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標(biāo)題: Titlebook: Design Computing and Cognition ‘16; John. S Gero Conference proceedings 2017 Springer International Publishing Switzerland 2017 Design the [打印本頁(yè)]

作者: 阿諛?lè)畛?nbsp;   時(shí)間: 2025-3-21 17:48
書(shū)目名稱Design Computing and Cognition ‘16影響因子(影響力)




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書(shū)目名稱Design Computing and Cognition ‘16網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Design Computing and Cognition ‘16被引頻次




書(shū)目名稱Design Computing and Cognition ‘16被引頻次學(xué)科排名




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書(shū)目名稱Design Computing and Cognition ‘16年度引用學(xué)科排名




書(shū)目名稱Design Computing and Cognition ‘16讀者反饋




書(shū)目名稱Design Computing and Cognition ‘16讀者反饋學(xué)科排名





作者: 方舟    時(shí)間: 2025-3-22 00:15

作者: Lice692    時(shí)間: 2025-3-22 03:11
Conference proceedings 2017 Activity and Design Knowledge...The book will be of particular interest to researchers, developers and users of advanced computation in design across all disciplines, and to all readers who need to gain a better understanding of designing..
作者: Kidnap    時(shí)間: 2025-3-22 07:13
https://doi.org/10.1007/978-1-4020-6505-7ntified classes using existing ontologies and tools that closely define them. In our method, we first parsed the user inputs to extract the keywords depending on the category in which they were entered. We then associated these keywords to the previously identified classes and categorized them into
作者: 災(zāi)難    時(shí)間: 2025-3-22 09:30

作者: 不可知論    時(shí)間: 2025-3-22 15:26
Novelty, Conventionality, and Value of Inventionlity of an invention may determine its eventual value, but is rarely understood. In this study, we use patents to approximate technological inventions, and measure the novelty, conventionality, and value of invention using patent reference and citation data from USPTO. Our empirical analyses of the
作者: 不可知論    時(shí)間: 2025-3-22 18:27
Characterizing Tangible Interaction During a Creative Combination Taskd keyboard/mouse interaction. As a precursor to studying the impact of tangible interfaces on design cognition, this paper presents a coding scheme for measuring the difference between two types of user interfaces: tangible and pointing. We perform a case study, using data collected from an experime
作者: 粗鄙的人    時(shí)間: 2025-3-22 21:53

作者: 首創(chuàng)精神    時(shí)間: 2025-3-23 04:28

作者: Tractable    時(shí)間: 2025-3-23 07:08
Solution-Oriented Versus Novelty-Oriented Leadership Instructions: Cognitive Effect on Creative Idea which is the cognitive effect that constrains the generation of novel ideas due to the spontaneous activation of existing knowledge and solutions in individuals’ mind. Expert leaders have been considered to play an important role in overcoming these biases using diverse tools. One of these principa
作者: anaphylaxis    時(shí)間: 2025-3-23 13:24
A Protocol Study of Cognitive Chunking in Free-Hand Sketching During Design Ideation by Novice Desig(2) correlation between chunks and the functions of the design perceived by the designer. Voluntary participants are presented with a previously unfamiliar design problem and asked to (1) identify the intended functionality of the solution, (2) draw concept sketches of the solution structure, and (3
作者: 滴注    時(shí)間: 2025-3-23 16:53

作者: 可卡    時(shí)間: 2025-3-23 19:47

作者: Additive    時(shí)間: 2025-3-23 23:49

作者: 把…比做    時(shí)間: 2025-3-24 05:22

作者: 致敬    時(shí)間: 2025-3-24 08:31
The Analysis and Presentation of Patents to Support Engineering Design We propose the use of crowdsourcing as a means to post tasks online for a crowd of people to participate and complete. The issues of assessment, searching, clustering and knowledge transfer are evaluated with respect to the literature. Opportunities for potential crowd intervention are then discuss
作者: Lacerate    時(shí)間: 2025-3-24 11:35

