標(biāo)題: Titlebook: Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Te; 11th International C Marcelo M. Soare [打印本頁] 作者: 可擴(kuò)大 時(shí)間: 2025-3-21 18:11
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書目名稱Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Te網(wǎng)絡(luò)公開度學(xué)科排名
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書目名稱Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Te讀者反饋學(xué)科排名
作者: 透明 時(shí)間: 2025-3-21 20:55 作者: 分散 時(shí)間: 2025-3-22 01:52
Fundamentals of Continuum Mechanics of Soilssources that can help improve our lives while at the same time placing demands on us that can have a profound negative impact on our well-being. This action research study explores the relationship between usability and well-being in the IT function of a large UK University. It considers four key mo作者: 讓空氣進(jìn)入 時(shí)間: 2025-3-22 04:34
Volumetric Stress-Strain Phenomena,intends to address the increasing complexity deriving from the ongoing blend of physical and digital in a postdigital culture and contribute to the current understanding of the effect of “systemic” ways of thinking in design disciplines. We argue that a systemic perspective cannot simply be “added” 作者: 斜 時(shí)間: 2025-3-22 09:31
Christian Linz,Tilmann Schweitzerright is very common. Through empirical research, it can be divided into two types of over-registration of the copyright of other’ works and over-registration of the copyright of his own works. Over-registration of copyright not only destroys the demonstration effect of copyright registration, but a作者: 鍍金 時(shí)間: 2025-3-22 15:06 作者: 鍍金 時(shí)間: 2025-3-22 20:32
Treatment Principles in Craniosynostosisility, design has long integrated several aspects that concern themselves with biodiversity, such as eco-design, bio-design, and sustainable design. But it is necessary to develop tools that designers can include in the creative processes and thus provide an adequate response to the needs of creatin作者: 草率女 時(shí)間: 2025-3-23 00:24
Fundamentals of Craniofacial Malformationshotomy has perpetuated a common split in the profession between the subspecialities of Interaction Design and Visual Design, or a split between who designs the logic and who designs the look. This split creates more opportunity for diminished synergy between the logic and the visual design. The conc作者: 小步走路 時(shí)間: 2025-3-23 03:26 作者: macabre 時(shí)間: 2025-3-23 08:32 作者: Eosinophils 時(shí)間: 2025-3-23 13:44 作者: 披肩 時(shí)間: 2025-3-23 15:41 作者: invert 時(shí)間: 2025-3-23 21:24 作者: PLE 時(shí)間: 2025-3-24 01:28
https://doi.org/10.1007/978-1-4684-1704-3 to feelings, thoughts, language, as well as difficulties in social interactions. The goal of this project is to develop therapeutic home furniture, focused on children with ASD in the age group of 2 to 6?years old, the one with the highest prevalence of diagnostics and where the best results are li作者: 致詞 時(shí)間: 2025-3-24 04:18
https://doi.org/10.1007/978-1-4684-1704-3ve manufacturing, lattice structures can be more easily applied to products design. Therefore, we explore how to combine different lattice structures through the parametric design of a knee pad. Our research shows the possibility of creating customized knee pads using lattice structures. The researc作者: 冒失 時(shí)間: 2025-3-24 09:03 作者: Soliloquy 時(shí)間: 2025-3-24 11:42 作者: Gentry 時(shí)間: 2025-3-24 18:42 作者: Fortuitous 時(shí)間: 2025-3-24 22:42 作者: recede 時(shí)間: 2025-3-25 02:23 作者: 顯示 時(shí)間: 2025-3-25 07:15 作者: 漂浮 時(shí)間: 2025-3-25 09:00
Conference proceedings 2022 Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues..Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies..作者: 癡呆 時(shí)間: 2025-3-25 13:46
0302-9743 Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues..Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies..978-3-031-05905-6978-3-031-05906-3Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: staging 時(shí)間: 2025-3-25 16:05
https://doi.org/10.1007/978-3-662-07324-7Turner [.] suggest, in their article “Is stereotyping inevitable when designing with personas?”, that we tend to display our biases in the form of stereotypes. Without examining these biases, designers may fail to create representative personas that demonstrate empathy for the user’s specific needs,作者: burnish 時(shí)間: 2025-3-25 21:04
Fundamentals of Continuum Mechanics of Soils is influenced by a complex range of socio-technical factors that influence the user’s experience. This represents a basis for devising practical interventions at a technological and organizational level to further enhance the actual and perceived user experience to help ensure ICT empowers staff in作者: overbearing 時(shí)間: 2025-3-26 02:22 作者: 壓碎 時(shí)間: 2025-3-26 05:51 作者: Cholesterol 時(shí)間: 2025-3-26 09:52
