標(biāo)題: Titlebook: Digital Childhoods; Technologies and Chi Susan J. Danby,Marilyn Fleer,Maria Hatzigianni Book 2018 Springer Nature Singapore Pte Ltd. 2018 D [打印本頁] 作者: 日月等 時(shí)間: 2025-3-21 19:30
書目名稱Digital Childhoods影響因子(影響力)
書目名稱Digital Childhoods影響因子(影響力)學(xué)科排名
書目名稱Digital Childhoods網(wǎng)絡(luò)公開度
書目名稱Digital Childhoods網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Digital Childhoods被引頻次
書目名稱Digital Childhoods被引頻次學(xué)科排名
書目名稱Digital Childhoods年度引用
書目名稱Digital Childhoods年度引用學(xué)科排名
書目名稱Digital Childhoods讀者反饋
書目名稱Digital Childhoods讀者反饋學(xué)科排名
作者: Chandelier 時(shí)間: 2025-3-21 23:36 作者: 結(jié)束 時(shí)間: 2025-3-22 04:04 作者: Simulate 時(shí)間: 2025-3-22 08:38 作者: nerve-sparing 時(shí)間: 2025-3-22 09:34 作者: deface 時(shí)間: 2025-3-22 15:04 作者: deface 時(shí)間: 2025-3-22 18:30 作者: Fibroid 時(shí)間: 2025-3-22 22:57
Digital Play and Learning in the Home: Families’ Perspective recreational activities. We report on interview data from parents within 17 purposively sampled families with children aged between 3 and 5?years who regularly used various tablet technologies in their homes. Thematic analysis of individual and focus group interview transcripts reveals that all the作者: Myocarditis 時(shí)間: 2025-3-23 01:31
Rules of Engagement: Family Rules on Young Children’s Access to and Use of Technologies study explored family practices with regard to access to and use of technologies, tracing the ways in which families managed risks and opportunities. Seventy families participated in the study, and interviews were undertaken with both parents and children, separately and together, in order to addre作者: carotid-bruit 時(shí)間: 2025-3-23 05:52
Hacking Toys and Remixing Media: Integrating Maker Literacies into Early Childhood Teacher Educationdia) in two US teacher education classes with approximately 40 university students. Preservice teachers engaged in digital puppetry activities using makerspace tools, iPads, and puppetry apps for young children. The preservice teachers used craft materials to hack or redesign favorite media characte作者: 連接 時(shí)間: 2025-3-23 11:45
Supporting Whole Child Development in the Digital Ageth. The whole child approach spans across the social, emotional, cognitive and language developmental domains and empowers young children as creative and collaborative learners in the digital age. The authors contextualise apps as part of a learning toolbox and present five vignettes from research a作者: Alcove 時(shí)間: 2025-3-23 16:02 作者: 生存環(huán)境 時(shí)間: 2025-3-23 21:23
Teaching Visual Arts with Digital Technologieshow the exploration of visual arts in a digital environment (art software) shapes new ways for children to improve their visual literacy and social skills. The study followed a mixed methodology design that included observations, tests, children’s digital creative works, and works with ordinary mate作者: Addictive 時(shí)間: 2025-3-23 23:58
Learning Literacy: Engaging with Print and Digital Texts in the First Year of Schoolerials. The data reported was collected as part of a 5-year school reform project set in one school in a high-poverty community. The main project aimed to investigate whether a focus on teacher professionalism, collaborative curriculum planning and reshaping pedagogy could have a positive effect on 作者: iodides 時(shí)間: 2025-3-24 06:18 作者: Amnesty 時(shí)間: 2025-3-24 06:58
Digital Games in the Early Childhood Classroom: Theoretical and Practical Considerations can provide diverse opportunities for learning, exploring and experimenting under the principles of digital game-based learning (DGBL). The current chapter explores the main theoretical implications of the pedagogical value and the use of digital games in early childhood classrooms. The aim is to h作者: GENRE 時(shí)間: 2025-3-24 13:09
Producing Contexts for Young Children’s Digital Technology Use: Web Searching During Adult-Child Inty and, consequently, that different opportunities for digital technology use were produced. Our findings highlight the necessity for young children to participate effectively in the varying practices with digital technology that homes and preschools may provide.作者: 凹室 時(shí)間: 2025-3-24 15:41 作者: Locale 時(shí)間: 2025-3-24 23:05
Raman Mittal,Kshitij Kumar Singh11?years of age. Conversely, the use of electronic games for more than an hour per day (more than 421 min per week) was associated with lower cognitive self-regulation and an increase in emotional difficulties at 10–11?years of age.作者: overrule 時(shí)間: 2025-3-25 00:30 作者: Adjourn 時(shí)間: 2025-3-25 05:39
Electronic Gaming: Associations with Self-Regulation, Emotional Difficulties and Academic Performanc11?years of age. Conversely, the use of electronic games for more than an hour per day (more than 421 min per week) was associated with lower cognitive self-regulation and an increase in emotional difficulties at 10–11?years of age.作者: 喃喃訴苦 時(shí)間: 2025-3-25 08:47 作者: dyspareunia 時(shí)間: 2025-3-25 15:36
2468-8746 eriencing their digital childhoods.Presents a diversity of c.This book highlights the multiple ways that digital technologies are being used in everyday contexts at home and school, in communities, and across diverse activities, from play to web searching, to talking to family members who are far aw作者: 真實(shí)的人 時(shí)間: 2025-3-25 19:13 作者: 我要沮喪 時(shí)間: 2025-3-25 23:19 作者: apropos 時(shí)間: 2025-3-26 02:27
Releasing Systems in Active Food Packagingy and, consequently, that different opportunities for digital technology use were produced. Our findings highlight the necessity for young children to participate effectively in the varying practices with digital technology that homes and preschools may provide.作者: 縱欲 時(shí)間: 2025-3-26 05:10
