標(biāo)題: Titlebook: Designing Digital Products for Kids; Deliver User Experie Rubens Cantuni Book 2020 Rubens Cantuni 2020 UX.Design.UI.children.education.UI.e [打印本頁(yè)] 作者: 不幸的你 時(shí)間: 2025-3-21 19:28
書(shū)目名稱Designing Digital Products for Kids影響因子(影響力)
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作者: 未成熟 時(shí)間: 2025-3-21 20:40 作者: addict 時(shí)間: 2025-3-22 04:21
e industry as it stands, including all the major players and.Childhood learning is now more screen-based than ever before, and app developers are flocking in droves to this lucrative and exciting market. The younger generation deserves the best, and growing up in a digital world has made them discer作者: 核心 時(shí)間: 2025-3-22 06:55
Mohil Khimani,Shiv Raj,Urvi Oza,Pankaj Kumarike many other things in the world, these products can be used wisely or recklessly, they can be designed to benefit the user or not. As designers, parents, educators, and adults in general, it’s our duty to be sure children benefit from responsible products, designed around them, for them, and with them.作者: ODIUM 時(shí)間: 2025-3-22 11:18 作者: 憤慨點(diǎn)吧 時(shí)間: 2025-3-22 15:21
Beyond the Screen,l happen next, because, as British sci-fi writer Arthur C. Clarke stated in the last of his famous three adages (also known as Clarke’s three laws), “any sufficiently advanced technology is indistinguishable from magic.”作者: 憤慨點(diǎn)吧 時(shí)間: 2025-3-22 18:16
Rubens CantuniUnderstand how to approaching designing products for kids, while thinking about the ethics of screentime and sensitivity of content.Study the industry as it stands, including all the major players and作者: 老巫婆 時(shí)間: 2025-3-22 22:05
http://image.papertrans.cn/d/image/268923.jpg作者: 系列 時(shí)間: 2025-3-23 02:07 作者: 四牛在彎曲 時(shí)間: 2025-3-23 09:27 作者: 按時(shí)間順序 時(shí)間: 2025-3-23 13:32 作者: Figate 時(shí)間: 2025-3-23 16:12
Artem S. Lebedev,Shamil G. MagomedovIn the previous chapters, we introduced some challenges that designing for children involves in terms of user experience. We talked about the different stages of development of motor skills as these heavily influence the ability to interact with a device and limit or widen our interaction opportunities.作者: Desert 時(shí)間: 2025-3-23 19:22 作者: DENT 時(shí)間: 2025-3-23 22:11 作者: Neutral-Spine 時(shí)間: 2025-3-24 04:18
Concept,This chapter is dedicated to understanding the decisions we should take before actually going to the whiteboard and start brainstorming ideas. In some cases, some people might decide to take such decisions along the way, but, in my opinion, it’s better to have at least some fixed points to define a perimeter. This speeds up the process.作者: pineal-gland 時(shí)間: 2025-3-24 08:49
Gamification,Gamification is one of those buzzwords that started gaining more and more popularity a few years ago. Lots of companies tried to implement some sort of gamification mechanic in their products, but very few did that right.作者: aviator 時(shí)間: 2025-3-24 12:57 作者: IRATE 時(shí)間: 2025-3-24 15:36 作者: Nefarious 時(shí)間: 2025-3-24 22:30 作者: 小步舞 時(shí)間: 2025-3-25 00:41 作者: Efflorescent 時(shí)間: 2025-3-25 05:10
Kartik Aggarwal,Nihar Ranjan Royucts are not just the obvious ethical choice from designers (and developers and everyone involved) but also a requirement from app stores (both Apple and Google) and from the law (varying from country to country).作者: Fulsome 時(shí)間: 2025-3-25 10:17
Reeta Devi,Hitender Kumar Tyagi,Dinesh Kumaraper prototypes. And you should test along the way any time you think it would be beneficial, for example, to test a specific functionality or interaction before moving forward with it. For sure though, it’s something you want to do before releasing to the market.作者: 松馳 時(shí)間: 2025-3-25 15:14 作者: synovial-joint 時(shí)間: 2025-3-25 17:43
Pankaj Rahi,Sanjay P. Sood,Rohit Bajajry, typography, visual perception, and so on, won’t change anytime soon), but it’s inevitable that new technologies will bring new opportunities for designing new interactions and, therefore, we’ll see the rise of new needs and best practices. It’s exciting, as well as difficult, to imagine what wil作者: 嬉耍 時(shí)間: 2025-3-25 21:13 作者: 自愛(ài) 時(shí)間: 2025-3-26 02:53
