標題: Titlebook: Design, User Experience, and Usability. User Experience in Advanced Technological Environments; 8th International Co Aaron Marcus,Wentao Wa [打印本頁] 作者: 注射 時間: 2025-3-21 17:54
書目名稱Design, User Experience, and Usability. User Experience in Advanced Technological Environments影響因子(影響力)
書目名稱Design, User Experience, and Usability. User Experience in Advanced Technological Environments影響因子(影響力)學科排名
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書目名稱Design, User Experience, and Usability. User Experience in Advanced Technological Environments網(wǎng)絡公開度學科排名
書目名稱Design, User Experience, and Usability. User Experience in Advanced Technological Environments被引頻次
書目名稱Design, User Experience, and Usability. User Experience in Advanced Technological Environments被引頻次學科排名
書目名稱Design, User Experience, and Usability. User Experience in Advanced Technological Environments年度引用
書目名稱Design, User Experience, and Usability. User Experience in Advanced Technological Environments年度引用學科排名
書目名稱Design, User Experience, and Usability. User Experience in Advanced Technological Environments讀者反饋
書目名稱Design, User Experience, and Usability. User Experience in Advanced Technological Environments讀者反饋學科排名
作者: Foam-Cells 時間: 2025-3-21 21:50 作者: MODE 時間: 2025-3-22 00:43 作者: 去世 時間: 2025-3-22 08:05 作者: –DOX 時間: 2025-3-22 10:32 作者: homeostasis 時間: 2025-3-22 15:33 作者: homeostasis 時間: 2025-3-22 18:01 作者: 平淡而無味 時間: 2025-3-22 21:27
Search-Efficacy of Modern Icons Varying in Appeal and Visual Complexitys start with searching for the icon for the application you wish to use, characteristics affecting the efficacy of icon search are important. This study mimicked icon search on mobile devices in order to examine which characteristics were most important in determining speed of search and ease of int作者: 變異 時間: 2025-3-23 04:22
Examining the Influence of Visual Stimuli and Personal Characteristics on Users’ Willingness-to-Wait contextual levels. This paper reports an experiment study examining the influence of visual stimuli and personal characteristics on users’ waiting behavior. Our results show that higher delayed gratification (individual) is associated with longer waiting duration and shorter strategy formation time作者: oblique 時間: 2025-3-23 07:51
User-Centered Gestures for Mobile Phones: Exploring a Method to Evaluate User Gestures for UX Designthe goal is to explore and suggest guidelines to user experience (UX) designers when choosing gestures for specific use cases on a smartphone application. Building on the Task-technology fit theory, we are specifically interested in the degree of alignment between gestures and each mobile use case. 作者: Complement 時間: 2025-3-23 12:17 作者: CAPE 時間: 2025-3-23 17:50 作者: FUSC 時間: 2025-3-23 18:24 作者: 干旱 時間: 2025-3-24 01:04
Device Transition: Understanding Usability Issues in Shifting a Device During a Taskupporting user interface (UI) and interaction, thus usability issues may arise when end-users create own combinations of devices not foreseen by designers or developers. We propose the three design principles that foster spontaneous shifts in device engagement: ., . and .-.. These principles are exa作者: NIB 時間: 2025-3-24 06:15
Head and Shoulders Gestures: Exploring User-Defined Gestures with Upper Body4 referents materializing 14 different types of tasks in IoT context of use. We report an overall medium consensus but with medium variance (mean: .263, min: .138, max: .390 on the unit scale) between participants gesture proposals, while their thinking time were less similar (min: 2.45?s, max: 22.5作者: arsenal 時間: 2025-3-24 06:45 作者: 漂白 時間: 2025-3-24 13:36
Research on Multiple Tactile Induction of Human-Computer Interactionhe human-computer interaction accompanied by the development of science and technology with the emotional needs of users. . Firstly, qualitative analysis and quantitative verification were conducted on the problems encountered by users using existing chat tools through user interviews and questionna作者: 輕浮女 時間: 2025-3-24 16:02 作者: 謙卑 時間: 2025-3-24 21:50 作者: Expediency 時間: 2025-3-25 03:04 作者: 出沒 時間: 2025-3-25 05:34
https://doi.org/10.1007/3-540-31188-2with literature reviews, and make adjustments to the current recycling instruction system. The second stage is to conduct simulation experiments to verify the efficiency and correct rate of the new instruction system. Our research is anticipated to verify that an instruction system based on intuitiv作者: 行為 時間: 2025-3-25 08:49 作者: 尾隨 時間: 2025-3-25 15:08 作者: 能量守恒 時間: 2025-3-25 17:04
Visualization of Latent Factor Structure the user preference for interaction in different operations. The results showed that there were certain regularities about the participants’ preference for the two interaction channel in different situations. Based on the results mentioned above, we finally proposed the design principles of multich作者: 易達到 時間: 2025-3-25 22:15
Interacting with Intelligent Digital Twinse data flow which is flowing from a data lake through for example, a gazing, a gesturing and a voice recognition interface which will provide contextual information based upon the user’s viewpoint. The current phase of the project investigates the use of Cave VR technology to improve the immersion a作者: Agility 時間: 2025-3-26 00:56 作者: 轉向 時間: 2025-3-26 05:28 作者: 項目 時間: 2025-3-26 11:35 作者: cumulative 時間: 2025-3-26 16:10 作者: Cabg318 時間: 2025-3-26 18:28
