標題: Titlebook: Design Thinking Research; Achieving Real Innov Christoph Meinel,Larry Leifer Book 2022 The Editor(s) (if applicable) and The Author(s), und [打印本頁] 作者: 螺絲刀 時間: 2025-3-21 16:23
書目名稱Design Thinking Research影響因子(影響力)
書目名稱Design Thinking Research影響因子(影響力)學科排名
書目名稱Design Thinking Research網絡公開度
書目名稱Design Thinking Research網絡公開度學科排名
書目名稱Design Thinking Research被引頻次
書目名稱Design Thinking Research被引頻次學科排名
書目名稱Design Thinking Research年度引用
書目名稱Design Thinking Research年度引用學科排名
書目名稱Design Thinking Research讀者反饋
書目名稱Design Thinking Research讀者反饋學科排名
作者: MOAT 時間: 2025-3-21 22:54
Understanding Innovationhttp://image.papertrans.cn/d/image/268467.jpg作者: 波動 時間: 2025-3-22 00:35
Design Thinking Research978-3-031-09297-8Series ISSN 2197-5752 Series E-ISSN 2197-5760 作者: 一起平行 時間: 2025-3-22 06:36
Introduction: Marking the Field,gn is often referred to as Human-centered Design and Design Thinking. It incorporates humanistic and creative qualities, including creative thinking modes, attitudes and human values, creative attributes, visual and collaborative abilities, blocks to creativity, activities and practices, useful tech作者: nugatory 時間: 2025-3-22 10:01
Football and the Decline of Britaineam events such as warm-up games that are aimed at increasing team trust and collaboration. While effective in practice, little is understood about the underlying brain mechanisms that facilitate interpersonal trust during these activities. In this chapter, we present a novel interpersonal trust act作者: 極少 時間: 2025-3-22 16:45
Victorian Values: Clubs and Managersmbiguity is common and perceived as a natural part of our ubiquitous online interactions. However, as online actions are curated and designed by platforms, this ambiguity is, at least in part, something platforms can control—for example, some platforms provide explicit . functionality, while others 作者: 極少 時間: 2025-3-22 19:54 作者: PATRI 時間: 2025-3-22 22:41 作者: Outmoded 時間: 2025-3-23 02:10
https://doi.org/10.1057/9781137371270usionary to people who are blind. We ran a series of user studies with university students to better understand the accessibility of current tools and evaluated several existing audio and haptic approaches to inform design guidelines and future directions. We observed how current interfaces do not p作者: precede 時間: 2025-3-23 07:17
Minimisation of Exclusive-OR Logic Functionse are programming tools and environments that support such exploratory programming practices exceptionally well. However, inexperienced programmers typically face a steep learning curve until they can reach the promised efficiency in such tools. They need a long time to study best practices firsthan作者: Filibuster 時間: 2025-3-23 09:41 作者: Immunotherapy 時間: 2025-3-23 16:34 作者: Decibel 時間: 2025-3-23 21:16
Science Networks. Historical Studiesssionals are central to designing better healthcare systems. In this chapter, we explore the state of digital health design education, particularly how value creation can be rigorously explored and implemented. A Designing-as-Performance (MEDGI + PretoVids) approach augments current healthcare innov作者: Antecedent 時間: 2025-3-24 01:32
La Notion de Fonction Chez Condorcetnvolves?a “focus on needs” and works towards?“radical innovation”. However, some authors have argued that?these two characteristics actually antagonize each other.?According to their assessment,?a focus on needs reduces the innovation potential of projects, rather than fostering new breakthrough sol作者: JOT 時間: 2025-3-24 05:37 作者: 牽連 時間: 2025-3-24 07:29 作者: commodity 時間: 2025-3-24 13:20
Epilogue: The Human Super Organism,tive Thinking incorporates the psychological processes of finding a need, problem, or structural tension and determining a means that satisfies the need and harmonizes the tension. These psychological processes are driven by forces and factors, including attitudes, attributes, and human values. In t作者: 錯事 時間: 2025-3-24 16:59 作者: 量被毀壞 時間: 2025-3-24 19:20
https://doi.org/10.1007/978-1-349-81777-1impact communities across the globe, with achievable solutions remaining daunting. Solving these wicked challenges requires creative ways of thinking, including an often-radical reimagining of the problem space itself. There is a growing recognition that individual action is insufficient as sustaina作者: 凹室 時間: 2025-3-25 00:38
https://doi.org/10.1007/978-3-031-09297-8Stanford Design Thinking Research Program; Design Thinking; Hasso Plattner Institute; Stanford D-School作者: chuckle 時間: 2025-3-25 05:20 作者: 玉米棒子 時間: 2025-3-25 11:05
Experiences of Facilitating Virtual Design Thinking: Theoretical Reflections and Practical Implicatishops. The theories linked to these areas also inspire questions for further research and, together with the specific suggestions provided, give practitioners a rich resource for enhancing their virtual DT education.作者: Judicious 時間: 2025-3-25 14:41 作者: indices 時間: 2025-3-25 19:10
