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標(biāo)題: Titlebook: Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experien; Third International Aaron Marcus Con [打印本頁]

作者: Nonchalant    時間: 2025-3-21 18:00
書目名稱Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experien影響因子(影響力)




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作者: Cosmopolitan    時間: 2025-3-21 21:25
Towards a Vocabulary of Prototypes in Interaction Design – A Criticism of Current Practiceted. Motivation for this research approach is drawn from cognitive psychology which hypothesizes that the aesthetic cognition of artifacts lies outside the scope of verbal appreciation. First, the shortcomings of the related design research literature are discussed in an attempt to frame a suitable
作者: voluble    時間: 2025-3-22 03:41
Agile Usability Patterns for UCD Early Stagess have been described, lacking a standard that both designers and agile practitioners can understand and apply..This study aims to propose agile usability patterns based on the literature, with a focus on the User-Centered Design early stages. The goal of the proposed patterns is to facilitate the u
作者: STYX    時間: 2025-3-22 05:01
Ideologies in HCI: A Semiotic Perspectiveforms a part of culture that determines us, often without our full awareness. The values and goals of the designers are implicitly encoded in the interface and the documentation but can be in conflict with the values of the user. This is when both the intentional and unintentional manipulation with
作者: FLOUR    時間: 2025-3-22 11:55
The Language Game machine derived with such thoughtful and sophisticated process mathematically, has found a key and increasingly dominant expression in games, which has a reputation for a lack of seriousness. Games continue to rise as a very popular form of interaction. The paper examines the notion of language as
作者: Obscure    時間: 2025-3-22 14:56
On the Idea of Design: Analyzing the Ideal Form of Carst was the . behind ‘.. To achieve this, we analyze different books of the Classical Antiquity and the Renaissance that were mainly important for its invention. Then, the paper will introduce an investigation concept, which takes the peculiarities of the original design into account. Finally, parts o
作者: Obscure    時間: 2025-3-22 19:41

作者: 嘮叨    時間: 2025-3-22 21:34

作者: inspired    時間: 2025-3-23 01:44

作者: 恃強(qiáng)凌弱的人    時間: 2025-3-23 08:45
Developing UX for Collaborative Mobile Prototyping range of efforts has been taken to adapt professional prototyping tools to the mobile context. However, none of the existing mobile prototyping solutions adapts sufficiently to the needs of multidisciplinary teams or considers the experience of the users’ working environments explicitly. Our goal w
作者: 灌溉    時間: 2025-3-23 10:57
Deconstructivist Design within HCIving actual design practice renders the assumption of the centrality of users problematic. To this end, the text conducts an exploration of the relationship between discourse within the fields of HCI and architecture. A special focus are the formal expressions of . within architecture and their pote
作者: asthma    時間: 2025-3-23 15:25

作者: cocoon    時間: 2025-3-23 19:33
Revisiting Graspable User Interfacesdaptable metaphors is still challenging for interface designers. While most literature provides no systematic instruction for metaphor design or recommend to use a repertoire of known metaphors, we present a method that focuses on the generation of new metaphors based on the analysis and abstraction
作者: LARK    時間: 2025-3-23 23:16

作者: 狂怒    時間: 2025-3-24 05:02
A User Experience Design Toolkitand criteria. Still only few methods and tools supporting designers in understanding, creating and evaluating user experience systematically are to be found. This paper aims at creating a framework of selected methods, which support designers, even non-UXD-experts, in these activities. The methods c
作者: Frenetic    時間: 2025-3-24 06:49

作者: Subdue    時間: 2025-3-24 11:48
Conference proceedings 2014 proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 66 papers included in this volume are organized in topical sections on design theories, methods and tools; user experience evaluation; heuristic evaluation; media and design; design and creativity.
作者: Flirtatious    時間: 2025-3-24 17:08
Developing UX for Collaborative Mobile Prototypingties to support action mode usage for leveraging creative potentials. We’d like to reveal whether and to what extent a detailed look on UX can ensure the working progress efficiency and motivation of a multidisciplinary software engineering team practicing agile methods. We will illustrate this by p
作者: 姑姑在炫耀    時間: 2025-3-24 20:39

作者: 漂亮才會豪華    時間: 2025-3-25 01:26

作者: 銼屑    時間: 2025-3-25 05:07
Contributions to Finance and Accountingties to support action mode usage for leveraging creative potentials. We’d like to reveal whether and to what extent a detailed look on UX can ensure the working progress efficiency and motivation of a multidisciplinary software engineering team practicing agile methods. We will illustrate this by p
作者: 預(yù)知    時間: 2025-3-25 10:21
https://doi.org/10.1007/978-1-4613-2049-4ature of the work and found satisfaction in it. We found the CASS- technology suitable for design research as it captures multimodal data and is applicable to variety of design interests and fields. Methodological implications regarding the contextual study of design practices and ideas of the tool
作者: colloquial    時間: 2025-3-25 14:57

作者: hyperuricemia    時間: 2025-3-25 17:57

作者: mortgage    時間: 2025-3-25 20:35

作者: 違反    時間: 2025-3-26 00:40

作者: RALES    時間: 2025-3-26 06:22
Finance and Its Fundamental Problemsving actual design practice renders the assumption of the centrality of users problematic. To this end, the text conducts an exploration of the relationship between discourse within the fields of HCI and architecture. A special focus are the formal expressions of . within architecture and their potential counterparts within HCI design.
作者: 與野獸博斗者    時間: 2025-3-26 11:27

作者: Obstacle    時間: 2025-3-26 13:36
A Mixed-Method Approach for In-Depth Contextual User Researchcombines a traditional contextual inquiry with a modified diary study, in three different studies. The proposed methodology permits the inclusion of more participants in a larger geographical area, maximizing research resources, and the collection of longitudinal data. A summary of lessons learned from the new hybrid method will be presented.
作者: 俗艷    時間: 2025-3-26 18:13

