標(biāo)題: Titlebook: Design and Use of Serious Games; Marja Kankaanranta,Pekka Neittaanm?ki Book 2009 Springer Science+Business Media B.V. 2009 Holm.Serious Ga [打印本頁] 作者: 斷頭臺(tái) 時(shí)間: 2025-3-21 20:08
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書目名稱Design and Use of Serious Games被引頻次
書目名稱Design and Use of Serious Games被引頻次學(xué)科排名
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書目名稱Design and Use of Serious Games讀者反饋
書目名稱Design and Use of Serious Games讀者反饋學(xué)科排名
作者: 有限 時(shí)間: 2025-3-21 23:46 作者: llibretto 時(shí)間: 2025-3-22 01:42
On the Connections Between the Two Worldsms, which are non-trivial to implement. Moreover, game production has a multi-disciplinary nature, because — in addition to software development — a game production process can include areas such as commercialization issues, game design, graphics design and implementation, sound engineering, level d作者: 腐蝕 時(shí)間: 2025-3-22 04:52
https://doi.org/10.1007/978-94-011-9088-6 (SRSA). The learning objectives for the game relates to training of firefighters for Breathing Apparatus Entry, and in particular to develop systematic search strategies. The hardware and software system is based on off-the-shelf computer components in combination with tailor made units. The game h作者: 農(nóng)學(xué) 時(shí)間: 2025-3-22 10:19
On the Connections Between the Two Worldsis development process has enabled the advancement of new kind of game-like fitness concepts. This development means that the design requirements for new exercise gaming concepts become more challenging, and consequently, the challenges for the design thinking increase. This paper presents the desig作者: 無可非議 時(shí)間: 2025-3-22 16:58
Foundations of European Central Bank Policystudy was to explore the experiences of both the children and the developers related to the children‘s participation in the development process and on the participation activities employed in the projects. The first project, Talarius, indicated that while the children enjoyed the project as a whole,作者: 無可非議 時(shí)間: 2025-3-22 18:41 作者: GUILT 時(shí)間: 2025-3-22 23:12 作者: Innovative 時(shí)間: 2025-3-23 04:41 作者: Intractable 時(shí)間: 2025-3-23 07:40 作者: 進(jìn)步 時(shí)間: 2025-3-23 11:34
Lecture Notes in Computer Sciencesuch as communication and collaboration between players and learners. This knowledge is valuable not only for further game development with an educational purpose but in any type of mobile games. However, during our research we have observed that there is not enough analysis done in this topic. The 作者: Trypsin 時(shí)間: 2025-3-23 16:18
https://doi.org/10.1007/978-1-4302-0386-5, aged from 10 to 12, and teachers. All of the players are completely anonymous. There were no major hypotheses set beforehand and the social networks were approached from a Data Mining point of view. The network archetypes consist of two main types of social networks and minor social networks. In o作者: irritation 時(shí)間: 2025-3-23 19:00 作者: A保存的 時(shí)間: 2025-3-24 01:08
Inverse Kinematics of a Simple Robot state. This chapter introduces our research on driver fatigue intertwined with the presentation of the serious driving game we adopted. The motivations to choose RACER as a serious tool in the research of fatigue while driving are described. We present the adaptations implemented on it to meet our 作者: 內(nèi)向者 時(shí)間: 2025-3-24 05:10 作者: 問到了燒瓶 時(shí)間: 2025-3-24 07:54 作者: deriver 時(shí)間: 2025-3-24 14:13 作者: dominant 時(shí)間: 2025-3-24 18:01 作者: Hdl348 時(shí)間: 2025-3-24 23:00 作者: 百科全書 時(shí)間: 2025-3-25 01:55
Book 2009s has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games 作者: Foregery 時(shí)間: 2025-3-25 03:37 作者: synchronous 時(shí)間: 2025-3-25 09:59 作者: Diatribe 時(shí)間: 2025-3-25 12:54 作者: 戰(zhàn)役 時(shí)間: 2025-3-25 19:25
René Alt,Jean-Luc Lamotte,Svetoslav Markovveys work in comprehensive school (grades 1–9) in which the students are aged from 7 to 16. The study was based on the needs of a game developer company HappyWise Ltd. The surveys and interviews were conducted in order to direct the development process of Growwwings.net — Sustainable development learning game, in its pre-marketing phase.作者: 傷心 時(shí)間: 2025-3-25 22:25 作者: Abjure 時(shí)間: 2025-3-26 04:11 作者: 猜忌 時(shí)間: 2025-3-26 07:49 作者: Assignment 時(shí)間: 2025-3-26 11:41 作者: FLASK 時(shí)間: 2025-3-26 13:18
