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標題: Titlebook: Design, User Experience, and Usability: Users and Interactions; 4th International Co Aaron Marcus Conference proceedings 2015 Springer Inte [打印本頁]

作者: Intimidate    時間: 2025-3-21 18:16
書目名稱Design, User Experience, and Usability: Users and Interactions影響因子(影響力)




書目名稱Design, User Experience, and Usability: Users and Interactions影響因子(影響力)學科排名




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書目名稱Design, User Experience, and Usability: Users and Interactions被引頻次




書目名稱Design, User Experience, and Usability: Users and Interactions被引頻次學科排名




書目名稱Design, User Experience, and Usability: Users and Interactions年度引用




書目名稱Design, User Experience, and Usability: Users and Interactions年度引用學科排名




書目名稱Design, User Experience, and Usability: Users and Interactions讀者反饋




書目名稱Design, User Experience, and Usability: Users and Interactions讀者反饋學科排名





作者: OUTRE    時間: 2025-3-21 22:50

作者: 吞沒    時間: 2025-3-22 02:37
Effects of Packages’ Color as a Cue for Hazard-Related Perceptions: A Study Using Virtual Realityreased hazard perception but did not affect awareness of consequences, and yellow did not affect the first, but decreased the latter. Blue decreased both dimensions, whereas green did not affect the first but decreased the latter. The results draw attention to the importance of color and familiarity on hazard-related perceptions.
作者: Vaginismus    時間: 2025-3-22 05:12
Humanizing Labor Resource in a Discrete Event Manufacturing Simulation Softwareuses increased productivity in less than 1?%. Overall, these results justify the development of computational routines able to represent “humans” and their interactions with the system in a more realistic manner.
作者: Fantasy    時間: 2025-3-22 09:07

作者: 貞潔    時間: 2025-3-22 15:27
https://doi.org/10.1007/978-0-387-31127-2resent the state of the art in question and ask whether the mental model of children, whose creativity is evident, can be applied to the development process with a User Centered Design approach, and, if so, how to adapt this approach to accelerate the development of radically innovative products to the market.
作者: 貞潔    時間: 2025-3-22 18:26
Fundamentals of Renal Pathologyotional experience, better to influence consumers’ positive perception to the contents. The outcome may assist designers in selecting or modifying package designs for achieving desired consumer responses.
作者: COM    時間: 2025-3-23 00:07
Application-Oriented Requirementsrtual body, then user can try some virtual clothes. In order to mobilize the user wearing virtual dress, Kinect was used to detect the skeleton and joints of the real body, virtual part of the body and virtual dress, which were aligned into the same position.
作者: 騎師    時間: 2025-3-23 04:05

作者: 男生戴手銬    時間: 2025-3-23 07:22
Children’s Mental Model as a Tool to Provide Innovation in Digital Productsresent the state of the art in question and ask whether the mental model of children, whose creativity is evident, can be applied to the development process with a User Centered Design approach, and, if so, how to adapt this approach to accelerate the development of radically innovative products to the market.
作者: 彎腰    時間: 2025-3-23 12:06

作者: cloture    時間: 2025-3-23 14:35
3D Real Time Virtual Fitting Room for Womenrtual body, then user can try some virtual clothes. In order to mobilize the user wearing virtual dress, Kinect was used to detect the skeleton and joints of the real body, virtual part of the body and virtual dress, which were aligned into the same position.
作者: Obstacle    時間: 2025-3-23 20:28

作者: 過濾    時間: 2025-3-23 22:57
Saturation and Capillary Pressure,tudy was conducted to identify factors that can cause negative user experience. This study found negative aspects of an example mobile application, of which Usability and Utility have been found to directly contribute to a negative Emotions and thus to negative user experience.
作者: nonradioactive    時間: 2025-3-24 03:50
Introduction to Robot Mechanicsnce on bodily stereotypes, the verbal responses of the agents need not be scripted according to gendered expectations. We explore the design of conversational agents as a rhetorical enterprise that can deconstruct overtly gendered patterns of interaction.
作者: 憤慨一下    時間: 2025-3-24 09:02
Capture and Analysis of Interaction Data for the Evaluation of User Experience with Mobile Devices the collection and analysis of data related to the user experience of mobile data. To evaluate the potential of the platform, an experiment was conducted with the participation of 68 people, for thirty days. The study results are presented and discussed throughout the paper.
作者: 深淵    時間: 2025-3-24 12:44