作者: 航海太平洋    時間: 2025-3-26 23:59

作者: Harass    時間: 2025-3-27 02:36
https://doi.org/10.1007/978-3-319-07668-3accessibility; augmented reality; creativity; education; emotions
作者: 忘川河    時間: 2025-3-27 08:20

作者: 纖細(xì)    時間: 2025-3-27 12:17
https://doi.org/10.1007/1-84628-252-7sign process and put into practice as a novel method for software development. During the development process paper prototypes have been used as a tool for communicating and testing within the interdisciplinary team of operational experts, visualization experts, designers and software developers. In
作者: 期滿    時間: 2025-3-27 14:00
https://doi.org/10.1007/978-3-030-52923-9ted. Motivation for this research approach is drawn from cognitive psychology which hypothesizes that the aesthetic cognition of artifacts lies outside the scope of verbal appreciation. First, the shortcomings of the related design research literature are discussed in an attempt to frame a suitable
作者: 花爭吵    時間: 2025-3-27 21:15

作者: follicular-unit    時間: 2025-3-28 01:49

作者: Resection    時間: 2025-3-28 05:10

作者: 演講    時間: 2025-3-28 09:29
https://doi.org/10.1007/978-3-0348-8689-5t was the . behind ‘.. To achieve this, we analyze different books of the Classical Antiquity and the Renaissance that were mainly important for its invention. Then, the paper will introduce an investigation concept, which takes the peculiarities of the original design into account. Finally, parts o
作者: MURAL    時間: 2025-3-28 10:51
Fundamental Problematic Issues in Turbulenceaily tasks, enhancing productivity, communication and entertainment. Nowadays, there is a great demand for updated software in order to meet customer expectations. Interaction aspects and aesthetic characteristics stand out as an important differential, which must guide the product development proce
作者: 陳列    時間: 2025-3-28 16:03

作者: 考古學(xué)    時間: 2025-3-28 20:27

作者: AMITY    時間: 2025-3-28 23:28
Contributions to Finance and Accounting range of efforts has been taken to adapt professional prototyping tools to the mobile context. However, none of the existing mobile prototyping solutions adapts sufficiently to the needs of multidisciplinary teams or considers the experience of the users’ working environments explicitly. Our goal w
作者: 憤慨點(diǎn)吧    時間: 2025-3-29 05:21

作者: 報復(fù)    時間: 2025-3-29 09:05
Contributions to Finance and Accountingsign process while reducing resources. First, the products and the processes are considered with regard to culture. Then, the reasons of paradigm-shift from Waterfall/V-model to the application of agile methods are put forward. At same time, the benefits of using agile methods (SCRUM) in the user-ce
作者: aggrieve    時間: 2025-3-29 11:24
M. J. Yaffe,R. M. Nishikawa,A. Fensterdaptable metaphors is still challenging for interface designers. While most literature provides no systematic instruction for metaphor design or recommend to use a repertoire of known metaphors, we present a method that focuses on the generation of new metaphors based on the analysis and abstraction
作者: Servile    時間: 2025-3-29 17:18

作者: expeditious    時間: 2025-3-29 23:46
https://doi.org/10.1007/978-1-4020-9688-4and criteria. Still only few methods and tools supporting designers in understanding, creating and evaluating user experience systematically are to be found. This paper aims at creating a framework of selected methods, which support designers, even non-UXD-experts, in these activities. The methods c
作者: defendant    時間: 2025-3-30 02:15
Patrik Recher,Daniel S. Saraga,Daniel Lossm in form of a glove, five semi-structured joint interviews were held by a trained human factors specialist. Each joint interview consisted of one respondent with an engineering background and one respondent with a psychological or cognitive-science background. In this process, the . revealed two ad
作者: Harness    時間: 2025-3-30 04:53
Going Beyond the Standard ModelIn this paper, we discuss the applicability of usability engineering methods to software engineering projects in intercultural contexts. We have conducted a review of 55 empirical studies from the field of intercultural usability engineering. Categories from ISO TR 16982 were used as a classification framework.
作者: 神經(jīng)    時間: 2025-3-30 12:06

作者: GROSS    時間: 2025-3-30 14:37
A Review of Empirical Intercultural Usability StudiesIn this paper, we discuss the applicability of usability engineering methods to software engineering projects in intercultural contexts. We have conducted a review of 55 empirical studies from the field of intercultural usability engineering. Categories from ISO TR 16982 were used as a classification framework.
作者: 謙虛的人    時間: 2025-3-30 16:39
Techno-Theoretical Paradigm: Performance, Fashion and WearablesThis paper seeks to formulate a theoretical ground from which to analyze wearables as performative. My aim is to argue that wearables are theoretically (and practically) situated somewhere between the performance art costume and that of the fashion garment.
作者: 動作謎    時間: 2025-3-30 22:35

作者: 步履蹣跚    時間: 2025-3-31 03:00

作者: FEMUR    時間: 2025-3-31 05:19

作者: conquer    時間: 2025-3-31 11:07
https://doi.org/10.1007/978-3-0348-8689-5nvention. Then, the paper will introduce an investigation concept, which takes the peculiarities of the original design into account. Finally, parts of the proposed concept will be tested by analyzing the ideal form of cars.
作者: Galactogogue    時間: 2025-3-31 14:16
Patrik Recher,Daniel S. Saraga,Daniel Lossman perception and information processing). Both aspects mentioned led to synergy effects. To sum up, the . turned out to be a promising usability approach to explore new technologies’ potential and user acceptance and therefore, can be recommended for its use in the process of designing and evaluating wearables.




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