https://doi.org/10.1057/9781137371270ture within the navigation scheme and provide a spatial overview whereby users can reference their exploration. We summarize a series of recommendations to inform the investigation of future interactions to improve the accessibility of online whiteboards.作者: cajole 時間: 2025-3-25 20:25 作者: 火花 時間: 2025-3-26 01:42 作者: Iniquitous 時間: 2025-3-26 04:53
Illegal Betting and Internet Gambling,shops. The theories linked to these areas also inspire questions for further research and, together with the specific suggestions provided, give practitioners a rich resource for enhancing their virtual DT education.作者: 突變 時間: 2025-3-26 09:30
Introduction: Marking the Field,fies people’s profound needs and resolves and harmonizes societal and ecological tensions. The intention is to develop innovators. A critical number of creative individuals who collaboratively support and help each other in the challenges inherent in designing innovation and entrepreneurial activities can spark an era of innovation.作者: heart-murmur 時間: 2025-3-26 15:09
Science Networks. Historical Studies in healthcare and posit Designing for Value Creation as a way forward based on our 3+ years of action research in this emerging field. Our insights are relevant for design educators, medical practitioners, and industry actors looking to leverage Design for Value Creation in healthcare in the digital transformation era.作者: 慟哭 時間: 2025-3-26 18:48 作者: 黃油沒有 時間: 2025-3-27 00:56
Designing for Value Creation: Principles, Methods, and Case Insights from Embedding Designing-as-Per in healthcare and posit Designing for Value Creation as a way forward based on our 3+ years of action research in this emerging field. Our insights are relevant for design educators, medical practitioners, and industry actors looking to leverage Design for Value Creation in healthcare in the digital transformation era.作者: engrave 時間: 2025-3-27 04:29 作者: elastic 時間: 2025-3-27 07:36
Interpersonal Trust Activity to Increase Team Creativity Outcome: An fNIRS Hyperscanning Approacheam events such as warm-up games that are aimed at increasing team trust and collaboration. While effective in practice, little is understood about the underlying brain mechanisms that facilitate interpersonal trust during these activities. In this chapter, we present a novel interpersonal trust act作者: Scintigraphy 時間: 2025-3-27 12:35
Dancing with Ambiguity Online: When Our Online Actions Cause Confusionmbiguity is common and perceived as a natural part of our ubiquitous online interactions. However, as online actions are curated and designed by platforms, this ambiguity is, at least in part, something platforms can control—for example, some platforms provide explicit . functionality, while others 作者: 不規(guī)則的跳動 時間: 2025-3-27 17:30
Design Thinking for Digital Transformation: Reconciling Theory and Practice and links between Design Thinking and Digital Transformation still seem an underexplored area. This conceptual study aims to shed light on how Design Thinking can contribute to an organization’s Digital Transformation by linking explicit Design Thinking elements to dimensions of Digital Transformat作者: 擔心 時間: 2025-3-27 20:39
Experiences of Facilitating Virtual Design Thinking: Theoretical Reflections and Practical Implicatipter provides the theoretical foundations for delivering virtual education experiences and, relying on both relevant streams of research and the authors’ own expertise, derives six areas of action—(Digital) Engagement, Embodied Cognition, Safe Space, Atmosphere, Random Inspiration, and Managing Work作者: FLAT 時間: 2025-3-28 01:40
Accessibility of Linked-Node Diagrams on Collaborative Whiteboards for Screen Reader Users: Challengusionary to people who are blind. We ran a series of user studies with university students to better understand the accessibility of current tools and evaluated several existing audio and haptic approaches to inform design guidelines and future directions. We observed how current interfaces do not p作者: 有惡臭 時間: 2025-3-28 03:38 作者: 同義聯(lián)想法 時間: 2025-3-28 09:08
Practice-to-Research: Translating Company Phenomena into Empirical Researchaddress and bridge. All parties involved face the challenges presented in the steps of identifying practice- and science-relevant research questions. This begins with the translation of these questions into a practice-feasible, but also empirically-based, research design and is followed by the retra作者: Erythropoietin 時間: 2025-3-28 12:20 作者: 原告 時間: 2025-3-28 17:34
