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標題: Titlebook: Curves and Surfaces for Computer Graphics; David Salomon Textbook 2006 Springer-Verlag New York 2006 Animation.Interpolation.Mathematica.a [打印本頁]

作者: Enkephalin    時間: 2025-3-21 18:15
書目名稱Curves and Surfaces for Computer Graphics影響因子(影響力)




書目名稱Curves and Surfaces for Computer Graphics影響因子(影響力)學科排名




書目名稱Curves and Surfaces for Computer Graphics網(wǎng)絡(luò)公開度




書目名稱Curves and Surfaces for Computer Graphics網(wǎng)絡(luò)公開度學科排名




書目名稱Curves and Surfaces for Computer Graphics被引頻次




書目名稱Curves and Surfaces for Computer Graphics被引頻次學科排名




書目名稱Curves and Surfaces for Computer Graphics年度引用




書目名稱Curves and Surfaces for Computer Graphics年度引用學科排名




書目名稱Curves and Surfaces for Computer Graphics讀者反饋




書目名稱Curves and Surfaces for Computer Graphics讀者反饋學科排名





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,Bézier Approximation,Bézier methods for curves and surfaces are popular, are commonly used in practical work, and are described here in detail. Two approaches to the design of a Bézier curve are described, one using Bernstein polynomials and the other using the mediation operator. Both rectangular and triangular Bézier surface patches are discussed, with examples.
作者: nascent    時間: 2025-3-23 06:13
https://doi.org/10.1007/978-981-99-1685-6, models that are based on curves. It seems that straight line segments and flat surface patches, which are simple geometric figures, cannot play an important role in achieving realism, yet they turn out to be useful in many instances. A smooth curve can be approximated by a set of short straight se
作者: Affectation    時間: 2025-3-23 13:15
https://doi.org/10.1007/978-981-99-1685-6wever, as the discussion in Section 1.5 (especially exercise 1.20) illustrates, a curve based on a high-degree poly- nomial may wiggle wildly and its shape may be far from what the user has in mind. In practical work we are normally interested in a smooth, tight curve that proceeds from point to poi
作者: 禍害隱伏    時間: 2025-3-23 17:43
https://doi.org/10.1007/978-981-99-1685-6 notably R. Riesenfeld. They have been studied extensively, have been considerably extended since the 1970s, and much is currently known about them. The designation ?B“ stands for Basis, so the full name of this approach to curve and surface design is the basis spline. This chapter discusses the imp
作者: MUTED    時間: 2025-3-23 21:43
https://doi.org/10.1007/978-981-99-1685-6es that lead to the same result. A third approach to curve and surface design, employing the process of . (also known as . or .), is the topic of this chapter. Refinement is a general approach that can produce Bézier curves, B-spline curves, and other types of curves. Its main advantage is that it c
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https://doi.org/10.1007/0-387-28452-4Animation; Interpolation; Mathematica; architecture; computer; computer graphics; computer science
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978-1-4419-2023-2Springer-Verlag New York 2006
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Subdivision Methods,es that lead to the same result. A third approach to curve and surface design, employing the process of . (also known as . or .), is the topic of this chapter. Refinement is a general approach that can produce Bézier curves, B-spline curves, and other types of curves. Its main advantage is that it can easily be extended to surfaces.
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Subdivision Methods,es that lead to the same result. A third approach to curve and surface design, employing the process of . (also known as . or .), is the topic of this chapter. Refinement is a general approach that can produce Bézier curves, B-spline curves, and other types of curves. Its main advantage is that it c
作者: Commonplace    時間: 2025-3-25 08:04
Sweep Surfaces,ectors and are con- sequently different from the surfaces described in previous chapters. A reader who wishes a full understanding of this chapter should be familiar with the important three- dimensional transformations (rotation, translation, scaling, reflection, and shearing)and how they are descr
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作者: 反饋    時間: 2025-3-25 19:12
https://doi.org/10.1007/978-981-99-1685-6he designation ?B“ stands for Basis, so the full name of this approach to curve and surface design is the basis spline. This chapter discusses the important types of B-spline curves and surfaces, including the most versatile one, the nonuniform rational B-spline (NURBS, Section 7.14)
作者: WAIL    時間: 2025-3-25 23:00
https://doi.org/10.1007/978-981-99-1685-6uld be familiar with the important three- dimensional transformations (rotation, translation, scaling, reflection, and shearing)and how they are described mathematically by a 4 × 4 transformation matrix. This mate- rial is available in most texts on computer graphics, but the next paragraph is a short summary, for those who only need a refresher.
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Textbook 2006s a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics...Key features:..- Good foundational mathematical introduction to curves and surfaces; no advanced math required..- Topics organized by different interpolation/approxima
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