標(biāo)題: Titlebook: Design, User Experience, and Usability:UX Research and Design; 10th International C Marcelo M. Soares,Elizabeth Rosenzweig,Aaron Marcu Conf [打印本頁] 作者: urinary-tract 時(shí)間: 2025-3-21 16:28
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作者: uncertain 時(shí)間: 2025-3-21 22:12 作者: Synapse 時(shí)間: 2025-3-22 03:45
Fundamentals of Physical Geologybecome an effective catalyst to slightly defamiliarize our daily life and break the inertial thinking. Based on the collages, we design speculative products that explore the diversity of the possible IOT futures. Finally, we present illustrative cases with interpretations and heuristic implications.作者: 昏睡中 時(shí)間: 2025-3-22 05:07
Fundamentals of Power Electronicsm. This list of questions can facilitate the detection of usability problems in any given system. The list is a result of interviews we conducted with 15 usability experts from both academia and industry.作者: 成份 時(shí)間: 2025-3-22 12:26
To What Extent is Gamification an Effective Tool for Onboarding Users into a DHM Toolfication system to aid with onboarding new users into the IPS IMMA digital human modelling system, offering details on the heuristic evaluation method. So early in the process it is inevitable that problems were found, largely to do with how motivation of users was handled, and multiple suggestions for improvements are offered.作者: Coordinate 時(shí)間: 2025-3-22 15:12 作者: Coordinate 時(shí)間: 2025-3-22 20:29 作者: Isthmus 時(shí)間: 2025-3-23 00:12
0302-9743 er Experience, and Usability, DUXU 2021, held as part of the 23.rd. International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually..The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes w作者: 失眠癥 時(shí)間: 2025-3-23 03:56
Conference proceedings 2021nce, and Usability, DUXU 2021, held as part of the 23.rd. International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually..The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was careful作者: 不足的東西 時(shí)間: 2025-3-23 08:41
Fundamentals of Physical Geologyepartments or employees in a traditional enterprise organizational structure. In the new design organization, designers are no longer a role being employed and managed. Instead, they can work more freely, actively and creatively.作者: hypnotic 時(shí)間: 2025-3-23 12:46 作者: Intercept 時(shí)間: 2025-3-23 14:32 作者: 討人喜歡 時(shí)間: 2025-3-23 19:55
Changes of Designers’ Roles Based on Self-organizing Design Institutionsepartments or employees in a traditional enterprise organizational structure. In the new design organization, designers are no longer a role being employed and managed. Instead, they can work more freely, actively and creatively.作者: 不持續(xù)就爆 時(shí)間: 2025-3-23 22:54
Development of User-Centred Interaction Design Patterns for the International Data Spacended to support developers in developing applications. The patterns are design patterns and represent proven solutions for frequently occurring problems for the developers when designing the UI. They also provide design alternatives and can effectively support communication between potential end users and developers.作者: 埋葬 時(shí)間: 2025-3-24 02:50
Understanding Customer Value Propositions Through the Lens of Value Equations Method: A Systematic A Equations method. Lastly, the paper will describe a generic framework through which Value Equations can be created, by companies of any industry or size, to understand the true value of the products or services offered to the customers.作者: 信徒 時(shí)間: 2025-3-24 08:15
Conference proceedings 2021ly reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part I, are organized in topical sections named: UX Design Methods and Techniques; Methods and Techniques for UX Research; Visual Languages and Information Visualization; Design Education and Practice..作者: CANT 時(shí)間: 2025-3-24 12:52
A Prototyping Framework for Human-Centered Product Design: Preliminary Validation Studype. Thus, the framework helps designers plan prototyping activities and reduces the reliance on intuition when fabricating prototypes. This paper also presents a preliminary validation study that focuses on exploring whether there is a statistical difference between the intervention and control grou作者: Adulate 時(shí)間: 2025-3-24 15:59 作者: CULP 時(shí)間: 2025-3-24 21:55
