派博傳思國(guó)際中心

標(biāo)題: Titlebook: Design Thinking Research; Interrogating the Do Christoph Meinel,Larry Leifer Book 2021 The Editor(s) (if applicable) and The Author(s), und [打印本頁(yè)]

作者: Baleful    時(shí)間: 2025-3-21 18:57
書(shū)目名稱Design Thinking Research影響因子(影響力)




書(shū)目名稱Design Thinking Research影響因子(影響力)學(xué)科排名




書(shū)目名稱Design Thinking Research網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Design Thinking Research網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Design Thinking Research被引頻次




書(shū)目名稱Design Thinking Research被引頻次學(xué)科排名




書(shū)目名稱Design Thinking Research年度引用




書(shū)目名稱Design Thinking Research年度引用學(xué)科排名




書(shū)目名稱Design Thinking Research讀者反饋




書(shū)目名稱Design Thinking Research讀者反饋學(xué)科排名





作者: 返老還童    時(shí)間: 2025-3-21 23:17

作者: mitral-valve    時(shí)間: 2025-3-22 02:50
https://doi.org/10.1007/978-3-030-62037-0Stanford Design Thinking Research Program; Design Thinking; Hasso Plattner Institute; Stanford D-School
作者: 苦惱    時(shí)間: 2025-3-22 05:04

作者: 宇宙你    時(shí)間: 2025-3-22 11:07
Douglas M. Considine P.E.,Glenn D. Considineing works. Researchers have identified metrics, developed models and conducted studies that are featured in this book as well as in the previous volumes of this series. The HPDTRP research projects each have a problem-orientation strategy. The human-centered mindset is critical to design action, but
作者: entail    時(shí)間: 2025-3-22 13:59

作者: entail    時(shí)間: 2025-3-22 18:18

作者: impaction    時(shí)間: 2025-3-22 21:40

作者: 招惹    時(shí)間: 2025-3-23 01:35

作者: Morbid    時(shí)間: 2025-3-23 07:02

作者: 細(xì)絲    時(shí)間: 2025-3-23 11:44

作者: 反感    時(shí)間: 2025-3-23 16:57

作者: grounded    時(shí)間: 2025-3-23 21:50

作者: 發(fā)展    時(shí)間: 2025-3-24 01:29

作者: blight    時(shí)間: 2025-3-24 02:52
Literatures, Cultures, and the Environmentation or research projects, or is outsourced to innovation labs or design agencies. Furthermore, there is little published data on how to leverage Design Thinking for complex applications. Multiple, collaborating development teams are required to construct sophisticated software products for differe
作者: ANN    時(shí)間: 2025-3-24 08:46

作者: Incompetent    時(shí)間: 2025-3-24 14:17

作者: 無(wú)節(jié)奏    時(shí)間: 2025-3-24 14:50
Timo Sedelmeier,Olaf Kühne,Corinna Jenalots create a number of challenges for designers. Firstly, due to their dynamic nature, prototyping requires skillful programming and is often time consuming. Moreover, these devices are often context-aware and their behavior is affected by people, objects, and their environment. Existing tools for h
作者: Expiration    時(shí)間: 2025-3-24 20:38
Design Thinking Research978-3-030-62037-0Series ISSN 2197-5752 Series E-ISSN 2197-5760
作者: insular    時(shí)間: 2025-3-25 02:36

作者: 使聲音降低    時(shí)間: 2025-3-25 05:51
S. S. Deshpande,B. Singh,U. Singh This chapter presents a study that investigates the influence academic contexts have on design thinking. We found three general influences; Supports for Learning Design, Self-differentiation of Design, and Internal Responses. Additionally, we outline three pilot studies that explore influences a range of applied contexts have on design thinking.
作者: 遣返回國(guó)    時(shí)間: 2025-3-25 08:45

作者: 珊瑚    時(shí)間: 2025-3-25 15:07
Book 2021so Plattner Institute in Potsdam, Germany, has yielded valuable insights on why and how design thinking works. The participating researchers have identified metrics, developed models, and conducted studies, which are featured in this book, and in the previous volumes of this series...This volume pro
作者: 官僚統(tǒng)治    時(shí)間: 2025-3-25 17:54