Jean-Pierre Signoret,Alain Leroyt risk when using technologies. However, children’s own reports suggested that some were able to access online sites independently from a young age and would have benefitted from more support and intervention. The implications of the study for future research and practice are considered.作者: 辯論的終結(jié) 時(shí)間: 2025-3-26 11:31 作者: 信任 時(shí)間: 2025-3-26 12:51 作者: 熔巖 時(shí)間: 2025-3-26 18:13
Rules of Engagement: Family Rules on Young Children’s Access to and Use of Technologiest risk when using technologies. However, children’s own reports suggested that some were able to access online sites independently from a young age and would have benefitted from more support and intervention. The implications of the study for future research and practice are considered.作者: enchant 時(shí)間: 2025-3-26 22:01 作者: 類人猿 時(shí)間: 2025-3-27 01:08
Digital Games in the Early Childhood Classroom: Theoretical and Practical Considerationsames and aspects related to the role of the practitioner while integrating them in preschool practice. Overall, it is argued that digital games can extend children’s learning experiences through the combination of embodiment, active learning, entertainment and gaming.作者: Migratory 時(shí)間: 2025-3-27 07:54 作者: Self-Help-Group 時(shí)間: 2025-3-27 12:33
https://doi.org/10.1007/978-88-470-2303-1itate family relationships. Skype enables access to a visual on the screen, and the use of wireless technology (WiFi) facilitates Skype sessions to be mobile and to occur in various spaces in the family home. This chapter examines an extended sequence of talk during a Skype session between young chi作者: 埋葬 時(shí)間: 2025-3-27 17:41 作者: Nonflammable 時(shí)間: 2025-3-27 19:36
Releasing Systems in Active Food Packagingof children as .. It describes how children in different ways use, and refrain from using, digital tools and how these practices relate to inclusion and exclusion in peer relations. The study takes an ethnographic approach by employing observations, interviews and visual methods. Data collection was作者: amenity 時(shí)間: 2025-3-27 22:36 作者: Cloudburst 時(shí)間: 2025-3-28 03:14
Raman Mittal,Kshitij Kumar Singhyears old) and the associations with cognitive self-regulation, academic performance (mathematics, language and literacy) and emotional difficulties 2 years later when children were 10–11?years of age. Results indicated that, compared to children who played electronic games for 120 min or less per w作者: 粘連 時(shí)間: 2025-3-28 09:50
Kshitij Kumar Singh,Subham Kumar Jainve learning of real-life science phenomena. Based on the theoretical framework of phenomenography and a mixed-methods approach, the study examined the potential of computer tablets to support collaborative inquiry-based science learning in preschools, with a special interest in explanatory models, a作者: intuition 時(shí)間: 2025-3-28 13:13 作者: addition 時(shí)間: 2025-3-28 15:57
Jean-Pierre Signoret,Alain Leroy study explored family practices with regard to access to and use of technologies, tracing the ways in which families managed risks and opportunities. Seventy families participated in the study, and interviews were undertaken with both parents and children, separately and together, in order to addre作者: Between 時(shí)間: 2025-3-28 19:35 作者: jungle 時(shí)間: 2025-3-29 01:55 作者: 忘川河 時(shí)間: 2025-3-29 06:21 作者: precede 時(shí)間: 2025-3-29 10:46 作者: Pde5-Inhibitors 時(shí)間: 2025-3-29 11:37
https://doi.org/10.1007/978-3-642-14952-8erials. The data reported was collected as part of a 5-year school reform project set in one school in a high-poverty community. The main project aimed to investigate whether a focus on teacher professionalism, collaborative curriculum planning and reshaping pedagogy could have a positive effect on 作者: Fibrillation 時(shí)間: 2025-3-29 15:54
Aleksandr Cariow,Galina Cariowared with difficulty and extra support is required. A range of digital tools are available to assist with this: some of these are based on theories of speech and language acquisition, while others have been developed in response to market demands. Few empirical studies of digital tools for speech and作者: maladorit 時(shí)間: 2025-3-29 20:59 作者: covert 時(shí)間: 2025-3-30 00:45
https://doi.org/10.1007/978-981-10-6484-5Digital education; Computers in education; Families and technology; Technology in the home; Technology i作者: 水獺 時(shí)間: 2025-3-30 06:58
978-981-13-3885-4Springer Nature Singapore Pte Ltd. 2018作者: promote 時(shí)間: 2025-3-30 08:17
Susan J. Danby,Marilyn Fleer,Maria HatzigianniConceptualises how childhood is being constructed in the digital era.Provides case studies on the ways that young children are currently experiencing their digital childhoods.Presents a diversity of c作者: LAST 時(shí)間: 2025-3-30 15:33
International Perspectives on Early Childhood Education and Developmenthttp://image.papertrans.cn/d/image/279146.jpg作者: 束以馬具 時(shí)間: 2025-3-30 19:17
Digital Childhoods978-981-10-6484-5Series ISSN 2468-8746 Series E-ISSN 2468-8754 作者: 他去就結(jié)束 時(shí)間: 2025-3-30 21:30 作者: 增減字母法 時(shí)間: 2025-3-31 02:07
Book 2018igital technologies in children’s everyday lives. The concept of digital childhood presented here goes beyond a sociological reading of the everyday lives of children and their families, and reflects the various contexts in which children engage, such as preschools and childcare centres..作者: negotiable 時(shí)間: 2025-3-31 07:26