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標(biāo)題: Titlebook: Deformable Avatars; IFIP TC5/WG5.10 DEFO Nadia Magnenat-Thalmann,Daniel Thalmann Book 2001 IFIP International Federation for Information Pr [打印本頁]

作者: Taft    時(shí)間: 2025-3-21 17:01
書目名稱Deformable Avatars影響因子(影響力)




書目名稱Deformable Avatars影響因子(影響力)學(xué)科排名




書目名稱Deformable Avatars網(wǎng)絡(luò)公開度




書目名稱Deformable Avatars網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Deformable Avatars被引頻次




書目名稱Deformable Avatars被引頻次學(xué)科排名




書目名稱Deformable Avatars年度引用




書目名稱Deformable Avatars年度引用學(xué)科排名




書目名稱Deformable Avatars讀者反饋




書目名稱Deformable Avatars讀者反饋學(xué)科排名





作者: 柔美流暢    時(shí)間: 2025-3-21 21:27
A Muscle-Based 3D Parametric Lip Model for Speech-Synchronized Facial Animation,essions. The lip model is represented with a B-spline surface and highlevel parameters which define the articulation of the surface. The model parameterization is muscle-based to allow for specification of a wide range of lip motion. The B-spline surface specifies not only the external portion of th
作者: 字形刻痕    時(shí)間: 2025-3-22 03:55
Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation,esent such a robust and fast geometric mesh deformation algorithm. The algorithm is feature points based .. it can be applied to enable the animation of various mesh objects defined by the placement of their feature points. As a specific application, we describe the use of the algorithm for MPEG-4 f
作者: 規(guī)章    時(shí)間: 2025-3-22 04:52

作者: Pastry    時(shí)間: 2025-3-22 10:52
Multiresolution Modeling and Interactive Deformation of Large 3D Meshes,required to represent a smooth surface. This problem has been addressed by a large number of mesh simplification algorithms which reduce the number of triangles and approximate the initial mesh. Hierarchical triangle mesh representations provide access to a triangle mesh at a desired resolution, wit
作者: Postulate    時(shí)間: 2025-3-22 16:22

作者: Postulate    時(shí)間: 2025-3-22 20:34

作者: GENUS    時(shí)間: 2025-3-22 23:27
Soft Tissue Modelling from 3D Scanned Data,a collected allow only the construction of the outer surface of the body. In this paper we describe how from 3D surface data we generate 3D volumetric meshes of soft tissues suitable for the finite element method (FEM). We then deform these meshes using our implementation of the FEM for 3D volumetri
作者: 分貝    時(shí)間: 2025-3-23 04:38

作者: 興奮過度    時(shí)間: 2025-3-23 07:21

作者: 事與愿違    時(shí)間: 2025-3-23 13:06

作者: 激怒    時(shí)間: 2025-3-23 13:53
Efficient Muscle Shape Deformation,erations. Muscle motion and deformation is automatically derived from an action line that is deformed using a 1D mass-spring system. The resulting model is fast and can accommodate most superficial human muscles.
作者: 下船    時(shí)間: 2025-3-23 19:52

作者: deactivate    時(shí)間: 2025-3-24 00:00

作者: 假    時(shí)間: 2025-3-24 04:18

作者: jabber    時(shí)間: 2025-3-24 07:54
Parametrization and Range of Motion of the Ball-and-Socket Joint,hip. The goal of this paper is to discuss two related problems: the parametrization and the definition of realistic joint boundaries for ball-and-socket joints. Doing this accurately is difficult, yet important for motion generators (such as inverse kinematics and dynamics engines) and for motion ma
作者: inchoate    時(shí)間: 2025-3-24 12:49

作者: 殘忍    時(shí)間: 2025-3-24 17:40

作者: 利用    時(shí)間: 2025-3-24 21:59
IFIP Advances in Information and Communication Technologyhttp://image.papertrans.cn/d/image/264819.jpg
作者: 祖先    時(shí)間: 2025-3-25 02:32
Locally Interpolating Subdivision Surfaces Supporting Free-Form 2D Deformations,ion surfaces applied in 2D, our method successfully combines the following features: fluid good-looking movement, both general global and precise local control and explicit discontinuities. Moreover we implemented an extension to the approximating subdivision scheme, providing local interpolation and accurate border control.
作者: 珠寶    時(shí)間: 2025-3-25 04:49

