, the overall influence of context on perceived learning is significantly smaller than that of other experimental factors such as identification and enjoyment.
作者: 門窗的側(cè)柱    時(shí)間: 2025-3-25 09:19

作者: indoctrinate    時(shí)間: 2025-3-25 12:27

作者: Fierce    時(shí)間: 2025-3-25 19:28
Logged In or Locked Out of the Twenty-First Century? Implications for Adult Learners with Special Nelligence (Envision AI) compliments traditional teaching for visually impaired learners. Paucity of literature on Envision AI misinforms education policy and decision-making. The findings harvested from this chapter could benefit education policy makers in addressing the diversity and inclusion of special needs education.
作者: Infusion    時(shí)間: 2025-3-25 21:24

作者: NEG    時(shí)間: 2025-3-26 02:55
Prototype Design of Android App for Blood Donation, This prototype design includes several facilities such as requesting blood, donating blood, searching the donor, and tracking the donor efficiently. An important concern of this Android app is to spread awareness about blood donation addressing various myths and minimize the time for blood arrival as per user requirement.
作者: 輕快帶來危險(xiǎn)    時(shí)間: 2025-3-26 06:56
https://doi.org/10.1007/978-3-319-97085-1pport to hasten the dissemination of top-down design community initiated changes to make design more responsible and inclusive. Drawing from Participatory Design and Capability Approach, a design toolkit in the form of a game is proposed, to engage and motivate citizens to become citizen designers.
作者: Vertebra    時(shí)間: 2025-3-26 08:37
Igor Zubrycki,Grzegorz Granosiks to empathize with Indian cab users, both drivers and travelers, by understanding their problems and frustrations. This is achieved by using the ethnographic approach of Contextual Inquiry and work models are developed based on the insights found therein.
作者: progestin    時(shí)間: 2025-3-26 16:05

作者: 小木槌    時(shí)間: 2025-3-26 20:16

作者: galley    時(shí)間: 2025-3-26 21:16

作者: 鳴叫    時(shí)間: 2025-3-27 03:11
Tanja Heuer,Ina Schiering,Reinhard Gerndt with the community heuristics that focus more on functional requirements can help in customization of evaluation process. This will allow greater flexibility to designers and provide more realistic outcomes that can tally with the findings of usability tests.
作者: Cardiac    時(shí)間: 2025-3-27 05:35

作者: neuron    時(shí)間: 2025-3-27 12:10
Contextual Inquiry Related to Cab Booking: Using Uber and Ola Cabs in India,s to empathize with Indian cab users, both drivers and travelers, by understanding their problems and frustrations. This is achieved by using the ethnographic approach of Contextual Inquiry and work models are developed based on the insights found therein.
作者: abstemious    時(shí)間: 2025-3-27 15:28
Data Set Reduction to Improve Computing Efficiency and Energy Consumption in Healthcare Domain,ntation data set, we reduced 39,993 samples out of 1,83,793 samples, which is around 21% samples, without sacrificing much on percentage classification and recognition. We used Logistic Regression (LR) K-nearest Neighbor (KNN) and Support Vector Machine (SVM) for testing classification and recognition accuracy using original as well as
作者: 項(xiàng)目    時(shí)間: 2025-3-27 18:11
Integrating Web-Based Learning in Uganda: Possibilities and Challenges,nts that slow down their operation. The aim of this chapter is to identify/explore the major challenges faced by the HEI teachers in using WBL from a broader perspective and to find out the possible remedial measures for integrating WBL in the HEIs of Uganda and other developing countries.
作者: Virtues    時(shí)間: 2025-3-27 23:57
Monitoring Tuberculosis (TB) Treatment Adherence Using eCompliance Digital Tool by Community Healthtment adherence in terms of doses taken among enrolled patients?who stayed throughout the study. The use of digital technology proved feasible in the setting with little training, and support has been well accepted by patients and healthcare providers including community healthcare workers with no prior knowledge of digital adherence tools.
作者: Outspoken    時(shí)間: 2025-3-28 02:58

