派博傳思國際中心

標(biāo)題: Titlebook: Digital Content Creation; Rae Earnshaw,John Vince Book 2001 Springer-Verlag London 2001 3D.3DTV.Animation.Audio.Digital Media.Interactive [打印本頁]

作者: ODDS    時間: 2025-3-21 16:12
書目名稱Digital Content Creation影響因子(影響力)




書目名稱Digital Content Creation影響因子(影響力)學(xué)科排名




書目名稱Digital Content Creation網(wǎng)絡(luò)公開度




書目名稱Digital Content Creation網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Digital Content Creation被引頻次




書目名稱Digital Content Creation被引頻次學(xué)科排名




書目名稱Digital Content Creation年度引用




書目名稱Digital Content Creation年度引用學(xué)科排名




書目名稱Digital Content Creation讀者反饋




書目名稱Digital Content Creation讀者反饋學(xué)科排名





作者: Water-Brash    時間: 2025-3-22 00:00

作者: AROMA    時間: 2025-3-22 01:28

作者: 情愛    時間: 2025-3-22 07:37
st research papers from key international authors in the areThe very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ- ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented
作者: 冷漠    時間: 2025-3-22 11:19
Visions and Apparitions in the Modern Periode of the neural network is to learn the sensor‘s behaviour during training with all sensors attached to the user and to predict the locations of OFF sensors by taking ON sensor(s) as input. ln this way, the number of sensors can be reduced to as few as one.
作者: Endemic    時間: 2025-3-22 16:19

作者: Endemic    時間: 2025-3-22 18:41
Marvin:Supporting Awareness through Audio in Collaborative Virtual Environments,r from both attending to the screen and also being present at only one virtual location within the world, drastically enhancing the chances of encounter. lt also blurs the boundaries between the virtual and physical workplace.
作者: Abrade    時間: 2025-3-22 23:33

作者: 淺灘    時間: 2025-3-23 01:35

作者: 項目    時間: 2025-3-23 08:33

作者: 物質(zhì)    時間: 2025-3-23 13:30
Epiphanic and Near-Epiphanic Encountersndustry based on cultural heritage. Finally, it is argued that the component technologies, whilst necessary, are not sufficient, and that a great deal of creative energy needs to be put into experimentation in applying the palette of tools to the creation of engaging experiences in a novel genre.
作者: Nonporous    時間: 2025-3-23 14:30
Virtual Heritage:Challenges and Opportunities,ndustry based on cultural heritage. Finally, it is argued that the component technologies, whilst necessary, are not sufficient, and that a great deal of creative energy needs to be put into experimentation in applying the palette of tools to the creation of engaging experiences in a novel genre.
作者: Blemish    時間: 2025-3-23 20:38
Screen Play: Film and the Future of Interactive Entertainment,usions about the ways in which the designers of computer games and virtual environments can use what has been discovered in the study of film to build more interesting, engaging and entertaining interactive narratives.
作者: 攤位    時間: 2025-3-24 01:43
,Virtual Education — Panacea or Pandora’s Box?,ution.On this occasion, however, the main threat will be to professionals in general and educators in particular. Some examples, based on direct experience, in the fields of education and training are discussed.
作者: 陰謀小團體    時間: 2025-3-24 02:53

作者: 紀(jì)念    時間: 2025-3-24 06:31

作者: 尊敬    時間: 2025-3-24 13:43
978-1-4471-1079-8Springer-Verlag London 2001
作者: 草本植物    時間: 2025-3-24 17:54

作者: myelography    時間: 2025-3-24 20:10
https://doi.org/10.1007/978-3-031-43386-3A development environment for RenderMan shaders has been implemented, allowing the SL programmer to observe the behaviour of variables in both time and space. By allowing both novices and experts to visualize the execution of their code, the creation of shaders is much simplified without restricting the flexibility of the SL language.
作者: Infelicity    時間: 2025-3-24 23:11
Epiphanic and Near-Epiphanic EncountersIn this chapter a study is presented on the use of density distribution function models of objects for“model based interactive TV transmission”over the Internet.One of the aims of this process is bandwidth reduction for transmitting curved surface models.
作者: 喪失    時間: 2025-3-25 05:58

