標題: Titlebook: Design, User Experience, and Usability; 12th International C Aaron Marcus,Elizabeth Rosenzweig,Marcelo M. Soare Conference proceedings 2023 [打印本頁] 作者: Falter 時間: 2025-3-21 19:22
書目名稱Design, User Experience, and Usability影響因子(影響力)
書目名稱Design, User Experience, and Usability影響因子(影響力)學科排名
書目名稱Design, User Experience, and Usability網絡公開度
書目名稱Design, User Experience, and Usability網絡公開度學科排名
書目名稱Design, User Experience, and Usability被引頻次
書目名稱Design, User Experience, and Usability被引頻次學科排名
書目名稱Design, User Experience, and Usability年度引用
書目名稱Design, User Experience, and Usability年度引用學科排名
書目名稱Design, User Experience, and Usability讀者反饋
書目名稱Design, User Experience, and Usability讀者反饋學科排名
作者: 疏忽 時間: 2025-3-21 20:19 作者: 匍匐 時間: 2025-3-22 03:49
Functional Programming, Glasgow 1991ychological feature of the patients, and thus prevents the psychological resistance from children. E-Jigsaw is an extension of the current mode of neural feedback therapy and sensory integration training, and overcomes the respective limitation. E-Jigsaw proposed in this article improves the user experience for ADD/ADHD children.作者: 立即 時間: 2025-3-22 06:11
VR and AR Application in Academia, Overview in the Middle East Universitiesiew of current applications of the VR in the Middle East top Universities, followed by the application in the UAEU, Architectural engineering Department, Design Studios. The findings of this research can be of great use to the Academic of Engineering College in UAEU but also the industrial sector in UAE.作者: 擦掉 時間: 2025-3-22 10:13 作者: 宿醉 時間: 2025-3-22 15:32 作者: 宿醉 時間: 2025-3-22 20:26 作者: heterodox 時間: 2025-3-23 00:35 作者: Bernstein-test 時間: 2025-3-23 03:08 作者: 六邊形 時間: 2025-3-23 05:58 作者: 地名表 時間: 2025-3-23 09:53
D. Dobreva,S. Nenkova,ST. Vasilevaework for using Virtual Reality to create between class that support student self-regulated learning. Implications a natural transition for connecting formal and informal learning for future research in this area are provided.作者: neologism 時間: 2025-3-23 14:47
Conference proceedings 2023ity, DUXU 2023, held as part of the 24th International Conference, HCI International 2023, which took place in Copenhagen, Denmark, in July 2023..A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions..The papers includ作者: absolve 時間: 2025-3-23 21:43
Conference proceedings 2023hnology acceptance studies;..Part IV: Designing learning experiences; and chatbots, conversational agents and robots: design and user experience;..Part V: DUXU for cultural heritage; and DUXU for health and wellbeing..作者: 澄清 時間: 2025-3-23 22:34
0302-9743 ce and technology acceptance studies;..Part IV: Designing learning experiences; and chatbots, conversational agents and robots: design and user experience;..Part V: DUXU for cultural heritage; and DUXU for health and wellbeing..978-3-031-35707-7978-3-031-35708-4Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: Encapsulate 時間: 2025-3-24 03:53 作者: 散開 時間: 2025-3-24 09:32 作者: debris 時間: 2025-3-24 13:48 作者: 亞麻制品 時間: 2025-3-24 17:43
Speech Deviations in Conductive Deafness,ation and sustenance of COIL. The inherent reliance of COIL on remote communication and collaboration tools, therefore, creates a need to interrogate the different effects and outcomes of multimedia and multisensory learning in these collaborations. This paper examines how different media interactio作者: 大洪水 時間: 2025-3-24 19:21
Functional Partial Laryngectomyveral others who are and have been working in this space, that explore and interrogate two key foci. The first entails an examination of how interactive technologies could be leveraged to help students in these age ranges chart more meaningful and effective . for themselves by enabling them to inter作者: Decibel 時間: 2025-3-25 01:16 作者: Suppository 時間: 2025-3-25 05:43
Per Morgen,Ali Bahari,Kjeld Pedersenhinese character learning, to explore the possibility of combining Chinese character learning and digital technology, to design a mobile platform for Chinese character learning for the students, to promote the optimization and improvement of Chinese character education in the first school year, and 作者: 我不重要 時間: 2025-3-25 08:31
Functional Properties of Traditional Foodsge. We get an overview of the general population‘s response. The research design was in two stages, where the first part was to measure their response to pair-programming (PP) teamwork, with shuffling, and the second part was to test the effect of converting to Mob Programming (MP) groups. The resul作者: FIR 時間: 2025-3-25 12:26 作者: 治愈 時間: 2025-3-25 16:24
