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標題: Titlebook: Design, User Experience, and Usability. Practice and Case Studies; 8th International Co Aaron Marcus,Wentao Wang Conference proceedings 201 [打印本頁]

作者: CLOG    時間: 2025-3-21 19:07
書目名稱Design, User Experience, and Usability. Practice and Case Studies影響因子(影響力)




書目名稱Design, User Experience, and Usability. Practice and Case Studies影響因子(影響力)學(xué)科排名




書目名稱Design, User Experience, and Usability. Practice and Case Studies網(wǎng)絡(luò)公開度




書目名稱Design, User Experience, and Usability. Practice and Case Studies網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Design, User Experience, and Usability. Practice and Case Studies被引頻次




書目名稱Design, User Experience, and Usability. Practice and Case Studies被引頻次學(xué)科排名




書目名稱Design, User Experience, and Usability. Practice and Case Studies年度引用




書目名稱Design, User Experience, and Usability. Practice and Case Studies年度引用學(xué)科排名




書目名稱Design, User Experience, and Usability. Practice and Case Studies讀者反饋




書目名稱Design, User Experience, and Usability. Practice and Case Studies讀者反饋學(xué)科排名





作者: 耕種    時間: 2025-3-21 21:44

作者: 消瘦    時間: 2025-3-22 04:23

作者: 長矛    時間: 2025-3-22 06:28

作者: 釋放    時間: 2025-3-22 12:16
Conceptual Influences and Developmentsements of the real world with virtual objects. Its use in video games is one of the most prominent, which expands the ways in which players interact with the game and its characters. This article presents a proposal of usability and playability heuristics for the evaluation of augmented reality vide
作者: onlooker    時間: 2025-3-22 16:07
Conceptual Influences and Developmentsw of Literature (SRL), in which it found other studies published in the last five years that evaluate TUI applications, analyzing the methods and tools used to perform them, relating these with an experiment of evaluation at AR Sandbox application, discuss in order to contribute of the proposal of n
作者: onlooker    時間: 2025-3-22 20:34
https://doi.org/10.1007/978-3-642-59938-5owever, the definition of UX and its constructs is still a work in progress, making User Experience a concept open to various interpretations. Consequently, the development of UX evaluation methods and instruments rely on very different assumptions, often making professionals and beginning researche
作者: travail    時間: 2025-3-23 00:17

作者: Opponent    時間: 2025-3-23 02:35

作者: 標準    時間: 2025-3-23 07:16
Fundamental Fault in Hypertensioncess lead to the uncertainty of service usability. The focus of usability in service on design and test can avoid or minimize the uncertainty of service experience to the maximum extent. The concept and mechanism of “Service Co-creation” in this paper plays an important role in this process, includi
作者: 收集    時間: 2025-3-23 09:57
Mohinder P. Sambhi (Professor and Chief)Among these methods and tools, the irMMs-based method and the meCUE questionnaire show different peculiarities and seem good candidates to speculate on their integration, aiming at improving applicability, completeness and effectiveness of UX evaluation activities. The goal of this research is indee
作者: Brain-Waves    時間: 2025-3-23 14:26
F. J. Haddy,M. B. Pamnani,D. L. Cloughs. In order to understand and improve this decision-making process, this paper conducted a user study on students and expert professionals with more than three years of computer-aided design experience. The study revealed the common design problems and challenges faced by CAD designers. The findings
作者: Flinch    時間: 2025-3-23 19:57
Oscar A. Carretero,Alfonso G. Sciclian extension encourages an increasing number of users engaging in mobile applications. However, the challenge of designing “useful” mobile applications still remains. To overcome this challenge, this study conducts a systematic review of mobile applications, identifying a set of heuristics and relev
作者: Immunoglobulin    時間: 2025-3-24 01:30

作者: 整潔    時間: 2025-3-24 04:00

作者: Phagocytes    時間: 2025-3-24 08:27
https://doi.org/10.1007/978-1-4613-8093-1ays they spend more time with their mobile devices, especially smartphones, the usage of this games is widespread. This kind of games must consider different aspects so these can cover all the purpose that they want to provide, such as usability, playability, learnability, effectiveness, simplicity,
作者: Mets552    時間: 2025-3-24 11:40
Carlos F. Brito,Victor X. Marquesticle, we use mobile eye-tracker to collect information to evaluate user satisfaction with the tax service office. Mobile eye tracking can collect precise information concerning the users’ visual attention and interactions in authentic environments. Unlike screen-based eye-tracker using a laboratory
作者: Constituent    時間: 2025-3-24 17:55

作者: Autobiography    時間: 2025-3-24 21:51
Carlos F. Brito,Victor X. Marques evaluation heuristics assessing speech interfaces was developed by following an existing methodology for defining usability heuristics. Two groups of eight participants conducted an evaluation by inspection of three speech-based systems, a mobile phone assistant, a smart speaker and an in-car hands
作者: LATER    時間: 2025-3-25 00:12

作者: 休閑    時間: 2025-3-25 04:03
https://doi.org/10.1007/978-1-4471-0965-5work with technology acceptance models has to date focused largely on perceived or expected ease-of-use along with the perceived or expected usefulness of the technology. These constructs have been examined extensively via quantitative methods. Other factors have received less attention. There is so
作者: 惰性女人    時間: 2025-3-25 08:12

