派博傳思國(guó)際中心

標(biāo)題: Titlebook: Design Thinking Research; Investigating Design Christoph Meinel,Larry Leifer Book 2020 Springer Nature Switzerland AG 2020 Stanford Design [打印本頁(yè)]

作者: whiplash    時(shí)間: 2025-3-21 17:51
書(shū)目名稱Design Thinking Research影響因子(影響力)




書(shū)目名稱Design Thinking Research影響因子(影響力)學(xué)科排名




書(shū)目名稱Design Thinking Research網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Design Thinking Research網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Design Thinking Research被引頻次




書(shū)目名稱Design Thinking Research被引頻次學(xué)科排名




書(shū)目名稱Design Thinking Research年度引用




書(shū)目名稱Design Thinking Research年度引用學(xué)科排名




書(shū)目名稱Design Thinking Research讀者反饋




書(shū)目名稱Design Thinking Research讀者反饋學(xué)科排名





作者: troponins    時(shí)間: 2025-3-21 23:44

作者: 爭(zhēng)論    時(shí)間: 2025-3-22 00:34
Everything in Moderation: The Swedish Modelreativity and problem solving. In this project, we planned to address these limitations by (1) assessing the effects of different types of reflection on creative performance; (2) going beyond the frontier of language (or speech) and additionally investigating the role of brain and interaction dynami
作者: 嘲笑    時(shí)間: 2025-3-22 06:07
Everything in Moderation: The Swedish Modelrtual reality hardware, users may also freely participate when there are only traditional input and output devices available. The system provides enhanced awareness through visual remote user embodiment combined with spatial audio communication.
作者: 邪惡的你    時(shí)間: 2025-3-22 10:47
The Social Construction of ‘Otherness’ically. The study shows that even in the very first treatment session with TBM, therapists come to feel comfortable taking open, digital notes. TBM is used by therapists and patients not only for documentary purposes, but also as a tool to facilitate the therapeutic conversation. Regarding the thera
作者: Excitotoxin    時(shí)間: 2025-3-22 14:22

作者: Excitotoxin    時(shí)間: 2025-3-22 18:13

作者: 彎曲的人    時(shí)間: 2025-3-22 22:42
Mining the Role of Design Reflection and Associated Brain Dynamics in Creativityreativity and problem solving. In this project, we planned to address these limitations by (1) assessing the effects of different types of reflection on creative performance; (2) going beyond the frontier of language (or speech) and additionally investigating the role of brain and interaction dynami
作者: formula    時(shí)間: 2025-3-23 03:47

作者: Flinch    時(shí)間: 2025-3-23 08:07
Getting Hands-on with Tele-Board MED: Experiencing Computer-Supported Teamwork in Therapist-Patient ically. The study shows that even in the very first treatment session with TBM, therapists come to feel comfortable taking open, digital notes. TBM is used by therapists and patients not only for documentary purposes, but also as a tool to facilitate the therapeutic conversation. Regarding the thera
作者: 使?jié)M足    時(shí)間: 2025-3-23 10:09
Book 2020ling with our environment and improving techniques, technologies and life in general.As such, the research outcomes compiled in this book are intended to inform and provide inspiration for all those seeking to drive innovation – be they experienced design thinkers or newcomers..
作者: 暗諷    時(shí)間: 2025-3-23 17:13
2197-5752 ch, the research outcomes compiled in this book are intended to inform and provide inspiration for all those seeking to drive innovation – be they experienced design thinkers or newcomers..978-3-030-28962-1978-3-030-28960-7Series ISSN 2197-5752 Series E-ISSN 2197-5760
作者: concise    時(shí)間: 2025-3-23 18:20
Introduction,ce from neuro-economics, neuro-marketing, neuro-engineering, and neuro-science we see a field of neuro-design evolving—a development that complements the broad Design Research landscape. This chapter invites readers to imagine how neuroscience instruments might be brought to bear on measuring and understanding design team performance better.
作者: Orthodontics    時(shí)間: 2025-3-24 01:20

作者: Anhydrous    時(shí)間: 2025-3-24 03:35
The Neuroscience of Team Collaboration During a Design Thinking Event in Naturalistic Settingse will introduce the concept of neuroscience in design thinking both at the individual level as well as in teams and propose an experimental design to study the neuroscience of design that imposes as little constraints as possible on the natural flow of team collaboration during a design thinking event.
作者: 激怒某人    時(shí)間: 2025-3-24 07:20
Jeremy T. Smith,Christopher P. Chiodong VR to augment design teamwork practice is discussed and a research agenda is outlined towards understanding VR as a medium for design teamwork, investigating its influence on design team self-efficacy and implementing it in design education courses.
作者: 男生如果明白    時(shí)間: 2025-3-24 14:33
Book 2020so Plattner Institute in Potsdam, Germany, has yielded valuable insights on why and how design thinking works. The participating researchers have identified metrics, developed models, and conducted studies, which are featured in this book, and in the previous volumes of this series..Offering readers
作者: 偉大    時(shí)間: 2025-3-24 17:55

作者: 大罵    時(shí)間: 2025-3-24 20:07

作者: 小爭(zhēng)吵    時(shí)間: 2025-3-25 02:07
Sports for Disabled and Handicapped Peoplee conversational level looks like. Highly creative teamwork is represented as an alternation between local disruption (local low coherence) and global integration (global high coherence). This has implications for the current practices of idea generation of design thinking and innovation teams.
作者: Diskectomy    時(shí)間: 2025-3-25 05:41