Design, User Experience, and Usability. User Experience in Advanced Technological Environments8th International Co作者: Legend 時間: 2025-3-26 23:10 作者: 外表讀作 時間: 2025-3-27 02:24
https://doi.org/10.1007/978-1-4613-0479-1r even more. It was only eight hours after waking up. In this way, we can do more things in our dreams. For example, we can play a game with historical themes and put it in our dreams. People only need to sleep normally for one night and then can “experience” a period of history.作者: interference 時間: 2025-3-27 09:10 作者: Rheumatologist 時間: 2025-3-27 09:50
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/d/image/268855.jpg作者: Ingenuity 時間: 2025-3-27 16:53
https://doi.org/10.1007/978-3-030-23541-3Human-Computer Interaction (HCI); user interfaces; user experience; software engineering; virtual realit作者: Spinal-Fusion 時間: 2025-3-27 20:23 作者: 糾纏,纏繞 時間: 2025-3-27 23:16 作者: 險代理人 時間: 2025-3-28 02:44 作者: 羅盤 時間: 2025-3-28 08:46
https://doi.org/10.1007/978-981-16-4277-7zation function. However, the application of ambient lamp light lacks theoretical support and scientific quantitative basis, and has great blindness and randomness. How to use the emotion and preference aroused by chromatic-light scientifically is the key to solve the above problems. In the experime作者: Evacuate 時間: 2025-3-28 12:19 作者: Generosity 時間: 2025-3-28 18:04 作者: gangrene 時間: 2025-3-28 21:38
Subodh Kumar Saha,Nitya Nand Pathakn how users’ education moderates the relationships between both dimensions of . and .. To bridge this gap, we conducted an empirical study among 526 subjects to investigate how education moderates the influence of . and . on the . of mobile website. Specifically, we focused on four visual designs of作者: cathartic 時間: 2025-3-29 02:29 作者: jet-lag 時間: 2025-3-29 04:05 作者: KEGEL 時間: 2025-3-29 08:09
Subodh Kumar Saha,Nitya Nand Pathak contextual levels. This paper reports an experiment study examining the influence of visual stimuli and personal characteristics on users’ waiting behavior. Our results show that higher delayed gratification (individual) is associated with longer waiting duration and shorter strategy formation time作者: 異端邪說下 時間: 2025-3-29 13:49 作者: 可行 時間: 2025-3-29 18:40
Fundamentals of Applied Dynamicsesponse, device analysis and interaction design. Firstly, the affective evaluation method - the Valence-Arousal Space - is analyzed in terms of haptic physiology, and the subjective and objective affective detection methods are illustrated, as well as the connection of human haptic valence and hapti作者: Camouflage 時間: 2025-3-29 20:20 作者: 糾纏,纏繞 時間: 2025-3-30 03:20
Mean-Level Change vs. Pattern Changenducted 2 phases of experiments. First, from user interview, we found that the users’ evaluation of the viewing experience in VR is polarization. Second, studies were carried out with 24 users to find what caused the big difference. Through experiments, we found that different cognitive styles affec作者: 大都市 時間: 2025-3-30 05:11
Longitudinal Analysis Using MDSupporting user interface (UI) and interaction, thus usability issues may arise when end-users create own combinations of devices not foreseen by designers or developers. We propose the three design principles that foster spontaneous shifts in device engagement: ., . and .-.. These principles are exa作者: 維持 時間: 2025-3-30 10:29
Recirculating Aquaculture Systems,4 referents materializing 14 different types of tasks in IoT context of use. We report an overall medium consensus but with medium variance (mean: .263, min: .138, max: .390 on the unit scale) between participants gesture proposals, while their thinking time were less similar (min: 2.45?s, max: 22.5作者: 壯麗的去 時間: 2025-3-30 13:28
https://doi.org/10.1007/978-1-4613-0479-1r even more. It was only eight hours after waking up. In this way, we can do more things in our dreams. For example, we can play a game with historical themes and put it in our dreams. People only need to sleep normally for one night and then can “experience” a period of history.作者: 玩笑 時間: 2025-3-30 17:11
James P. Delgrande,John Mylopouloshe human-computer interaction accompanied by the development of science and technology with the emotional needs of users. . Firstly, qualitative analysis and quantitative verification were conducted on the problems encountered by users using existing chat tools through user interviews and questionna作者: Intrepid 時間: 2025-3-30 22:01 作者: 有助于 時間: 2025-3-31 02:07 作者: Insubordinate 時間: 2025-3-31 07:20
Recirculating Aquaculture Systems,0?s), which suggests that head and shoulders gestures are not all equally easy to imagine and to produce. We point to the challenges of deciding which head and shoulders gestures will become the consensus set based on four criteria: the agreement rate, their individual frequency, their associative frequency, and their unicity.作者: Physiatrist 時間: 2025-3-31 12:48 作者: inhibit 時間: 2025-3-31 17:08
Introduction to Information Theory from experts. This research allowed us to find connections between visual communication and complex concepts coming from science. Three-dimensional representation systems have features which generate benefits for science communication and understanding.作者: Bumptious 時間: 2025-3-31 18:06 作者: 負擔 時間: 2025-4-1 00:15
Longitudinal Analysis Using MDSign principles and know-how–so far accumulated based on the single device interaction–will be an important step towards realizing a usable interaction design that considers the increasingly common situations of using and shifting around among multiple devices while conducting a task.