Functional Properties of Traditional Foods future learning. This paper also will explore different formulas and approaches of modeling that can help people understanding science knowledge or art thoughts, especially in the museum and gallery context as an interesting, playful, interactive visiting experience. The playable modeling as a crea作者: 神化怪物 時間: 2025-3-25 22:23
Stef J. F. Letteboer,Ronald Roepmancreen, Online videos with about 66% bullet screen, Online videos with about 100% bullet screen. After the subjects watched online instructional videos with different bullet screen number levels in groups, the answer scores of different groups of subjects were analyzed. Following the experiment, this作者: Dignant 時間: 2025-3-26 02:27
https://doi.org/10.1007/978-1-59745-398-1raditional crafts learning in reality, which leads to the uniqueness of the interaction design of the digital education products the of traditional crafts. Then the paper analyzes the traditional craft production activity of Guangxi Zhuang traditional wooden implements, and summarizes the user‘s beh作者: 饑荒 時間: 2025-3-26 05:58
https://doi.org/10.1007/978-1-59745-398-1search output in this area over the past decade. China emerged as the leading country in terms of publication numbers, followed by the United States and Brazil. . Based on a review of the latest trends in Web of Science Core Collection data, it was found that the “Attitude”, “Student”, “Concern”, an作者: nepotism 時間: 2025-3-26 11:25
Aaron Marcus,Elizabeth Rosenzweig,Marcelo M. Soare作者: 射手座 時間: 2025-3-26 15:22 作者: 鴿子 時間: 2025-3-26 17:24
Interactive Design of Immersive First Aid Skills Teaching Based on Multimedia Devicesearners improve their first aid and emergency response skills. It also suggests a strategy for designing low-cost, ordinary first aid interactions so that more individuals may get the essential first aid skills in a more practical manner.作者: Nonporous 時間: 2025-3-26 21:03 作者: CAB 時間: 2025-3-27 03:31 作者: 不再流行 時間: 2025-3-27 07:05 作者: Institution 時間: 2025-3-27 11:43 作者: 存心 時間: 2025-3-27 13:50 作者: 起波瀾 時間: 2025-3-27 18:11 作者: 一大塊 時間: 2025-3-27 23:18
Potential Attempt to Treat Attention Deficit/Hyperactivity Disorder (ADHD) Children with Engineeringon games for ADHD children and to explore the potential of EE games as a direct intervention for children with ADHD. This paper utilizes the bibliometric research method that draws upon the Web of Science database as a source of literature, to perform a keyword co-occurrence analysis using VOSviewer作者: impaction 時間: 2025-3-28 02:29 作者: 無節(jié)奏 時間: 2025-3-28 07:22
A Study on the Effect of Teaching Effectiveness of Online Courses and the Number of Bullet Screencreen, Online videos with about 66% bullet screen, Online videos with about 100% bullet screen. After the subjects watched online instructional videos with different bullet screen number levels in groups, the answer scores of different groups of subjects were analyzed. Following the experiment, this作者: Injunction 時間: 2025-3-28 12:40
Research on the Application of Interaction Design in the Digital Education of Traditional Craftsraditional crafts learning in reality, which leads to the uniqueness of the interaction design of the digital education products the of traditional crafts. Then the paper analyzes the traditional craft production activity of Guangxi Zhuang traditional wooden implements, and summarizes the user‘s beh作者: GOAT 時間: 2025-3-28 17:55 作者: 敵手 時間: 2025-3-28 20:28
The Attention of Students in the Metaverse: Practical Applicationes of the physical classroom and headed to the virtual field, like the metaverse. Knowing that attention plays a fundamental role in the construction of knowledge, a pilot experiment was carried out with a class of undergraduate design students from the Southern University of Science and Technology 作者: 性滿足 時間: 2025-3-28 23:37
Interactive Design of Immersive First Aid Skills Teaching Based on Multimedia Devicescording to the WHO report, more than one-third of adults over 25 worldwide have hypertension, putting a lot of people at risk for sudden death from high blood pressure. The prevalence of sudden cardiac death is rising, first aid training is a top priority for many businesses and organizations, and t作者: wreathe 時間: 2025-3-29 04:59