作者: canonical    時間: 2025-3-25 10:10

作者: emulsify    時間: 2025-3-25 14:03
Model-Based Interactive TV: Scene Capture and Transmission Density Distribution Functions for BandwIn this chapter a study is presented on the use of density distribution function models of objects for“model based interactive TV transmission”over the Internet.One of the aims of this process is bandwidth reduction for transmitting curved surface models.
作者: SEEK    時間: 2025-3-25 18:04
Rae Earnshaw,John VinceState-of-the-art, comprehensive and relevant.Content creation is a key theme in Digital Media at the moment, and this book contains the latest research papers from key international authors in the are
作者: Mindfulness    時間: 2025-3-25 21:29
http://image.papertrans.cn/d/image/279181.jpg
作者: Adrenaline    時間: 2025-3-26 03:35

作者: 壓倒    時間: 2025-3-26 06:54
Gary D. Bouma,Rod Ling,Douglas Prattusions about the ways in which the designers of computer games and virtual environments can use what has been discovered in the study of film to build more interesting, engaging and entertaining interactive narratives.
作者: LANCE    時間: 2025-3-26 10:16
Gary D. Bouma,Rod Ling,Douglas Prattts the practical application of a content model of VR, which aims to alleviate this problem. First of all a characterization of the aesthetics of VR is put forward against which the practicalities of the content model can be judged. Then, the content model, based around Perceptual Opportunities (POs
作者: Hearten    時間: 2025-3-26 13:20
Gary D. Bouma,Rod Ling,Douglas Prattnet-based video art. The authors refer to personal practical and academic experience in the use of computers, digitization and the Internet in the creation, manipulation and distribution of audio, stills and video — in an arts and commercial context..It is suggested that sound/musie composers utiliz
作者: 整潔漂亮    時間: 2025-3-26 18:34
Gary D. Bouma,Rod Ling,Douglas Prattlly Computer/Web-Based Training) products: (i) mentalism versus multi-sensuality; (ii) ambivalence about mimesis versus an embracing of mimesis; (iii) causality versus a-causality; (iv) print (mono) media versus multimedia; (v) seriousness versus playfulness. This tension is read as indicative of a
作者: 我沒有強迫    時間: 2025-3-26 21:15
Gary D. Bouma,Rod Ling,Douglas Prattution.On this occasion, however, the main threat will be to professionals in general and educators in particular. Some examples, based on direct experience, in the fields of education and training are discussed.
作者: 特征    時間: 2025-3-27 02:51

作者: 暴發(fā)戶    時間: 2025-3-27 09:21

作者: 打火石    時間: 2025-3-27 10:27

作者: esculent    時間: 2025-3-27 17:07

作者: 走調(diào)    時間: 2025-3-27 19:56
Teaching Religion in Public Schools in Spainirtual video sequence synthesis from databases of video data. A major issue for the development of dynamic interactive video applications of this type is that of how to model and design a video annotation space in order to achieve specific design goals. Consideration of the behaviour of the FRAMES a
作者: 虛情假意    時間: 2025-3-28 00:27
Soviet Ideology and Practice in Uzbek ne used for this is the Mad Hatter’s tea party from Alice’s Adventures in Wonderland, by Lewis Carroll.This was chosen for several reasons: there are a limited number of characters; and the work is quite surreal (including non-human characters) and so lends itself to virtual representation and famil
作者: 陰郁    時間: 2025-3-28 04:18
Visions and Apparitions in the Modern Period due to the various factors playing a role in the encoding—decoding process — for example, the available channel bit-rate, the frame rate at which the system is required to operate, and most importantly the nature of the encoded scene (scene activity). Each factor introduces radically different arte
作者: 陪審團每個人    時間: 2025-3-28 09:20
Visions and Apparitions in the Modern Period capture data packets sent over network.A subset of inverse kinematics,the SHAKE algorithm, is used to configure an articulated skeleton model.The role of the neural network is to learn the sensor‘s behaviour during training with all sensors attached to the user and to predict the locations of OFF s
作者: 審問,審訊    時間: 2025-3-28 13:52
Epiphanic and Near-Epiphanic Encountersy’s applications to heritage to become a viable industry sector, a combination of technological, economic and creative challenges must be overcome. This chapter therefore reviews the necessary preconditions for economic viability and uses this to set targets for researchers.The arguments are backed
作者: 鎮(zhèn)痛劑    時間: 2025-3-28 17:16
https://doi.org/10.1007/978-3-319-76520-4rently operates as a bot in ActiveWorlds, an Internet-based shared 3D virtual environment.The ActiveWorlds space was designed to facilitate chance encounters between members of distributed work groups, and Marvin was written to overcome the problems that arose in use. Audio allows us to free the use
作者: Radiation    時間: 2025-3-28 20:04
Gary D. Bouma,Rod Ling,Douglas Prattusions about the ways in which the designers of computer games and virtual environments can use what has been discovered in the study of film to build more interesting, engaging and entertaining interactive narratives.
作者: 剝削    時間: 2025-3-29 00:10
Gary D. Bouma,Rod Ling,Douglas Prattution.On this occasion, however, the main threat will be to professionals in general and educators in particular. Some examples, based on direct experience, in the fields of education and training are discussed.
作者: 哥哥噴涌而出    時間: 2025-3-29 05:22