作者: Mumble    時(shí)間: 2025-3-25 20:10
The Neuroscience of Team Cooperation Versus Team Collaborationolds great promise for a better classification of team interaction, and a more thorough understanding of the dynamics leading to improved performance and (design) results. It is our hope that this work will provide more accurate and valuable information on human social interaction within working teams in the design thinking and related areas.
作者: 地名詞典    時(shí)間: 2025-3-26 00:43

作者: NOT    時(shí)間: 2025-3-26 06:27

作者: Pelago    時(shí)間: 2025-3-26 11:13
Razors for Arctic VIP Travelers: Using Warm-Up Games in MOOCsat of three MOOCs. In this chapter we describe how we set up these visual, interactive and purposeful games and explain or aims in implementing them. We conclude that warm-up games help to boost discussion forum usage and warm-up game activity may be used as an indicator for high assignment performance.
作者: 非實(shí)體    時(shí)間: 2025-3-26 13:33
Usha S. Deshpande,S. S. Deshpandeof how a space in Design Thinking can be prepared, used, and transformed to leverage its potential for teams. Deriving practical implications from theory will allow readers to better understand, reflect, and teach space in a Design Thinking context and further support them in developing their own interventions or variations of the tools presented.
作者: AUGER    時(shí)間: 2025-3-26 17:40
Angelo Andi Petre,Ioana Alexandra Mireaolds great promise for a better classification of team interaction, and a more thorough understanding of the dynamics leading to improved performance and (design) results. It is our hope that this work will provide more accurate and valuable information on human social interaction within working teams in the design thinking and related areas.
作者: 領(lǐng)導(dǎo)權(quán)    時(shí)間: 2025-3-26 22:17

作者: habitat    時(shí)間: 2025-3-27 04:15

作者: ANIM    時(shí)間: 2025-3-27 07:35

作者: 跟隨    時(shí)間: 2025-3-27 10:16
Designing as Performance: Bridging the Gap Between Research and Practice in Design Thinking Educatioking to become more innovative. The growth seen in industry has also influenced a rise in Design Thinking research and education with a strong focus on team-based design. In the last 10 years, design research programs have yielded a rigorously vetted body of new knowledge in the study of team intera
作者: Instantaneous    時(shí)間: 2025-3-27 14:54

作者: absorbed    時(shí)間: 2025-3-27 20:18
Using ‘Space’ in Design Thinking: Concepts, Tools and Insights for Design Thinking Practitioners fro the use of space in Design Thinking workshops. It combines, on the one hand, concepts from theory with experience, insights, and tools from practice. On the other hand, it takes both the perspective of a Design Thinking coach and of workshop participants and it seeks to provide a broad perspective
作者: Expediency    時(shí)間: 2025-3-28 01:25

作者: Liability    時(shí)間: 2025-3-28 02:36

作者: encomiast    時(shí)間: 2025-3-28 07:46
The Neuroscience of Team Cooperation Versus Team Collaborationion. Specifically, we are interested in detecting states of inter-brain synchrony that correlate with the behavioral states of . and .terminologies which have been previously introduced as separate states in design thinking literature. We propose that the differentiation between those two concepts h
作者: RADE    時(shí)間: 2025-3-28 13:28
Organizational Learning Through a Process of Framing Orientations in Group Discoursesfrom small groups to large corporations. A useful framework to observe organizational learning is the exploration-exploitation concept by James March (Organization Science 2(1):71–87, 1991). Studies that are based on this concept primarily focus on the analysis of learning as an explorative activity
作者: 痛得哭了    時(shí)間: 2025-3-28 16:15
Did It Have to End This Way? Understanding the Consistency of Team Fractureoss of team viability so severe that the team no longer wants to work together. Understanding whether team fracture is driven by the membership of the team, or by how their collaboration unfolded, motivates the design of interventions that either identify compatible teammates or ensure effective ear
作者: 凈禮    時(shí)間: 2025-3-28 20:30
Design Thinking at Scale: A Multi Team Design Thinking Approachation or research projects, or is outsourced to innovation labs or design agencies. Furthermore, there is little published data on how to leverage Design Thinking for complex applications. Multiple, collaborating development teams are required to construct sophisticated software products for differe
作者: 河潭    時(shí)間: 2025-3-29 00:29

