派博傳思國際中心

標題: Titlebook: Cultural Space on Metaverse; Ji-Hyun Lee Book 2024 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Na [打印本頁]

作者: 管玄樂團    時間: 2025-3-21 17:23
書目名稱Cultural Space on Metaverse影響因子(影響力)




書目名稱Cultural Space on Metaverse影響因子(影響力)學科排名




書目名稱Cultural Space on Metaverse網(wǎng)絡公開度




書目名稱Cultural Space on Metaverse網(wǎng)絡公開度學科排名




書目名稱Cultural Space on Metaverse被引頻次




書目名稱Cultural Space on Metaverse被引頻次學科排名




書目名稱Cultural Space on Metaverse年度引用




書目名稱Cultural Space on Metaverse年度引用學科排名




書目名稱Cultural Space on Metaverse讀者反饋




書目名稱Cultural Space on Metaverse讀者反饋學科排名





作者: ONYM    時間: 2025-3-21 22:14

作者: Adenoma    時間: 2025-3-22 02:56
Collective Action for Economic Empowerment,useums were measured. Finally, we attempted to derive needs, pain points, and insights through affinity diagram. We suggest a virtual museum UX design guideline by deriving what is lacking for each virtual museum and suggesting what needs to be supplemented in the future.
作者: 有抱負者    時間: 2025-3-22 08:30

作者: 密碼    時間: 2025-3-22 08:56
Latent Space to Support Virtual 3D Modelsharacteristics of the latent space. Through a case study, we demonstrate of how latent space can intervene in digital space using architectural, urban, or cultural properties from a geo-physical world. We conclude with a discussion of the potential application of latent space to the reconstruction of virtual 3D models.
作者: 財政    時間: 2025-3-22 13:24

作者: 財政    時間: 2025-3-22 20:01
A Study on UX Design Guidelines and Visitor Profiling for Virtual Museumuseums were measured. Finally, we attempted to derive needs, pain points, and insights through affinity diagram. We suggest a virtual museum UX design guideline by deriving what is lacking for each virtual museum and suggesting what needs to be supplemented in the future.
作者: 同位素    時間: 2025-3-23 01:01

作者: Intellectual    時間: 2025-3-23 05:17
Book 2024ed papers presented as first drafts at the 4th cultural DNA workshop. The papers include topics from three different perspectives: insightful analysis, intelligent synthesis and cutting-edge tools to better understand cultural DNA.?.
作者: 松緊帶    時間: 2025-3-23 06:08
Bureaucratic and Parochial Leadersnt and enhancement of related technologies, to better support the future of architectural design and learning. The results of this study provide an understanding of student and staff teaching and learning experiences of current VADS, which set a foundation for planning and designing of future?Metaverse-based architectural education.
作者: 連接    時間: 2025-3-23 13:04
Do Women in Congress Vote Alike?,acted easily, have lost the space perception, etc. Finally, three principles are proposed for building a metaverse classroom: (1) redefining the self-identity of teachers and students, (2) re-establishing the teaching order, (3) characteristics that the virtual classroom should have.
作者: Scintillations    時間: 2025-3-23 14:03

作者: Albinism    時間: 2025-3-23 21:42
Future Learning in the Metaverse—An Exploration of Virtual Architectural Design Studiosnt and enhancement of related technologies, to better support the future of architectural design and learning. The results of this study provide an understanding of student and staff teaching and learning experiences of current VADS, which set a foundation for planning and designing of future?Metaverse-based architectural education.
作者: 碳水化合物    時間: 2025-3-23 22:28
Panopticon of Virtual Classroom: Evolution on Teacher–Student Relationship in Distance Educationacted easily, have lost the space perception, etc. Finally, three principles are proposed for building a metaverse classroom: (1) redefining the self-identity of teachers and students, (2) re-establishing the teaching order, (3) characteristics that the virtual classroom should have.
作者: sclera    時間: 2025-3-24 06:10
Analysis of Museum Social Media Posts for Effective Social Media Managementating with potential visitors when museums upload posts on Instagram. Effective communication for museum Instagram was discussed from various perspectives. This study also derived effective museum Instagram management strategies.
作者: Contracture    時間: 2025-3-24 07:07