作者: FLIP    時間: 2025-3-24 16:18

作者: meditation    時間: 2025-3-24 22:41

作者: Offensive    時間: 2025-3-25 03:14
https://doi.org/10.1007/978-3-540-79386-1lication stores and used by real users, performing daily tasks. With the analysis of the data collected it is expected to understand user behavior during interaction and determine usage patterns associating the variables of mobility with the variables of interaction that provide new ideas for interface projects.
作者: 愉快嗎    時間: 2025-3-25 05:42

作者: Frequency-Range    時間: 2025-3-25 09:41
Fundamentals of Robotics Engineeringy and for students in day-to-day school life. It outlines the project’s use cases as well as explores cultural identity and gender inclusion when games framed in an educational environment are created by and for young girls (“girly-girls”).
作者: burnish    時間: 2025-3-25 12:01

作者: GRUEL    時間: 2025-3-25 15:54
Behavioural Variables Analysis in Mobile Environmentslication stores and used by real users, performing daily tasks. With the analysis of the data collected it is expected to understand user behavior during interaction and determine usage patterns associating the variables of mobility with the variables of interaction that provide new ideas for interface projects.
作者: 人類學家    時間: 2025-3-25 20:32

作者: 直覺沒有    時間: 2025-3-26 02:38

作者: constitute    時間: 2025-3-26 04:51

作者: endarterectomy    時間: 2025-3-26 08:38
Design, User Experience, and Usability: Users and Interactions4th International Co
作者: sleep-spindles    時間: 2025-3-26 15:32
Postinfectious Glomerulonephritisd to apprehend the best way to apply posterior loads onto the spine of backpack users using HARSim by dynamically comparing its results with the ones presented by Rose [.]. This paper presents all the process, allowing its reproduction and application for this type of carrying transportation system
作者: LAY    時間: 2025-3-26 17:24
Thin Basement Membranes and Alport Syndromehe UX designers of ICT service use the Customer Journey Map while working on a UX design project and the limitations they faced. Then, a Customer Journey Map that is appropriately customized to the UX Design of ICT service will be suggested based on the findings.
作者: Notify    時間: 2025-3-27 00:04
https://doi.org/10.1007/978-3-540-79386-1s, etc.). The authors propose initial patterns and an initial framework for further research, including the possibility of developing unique Chinese approaches to UX design, Chinese UX guidelines, and eventually characteristics of unique Chinese approaches to operating systems, windowing systems, gr
作者: graphy    時間: 2025-3-27 03:37
https://doi.org/10.1007/978-3-540-79386-1ry in daily computer usage. The study sample was comprised by five with tetraplegia due to spinal cord injury. All the subjects had a certain degree of function in the upper limbs, and their levels of injury were between C5 and C7 (fifth to seventh spinal cord segment). A questionnaire with multiple
作者: 使長胖    時間: 2025-3-27 06:06

作者: 預知    時間: 2025-3-27 10:08
A Study Customer Journey Map for User Experience Analysis of Information and Communications Technolohe UX designers of ICT service use the Customer Journey Map while working on a UX design project and the limitations they faced. Then, a Customer Journey Map that is appropriately customized to the UX Design of ICT service will be suggested based on the findings.
作者: indecipherable    時間: 2025-3-27 17:17

作者: 后退    時間: 2025-3-27 21:18

作者: 灌輸    時間: 2025-3-28 01:18
0302-9743 is volume are organized in topical sections on users in DUXU, women in DUXU, information design, touch and gesture DUXU, mobile DUXU, and wearable DUXU.978-3-319-20897-8978-3-319-20898-5Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 共同生活    時間: 2025-3-28 05:20
Effects of Packages’ Color as a Cue for Hazard-Related Perceptions: A Study Using Virtual Realityons in a Virtual Environment. There were two conditions: achromatic (grayscale) and chromatic (red, yellow, blue, green). A sample of 40 design students rated their hazard-related perceptions (e.g., level of hazardousness and awareness of consequences) of eight 3D packages, which differed in content
作者: 健談    時間: 2025-3-28 06:31

作者: 乳汁    時間: 2025-3-28 11:31
Children’s Mental Model as a Tool to Provide Innovation in Digital Productsh is used with praise to cause incremental innovations in digital products, but it is not ideal to realize radical innovations. This article aims to present the state of the art in question and ask whether the mental model of children, whose creativity is evident, can be applied to the development p
作者: 窗簾等    時間: 2025-3-28 18:37
HARSim: Posterior Load Comparative Analysis Processhool supplies [.]. Its use has been pointed out as a determinant aspect that contributes to the appearance of back pain and musculoskeletal disorders, mainly in growth stage children [., .]. Spine overload, often seen when wearing backpacks, is considered one of the main risk factor for the degenera
作者: pellagra    時間: 2025-3-28 18:46