作者: 暫時中止    時間: 2025-3-25 15:32

作者: Detonate    時間: 2025-3-25 19:23

作者: CURL    時間: 2025-3-25 23:43

作者: anagen    時間: 2025-3-26 04:03

作者: mastopexy    時間: 2025-3-26 06:48
A User Study to Examine the Different Approaches in the Computer-Aided Design Processopment of new approaches to improve the computer-aided design process and close up the gap between student and expert professionals in computer-aided design. This paper provides initial support for this future approach.
作者: 憤世嫉俗者    時間: 2025-3-26 09:33

作者: sinoatrial-node    時間: 2025-3-26 15:48

作者: G-spot    時間: 2025-3-26 19:00
Development of a Heuristic Evaluation Tool for Voice User Interfaces from a pilot study, where a smart speaker was set up in a domestic setting, highlighted the need to also consider social and environmental issues to gain a complete picture of user experience when interacting with speech systems.
作者: 變形    時間: 2025-3-26 22:11
Seeing Potential Is More Important Than Usability: Revisiting Technology Acceptance and Spain to work with the technology as part of a limited ethnographic study, and to complete a standard ease-of-use questionnaire. Comparing the results, we found that the quantitative measures to be poor predictors of a willingness to explore the affordances presented by the technology. Although
作者: Genteel    時間: 2025-3-27 01:25
Design, User Experience, and Usability. Practice and Case Studies8th International Co
作者: Mercurial    時間: 2025-3-27 08:33
Conference proceedings 2019 and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXUpractice; DUXU case studies.
作者: 改變立場    時間: 2025-3-27 13:09
https://doi.org/10.1007/978-3-642-59938-5hoices about which instruments can support UX data collection, according to their research goals. In addition to that, the data analysis provided a glance on the directions the research on UX evaluation instruments is taking.
作者: 原諒    時間: 2025-3-27 13:56
https://doi.org/10.1007/978-3-642-59938-5ted, which allowed identifying the necessary adaptations to adapt the G4H to the set of chosen playability heuristics. Finally, solutions were developed for these adaptations, thus achieving the adaptation of gamification. G4H-PLAY enables to obtain the motivation and engagement benefits provided by
作者: syring    時間: 2025-3-27 20:41
Fundamental Fault in HypertensionAnd then take the “Hotel Family Services Design” project as an example, it carries out usability design and test involved people (stakeholders), events (processes) and objects (touchpoints) in the service system. On the one hand, “multi-role stakeholders” participating in the “co-design workshop” ca
作者: Osmosis    時間: 2025-3-27 23:16

作者: 陶器    時間: 2025-3-28 04:29

作者: 心胸狹窄    時間: 2025-3-28 08:11

作者: 或者發(fā)神韻    時間: 2025-3-28 11:40

作者: tackle    時間: 2025-3-28 16:12

作者: Arable    時間: 2025-3-28 21:07
https://doi.org/10.1007/978-1-4471-0965-5 and Spain to work with the technology as part of a limited ethnographic study, and to complete a standard ease-of-use questionnaire. Comparing the results, we found that the quantitative measures to be poor predictors of a willingness to explore the affordances presented by the technology. Although
作者: 兩棲動物    時間: 2025-3-29 01:01

作者: Measured    時間: 2025-3-29 06:54

作者: Exhilarate    時間: 2025-3-29 07:28
https://doi.org/10.1007/978-1-4613-8093-1ture review was conducted in order to identify usability evaluation guidelines for mobile educational games, which are concerning primary school students as users. This work is the first step toward making a set of usability guidelines for the evaluation of mobile educational games for Primary school students.
作者: 強有力    時間: 2025-3-29 14:11

作者: dyspareunia    時間: 2025-3-29 18:15
A Systematic Literature Review of Usability Evaluation Guidelines on Mobile Educational Games for Prture review was conducted in order to identify usability evaluation guidelines for mobile educational games, which are concerning primary school students as users. This work is the first step toward making a set of usability guidelines for the evaluation of mobile educational games for Primary school students.
作者: Dappled    時間: 2025-3-29 23:29
Conference proceedings 2019d Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019..The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions..
作者: archenemy    時間: 2025-3-30 02:47

作者: 樹木心    時間: 2025-3-30 08:02
Usability and Playability Heuristics for Augmented Reality Video Games in Smartphonesith the game and its characters. This article presents a proposal of usability and playability heuristics for the evaluation of augmented reality video games on smartphones. The proposal was validated with surveys and a case study, with the help of end users and usability experts.
作者: 頑固    時間: 2025-3-30 10:26

作者: Coeval    時間: 2025-3-30 13:22

作者: BARB    時間: 2025-3-30 16:43

作者: 河流    時間: 2025-3-30 22:17

作者: Indicative    時間: 2025-3-31 01:46
F. J. Haddy,M. B. Pamnani,D. L. Cloughtext-specific determined target user - financial managers working within the financial services industry. The model’s metric weightings are determined through key informant interviews. The presented model will be the working framework from which a series of comparative usability tests will be carried out within the target organisation.
作者: brachial-plexus    時間: 2025-3-31 06:59

作者: defendant    時間: 2025-3-31 09:11
0302-9743 rience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019..The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 sub
作者: defibrillator    時間: 2025-3-31 14:08

作者: 整潔    時間: 2025-3-31 21:20
Conceptual Influences and Developmentsith the game and its characters. This article presents a proposal of usability and playability heuristics for the evaluation of augmented reality video games on smartphones. The proposal was validated with surveys and a case study, with the help of end users and usability experts.




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