作者: 說笑    時(shí)間: 2025-3-28 07:46

作者: 健談    時(shí)間: 2025-3-28 13:12

作者: 善于騙人    時(shí)間: 2025-3-28 17:15

作者: Omniscient    時(shí)間: 2025-3-28 21:49
,A Bird’s Eye View of a Sustainable Learning Game Design,ably. Learning is better by doing and the relation between learning and fun in games is essentially much deeper. It is also important for the players to clearly know the game system, which involves goals, entities and rules, in order to improve the vital individual social skills required to succeed.
作者: MAL    時(shí)間: 2025-3-28 23:29
A User Experience Design Toolkit for Citizen Designers,processes they follow contribute to the constant creation of new and desirable experiences and fear of obsolescence. While there is new thinking by some sections of the international design community to create responsible/conscious design processes, these voices need to be reinforced if one is to se
作者: 共同給與    時(shí)間: 2025-3-29 03:46
Contextual Inquiry Related to Cab Booking: Using Uber and Ola Cabs in India,ng demand from customers and to expand their horizons, these tech giants are involved in constant competition with each other to gain new users and retain existing ones. This research paper is a result of an extensive study of the notion of cab booking in India. The objective is to understand the na
作者: 生命    時(shí)間: 2025-3-29 07:40
Data Set Reduction to Improve Computing Efficiency and Energy Consumption in Healthcare Domain,time for training and testing of Machine Learning (ML) algorithms. In this chapter, we propose a new data set reduction technique to reduce the size of data sets without affecting much of classification and recognition accuracy. This can be done by identifying and removing the redundant data samples
作者: exacerbate    時(shí)間: 2025-3-29 14:56
Does Technological Context Support Academic Entrepreneurship Activities in Algeria?,rspective taking into consideration a systemic framework. It provides also an opportunity to examine the nature of the entrepreneurial activities in Algerian universities and identify the technical elements which may influence academic entrepreneurs. To this end, a survey methodology was used to col
作者: Insensate    時(shí)間: 2025-3-29 18:03
E-Learning: MOOC User Intention Analysis Using TAM and TTF with Social Motivation Factor and MOOC Fechnology fit (TTF) with social motivation factors and MOOC features. In this research, IDCourserians (MOOC community in Indonesia) became its subject. The data for this research were collected from 183 respondents who already used MOOC and processed with SEM method using WarpPls 6.0. The results of
作者: Etching    時(shí)間: 2025-3-29 20:46

作者: 變形詞    時(shí)間: 2025-3-30 01:16
Human-Computer Interaction System for Improving Digital Literacy Among Speech- and Hearing-Impaired have a dependency on active Internet connection, consumes low-resolution input, and at the same time comprehends the sign language used by deaf and mute people and translates it accordingly for normal people to understand. Such a system shows scope for improving digital literacy among deaf and mute
作者: 巧辦法    時(shí)間: 2025-3-30 05:04
Integrating Web-Based Learning in Uganda: Possibilities and Challenges, increasing demand in using web to facilitate teaching and learning in both blended and online environment, HEIs are encouraging their faculty members to integrate and use these technologies in their teaching practices. However, previous studies have reported that this integration is still at its in
作者: CUMB    時(shí)間: 2025-3-30 12:07

作者: largesse    時(shí)間: 2025-3-30 12:43

作者: 一起平行    時(shí)間: 2025-3-30 18:17
,Mismatch Between Persuasive System Design and Learner’s Perspective: An Interdisciplinary Approach,echnology such as the LevelUp app. Due to the lack of support and formation of other competing habits that satisfy their personal interests and their social and information needs but not necessarily to study. Therefore, this study applies persuasive system design to systemically analyse the LevelUp
作者: 訓(xùn)誡    時(shí)間: 2025-3-30 21:54

作者: ectropion    時(shí)間: 2025-3-31 03:23

作者: Mindfulness    時(shí)間: 2025-3-31 06:33

作者: 大吃大喝    時(shí)間: 2025-3-31 10:53

作者: ENACT    時(shí)間: 2025-3-31 14:10

作者: 注意到    時(shí)間: 2025-3-31 19:49
https://doi.org/10.1007/978-3-030-61089-0Digital Literacy; Human Computer Interaction; Socio-Cultural computing; Developing Countries and social
作者: Coeval    時(shí)間: 2025-3-31 23:55
978-3-030-61091-3Springer Nature Switzerland AG 2021
作者: 種植,培養(yǎng)    時(shí)間: 2025-4-1 04:10

作者: Vulnerary    時(shí)間: 2025-4-1 09:24

作者: Ibd810    時(shí)間: 2025-4-1 13:01
Nahoko Kusaka,Nobuyuki Ueda,Koichi Kondoably. Learning is better by doing and the relation between learning and fun in games is essentially much deeper. It is also important for the players to clearly know the game system, which involves goals, entities and rules, in order to improve the vital individual social skills required to succeed.




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