作者: perimenopause    時(shí)間: 2025-3-25 10:57

作者: palpitate    時(shí)間: 2025-3-25 14:38

作者: cardiovascular    時(shí)間: 2025-3-25 15:56
Towards Behavioral Consistency in Animated Agents,We are seeking to outline a framework to create embodied agents with consistency both in terms of human actions and communications in general and individual humans in particular. Our goal is to drive this consistent behavior from internal or cognitive models of the agents.
作者: 強(qiáng)有力    時(shí)間: 2025-3-25 23:14

作者: 威脅你    時(shí)間: 2025-3-26 02:34
Dictionary of Mechanical Engineeringion surfaces applied in 2D, our method successfully combines the following features: fluid good-looking movement, both general global and precise local control and explicit discontinuities. Moreover we implemented an extension to the approximating subdivision scheme, providing local interpolation and accurate border control.
作者: 緊張過度    時(shí)間: 2025-3-26 07:37
https://doi.org/10.1007/978-3-642-68912-3erations. Muscle motion and deformation is automatically derived from an action line that is deformed using a 1D mass-spring system. The resulting model is fast and can accommodate most superficial human muscles.
作者: 問到了燒瓶    時(shí)間: 2025-3-26 11:08

作者: Urgency    時(shí)間: 2025-3-26 14:49

作者: Flagging    時(shí)間: 2025-3-26 19:50

作者: 農(nóng)學(xué)    時(shí)間: 2025-3-26 23:11

作者: 芳香一點(diǎn)    時(shí)間: 2025-3-27 02:21
Dictionary of Mechanical Engineeringessions. The lip model is represented with a B-spline surface and highlevel parameters which define the articulation of the surface. The model parameterization is muscle-based to allow for specification of a wide range of lip motion. The B-spline surface specifies not only the external portion of th
作者: 機(jī)構(gòu)    時(shí)間: 2025-3-27 08:56
Dictionary of Mechanical Engineeringesent such a robust and fast geometric mesh deformation algorithm. The algorithm is feature points based .. it can be applied to enable the animation of various mesh objects defined by the placement of their feature points. As a specific application, we describe the use of the algorithm for MPEG-4 f
作者: ostrish    時(shí)間: 2025-3-27 12:56

作者: NAG    時(shí)間: 2025-3-27 14:54

作者: 半身雕像    時(shí)間: 2025-3-27 19:05
Dictionary of Mechanical Engineeringion surfaces applied in 2D, our method successfully combines the following features: fluid good-looking movement, both general global and precise local control and explicit discontinuities. Moreover we implemented an extension to the approximating subdivision scheme, providing local interpolation an
作者: 躲債    時(shí)間: 2025-3-27 22:58
https://doi.org/10.1007/978-981-99-1722-8 is based on a functional paradigm. In this paper, we show that such a functional formulation involves some limitations, especially when efficiency and extensibility are considered. To cancel these drawbacks, an . (OO) reformulation of the technique is proposed, which leads to an efficient implement
作者: 組成    時(shí)間: 2025-3-28 04:14

作者: 現(xiàn)暈光    時(shí)間: 2025-3-28 09:17

作者: 多余    時(shí)間: 2025-3-28 13:04
https://doi.org/10.1007/978-981-99-1722-8ance and sports medicine. In this paper, we propose a model based 3—D approach to recovering both body shape and motion. It takes advantage of a sophisticated animation model to achieve both robustness and realism. Stereo sequences of people in motion serve as input to our system. From these, we ext
作者: dearth    時(shí)間: 2025-3-28 17:13
https://doi.org/10.1007/978-3-642-68912-3s to enable rapid creation of various body models that are immediately usable for animation. In doing so, we aim to carry out realistic deformations on the human body models as well as make its usage simple. Our system is composed of several modules: (1) Skin attachment to an H-Anim skeleton is carr
作者: 放縱    時(shí)間: 2025-3-28 22:33