作者: 使閉塞    時(shí)間: 2025-3-25 08:31
Augmenting Learning of Design Teamwork Using Immersive Virtual Realityng VR to augment design teamwork practice is discussed and a research agenda is outlined towards understanding VR as a medium for design teamwork, investigating its influence on design team self-efficacy and implementing it in design education courses.
作者: Omnipotent    時(shí)間: 2025-3-25 12:05
Everything in Moderation: The Swedish Modelith the AR system. These small, tangible robots can be used directly as handles for digital models. We share insights gathered during experimentation to help design platforms combining AR and actuated tangibles, and present several application scenarios to illustrate their potential for remote collaboration.
作者: 同步信息    時(shí)間: 2025-3-25 16:04
Football Fans in Europe and Latin America,d found that when using Poirot, designers were more successful in accomplishing typical design tasks (97–63%). In addition, we found that Poirot had a significantly lower perceived cognitive load and was overwhelmingly preferred by the designers in our study.
作者: CANDY    時(shí)間: 2025-3-25 22:44

作者: Iatrogenic    時(shí)間: 2025-3-26 00:25
Poirot: A Web Inspector for Designersd found that when using Poirot, designers were more successful in accomplishing typical design tasks (97–63%). In addition, we found that Poirot had a significantly lower perceived cognitive load and was overwhelmingly preferred by the designers in our study.
作者: remission    時(shí)間: 2025-3-26 04:40
First Metatarsophalangeal Joint Arthrodesisicate that even in simple problem domains, a simple English text is more comprehensive than a simple Smalltalk program. Consequently, source code in its current text form should not be used as a reliable communication medium between programmers and (non-programming) domain experts.
作者: 抗原    時(shí)間: 2025-3-26 09:27

作者: 錯(cuò)誤    時(shí)間: 2025-3-26 16:32
Towards Empirical Evidence on the Comprehensibility of Natural Language Versus Programming Languageicate that even in simple problem domains, a simple English text is more comprehensive than a simple Smalltalk program. Consequently, source code in its current text form should not be used as a reliable communication medium between programmers and (non-programming) domain experts.
作者: 螢火蟲(chóng)    時(shí)間: 2025-3-26 18:02

作者: Mingle    時(shí)間: 2025-3-26 23:32

作者: 先行    時(shí)間: 2025-3-27 04:09
Gino Martínez,Gonzalo Chorbadjianrs. In this chapter we describe how lessons learned from our first MOOC and different educational frameworks influenced the course design for our second MOOC on synthesis, idea generation and idea selection. We present general survey results from the second course as well as a preliminary analysis and discussion of the synthesis assignment task.
作者: 精美食品    時(shí)間: 2025-3-27 07:19

作者: commonsense    時(shí)間: 2025-3-27 10:20

作者: 附錄    時(shí)間: 2025-3-27 17:06

作者: Eulogy    時(shí)間: 2025-3-27 20:22
Designing a Synthesis MOOC: Lessons from Frameworks, Experiments and Learner Pathsrs. In this chapter we describe how lessons learned from our first MOOC and different educational frameworks influenced the course design for our second MOOC on synthesis, idea generation and idea selection. We present general survey results from the second course as well as a preliminary analysis and discussion of the synthesis assignment task.
作者: acetylcholine    時(shí)間: 2025-3-28 00:51
Reflective Tools for Capturing and Improving Design Driven Creative Practice in Educational Environme? By comparing a design thinking process to a creative process we argue that, when done well, design thinking does promote creative practice. Furthermore, we present both a student-centered tool and an instructor-centered tool that capture design driven creative practice.
作者: 血友病    時(shí)間: 2025-3-28 04:00

作者: 有害處    時(shí)間: 2025-3-28 08:32

作者: 存在主義    時(shí)間: 2025-3-28 14:27

作者: Dictation    時(shí)間: 2025-3-28 17:43

作者: 忙碌    時(shí)間: 2025-3-28 19:14

作者: Canary    時(shí)間: 2025-3-29 00:25

作者: 哺乳動(dòng)物    時(shí)間: 2025-3-29 05:19

作者: 逃避責(zé)任    時(shí)間: 2025-3-29 08:39
Christopher P. Chiodo,Jeremy T. Smithstems for improving collective ideation and design by exposing people to each others’ ideas and encouraging them to intermix those ideas. However, organizational behavior research has demonstrated that intermixing ideas does not result in meaningful engagement with those ideas. In this paper, we int
作者: 按時(shí)間順序    時(shí)間: 2025-3-29 12:44

作者: Callus    時(shí)間: 2025-3-29 16:44
Sports for Disabled and Handicapped People of design conversations. With the help of the Coherence Style Framework (CSF), we are able to illustrate what divergent and convergent thinking on the conversational level looks like. Highly creative teamwork is represented as an alternation between local disruption (local low coherence) and global
作者: Indelible    時(shí)間: 2025-3-29 21:31

作者: Intend    時(shí)間: 2025-3-30 00:17

作者: 平項(xiàng)山    時(shí)間: 2025-3-30 06:14
Everything in Moderation: The Swedish Modelre high costs of engaging in collaboration next to the loss of information and capabilities that people enjoy in co-located settings. Low-fidelity prototyping is a way for co-located teams to create joint understandings and to gather feedback in early design stages. When it comes to geographically d
作者: 定點(diǎn)    時(shí)間: 2025-3-30 08:48
Everything in Moderation: The Swedish Modellaboration ignore physical manipulation and the haptic modality. We are interested in exploring remote physical manipulation in the context of ideation and brainstorming. Augmented Reality provides much of the benefits of spatial representation of remote participants, yet AR does not allow for rich
作者: TOXIC    時(shí)間: 2025-3-30 14:04





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