Designing for Value Creation: Principles, Methods, and Case Insights from Embedding Designing-as-Perssionals are central to designing better healthcare systems. In this chapter, we explore the state of digital health design education, particularly how value creation can be rigorously explored and implemented. A Designing-as-Performance (MEDGI + PretoVids) approach augments current healthcare innov作者: 臭名昭著 時間: 2025-3-28 19:42
Different Concepts of Human Needs and Their Relation to Innovation Outcomesnvolves?a “focus on needs” and works towards?“radical innovation”. However, some authors have argued that?these two characteristics actually antagonize each other.?According to their assessment,?a focus on needs reduces the innovation potential of projects, rather than fostering new breakthrough sol作者: 觀點 時間: 2025-3-29 00:25 作者: CLAM 時間: 2025-3-29 04:05
Decades of Alumni: Designing a Study on the Long-Term Impact of Design Educationring design education on graduates’ career paths and their practical utilization of design, post-graduation. We have focused our attention on several decades of alumni from two specific graduate course sequences, . (ME310) and . (ME218), in order to gain a deeper understanding of how particular cour作者: 艱苦地移動 時間: 2025-3-29 10:14 作者: 妨礙 時間: 2025-3-29 12:29
The Cultural Construction of Creative Problem-Solving: A Critical Reflection on Creative Design Thinations and experiences may vary greatly across cultures. Currently, the role of culture is often overlooked in research and practice aimed at understanding and promoting creativity. The lack of understanding of cultural variations in creative processes hinders cross-cultural collaboration in problem作者: 明確 時間: 2025-3-29 16:13 作者: ACE-inhibitor 時間: 2025-3-29 22:43
Interpersonal Trust Activity to Increase Team Creativity Outcome: An fNIRS Hyperscanning Approach methods of functional near-infrared spectroscopy (fNIRS) hyperscanning in both in-person and virtual (video?conferencing) team interactions. A better understanding of the neural signatures underlying an interpersonal trust activity will allow design thinking practitioners and educators to design no作者: 墊子 時間: 2025-3-30 00:46 作者: dagger 時間: 2025-3-30 05:03 作者: Complement 時間: 2025-3-30 11:44 作者: Predigest 時間: 2025-3-30 16:14
Practice-to-Research: Translating Company Phenomena into Empirical Researchng empirical study assesses the link between employees’ Job Insecurity and Innovation Behavior as well as three assumed moderating effects (Organizational Support, Participative Decision-Making, Job Autonomy).作者: Humble 時間: 2025-3-30 17:44
Timely State Exposure for the Coevolution of Mental Models and Dynamic Systemse approach may be to provide feedback only after failures when the system behavior is incorrect. Finally, we discuss open challenges that need to be studied in future work, including methods for effective evaluation of user mental models over time, anticipation of breakdowns, and detection of system作者: 嚴重傷害 時間: 2025-3-30 23:38
Different Concepts of Human Needs and Their Relation to Innovation Outcomesologies of working with human needs. The chapter highlights notable agreement among all discussants concerning favourable approaches to foster radical innovation. We further emphasize the importance of distinguishing between narrow versus wide accounts of needs, where design projects with narrow acc作者: Budget 時間: 2025-3-31 04:36
Facets of Human-Centered Design: The Evolution of Designing by, with, and for Peopleches emerged as designers responded to socio-material and socio-economic challenges with new Human-Centered Design approaches. This book chapter aims to raise awareness of the contextual evolution of different Human-Centered Design approaches and the need to continuously respond creatively to these 作者: conference 時間: 2025-3-31 06:33 作者: 兇猛 時間: 2025-3-31 10:43 作者: Lime石灰 時間: 2025-3-31 16:32
The Cultural Construction of Creative Problem-Solving: A Critical Reflection on Creative Design Thinroblem solvers. In the context of design, designers are culturally shaped shapers who are motivated to solve problems in creative ways that resonate with their cultural values. Our research seeks to empower designers from non-Western societies. We urge design educators and practitioners to explicitl作者: septicemia 時間: 2025-3-31 20:46 作者: 百靈鳥 時間: 2025-3-31 22:05 作者: Calculus 時間: 2025-4-1 05:53
Book 2022human-centered way. It also presents new ideas in neurodesign from Stanford University andthe Hasso Plattner Institute in Potsdam, inviting the reader to consider newly developed methods and how these insights can be applied to different domains. .Design thinking can be learned. It has a methodology作者: 美色花錢 時間: 2025-4-1 07:32 作者: 不如屎殼郎 時間: 2025-4-1 10:09