作者: dilute    時(shí)間: 2025-3-29 01:33

作者: pulse-pressure    時(shí)間: 2025-3-29 03:12

作者: 袋鼠    時(shí)間: 2025-3-29 10:52

作者: 防止    時(shí)間: 2025-3-29 13:45
https://doi.org/10.1007/978-3-642-68912-3hip. The goal of this paper is to discuss two related problems: the parametrization and the definition of realistic joint boundaries for ball-and-socket joints. Doing this accurately is difficult, yet important for motion generators (such as inverse kinematics and dynamics engines) and for motion ma
作者: Loathe    時(shí)間: 2025-3-29 18:34
https://doi.org/10.1007/978-3-642-68912-3ate design methodologies for complex agents emerges which are capable of modelling essential characteristics of human beings in connection with their decision making and behaviour control. In this article the . reference model for the construction of human-like agents is introduced which enables an
作者: 厭食癥    時(shí)間: 2025-3-29 19:52
https://doi.org/10.1007/978-3-642-68912-3 animate virtual humans in a distributed way such as combining primary actions into tasks, using verbal communication between virtual humans and directing them with high level orders. Our models have been tested into a multi-languages / multi-modules application as described below.
作者: 捕鯨魚叉    時(shí)間: 2025-3-30 01:09
Interactive Modelling of MPEG-4 Deformable Human Body Models,ify the model in consideration of not only geometric features but also the animation aspect of it. (4) Finally, the BDP generation module describes the geometry of the model as well as how to animate it according to the MPEG-4 BDP specifications.
作者: 雜役    時(shí)間: 2025-3-30 07:21

作者: Visual-Acuity    時(shí)間: 2025-3-30 09:39

作者: 真    時(shí)間: 2025-3-30 13:29
https://doi.org/10.1007/978-3-642-68912-3ify the model in consideration of not only geometric features but also the animation aspect of it. (4) Finally, the BDP generation module describes the geometry of the model as well as how to animate it according to the MPEG-4 BDP specifications.
作者: 使饑餓    時(shí)間: 2025-3-30 18:04

作者: Conduit    時(shí)間: 2025-3-30 23:29
https://doi.org/10.1007/978-3-642-68912-3wing-and-twist parametrization, that partitions an arbitrary orientation into two meaningful components. Finally, we review two joint boundaries representations based on this decomposition, and show an example.
作者: Cytokines    時(shí)間: 2025-3-31 01:20
1868-4238 hops were sponsored by the "Troisü!me Cycle Romand d‘Informatique" and allowed participants to discuss the state of research in these important areas. x Preface978-1-4757-4930-4978-0-306-47002-8Series ISSN 1868-4238 Series E-ISSN 1868-422X
作者: 名字的誤用    時(shí)間: 2025-3-31 06:10
Book 2001EFORM ‘2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisü!me Cycle Romand d‘Informatique" and allowed participants to discuss the state of research in these important areas. x Preface
作者: jaundiced    時(shí)間: 2025-3-31 10:10

作者: Tempor    時(shí)間: 2025-3-31 13:24

作者: 河潭    時(shí)間: 2025-3-31 17:36

作者: phytochemicals    時(shí)間: 2025-4-1 01:28
https://doi.org/10.1007/978-3-642-68912-3ss and a fast process, it lets on-the-fly motion synthesis able to use a rich set of examplar motions and handle motion attributes invariant for each individual, both of which are difficult to be addressed by previous approaches based on interpolation.
作者: 龍卷風(fēng)    時(shí)間: 2025-4-1 05:03

作者: Picks-Disease    時(shí)間: 2025-4-1 09:24
A Vector-Space Representation of Motion Data for Example-Based Motion Synthesis,ss and a fast process, it lets on-the-fly motion synthesis able to use a rich set of examplar motions and handle motion attributes invariant for each individual, both of which are difficult to be addressed by previous approaches based on interpolation.
作者: GRATE    時(shí)間: 2025-4-1 10:51

作者: CRUDE    時(shí)間: 2025-4-1 17:17

作者: Oafishness    時(shí)間: 2025-4-1 22:04
Dictionary of Mechanical Engineeringe synchronized verbal and nonverbal signals. Our planner takes as input a communicative goal and output a multimodal discourse where nonverbal expressions are modulated based on contextual information.
作者: THE    時(shí)間: 2025-4-2 01:47

作者: artifice    時(shí)間: 2025-4-2 04:41

作者: Manifest    時(shí)間: 2025-4-2 10:07





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