Science Fiction—An Untapped Opportunity in HCI Research and EducationDesign education. By reframing the notion of Science Fiction from an ‘a(chǎn)necdotal gimmick’ toward an ‘a(chǎn)rea of study’ a novel, wide-ranging space for design inspiration, ingenuity and creativity opens up for conceptual exploration. We believe that such an elevation of Science Fiction as a serious resea作者: 陰謀 時(shí)間: 2025-3-25 02:33
A Systematic Review of User-Centered Design Techniques Applied to the Design of Mobile Application Ud to mobile applications. It is important to mention that we made an exhaustive review of each paper to determine in which phase of UCD should be classified each technique found according to the presented context. Finally, 221 studies were identified, where only 35 were finally selected for the revi作者: Foam-Cells 時(shí)間: 2025-3-25 04:03
Interactionist Approach to Visual Aesthetics in HCIsubjectivist methodological stances and enriches our understanding of current research of visual aesthetics in HCI. In addition, methodological grounds of interactionism are described and extended from cognitive processing fluency paradigm to take into account the overall complexity of visual experi作者: Keshan-disease 時(shí)間: 2025-3-25 11:16 作者: 歡笑 時(shí)間: 2025-3-25 13:54
Envisioning Educational Product User eXperience Through Participatory Design Practice For the 56 design problems, the participants identified 548 design solutions. The facilitator helped the group select six or seven design challenges with higher priorities. All the research data were collected, and the jobs-to-be-done (JTBD) theory was used to analyze users’ needs for future educat作者: 遭受 時(shí)間: 2025-3-25 19:44 作者: 槍支 時(shí)間: 2025-3-25 20:33 作者: faculty 時(shí)間: 2025-3-26 01:56 作者: HALO 時(shí)間: 2025-3-26 04:57 作者: 紅腫 時(shí)間: 2025-3-26 12:29
Preethi Marimuthu,Andreas G. Sch?tzleinpe. Thus, the framework helps designers plan prototyping activities and reduces the reliance on intuition when fabricating prototypes. This paper also presents a preliminary validation study that focuses on exploring whether there is a statistical difference between the intervention and control grou作者: 征兵 時(shí)間: 2025-3-26 16:26 作者: stress-response 時(shí)間: 2025-3-26 18:19 作者: rheumatism 時(shí)間: 2025-3-26 21:36
The Solar System: Sun and Planetsd to mobile applications. It is important to mention that we made an exhaustive review of each paper to determine in which phase of UCD should be classified each technique found according to the presented context. Finally, 221 studies were identified, where only 35 were finally selected for the revi作者: Genome 時(shí)間: 2025-3-27 03:24 作者: hermetic 時(shí)間: 2025-3-27 07:50 作者: freight 時(shí)間: 2025-3-27 11:10 作者: macrophage 時(shí)間: 2025-3-27 17:05
Fundamentals of Power Electronicsnals in requirements engineering..The study carried out concludes that the most used practices in requirements engineering are user stories, low-fidelity prototypes, and person. The literature provides a systematic summary and proposals for frameworks that can be incorporated into agile development 作者: bonnet 時(shí)間: 2025-3-27 20:22
https://doi.org/10.1007/978-1-4615-7646-4; it assesses whether an app is conducive to meaningful behaviour change. Needless to say, the app may be informed by cognitive neuroscience findings and aligned with behaviour change best practices; however, without the usability layer, users would not make it far enough to achieve their behavioura作者: MOCK 時(shí)間: 2025-3-27 23:27 作者: 附錄 時(shí)間: 2025-3-28 02:47 作者: malapropism 時(shí)間: 2025-3-28 07:01
Design, User Experience, and Usability:UX Research and Design10th International C作者: crockery 時(shí)間: 2025-3-28 12:47 作者: 樹木中 時(shí)間: 2025-3-28 16:29
