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標(biāo)題: Titlebook: Digital Da Vinci; Computers in the Art Newton Lee Book 2014 Springer Science+Business Media New York 2014 3D printing.Architecture.Computab [打印本頁]

作者: 叛亂分子    時(shí)間: 2025-3-21 19:01
書目名稱Digital Da Vinci影響因子(影響力)




書目名稱Digital Da Vinci影響因子(影響力)學(xué)科排名




書目名稱Digital Da Vinci網(wǎng)絡(luò)公開度




書目名稱Digital Da Vinci網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Digital Da Vinci被引頻次




書目名稱Digital Da Vinci被引頻次學(xué)科排名




書目名稱Digital Da Vinci年度引用




書目名稱Digital Da Vinci年度引用學(xué)科排名




書目名稱Digital Da Vinci讀者反饋




書目名稱Digital Da Vinci讀者反饋學(xué)科排名





作者: Offstage    時(shí)間: 2025-3-21 23:01

作者: Preserve    時(shí)間: 2025-3-22 00:47
https://doi.org/10.1007/978-1-137-07177-4at decides what messages can be transmitted. This underlines the view that the . of the technology, its nature and characteristics, dictates the .. The focus here is to understand the computer as a medium—its form, supporting the greater ambition of defining its messages—its content.
作者: 自負(fù)的人    時(shí)間: 2025-3-22 05:27
The Messages of Media Machines: Man-Machine Symbiosis,at decides what messages can be transmitted. This underlines the view that the . of the technology, its nature and characteristics, dictates the .. The focus here is to understand the computer as a medium—its form, supporting the greater ambition of defining its messages—its content.
作者: habile    時(shí)間: 2025-3-22 09:22
Alexis Pérez-Fargallo,Laura Marín-RestrepoU.S. military computer at Fort Lee, Virginia. “The pin-up image itself was programmed as a series of short lines, or vectors, encoded on a stack of about 97 Hollerith type punched cards,” recalled Airman First Class Lawrence A. Tipton who took the Polaroid photo shown in Fig.?1.1 that somewhat resem
作者: 真實(shí)的人    時(shí)間: 2025-3-22 15:06

作者: 真實(shí)的人    時(shí)間: 2025-3-22 20:10
The Cambridge Platonists and Averroesxpected. Rather, we appreciate repetition because it allows us to recognize—or even to think that we wondrously discover—the new and the different amidst similarities. Whereas repetition implies consistent relations of similar parts, differences challenge these relations and stimulate our interpreti
作者: Flatus    時(shí)間: 2025-3-22 21:14
Averroistic Themes in Girolamo Cardano’s ,ased on the notion of balance between conscious and unconscious processes. Indeed, creativity may be considered a borderline state of mind, in which the thought seems to fluctuate in a near-consciousness state. When the idea arises to the consciousness, the mind turns back to its previous equilibriu
作者: Brocas-Area    時(shí)間: 2025-3-23 02:55
Gordon McMullan (Lecturer in English)acity to acquire information. From the artist’s perspective digital imaging presents opportunities for visual invention and challenges in how visual form is mediated. In my artwork I use the computer as a means to create imagery that would not be possible without its use, and that enables exploratio
作者: Foreknowledge    時(shí)間: 2025-3-23 09:32

作者: 懦夫    時(shí)間: 2025-3-23 10:51
https://doi.org/10.1057/9780230378667ic experiment exhibit that physically demonstrates how computers communicate. It comprises a network in which a model Lego train acts as a physical carrier transferring a picture’s pixels from one computer to the other. The sending end computer scans a simple picture, and directs a model train to se
作者: 轉(zhuǎn)折點(diǎn)    時(shí)間: 2025-3-23 16:27
Gordon McMullan (Lecturer in English)lties. The design and development of serious games relies heavily on the experience of practitioners to overcome the pitfalls inherent in joining these two distinct processes into one, but experience in tackling these problems is not widespread. This creates a requirement for a process model to guid
作者: 態(tài)學(xué)    時(shí)間: 2025-3-23 21:45

作者: 我悲傷    時(shí)間: 2025-3-24 00:04

作者: LEVY    時(shí)間: 2025-3-24 04:42

作者: Dawdle    時(shí)間: 2025-3-24 08:14

作者: relieve    時(shí)間: 2025-3-24 14:32

作者: 膝蓋    時(shí)間: 2025-3-24 16:44

作者: ALLAY    時(shí)間: 2025-3-24 22:45
Book 2014ts before. ... It makes us ask new questions about ourselves, others; about ethics, the future.” This second volume of the Digital Da Vinci book series leads the discussions on the world’s first computer art in the 1950s and the actualization of Star Trek’s holodeck in the future with the help of ar
作者: Uncultured    時(shí)間: 2025-3-25 00:21