https://doi.org/10.1007/978-1-4842-6287-0UX; Design; UI; children; education; UI; edutainment; gamification; digital toys; passive learning; active lea作者: Parallel 時(shí)間: 2025-3-26 05:52
Ethical Pitfalls of Audience Metricsld and want to hear another point of view or have a broader vision on topics outside of your day-to-day. Perhaps you are considering starting a business in this industry and you want to know the basics, or, why not, you’re a parent that just wants to make informed choices about the products your child uses.作者: 色情 時(shí)間: 2025-3-26 10:21 作者: doxazosin 時(shí)間: 2025-3-26 13:28
Kartik Aggarwal,Nihar Ranjan Royucts are not just the obvious ethical choice from designers (and developers and everyone involved) but also a requirement from app stores (both Apple and Google) and from the law (varying from country to country).作者: Lobotomy 時(shí)間: 2025-3-26 16:53
Reeta Devi,Hitender Kumar Tyagi,Dinesh Kumaraper prototypes. And you should test along the way any time you think it would be beneficial, for example, to test a specific functionality or interaction before moving forward with it. For sure though, it’s something you want to do before releasing to the market.作者: fiscal 時(shí)間: 2025-3-26 23:45
Sadiq Ghalib,Abdulghani Kasem,Aleem Alithat have a direct impact on the design of the product. Sure, we’ll also take a look at some tips and marketing strategies, but for more in-depth information about the business of digital products, there are a gazillion of other books and authors.作者: allergen 時(shí)間: 2025-3-27 05:04
Why Design Apps for Kids?,ld and want to hear another point of view or have a broader vision on topics outside of your day-to-day. Perhaps you are considering starting a business in this industry and you want to know the basics, or, why not, you’re a parent that just wants to make informed choices about the products your child uses.作者: Mhc-Molecule 時(shí)間: 2025-3-27 05:46
Know Your Target Audience,: children, parents, and educators. In this chapter, I want to go further into this analysis and highlight the differences and the reasons why it’s imperative to acknowledge all the three since the concept phase of the project development.作者: minaret 時(shí)間: 2025-3-27 11:47 作者: gratify 時(shí)間: 2025-3-27 14:20
User Testing with Kids,aper prototypes. And you should test along the way any time you think it would be beneficial, for example, to test a specific functionality or interaction before moving forward with it. For sure though, it’s something you want to do before releasing to the market.作者: osculate 時(shí)間: 2025-3-27 21:07 作者: chastise 時(shí)間: 2025-3-27 23:42 作者: Diuretic 時(shí)間: 2025-3-28 02:51 作者: calorie 時(shí)間: 2025-3-28 06:25 作者: 值得尊敬 時(shí)間: 2025-3-28 11:34 作者: 虛弱的神經(jīng) 時(shí)間: 2025-3-28 15:56
Safety Measures,ucts are not just the obvious ethical choice from designers (and developers and everyone involved) but also a requirement from app stores (both Apple and Google) and from the law (varying from country to country).作者: 死亡率 時(shí)間: 2025-3-28 21:54 作者: expeditious 時(shí)間: 2025-3-29 01:26
Market Your Product,that have a direct impact on the design of the product. Sure, we’ll also take a look at some tips and marketing strategies, but for more in-depth information about the business of digital products, there are a gazillion of other books and authors.作者: Invigorate 時(shí)間: 2025-3-29 05:13 作者: Junction 時(shí)間: 2025-3-29 08:05
Conclusion,dy, we do sports, we find a partner, and so much more. Trying to shield kids from digital products would be not just anachronistic but simply wrong. Like many other things in the world, these products can be used wisely or recklessly, they can be designed to benefit the user or not. As designers, pa作者: 神經(jīng) 時(shí)間: 2025-3-29 14:14 作者: 慢跑鞋 時(shí)間: 2025-3-29 16:51
Digital Signal Processing for Communication Systems978-1-4615-6119-4Series ISSN 0893-3405