作者: FIS 時(shí)間: 2025-3-21 22:55 作者: 來自于 時(shí)間: 2025-3-22 01:38 作者: QUAIL 時(shí)間: 2025-3-22 06:36 作者: Conjuction 時(shí)間: 2025-3-22 10:17 作者: intimate 時(shí)間: 2025-3-22 15:51 作者: intimate 時(shí)間: 2025-3-22 17:58
Zhongyang Fei,Shuang Shi,Peng Shiat AI is and how it works. Unplugged learning activities can offer such opportunities but must first manage to break down the topic’s complexities. This contribution presents such an activity giving students hands-on experience in training an actual machine learning (ML) model - all without a comput作者: Protein 時(shí)間: 2025-3-22 23:04 作者: Debate 時(shí)間: 2025-3-23 04:36 作者: 舞蹈編排 時(shí)間: 2025-3-23 06:10
Hongyi Li,Ligang Wu,Hak-Keung Lam,Yabin GaoThe goal is to find a solid that has a circular base, looks like a triangle from one side, and like a square from the other. This problem has inspired many mathematicians, such as Georg Pólya in 1966. The appeal of the problem has not diminished over the years, mathematicians and mathematics educato作者: 重畫只能放棄 時(shí)間: 2025-3-23 09:58 作者: Ablation 時(shí)間: 2025-3-23 16:45 作者: 牽索 時(shí)間: 2025-3-23 19:22
https://doi.org/10.1007/978-3-642-28774-9 a mathematically advanced concept that isn’t explicitly visible in digital technologies, and that there may be better things to spend curriculum time on. We argue that the key concepts are valuable for digitally literate students to understand, they exercise aspects of Computational Thinking, and t作者: 展覽 時(shí)間: 2025-3-23 22:54
Hongjiu Yang,Yuanqing Xia,Peng Shi,Ling Zhaon (even complex) pattern is losing its educational value very fast, because all well described activities can be automized. Education therefore should focus on developing those cognitive process dimensions of pupils where technology cannot compete with humans. This means teaching how to describe and作者: 五行打油詩 時(shí)間: 2025-3-24 02:20 作者: 松軟 時(shí)間: 2025-3-24 09:31
https://doi.org/10.1007/978-1-4020-2873-1from completing the mammoth task of exhibit making, it also inspires them to think about the underlying algorithm that generated the design. In this paper, we describe exhibit designs based on pixel art using materials such as dice, bindis, Rubik’s cubes, strings, tessellation tiles, sticky notes, p作者: asthma 時(shí)間: 2025-3-24 13:37 作者: TEM 時(shí)間: 2025-3-24 18:36 作者: 格言 時(shí)間: 2025-3-24 22:42
Zhongyang Fei,Shuang Shi,Peng Shi Three tools are presented that make this feasible in an unplugged two-hour workshop setting. We report our experience piloting the activity including questionnaire responses we collected from 56 upper secondary school students.作者: Arboreal 時(shí)間: 2025-3-25 00:18
https://doi.org/10.1007/978-3-642-28774-9; importantly, they are the . that make the technology ., and therefore explain many of the benefits and limitations of digital devices. To reinforce this, we collect examples of where these digits are encountered in our digital society.作者: DIKE 時(shí)間: 2025-3-25 03:45 作者: 等待 時(shí)間: 2025-3-25 09:57
Why Teach About Binary Numbers?; importantly, they are the . that make the technology ., and therefore explain many of the benefits and limitations of digital devices. To reinforce this, we collect examples of where these digits are encountered in our digital society.作者: LAST 時(shí)間: 2025-3-25 11:52 作者: obstinate 時(shí)間: 2025-3-25 17:23
https://doi.org/10.1007/978-3-540-36527-3 Creative Mathematical Sciences Communication (CMSC) conference series. The vigor of that impulse continues in this paper via a few new game horizons. This paper uses well-quasi-ordering of trees and other mathematical objects to create games that are easy to understand, addictive, and engage some powerful mathematical fundamentals.作者: 空中 時(shí)間: 2025-3-25 22:35
Zhongyang Fei,Shuang Shi,Peng Shi and quantum gates. We have developed several hands-on teaching kits for students to manipulate objects that use this representation and to explain some applications, including quantum teleportation, quantum cryptography, and quantum nonlocality.作者: lethal 時(shí)間: 2025-3-26 01:57
Hongyi Li,Ligang Wu,Hak-Keung Lam,Yabin Gaon this experience report, we report on using the activity with primary school children in Louisiana in 2022 and 2023. We discuss several adaptation to the activity that were tried for this purpose and evaluate their success.作者: LAY 時(shí)間: 2025-3-26 04:17
Studies in Systems, Decision and Controlother. We propose the tactile kolam sheets as teaching aids and tactile kolam cube as an assistive tool, and hence the focus of this paper is on these as classroom resources in mathematics pedagogy. Two types of kolam patterns viz. Kambi kolam and Hridhaya kamalam are referred in this paper.作者: gout109 時(shí)間: 2025-3-26 08:27 作者: GLADE 時(shí)間: 2025-3-26 12:39 作者: Chandelier 時(shí)間: 2025-3-26 17:49
Mathematical , Computational Thinking with a Computer in the Backgroundpaper are to the National Core Curriculum approved by the Ministry of National Education of Poland in 2017/2018). In the first part of the work, we briefly refer to computational thinking, mathematical thinking and general problem-solving strategies.作者: Phagocytes 時(shí)間: 2025-3-26 22:40