作者: obsession    時(shí)間: 2025-3-25 04:02

作者: armistice    時(shí)間: 2025-3-25 10:23
The Cambridge Platonists and Averroesdesign. The aim below is to draw attention to a centuries old visual design with a repetitive quality that resonates with computational iteration while finds its character in variations that result from seeking and seeing different relations.
作者: 重疊    時(shí)間: 2025-3-25 14:19
Gordon McMullan (Lecturer in English) real time and recorded moving and still images to be embedded within artwork previously limited to still imagery and makes possible the fragmentation and reconstruction of the picture plane into multiple moving images with a remarkably high degree of resolution.
作者: Collision    時(shí)間: 2025-3-25 15:54
Repeating Circles, Changing Stars: Learning from the Medieval Art of Visual Computation,design. The aim below is to draw attention to a centuries old visual design with a repetitive quality that resonates with computational iteration while finds its character in variations that result from seeking and seeing different relations.
作者: febrile    時(shí)間: 2025-3-25 21:11

作者: 有其法作用    時(shí)間: 2025-3-26 02:57

作者: LATER    時(shí)間: 2025-3-26 04:31

作者: meretricious    時(shí)間: 2025-3-26 10:35

作者: 頭盔    時(shí)間: 2025-3-26 14:55
Gordon McMullan (Lecturer in English)gering design of these inventions exceeded the available technology of the time. The limitations of the Renaissance manufacturing processes and materials prevented many of these inventions from reaching even the stage of a prototype.
作者: 出價(jià)    時(shí)間: 2025-3-26 16:56
Renaissance Drama and a Modern Audience with this process raised the question of whether the series would converge to a static attractor, traverse a contour of infinite variation, or diverge to an untenable state. Reflection on these early results encourages further development of the recursive fabrication process, and lays groundwork for a theory of trans-phenomenal artifacts.
作者: 只有    時(shí)間: 2025-3-27 00:29

作者: 匯總    時(shí)間: 2025-3-27 03:48

作者: 瑪瑙    時(shí)間: 2025-3-27 08:42

作者: Callus    時(shí)間: 2025-3-27 11:11

作者: NATAL    時(shí)間: 2025-3-27 13:37

作者: inspired    時(shí)間: 2025-3-27 21:10
Human-Robot Interaction in Prepared Environments: Introducing an Element of Surprise by Reassigningce was never revealed. In ., the visitor walks into a red-lit room and is presented with a projected image of a woman in a black dress. She is viewed from the back, seated on a red armchair which ensconces her in a shell-like embrace.
作者: 萬靈丹    時(shí)間: 2025-3-27 22:13

作者: 禍害隱伏    時(shí)間: 2025-3-28 04:32
Wasting Time? Art, Science and New Experience. Examining the Artwork, Knowmore (House of Commons),ng’ inherently embodies ‘future time left’ is underlined by design futurist Tony Fry when he describes how we so often ‘waste’ or ‘take away’ ‘future time’. “In our endeavors to sustain ourselves in the short term we collectively act in destructive ways towards the very things we and all other beings fundamentally depend upon”.
作者: Abnormal    時(shí)間: 2025-3-28 07:59

作者: 無情    時(shí)間: 2025-3-28 11:02
The Information Train, The receiving-end computer is a One Laptop per Child (OLPC) XO-1 machine, programmed using Etoys. This provides further opportunities for motivated adventurous children to interact with the experiment’s implementation.
作者: 紳士    時(shí)間: 2025-3-28 18:20

作者: GROG    時(shí)間: 2025-3-28 21:12
allenge our perception of what we encounter; Keith Armstrong discusses embodied experiences that affect the mind and body of participating audiences; Diomidis Spinellis uses Etoys and Squeak in a scientific exp978-1-4939-4915-1978-1-4939-0965-0
作者: 萬神殿    時(shí)間: 2025-3-29 01:59
https://doi.org/10.1057/9780230378667 The receiving-end computer is a One Laptop per Child (OLPC) XO-1 machine, programmed using Etoys. This provides further opportunities for motivated adventurous children to interact with the experiment’s implementation.
作者: scrutiny    時(shí)間: 2025-3-29 04:03

作者: 粗魯?shù)娜?nbsp;   時(shí)間: 2025-3-29 08:01





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