作者: 歡樂(lè)東方    時(shí)間: 2025-3-24 16:35
From Shape Computations to Shape Decompositionshat arise in computations with shapes and may serve to explain them are investigated. Due to certain isomorphisms, computations with discrete and topological decompositions are carried out in parallel with shape computations thus providing insights into the latter. In particular, discrete decomposit
作者: EWE    時(shí)間: 2025-3-24 21:03
Automated Induction of General Grammars for Designlenges of representation and scope. This challenge has been identified as one of the 3 goals for computerized use of shape grammars: grammar inference. This work introduces a highly flexible mechanism for inducing viable general grammars from a computational representation of a designed context. Thi
作者: 娘娘腔    時(shí)間: 2025-3-24 23:59
https://doi.org/10.1007/978-3-319-44989-0Design theory; Design studies; Design computing; Design cognition; Artificial intelligence; DCC
作者: conflate    時(shí)間: 2025-3-25 05:33

作者: 獨(dú)行者    時(shí)間: 2025-3-25 10:33

作者: ATOPY    時(shí)間: 2025-3-25 11:48

作者: 固執(zhí)點(diǎn)好    時(shí)間: 2025-3-25 16:30

作者: EXPEL    時(shí)間: 2025-3-25 20:39
https://doi.org/10.1007/978-3-030-31520-7lity of an invention may determine its eventual value, but is rarely understood. In this study, we use patents to approximate technological inventions, and measure the novelty, conventionality, and value of invention using patent reference and citation data from USPTO. Our empirical analyses of the
作者: 剝削    時(shí)間: 2025-3-26 03:43
Great Beginnings and Strong Endingsd keyboard/mouse interaction. As a precursor to studying the impact of tangible interfaces on design cognition, this paper presents a coding scheme for measuring the difference between two types of user interfaces: tangible and pointing. We perform a case study, using data collected from an experime
作者: interference    時(shí)間: 2025-3-26 05:15
Calibrating Your Speaking Presenced adoption of dissection practices, however, little is known about the effectiveness of the widely varying approaches of dissection for encouraging creativity. Therefore, the purpose of this study was to identify the impact of dissection virtuality, analogical distance, and product complexity on cre
作者: right-atrium    時(shí)間: 2025-3-26 08:31

作者: 過(guò)多    時(shí)間: 2025-3-26 15:48

作者: 微生物    時(shí)間: 2025-3-26 18:16

作者: intention    時(shí)間: 2025-3-27 00:45
https://doi.org/10.1007/978-3-319-76087-2ectural design, engineering design, and product design engineering were reviewed towards answering the following question: . Studies were found to reflect three viewpoints on the cognitive nature of designing: design as search; design as exploration; and design activities. Synthesising the findings
作者: 真    時(shí)間: 2025-3-27 01:17

作者: 表皮    時(shí)間: 2025-3-27 07:33
Jaroslav Luke?,Jan Maly,Luděk Zají?ekta-analytic database of functional magnetic resonance imaging (fMRI) studies, was used to extract regions of interest (ROIs) for cross comparison with an empirically collected fMRI dataset. The tasks for the empirically collected fMRI dataset were product preference decisions involving sustainabilit
作者: Trypsin    時(shí)間: 2025-3-27 10:26
https://doi.org/10.1007/978-1-4020-6505-7n, enhancement, classification and conflict resolution. We have developed a computational aid to support problem formulation in which designers input problem definition fragments into different categories as free form text. We used natural language processing to determine if designers had misplaced
作者: NAIVE    時(shí)間: 2025-3-27 17:38