Treatment Principles in Craniosynostosispt. In Standard Ergonomics of Human-System Interaction – Part 210: Human-Centred Design for Interactive Systems (ISO 9241-210), there is no description about environmental concerns..The concept proposed in this article is Bio-Centred Design, which integrates a third pillar – environmental sustainabi作者: 尾巴 時(shí)間: 2025-3-26 13:42
Fundamentals of Craniofacial Malformationsminimal options, or the perfect marriage of shape and behavior. Three reasons for the dichotomy of usability and aesthetics in the HCI profession might be: 1.) Using computers is much more complicated than using non-computer products. 2.) The HCI field has been historically filled with people from m作者: flavonoids 時(shí)間: 2025-3-26 18:49 作者: 不能平靜 時(shí)間: 2025-3-26 23:24 作者: 護(hù)航艦 時(shí)間: 2025-3-27 01:09
Biological Effects of Low Temperaturesn products, to the scrutiny of the user’s senses and subsequently to measure the senses and sensations. We used to carry out the present Kansei engineering application study involved: (1) A selection of antonym words (twenty six pairs of semantic descriptors) that best characterize the furniture des作者: extract 時(shí)間: 2025-3-27 07:14 作者: 粗語 時(shí)間: 2025-3-27 12:01
https://doi.org/10.1007/978-1-4684-1704-3res and shapes, with neutral and calm colors being used in accordance with the research done. A natural fabric called Burel was abundantly used in the products due to its many advantageous properties that can be used to bring benefits in the sensory and cognitive development of children with ASD. Ap作者: 佛刊 時(shí)間: 2025-3-27 17:16 作者: 膠水 時(shí)間: 2025-3-27 18:14
https://doi.org/10.1007/978-1-4684-1704-3t of view of the evaluation results, and the acceptance of stakeholders. They gave their agreement for the implementation of the proposed design; as well as feedback from the project team members, who consider that the framework has responded adequately to the challenges of remote work.作者: Paraplegia 時(shí)間: 2025-3-28 01:58
Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Te11th International C作者: 陳腐思想 時(shí)間: 2025-3-28 05:45 作者: 灌溉 時(shí)間: 2025-3-28 08:06
How Related Are Designers to the Personas They Create?Turner [.] suggest, in their article “Is stereotyping inevitable when designing with personas?”, that we tend to display our biases in the form of stereotypes. Without examining these biases, designers may fail to create representative personas that demonstrate empathy for the user’s specific needs,作者: Parabola 時(shí)間: 2025-3-28 12:42 作者: Decimate 時(shí)間: 2025-3-28 17:54 作者: 貪婪性 時(shí)間: 2025-3-28 18:55
The City as a Product of Digital Communication Designwhich have been taken by several persons, are now available on the internet and in platforms such as Instagram. These images are taken by people who somehow want to show a little bit of themselves and of moments which they perceive as being special. For this reason, photos with urban spaces of citie作者: 允許 時(shí)間: 2025-3-29 01:54
Bio-Centred Interaction Design: A New Paradigm for Human-System Interactionpt. In Standard Ergonomics of Human-System Interaction – Part 210: Human-Centred Design for Interactive Systems (ISO 9241-210), there is no description about environmental concerns..The concept proposed in this article is Bio-Centred Design, which integrates a third pillar – environmental sustainabi作者: Generosity 時(shí)間: 2025-3-29 05:24
The False Dichotomy of Usability and Aesthetics in the Field of HCI Designminimal options, or the perfect marriage of shape and behavior. Three reasons for the dichotomy of usability and aesthetics in the HCI profession might be: 1.) Using computers is much more complicated than using non-computer products. 2.) The HCI field has been historically filled with people from m作者: ANN 時(shí)間: 2025-3-29 10:09
A Case Study—Applying a Design Thinking Process and User Experience Goals in Developing Solutions foe systematic view to the development process and help to avoid a disconnection of parallel DT processes. The findings of this study can be used as guidance when applying UX goals during the DT process in complex project contexts.作者: Watemelon 時(shí)間: 2025-3-29 13:57
A Systematic Review of User-Centered Design Framework Applied to the Redesign of Purchase Order Modus that allow user interaction with ERPs. This study reports the results obtained from a systematic literature review (SLR) that aims to identify case studies on which redesign of purchase order modules are reported. The purpose was to identify and analyze the methodologies, tools, and methods most u作者: 不自然 時(shí)間: 2025-3-29 19:01