作者: Preserve    時間: 2025-3-29 10:54

作者: overreach    時間: 2025-3-29 12:52

作者: 清晰    時間: 2025-3-29 17:00
Multimedia Challenging Epistemology; Epistemology Challenging Multimedia: Noting this Reciprocity f new paradigm, the author believes that aspects of it are becoming more readily glimpsed — especially in the area of interactive digital media. This chapter seeks to trace how developments in interactive digital media are at once shaped by paradigmatic forces and in turn contributes towards defining
作者: 開玩笑    時間: 2025-3-29 22:36

作者: 流動才波動    時間: 2025-3-30 02:52

作者: 頂點    時間: 2025-3-30 04:11

作者: Alcove    時間: 2025-3-30 10:59

作者: Epidural-Space    時間: 2025-3-30 13:42

作者: 新陳代謝    時間: 2025-3-30 17:06
Gary D. Bouma,Rod Ling,Douglas Prattacilitated by digital media — will provide the fuel for his revolution. How we create it, how we manage it, how we play and learn with it, and how we distribute digital content will define part of this cultural revolution. Equally important is the realization of who will create the content — the you
作者: peak-flow    時間: 2025-3-30 23:17
Gary D. Bouma,Rod Ling,Douglas Prattion speed and techniques, flexibility, quality and creativity are discussed..Video art using the Internet environment is also explored — here, the strategic relationship between Internet Art and Contemporary Art is explored. As regards expression, the Internet provides particular potential for mixin
作者: 傀儡    時間: 2025-3-31 03:06
Gary D. Bouma,Rod Ling,Douglas Pratt new paradigm, the author believes that aspects of it are becoming more readily glimpsed — especially in the area of interactive digital media. This chapter seeks to trace how developments in interactive digital media are at once shaped by paradigmatic forces and in turn contributes towards defining
作者: 急急忙忙    時間: 2025-3-31 05:54

作者: 楓樹    時間: 2025-3-31 11:52
Religious Economies in Secular Contextion drive the formation of geographically distributed teams that span different sites within the same company and sometimes cross-corporate boundaries..The objective of our EC project CONTENTS, is to develop high-level customizable components for visual data navigation of multivariate data. These vi
作者: 有節(jié)制    時間: 2025-3-31 14:43
Teaching Religion in Public Schools in Spainociative chaining algorithm as a search process, together with a systematic video semantic annotation methodology based upon that analysis that can be used to optimize possibilities for user interaction or to achieve specific aesthetic effects. The methodology can be used to create predictable video
作者: 集中營    時間: 2025-3-31 20:06
Soviet Ideology and Practice in Uzbek s have been created from photographs using a combination of commercially available software and software developed by partners in the VPARK project. The particular requirements of the characters from Alice’s Adventures in Wonderland have posed some interesting problems, including how to model featur
作者: Infirm    時間: 2025-4-1 00:38

作者: 濃縮    時間: 2025-4-1 03:13

作者: Delectable    時間: 2025-4-1 09:09

作者: Minutes    時間: 2025-4-1 10:53
Access and Retrieval of Digital Content, of the WWW has influenced this vision.There is a new human information discourse emerging [1-3]. There are masses of information and digital libraries becoming available. There are rapidly evolving segments of cultures changing everything from the fundamental relationship between buying and selling




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