Interactive Video: Application in Narrative Competence Education of 1st to 3rd Grade Primary School es the relationship between interactive videos and interactive movie games, and how they can improve children‘s language proficiency, socialization, and cognitive abilities. The author conducted a study in Taiwan and used Toulmin‘s model of argument and the Oral Narrative Content Dimension for testi作者: Militia 時間: 2025-3-29 09:55
Optimization Strategy of Guidance Methods of Online Education Information Transmissionkey part of information translation for online education information providers and directly affects the information translation into the receiver, so a more profound discussion and design of guidance methods are needed to optimize the effectiveness of online education information transmission. This 作者: 憤世嫉俗者 時間: 2025-3-29 13:36
Multimedia and Multisensory International Learning: Making a Case for Going Beyond the Screen Duringion—or blended learning—that mix face-to-face and online experiences in pre-K through university-level classrooms [.]. Project-based virtual exchanges between students and faculty in different countries spanning multiple time zones have also become more frequent in creative and educational spaces. T作者: debase 時間: 2025-3-29 15:52
A Focused Exploration About How Technologically Enhanced Educational Approaches Can Positively Foste how and why technologically enhanced teaching and learning strategies and methods can positively affect the knowledge construction and critical thinking abilities of a wide range of learners, as well as those who teach them. More specifically, this paper will interrogate and examine how technologic作者: 怒目而視 時間: 2025-3-29 23:15
VR and AR Application in Academia, Overview in the Middle East Universitiesbute to the modelling of buildings and structure in different Departments such as Architecture, Civil-Mechanical-Electrical Engineering, and others. In each of these disciplines the VR and AR have different purposes. However, the overall aim is to assist the students in the learning process of the c作者: MOCK 時間: 2025-3-30 03:06 作者: CUMB 時間: 2025-3-30 07:08
VPlaytime: Face-to-Face Recess in Virtual Reality Classrooms supporting student self-regulated learning in art and design higher education contexts. The purpose of this paper is to (a) review research that support this claim, (b) conceptualize the connection breaking time, Virtual Reality, and self-regulated learning, and (c) provide a informal learning fram作者: infantile 時間: 2025-3-30 08:21 作者: 拱墻 時間: 2025-3-30 14:15 作者: dapper 時間: 2025-3-30 19:03 作者: opportune 時間: 2025-3-31 00:19
Potential Attempt to Treat Attention Deficit/Hyperactivity Disorder (ADHD) Children with Engineeringecially gamification interventions, which have become a focus of research. However, gamified intervention therapy is still in the research and development stage, and few ADHD treatment games have been widely promoted. In the context of new engineering education development, games have been shown to 作者: LAY 時間: 2025-3-31 03:39 作者: Immunotherapy 時間: 2025-3-31 06:40
A Study on the Effect of Teaching Effectiveness of Online Courses and the Number of Bullet Screen and mainly realized through bullet screen. The presence of bullet screen can help guide students to participate in classroom interactions and enhance the attractiveness of the course, but also brings problems such as the increase in the perceived difficulty of knowledge points and the increase in t作者: nonchalance 時間: 2025-3-31 09:35
Research on Undergraduate Classroom Teaching Quality Assurance System Based on Student Experiencehievements is unclear. Hence, with reference to the four stages of PDCA (“Plan”, “Do”, “Check”, and “Action”) cycle, this paper explores and constructs an undergraduate classroom teaching quality assurance system with continuous improvement function based on student experience. Focusing on four basi作者: 原來 時間: 2025-3-31 15:44 作者: 闡明 時間: 2025-3-31 18:55 作者: 使成波狀 時間: 2025-3-31 21:53 作者: needle 時間: 2025-4-1 05:25
978-3-031-35707-7The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl作者: 圍裙 時間: 2025-4-1 08:12
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/d/image/268835.jpg作者: 胰島素 時間: 2025-4-1 10:18 作者: fiction 時間: 2025-4-1 16:22