作者: 要素    時(shí)間: 2025-3-27 18:53

作者: 新陳代謝    時(shí)間: 2025-3-28 01:07
https://doi.org/10.1007/978-88-470-1433-6hat arise in computations with shapes and may serve to explain them are investigated. Due to certain isomorphisms, computations with discrete and topological decompositions are carried out in parallel with shape computations thus providing insights into the latter. In particular, discrete decomposit
作者: 極少    時(shí)間: 2025-3-28 06:07
Maria Rita Micheli,Rodolfo Bovalenges of representation and scope. This challenge has been identified as one of the 3 goals for computerized use of shape grammars: grammar inference. This work introduces a highly flexible mechanism for inducing viable general grammars from a computational representation of a designed context. Thi
作者: GEM    時(shí)間: 2025-3-28 06:30

作者: Presbycusis    時(shí)間: 2025-3-28 13:05
https://doi.org/10.1007/978-88-470-1433-6o the original paper, three examples of existing grammars of the type, and simple illustrative grammars. The types are organized using a classification guide in the form of a checklist, which is filled according to an existing shape grammar as an example.
作者: 問(wèn)到了燒瓶    時(shí)間: 2025-3-28 16:37

作者: 無(wú)王時(shí)期,    時(shí)間: 2025-3-28 19:39
Jaroslav Luke?,Jan Maly,Luděk Zají?eka Tech over 2006–2013. We describe a preliminary analysis of the DSL case studies. We posit that the assumption about the domain independence is questionable. In particular, some of the parameters in the domains of physiology and sensing appear to be different from the more common domains of mechanics and materials.
作者: deviate    時(shí)間: 2025-3-28 23:43
Conference proceedings 20176), held at Northwestern University, Evanston (Chicago), USA, from 27–29 June 2016. The material presented here reflects cutting-edge design research with a focus on artificial intelligence, cognitive science and computational theories...The papers are grouped under the following nine headings, desc
作者: 轎車    時(shí)間: 2025-3-29 06:55

作者: 不開(kāi)心    時(shí)間: 2025-3-29 09:47
https://doi.org/10.1007/978-3-030-31520-7ng it may amplify the contribution of novelty to the value of invention. When conventionality is too high, invention value is generally low regardless of novelty. These findings provide implications and guidance to designers for enhancing the value of their potential inventions.
作者: 高調(diào)    時(shí)間: 2025-3-29 14:04

作者: mitral-valve    時(shí)間: 2025-3-29 17:12

作者: archaeology    時(shí)間: 2025-3-29 22:48

作者: gusher    時(shí)間: 2025-3-30 00:34
Novelty, Conventionality, and Value of Inventionng it may amplify the contribution of novelty to the value of invention. When conventionality is too high, invention value is generally low regardless of novelty. These findings provide implications and guidance to designers for enhancing the value of their potential inventions.
作者: 未完成    時(shí)間: 2025-3-30 08:00
Characterizing Tangible Interaction During a Creative Combination Taskh references to function, behavior, and structure of the word combination meanings. The case study shows large differences in gesture and action between the two conditions. We conclude with hypotheses on how interaction modalities that afford more body movement may have an impact on creativity and design cognition.
作者: 饒舌的人    時(shí)間: 2025-3-30 10:33
What Can We Learn from Autistic People About Cognitive Abilities Essential to Design? An Exploratoryd with the autism spectrum and narratives on the experiences with design of individuals with ASC are discussed in relation cognitive processes associated with design. We conclude that the weak central coherence theory of autism provides a useful prediction of the cognitive processes necessary for expertise in design practice.
作者: Myelin    時(shí)間: 2025-3-30 12:35

作者: excrete    時(shí)間: 2025-3-30 17:51

作者: ARM    時(shí)間: 2025-3-30 23:17
Calibrating Your Speaking Presence CSE was not significantly impacted in the study. These results are used to derive implications for dissection practices in engineering education and drive future research that explores the multifaceted role of analogical distance in example-based design practices.
作者: Intuitive    時(shí)間: 2025-3-31 03:01

作者: 逗留    時(shí)間: 2025-3-31 05:07





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