作者: 不溶解    時間: 2025-3-28 23:49
Capture and Analysis of Interaction Data for the Evaluation of User Experience with Mobile Devicesd in studies related to the user experience (UX) theme. Evaluations indicate that each user interacts with applications in slightly different ways and has different feelings about the applications installed in their smartphones. To contribute to this area of study, this paper presents a platform for
作者: 小步走路    時間: 2025-3-29 04:55

作者: Esalate    時間: 2025-3-29 07:55
Scaling Preferences of Different Stakeholders – Using the Example of Prioritizing Quality Requiremenparison. We demonstrate the method using a concrete case of prioritizing quality requirements on user interface (UI) texts and report the primary empirical evaluation of the methods’ accuracy and efficiency in this application example.
作者: Diverticulitis    時間: 2025-3-29 12:15

作者: narcotic    時間: 2025-3-29 18:46
Measuring Negative User Experienceering good user experience to make applications more enjoyable and pleasurable. Especially in business applications, employees need to be motivated to perform their tasks, in order to increase efficiency and effectiveness. Negative user experience lowers user acceptance and decreases motivation. A s
作者: Cumbersome    時間: 2025-3-29 22:56
Chinese User-Experience Design: An Initial Analysiscally Western, i.e., US versions) in Web, desktop, and mobile platforms. Characteristics studied include user-interface components (metaphors, mental models, navigation, interaction, appearance, and information design/visualization); experience objectives (usability, usefulness, appeal, fun, and aes
作者: Carcinogenesis    時間: 2025-3-30 03:46

作者: exigent    時間: 2025-3-30 04:16
Experiences, Problems and Solutions in Computer Usage by Subjects with Tetraplegiaf typing and clicking in a satisfactory speed requires a level of motor ability and coordination, which is provided by the integration of both sensory and neuromotor functions. Among many neurological problems that may affect movement control, tetraplegia due to spinal cord injury challenges the sub
作者: 咒語    時間: 2025-3-30 09:03
Introducing Computer Science to Brazilian Girls in Elementary School Through HCI Conceptsnecessary to motivate girls to choose Computing as a career. This paper describes an experiment consisting of Human-Computer Interaction (HCI) activities that were used to demonstrate that Computing is more than only programming. The activities were based on the concepts and materials of the Compute
作者: 歹徒    時間: 2025-3-30 14:47
Inclusive Gaming Creation by Design in Formal Learning Environments: “Girly-Girls” User Group in No curriculum and at the same time supporting the formal learning process and providing a learning experience that matches the dynamics of the 21st century. More than ever, Albert Einstein’s words are a reality: . Using games in formal learning situations is an important topic of current research but i
作者: 勤勉    時間: 2025-3-30 16:48
3D Real Time Virtual Fitting Room for Womenrt is to simulate virtual parts of the body that were covered with dress and then incorporate them into the real body. After having the new partial virtual body, then user can try some virtual clothes. In order to mobilize the user wearing virtual dress, Kinect was used to detect the skeleton and jo
作者: 蘆筍    時間: 2025-3-30 22:36

作者: 微不足道    時間: 2025-3-31 02:18
https://doi.org/10.1007/978-3-319-20898-5Accessibility; Augmented reality; Creativity; Education; Emotions; Gamification; HCI design; Healthcare; Heu
作者: 欄桿    時間: 2025-3-31 06:29
978-3-319-20897-8Springer International Publishing Switzerland 2015
作者: FER    時間: 2025-3-31 10:56

作者: Priapism    時間: 2025-3-31 14:36

作者: 有常識    時間: 2025-3-31 19:45
Fundamentals of Renal Pathologyons in a Virtual Environment. There were two conditions: achromatic (grayscale) and chromatic (red, yellow, blue, green). A sample of 40 design students rated their hazard-related perceptions (e.g., level of hazardousness and awareness of consequences) of eight 3D packages, which differed in content
作者: 狂熱語言    時間: 2025-3-31 21:43
Fundamentals of Renal Pathology employed in production systems, labor involved in the process is often modeled as an inanimate predictable resource (like machines, tools or equipment). In order to make simulation more realistic, this study applied ergonomics principles (circadian rhythm and rest pauses) to the labor resource of a




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