Conference proceedings 2025rmany, during October 7–10, 2024...The 17 full and short papers included in this book were carefully reviewed and selected from 26 submissions. They were organized in topical sections as follows:?Invited Papers;?Tactile Learning: Unplugged Graphs, Trees, and Patterns;?Teaching Advanced Concepts Usin作者: 大猩猩 時(shí)間: 2025-3-27 02:46
Curricular Choices for?Computational Thinking in?Large Scale Low Resource Environmentsking with the educational machinery of state governments. We discuss these experiences, focusing on the three dimensions of ., ., and . nature of CT education programmes. We identify some core challenges in the introduction of CT in schools that are specific to these contexts and articulate some questions on curricular choices.作者: 前面 時(shí)間: 2025-3-27 08:27
Computational Thinking Based STEM Art Exhibitsush-pins etc. We also share our experience and learnings from making 25+?different large scale portraits with students from elementary school to undergraduates. Affordable raw-materials and open-source tools make the designs accessible for use by educators in their schools.作者: FICE 時(shí)間: 2025-3-27 10:21 作者: Prologue 時(shí)間: 2025-3-27 14:12
Games That Cannot Go on Forever! Active Participation in Research Is the Main Issue for Kids Creative Mathematical Sciences Communication (CMSC) conference series. The vigor of that impulse continues in this paper via a few new game horizons. This paper uses well-quasi-ordering of trees and other mathematical objects to create games that are easy to understand, addictive, and engage some powerful mathematical fundamentals.作者: Chemotherapy 時(shí)間: 2025-3-27 21:13
QuBobs Teaching Kits to?Explain Quantum Computing and quantum gates. We have developed several hands-on teaching kits for students to manipulate objects that use this representation and to explain some applications, including quantum teleportation, quantum cryptography, and quantum nonlocality.作者: curettage 時(shí)間: 2025-3-28 01:19 作者: intellect 時(shí)間: 2025-3-28 04:46 作者: 享樂主義者 時(shí)間: 2025-3-28 09:25
Hongjiu Yang,Yuanqing Xia,Peng Shi,Ling Zhaoking with the educational machinery of state governments. We discuss these experiences, focusing on the three dimensions of ., ., and . nature of CT education programmes. We identify some core challenges in the introduction of CT in schools that are specific to these contexts and articulate some questions on curricular choices.作者: Prophylaxis 時(shí)間: 2025-3-28 11:06
https://doi.org/10.1007/978-1-4020-2873-1ush-pins etc. We also share our experience and learnings from making 25+?different large scale portraits with students from elementary school to undergraduates. Affordable raw-materials and open-source tools make the designs accessible for use by educators in their schools.作者: 膽大 時(shí)間: 2025-3-28 14:47
Solving Bebras-Like Tasks: Approaches for Concept Buildinged on cards in an attractive design. Another way to introduce Bebras-like problems is through unplugged activities, where a hands-on approach using physical objects, components, or their own bodies helps students to better grasp CS concepts.作者: BAN 時(shí)間: 2025-3-28 18:59
Unplugging Dijkstra’s Algorithm as?a?Mechanical Deviceo achieve impressive speedups over plain Dijkstra, allowing for route planning to be perceived as a solved problem, where we use the packaged solution without further thought. We discuss the implementation of this activity in public outreach events, such as Culture Nights and primary school classroo作者: cataract 時(shí)間: 2025-3-29 01:59
Solid Geometry Modeling: 3D Printing Is Not Always the Best Optionids that meet these conditions. Furthermore, the advantages of creating analog solid models, as were made in the 18th century, will be discussed in comparison to 3D printed models. This approach can be utilized in various learning environments, leading to an understanding of the problem according to作者: ANTH 時(shí)間: 2025-3-29 04:51 作者: CANON 時(shí)間: 2025-3-29 09:23
BeLLE: Detecting National Differences in?Computational Thinking and?Computer Science Through an?Inte process of organizing the challenge in ViLLE was refined. In this paper, we present some results of the challenge conducted within the BeLLE consortium in 2022. Over 90,000 students (47 % girls, 53 % boys) participated in the challenge in total through BeLLE. The results show that most students acr作者: defeatist 時(shí)間: 2025-3-29 14:06 作者: Connotation 時(shí)間: 2025-3-29 17:39 作者: 出汗 時(shí)間: 2025-3-29 21:34
Hongyi Li,Ligang Wu,Hak-Keung Lam,Yabin Gaoids that meet these conditions. Furthermore, the advantages of creating analog solid models, as were made in the 18th century, will be discussed in comparison to 3D printed models. This approach can be utilized in various learning environments, leading to an understanding of the problem according to作者: Lamina 時(shí)間: 2025-3-30 03:55 作者: BILL 時(shí)間: 2025-3-30 05:38 作者: Malaise 時(shí)間: 2025-3-30 10:35
Solving Bebras-Like Tasks: Approaches for Concept Building, and compare their work with others. Attraction, innovation, techniques, and surprise should be desirable features of each task presented to learners. This paper discusses Bebras-like tasks that are designed to convey basic CS concepts to all age of students. Bebras is an international initiative a作者: 初學(xué)者 時(shí)間: 2025-3-30 14:55 作者: Extort 時(shí)間: 2025-3-30 17:44 作者: ARENA 時(shí)間: 2025-3-30 23:12