標(biāo)題: Titlebook: Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User; Second International Aaron Marcus Con [打印本頁(yè)] 作者: ABS 時(shí)間: 2025-3-21 18:48
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作者: Preserve 時(shí)間: 2025-3-21 22:48 作者: 興奮過(guò)度 時(shí)間: 2025-3-22 00:35
Usability Evaluation of Two Chinese Segmentation Methods in Subtitles to Scaffold Chinese Noviceeed to improve their Chinese reading fluency and listening comprehension for daily communication and work requirements. However, not everyone gets opportunity for formal education in a language school. Thus, informal learning is very important for CFL learners in Taiwan. For novice Chinese learners,作者: 古代 時(shí)間: 2025-3-22 07:38 作者: Stress 時(shí)間: 2025-3-22 09:15
Designing for a Thumb: An Ideal Mobile Touchscreen Interface for Chinese Usersch target size for one-handed thumb use. Similar studies have provided general measurements for touch targets, but they are not applicable to all the slots on a touchscreen, nor are they consistent with the actual physiological measurements (i.e., the size of hands and fingers) of Chinese users. The作者: macabre 時(shí)間: 2025-3-22 15:07 作者: macabre 時(shí)間: 2025-3-22 18:44 作者: 蛛絲 時(shí)間: 2025-3-23 00:54
Two Solitudes Revisited: A Cross-Cultural Exploration of Online Image Searcher’s Behaviorsistics and functionalities used for image retrieval in a bilingual context, from the user’s point of view. The difficulties encountered by image searchers are described. Finally, suggestions to be integrated in a search interface model are presented. This exploratory study provides an understanding 作者: 1分開(kāi) 時(shí)間: 2025-3-23 04:35 作者: insular 時(shí)間: 2025-3-23 06:38
Lessons from Intercultural Project Management for the Intercultural HCI Design Processerface (HCI) product designers need to know all requirements of all global customer groups before starting the global development process of user interfaces (UI), which takes normally place in dispersed intercultural mixed UI designer teams. Therefore the user-centered design process from ISO 9241-2作者: 排名真古怪 時(shí)間: 2025-3-23 11:00
Localization beyond National Characteristics: The Impact of Language on Users’ Performance with Diffresents two explorative studies looking at the impact of the users’ native language on their performance with different menu structures for mobile phones. Object- and verb-oriented menus with different levels of hierarchy were tested with users in Mexico and Germany. A follow-up study looked at the 作者: epinephrine 時(shí)間: 2025-3-23 14:53
Tracing Technology Diffusion of Social Media with Culturally Localized User Experience Approachelopment of two social media technologies and probing into the deeper issues behind their peculiar use patterns, it presents a new framework—Culturally Localized User Experience (CLUE) for culturally sensitive design and argues the integration of action and meaning in design is key to the success of作者: 是比賽 時(shí)間: 2025-3-23 18:15 作者: 缺乏 時(shí)間: 2025-3-23 22:50
Banner Evaluation Predicted by Eye Tracking Performance and the Median Thinking Styleperformance was recorded as participants viewed banner ads of different information complexity. High median thinking participants were characterized by a flexible perceptual processing style. Their eye tracking performance showed that they responded to information complexity of the banner ads and at作者: Insul島 時(shí)間: 2025-3-24 03:05
A Usability Testing of Chinese Character Writing System for Foreign Learnersformal guidance from qualified instructors. Xi-Zi-e-Bi-Tong (習(xí)字e筆通) is one of the systems for writing Chinese characters and is used by the Ministry of Education’s E-innovation School and E-bag Experimental Teaching Program in Taiwan. It was developed for native Chinese speaking elementary school st作者: 對(duì)待 時(shí)間: 2025-3-24 08:21
Hasan Ferit Eniser,Simos Gerasimou,Alper Seneos and evaluate its usability for CFL learners. The first method adopted the top 800 and 1600 high-frequency words from an analysis report based on Academia Sinica Balanced Corpus of Modern Chinese to identify proper word segmentation in video subtitles and analyze its performance based on the forw作者: Gyrate 時(shí)間: 2025-3-24 14:18
Lecture Notes in Computer Scienceestigates cultural issues in human computer interaction. The paper explores the specific experiences of young Egyptian Internet users and their interaction through social media during and after the Egyptian protest in 25 January 2011. The paper aims to reveal some the cultural characteristics of thi作者: Fester 時(shí)間: 2025-3-24 17:55
https://doi.org/10.1007/978-3-642-66112-9 with sacred words. Forth, sacred communications from the small group of spiritual practitioners become very significant ways to sense the sacred. Fifth, they communicated each other anytime with computer website. Computer screen could present many changeable sacred images. The “Three Pins Group” fo作者: 諷刺滑稽戲劇 時(shí)間: 2025-3-24 20:03