Furniture Design Identity: Discover the Identity of Design Through User Semanticsn products, to the scrutiny of the user’s senses and subsequently to measure the senses and sensations. We used to carry out the present Kansei engineering application study involved: (1) A selection of antonym words (twenty six pairs of semantic descriptors) that best characterize the furniture des作者: –LOUS 時(shí)間: 2025-3-29 21:39 作者: Expand 時(shí)間: 2025-3-30 01:29
Inclusive Design: Furniture Design for Autism Parents Supportres and shapes, with neutral and calm colors being used in accordance with the research done. A natural fabric called Burel was abundantly used in the products due to its many advantageous properties that can be used to bring benefits in the sensory and cognitive development of children with ASD. Ap作者: MUTE 時(shí)間: 2025-3-30 06:00
Research on the Design of Handheld Gimbals Based on KANO Modeleld gimbal in terms of shape, function and interaction, and use them to create innovative designs that improve user satisfaction and experience. By using the kano model, this research shows the degree of the target users’ needs for each function of the handheld gimbal from the user’s perspective, an作者: moratorium 時(shí)間: 2025-3-30 11:46
Applying Collaborative Tools for ATM Interface Design in a Remote Contextt of view of the evaluation results, and the acceptance of stakeholders. They gave their agreement for the implementation of the proposed design; as well as feedback from the project team members, who consider that the framework has responded adequately to the challenges of remote work.作者: GLIB 時(shí)間: 2025-3-30 13:46
https://doi.org/10.1007/978-1-4684-1704-3e being actively developed. In this work, we propose “Mojipla Stamp,” an interactive work that uses word play to stimulate the above elements. In this paper, we give an overview of the proposed work and describe the findings obtained through demonstrations of the implemented work.作者: groggy 時(shí)間: 2025-3-30 18:15
0302-9743 ld as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022..The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions...The DUXU 2022 proceedings comprise three vol作者: Acetabulum 時(shí)間: 2025-3-30 22:10
https://doi.org/10.1007/978-1-4684-1704-3rt, the user’s knee pressure data are collected and analyzed with the self-made wearable pressure detection device. In the third part, through the generative design program developed for our research, the designs of customized knee pads are completed. Finally, we select one design solution for the 3D-printed prototype and conduct the user test.作者: 微生物 時(shí)間: 2025-3-31 04:47
A Design Method of Knee Pad Based on User Datart, the user’s knee pressure data are collected and analyzed with the self-made wearable pressure detection device. In the third part, through the generative design program developed for our research, the designs of customized knee pads are completed. Finally, we select one design solution for the 3D-printed prototype and conduct the user test.作者: Acetabulum 時(shí)間: 2025-3-31 06:52
Conference proceedings 2022 of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022..The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions...The DUXU 2022 proceedings comprise three volumes; they作者: 無辜 時(shí)間: 2025-3-31 11:47 作者: radiograph 時(shí)間: 2025-3-31 16:12
James D. Vargo,Ayesha Hasan,Brian T. Andrewsovides effective and accurate guidance for brand planning, user definition, product & service positioning and touch point design of catering enterprises from three dimensions of strategy, tactic and method.作者: Fallibility 時(shí)間: 2025-3-31 19:34 作者: 青石板 時(shí)間: 2025-3-31 23:22 作者: habitat 時(shí)間: 2025-4-1 05:10
Mojipla Stamp: Interactive Content Using a Stamp Device to Stimulate Programming Thinking Through Woe being actively developed. In this work, we propose “Mojipla Stamp,” an interactive work that uses word play to stimulate the above elements. In this paper, we give an overview of the proposed work and describe the findings obtained through demonstrations of the implemented work.作者: 歌唱隊(duì) 時(shí)間: 2025-4-1 09:40 作者: calumniate 時(shí)間: 2025-4-1 12:47 作者: EXALT 時(shí)間: 2025-4-1 14:51
The Dialectic Between System Space and Design Spaceintends to address the increasing complexity deriving from the ongoing blend of physical and digital in a postdigital culture and contribute to the current understanding of the effect of “systemic” ways of thinking in design disciplines. We argue that a systemic perspective cannot simply be “added”