A Prototyping Framework for Human-Centered Product Design: Preliminary Validation Studyrect prototypes. However, current prototyping frameworks often do not provide specific prototyping guidelines that are practical and readily applicable and do not consider Human Factors Engineering (HFE) design guidelines thoroughly. This paper presents a novel prototyping framework that integrates 作者: osteopath 時(shí)間: 2025-3-28 18:54 作者: Ambulatory 時(shí)間: 2025-3-29 02:04 作者: 變量 時(shí)間: 2025-3-29 04:59 作者: 云狀 時(shí)間: 2025-3-29 10:14
Newspapers Do Work: Quick and Effective Entanglement Material for Speculationpresent newspapers as imaginary material and how they relate to rich speculation in domestic networked-objects with regard to the emerged entanglement experience. As most studies aim at providing representation of everyday life and imaginative triggers as entanglement material for speculation, this 作者: 很像弓] 時(shí)間: 2025-3-29 15:04 作者: 混雜人 時(shí)間: 2025-3-29 17:34 作者: degradation 時(shí)間: 2025-3-29 19:48
Interactionist Approach to Visual Aesthetics in HCI (“what is beautiful is usable”), and possibly vice versa. Thus, numerous studies focus on understanding how we make sense and experience visual entities in interacting with technology. However, theoretical, and methodological stances vary, which impact conclusions of the studies conducted, and thus作者: DOSE 時(shí)間: 2025-3-30 00:39
Construction of a Novel Production Develop Decision Model Based on Text Mined most reliable and useful method to deal with users’ emotional needs. Therefore, in this study a hybrid method that combines text mining and Kansei engineering is proposed, which have integrated TF-IDF, SD, BPNN, and NSGA-II methods to extract product shape design solutions that meet user multidimen作者: Pseudoephedrine 時(shí)間: 2025-3-30 06:15 作者: 防御 時(shí)間: 2025-3-30 12:09
Envisioning Educational Product User eXperience Through Participatory Design Practicenal products to achieve a high-quality learning experience. There are many difficulties and obstacles to taking classes online. More interactions and formats need to be explored for students to absorb as much classroom knowledge as possible. The research team conducted a design workshop. Thirty-eigh作者: 除草劑 時(shí)間: 2025-3-30 13:57 作者: 地名詞典 時(shí)間: 2025-3-30 16:51 作者: Keshan-disease 時(shí)間: 2025-3-31 00:00
Is Your App Conducive to Behaviour Change? A Novel Heuristic Evaluations, there are no systematic approaches to evaluate their success. This paper introduces 13 heuristics, or guidelines, that facilitate the evaluation of digital solutions aimed to improve health and wellness outcomes. The present heuristic evaluation serves as a tool for teams to assess whether an app作者: HATCH 時(shí)間: 2025-3-31 00:57 作者: mutineer 時(shí)間: 2025-3-31 05:39 作者: MAPLE 時(shí)間: 2025-3-31 11:31 作者: arrhythmic 時(shí)間: 2025-3-31 16:22
https://doi.org/10.1007/978-3-030-78221-4artificial intelligence; communication systems; computer hardware; computer networks; computer science; c作者: mechanical 時(shí)間: 2025-3-31 18:40 作者: stress-test 時(shí)間: 2025-3-31 22:02 作者: 手術(shù)刀 時(shí)間: 2025-4-1 03:12
Preethi Marimuthu,Andreas G. Sch?tzleinrect prototypes. However, current prototyping frameworks often do not provide specific prototyping guidelines that are practical and readily applicable and do not consider Human Factors Engineering (HFE) design guidelines thoroughly. This paper presents a novel prototyping framework that integrates 作者: LINE 時(shí)間: 2025-4-1 09:51
Fundamentals of Pharmaceutical Nanoscienced with the purpose of defining the most relevant methodologies and techniques to overcome the challenges of integrating Scrum and UCD. Afterwards, the information gathered was complemented by interviews with HCI experts, designers and developers. The most relevant methodologies and techniques report作者: 代理人 時(shí)間: 2025-4-1 11:26 作者: mendacity 時(shí)間: 2025-4-1 17:30
https://doi.org/10.1007/978-81-322-1539-4ort users in learning a system or to support users in performing tasks better. Applying game like elements requires an understanding of users, the target task, and what can motivate the target users in their tasks. As in any system development, the success of the design requires validating, and this