Alloy Needs and Design: The Airframets during tasks, the combination of coaching method to provide help appropriately. The subjects for this research were six foreign students, they came from different cultural backgrounds and all were unfamiliar with Chinese. It was hoped that testing this level of learners would make it easier to as作者: 清晰 時(shí)間: 2025-3-25 02:16
Intercultural Design for Use – Extending Usage-Centered Design by Cultural Aspects作者: syring 時(shí)間: 2025-3-25 06:24
Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural UserSecond International作者: BRACE 時(shí)間: 2025-3-25 08:33
Conference proceedings 2013ngs were carefully reviewed and selected for inclusion in this four-volume set. The 67 papers included in this volume are organized in the following topical sections: cross-cultural and intercultural user experience; designing for the learning and culture experience; designing for the health and qua作者: CHOP 時(shí)間: 2025-3-25 15:14
Usability Evaluation of Two Chinese Segmentation Methods in Subtitles to Scaffold Chinese Noviceeos and evaluate its usability for CFL learners. The first method adopted the top 800 and 1600 high-frequency words from an analysis report based on Academia Sinica Balanced Corpus of Modern Chinese to identify proper word segmentation in video subtitles and analyze its performance based on the forw作者: enflame 時(shí)間: 2025-3-25 16:58
Young Egyptians Use of Social Networks and the January 2011 Revolutionestigates cultural issues in human computer interaction. The paper explores the specific experiences of young Egyptian Internet users and their interaction through social media during and after the Egyptian protest in 25 January 2011. The paper aims to reveal some the cultural characteristics of thi作者: 恃強(qiáng)凌弱 時(shí)間: 2025-3-25 23:18
The Interactive Media between Human and the Sacred with sacred words. Forth, sacred communications from the small group of spiritual practitioners become very significant ways to sense the sacred. Fifth, they communicated each other anytime with computer website. Computer screen could present many changeable sacred images. The “Three Pins Group” fo作者: 跟隨 時(shí)間: 2025-3-26 01:13
A Usability Testing of Chinese Character Writing System for Foreign Learnersts during tasks, the combination of coaching method to provide help appropriately. The subjects for this research were six foreign students, they came from different cultural backgrounds and all were unfamiliar with Chinese. It was hoped that testing this level of learners would make it easier to as作者: Rinne-Test 時(shí)間: 2025-3-26 06:33
0302-9743 al sections: cross-cultural and intercultural user experience; designing for the learning and culture experience; designing for the health and qua978-3-642-39240-5978-3-642-39241-2Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 積習(xí)已深 時(shí)間: 2025-3-26 09:00
Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User978-3-642-39241-2Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: CLAMP 時(shí)間: 2025-3-26 14:23
Zinovy Diskin,Abel Gómez,Jordi Cabotscusses the results of a study about Arabic-speaking children’s interaction with an Arabic application. Then, researchers collected information to study how these children reacted and felt when they were interacting with this Arabic reading application.作者: Commonplace 時(shí)間: 2025-3-26 18:40
https://doi.org/10.1007/978-1-4899-3680-6elopment of two social media technologies and probing into the deeper issues behind their peculiar use patterns, it presents a new framework—Culturally Localized User Experience (CLUE) for culturally sensitive design and argues the integration of action and meaning in design is key to the success of global social media.作者: fallible 時(shí)間: 2025-3-26 23:11
Aaron MarcusProceedings of the Second International Conference on Design, User Experience, and Usability.State-of-the-art research.Unique visibility作者: 激怒 時(shí)間: 2025-3-27 01:57
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/d/image/268846.jpg作者: interrupt 時(shí)間: 2025-3-27 07:02
Zinovy Diskin,Abel Gómez,Jordi Cabotscusses the results of a study about Arabic-speaking children’s interaction with an Arabic application. Then, researchers collected information to study how these children reacted and felt when they were interacting with this Arabic reading application.作者: appall 時(shí)間: 2025-3-27 11:00