On the Connections Between the Two Worldsgn of the contents of experiences easier. Based on the user feedback and results of the design process we give practical guidelines for the design of exergames. Before introducing the exergame design principles, a short overview of the history of fitness games is introduced.作者: FILLY 時(shí)間: 2025-3-26 18:54 作者: Mystic 時(shí)間: 2025-3-26 23:52 作者: gnarled 時(shí)間: 2025-3-27 02:05 作者: 欲望小妹 時(shí)間: 2025-3-27 08:25 作者: thalamus 時(shí)間: 2025-3-27 11:15 作者: GLARE 時(shí)間: 2025-3-27 14:24 作者: prick-test 時(shí)間: 2025-3-27 17:55 作者: 包裹 時(shí)間: 2025-3-27 22:34
Human-Centred Design and Exercise Gamesis development process has enabled the advancement of new kind of game-like fitness concepts. This development means that the design requirements for new exercise gaming concepts become more challenging, and consequently, the challenges for the design thinking increase. This paper presents the desig作者: Isolate 時(shí)間: 2025-3-28 05:24 作者: 抱怨 時(shí)間: 2025-3-28 06:42
Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Anoject, Serious Games on a Global Market Place (2007–2010), in which an online game-based platform for teaching and learning English (www.Mingoville.com) has been studied in the context of teaching and learning English in Danish primary schools. The initial research process — which was based on an an作者: Commemorate 時(shí)間: 2025-3-28 14:06
Competence Complexity and Obvious Learninghree countries who did not know each other well before the project started. Game designers, linguists, pedagogues and teachers have different approaches to how such an educational tool should function. The requirements for the game were scarce before the project started, so it was up to the team to 作者: 直覺沒有 時(shí)間: 2025-3-28 18:27
The Attitudes of Finnish School Teachers Towards Commercial Educational Gamesning through ages, digital serious games, however, are still in the beginning of the process as the entire field is only emerging. The focus of this paper is to analyze opinions, experiences and attitudes of Finnish school teachers regarding digital educational/learning games, especially when they a作者: Ischemia 時(shí)間: 2025-3-28 20:18 作者: magnanimity 時(shí)間: 2025-3-28 23:26
Let’s Play Together with the Camera of Your Mobile Devicesuch as communication and collaboration between players and learners. This knowledge is valuable not only for further game development with an educational purpose but in any type of mobile games. However, during our research we have observed that there is not enough analysis done in this topic. The 作者: Wernickes-area 時(shí)間: 2025-3-29 05:00 作者: 無禮回復(fù) 時(shí)間: 2025-3-29 10:58 作者: 頌揚(yáng)國(guó)家 時(shí)間: 2025-3-29 15:09 作者: Lamina 時(shí)間: 2025-3-29 18:22
VIPROSA – Game-like Tool for Visual Process Simulation and Analysise the results of this work, we describe a novel way to combine gaming with business process simulation tools to achieve better collaboration between the busi ness process experts and the workers participating in the business process deve lopment efforts. To achieve this goal our game tries to includ作者: nauseate 時(shí)間: 2025-3-29 23:48
2213-8986 the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of se978-90-481-8141-4978-1-4020-9496-5Series ISSN 2213-8986 Series E-ISSN 2213-8994 作者: 翻動(dòng) 時(shí)間: 2025-3-30 01:38 作者: Deference 時(shí)間: 2025-3-30 07:00 作者: 防御 時(shí)間: 2025-3-30 10:41 作者: 流逝 時(shí)間: 2025-3-30 15:57 作者: detach 時(shí)間: 2025-3-30 19:23
Let’s Play Together with the Camera of Your Mobile Devices collaboration at its core. Hence, in choosing the technology for the development we put special attention to the types of communication that might support collaboration in a specific game design. The proper decision on the communication types should support and keep in harmony the game-play in the