作者: Spangle    時(shí)間: 2025-3-29 05:13

作者: Promotion    時(shí)間: 2025-3-29 08:01
Presenting and Exploring Challenges in Human-Robot Interaction Design Through Bodystormingots create a number of challenges for designers. Firstly, due to their dynamic nature, prototyping requires skillful programming and is often time consuming. Moreover, these devices are often context-aware and their behavior is affected by people, objects, and their environment. Existing tools for h
作者: Lineage    時(shí)間: 2025-3-29 15:13
Book 2021human-centered way. In a final section, new ideas in neurodesign at Stanford University andat Hasso Plattner Institute in Potsdam are elaborated upon thereby challenging the reader to consider newly developed methodologies and provide discussion of how these insights can be applied to various sector
作者: exorbitant    時(shí)間: 2025-3-29 17:32
Introduction,thinking are showcased. The fourth part “.” also functions as an approach. Neurodesign is a novel field of research, education and practice that emerges as a cross-disciplinary initiative. Original research seeks to yield deep insights into the nature of human needs and the protocols that design thi
作者: 獨(dú)行者    時(shí)間: 2025-3-29 22:10

作者: Radiation    時(shí)間: 2025-3-30 03:42

作者: Coronary    時(shí)間: 2025-3-30 07:45

作者: Melanoma    時(shí)間: 2025-3-30 11:36
Organizational Learning Through a Process of Framing Orientations in Group Discoursesalysis of learning processes as they occur in situ, at the level of group discourses..The authors analyzed video material from various group sessions and applied the documentary method (Bohnsack, Qualitative analysis and documentary method in international educational research. B. Budrich, Opladen,
作者: Modicum    時(shí)間: 2025-3-30 14:21
Did It Have to End This Way? Understanding the Consistency of Team Fracturehe members. We find that reconvened teams are strikingly polarized by task in the consistency of their fracture outcomes. On a creative task, teams might as well have been a completely different set of people: the same teams changed their fracture outcomes at a random chance rate. On a cognitive con
作者: LEERY    時(shí)間: 2025-3-30 20:07

作者: entitle    時(shí)間: 2025-3-30 23:48

作者: lattice    時(shí)間: 2025-3-31 01:25
Presenting and Exploring Challenges in Human-Robot Interaction Design Through Bodystormingaction designers, to better understand the challenges they face. We summarize the insights gathered from our needfinding, including challenges around data capture and information overload. We then describe how we used a mystery-game-style role-playing activity in an interactive workshop to communica
作者: scotoma    時(shí)間: 2025-3-31 08:30
Design Team Performance: Context, Measurement, and the Prospective Impact of Social Virtual Reality
作者: 不遵守    時(shí)間: 2025-3-31 12:15

作者: HERTZ    時(shí)間: 2025-3-31 17:11

作者: 壯麗的去    時(shí)間: 2025-3-31 18:08

作者: 休戰(zhàn)    時(shí)間: 2025-4-1 00:47
Douglas M. Considine P.E.,Glenn D. Considine training packages are built on the research outcomes from the Stanford Center for Design Research and the Hasso Plattner Design Thinking Research Program, as well as contemporary work in cognitive science. The training packages take the form of . (Edelman et al. Design thinking research. Springer I




歡迎光臨 派博傳思國(guó)際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
邵东县| 大石桥市| 竹溪县| 汕头市| 葫芦岛市| 泰和县| 青铜峡市| 温泉县| 姚安县| 卢龙县| 宁远县| 宁海县| 大宁县| 陇南市| 治县。| 靖州| 灵台县| 上饶县| 荃湾区| 蕲春县| 乌海市| 永定县| 米脂县| 启东市| 神农架林区| 乌兰察布市| 连山| 昆明市| 大姚县| 阿瓦提县| 建瓯市| 上蔡县| 社旗县| 洛阳市| 英山县| 抚顺县| 陇南市| 绿春县| 永福县| 荣成市| 霍州市|