https://doi.org/10.1007/978-3-662-54494-5a product for people having different background. This study focuses on observational method, which is important for designing an overseas product, and provides author’s original method from observation to output named KH method. KH method aims at making basement of ideation figured out deeply their作者: certitude 時(shí)間: 2025-3-27 16:02 作者: handle 時(shí)間: 2025-3-27 18:52 作者: echnic 時(shí)間: 2025-3-27 22:08 作者: Armory 時(shí)間: 2025-3-28 02:35
Hasan Ferit Eniser,Simos Gerasimou,Alper Senrequently remain framed within disciplinary and professional boundaries. We argue that interdisciplinary communication processes can be improved upon by further theorising the differences between disciplinary cultures. Prototyping offers unique opportunities concerning these situational configuratio作者: 字形刻痕 時(shí)間: 2025-3-28 06:29 作者: Pcos971 時(shí)間: 2025-3-28 13:43 作者: 注入 時(shí)間: 2025-3-28 15:00
Theoretical Studies of Helium in Metalsauthors have already pointed out the need for studies in cultural usability. The main objective of this paper is to identify culture usability elements for product design. First, we have selected associate usability studies with culture, specifically for cases applied to product design. The next ste作者: Rankle 時(shí)間: 2025-3-28 20:53
J. Noordhuis,J. Th. M. De Hossonerface (HCI) product designers need to know all requirements of all global customer groups before starting the global development process of user interfaces (UI), which takes normally place in dispersed intercultural mixed UI designer teams. Therefore the user-centered design process from ISO 9241-2作者: Visual-Acuity 時(shí)間: 2025-3-29 00:08 作者: 擔(dān)憂 時(shí)間: 2025-3-29 03:25 作者: 曲解 時(shí)間: 2025-3-29 10:01
https://doi.org/10.1007/978-3-642-66112-9o elevate the new architectural and interior design value. The method of this study includes the interview and case study from spiritual practitioner. The results from this study conclude several finding in the followings. First, the interactive media between human and the sacred usually includes so作者: rectocele 時(shí)間: 2025-3-29 15:01 作者: 眨眼 時(shí)間: 2025-3-29 18:27 作者: Melatonin 時(shí)間: 2025-3-29 23:30
Lecture Notes in Computer ScienceThis paper describes pitfalls experienced during intercultural human-machine interaction (HMI) development projects in Japan and Korea and how they can be explained from a scientific point of view with the goal of deriving recommendations to avoid them in future intercultural human-computer interaction (HCI) development projects.作者: Cryptic 時(shí)間: 2025-3-30 02:57
Feature-Guided Analysis of Neural NetworksChinese, Indian, and Japanese science-fiction films offer different and interesting views of user-experience that can inform user-experience researchers, designers, analysts, and evaluators. The author reviews Asian contributions to science-fiction media.作者: humectant 時(shí)間: 2025-3-30 06:29
Lessons Learned from Projects in Japan and Korea Relevant for Intercultural HCI DevelopmentThis paper describes pitfalls experienced during intercultural human-machine interaction (HMI) development projects in Japan and Korea and how they can be explained from a scientific point of view with the goal of deriving recommendations to avoid them in future intercultural human-computer interaction (HCI) development projects.作者: Patrimony 時(shí)間: 2025-3-30 09:13
User-Experience and Science-Fiction in Chinese, Indian, and Japanese FilmsChinese, Indian, and Japanese science-fiction films offer different and interesting views of user-experience that can inform user-experience researchers, designers, analysts, and evaluators. The author reviews Asian contributions to science-fiction media.作者: flex336 時(shí)間: 2025-3-30 14:01 作者: MANIA 時(shí)間: 2025-3-30 18:45
978-3-642-39240-5Springer-Verlag Berlin Heidelberg 2013作者: 諷刺滑稽戲劇 時(shí)間: 2025-3-30 20:48
A Novel Reading Technique Application: Exploring Arabic Children Experiencescusses the results of a study about Arabic-speaking children’s interaction with an Arabic application. Then, researchers collected information to study how these children reacted and felt when they were interacting with this Arabic reading application.作者: 舞蹈編排 時(shí)間: 2025-3-31 01:28 作者: 天文臺(tái) 時(shí)間: 2025-3-31 06:01
Hasan Ferit Eniser,Simos Gerasimou,Alper Senrios. Instead of trying to establish a common language or common toolset, we try to render the dynamic friction between disparate perspectives productive. Our positions are illustrated by discussing them in the context of a case study in the domain of cultural education.作者: filial 時(shí)間: 2025-3-31 12:41 作者: sclera 時(shí)間: 2025-3-31 14:20
Observation Analysis Method for Culture Centered Design – Proposal of KH Method –d provides author’s original method from observation to output named KH method. KH method aims at making basement of ideation figured out deeply their experience through culture centered thinking in the phase of Observation, Analysis and Ideation.作者: 講個(gè)故事逗他 時(shí)間: 2025-3-31 20:38