作者: plasma-cells    時間: 2025-3-24 12:13

作者: nonsensical    時間: 2025-3-24 17:31

作者: 新娘    時間: 2025-3-24 22:18
Panopticon of Virtual Classroom: Evolution on Teacher–Student Relationship in Distance Educationudents, known as Generation Z, are already familiar with the established order, solidarity and all kinds of techniques in the virtual world. One who wants to use traditional classroom authority to rule this democratic and free online world is just like a mantis trying to stop a chariot. This researc
作者: 閑逛    時間: 2025-3-25 01:42

作者: cunning    時間: 2025-3-25 05:25

作者: calamity    時間: 2025-3-25 08:46
A Study on UX Design Guidelines and Visitor Profiling for Virtual Museummuseum that has appeared frequently in recent years. In this study, we aim to profile categorized museum visitors, present usability evaluation tools and UX design guidelines for improving virtual museums. To achieve this, it was first necessary to classify the viewers of the virtual museum into sev
作者: 吹牛需要藝術    時間: 2025-3-25 11:40

作者: 考博    時間: 2025-3-25 16:57
Narrative and Experiential Qualities of Architecture and Places in Video Games’ Virtual Environmentse virtual environments of video games. This writing shares information from a research study in progress and other reflections based on parallel research studies and publications. This research investigates a selection of case studies through direct experience of their virtual environments. During t
作者: OUTRE    時間: 2025-3-25 22:39
Spatial Behavior Data in Virtual Conference: Proximity and Network Analysisehaviors. Spatial behaviors in physical spaces have been extensively studied; however, in virtual spaces, it is limited to measuring proxemic distances or visualizing spatial diffusion. Therefore, to understand users’ spatial behaviors in virtual spaces, a novel network approach that connects users
作者: CRACK    時間: 2025-3-26 03:31

作者: BUDGE    時間: 2025-3-26 07:46

作者: 組成    時間: 2025-3-26 10:03

作者: wangle    時間: 2025-3-26 13:40
Ji-Hyun LeeDescribes fundamental theories and methodologies behind cultural DNA research.Brings computational design research from architectural design together with mechanical engineering design groups.Introduc
作者: Dna262    時間: 2025-3-26 17:57
KAIST Research Serieshttp://image.papertrans.cn/d/image/240899.jpg
作者: 樣式    時間: 2025-3-26 22:57

作者: 寬大    時間: 2025-3-27 01:20
978-981-99-2316-8The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor
作者: 動機    時間: 2025-3-27 07:24
Bureaucratic and Parochial Leaderstudents and one in-depth interview with the course coordinator. VADS have been attracting increasing interest particularly since the 2020 pandemic. VADS have the potential to be beneficial for students’ learning experiences by better facilitating students’ ideation process, providing greater accessi
作者: terazosin    時間: 2025-3-27 11:52
Do Women in Congress Vote Alike?,udents, known as Generation Z, are already familiar with the established order, solidarity and all kinds of techniques in the virtual world. One who wants to use traditional classroom authority to rule this democratic and free online world is just like a mantis trying to stop a chariot. This researc
作者: 安心地散步    時間: 2025-3-27 17:18

作者: Embolic-Stroke    時間: 2025-3-27 19:57
Do Women in Congress Vote Alike?,elp in automating sign placement, recent research has combined the use of agent-based simulation with optimization algorithms for maximizing visibility and wayfinding throughout a building model. As with many instances of machine learning applications, these too have unfortunately been dominated by
作者: 喚醒    時間: 2025-3-28 01:55
Collective Action for Economic Empowerment,museum that has appeared frequently in recent years. In this study, we aim to profile categorized museum visitors, present usability evaluation tools and UX design guidelines for improving virtual museums. To achieve this, it was first necessary to classify the viewers of the virtual museum into sev
作者: HALL    時間: 2025-3-28 04:20
Collective Action for Economic Empowerment,the built environment. Specifically, it investigates the ways to extend this interoperability between AR and IoT into areas of construction, building use, facility management, and post-occupancy evaluation. The synergy between augmented reality (AR) and the Internet of Things (IoT) technologies has
作者: Ergots    時間: 2025-3-28 07:28

作者: Introduction    時間: 2025-3-28 12:36

作者: Incorruptible    時間: 2025-3-28 17:05

作者: 生命    時間: 2025-3-28 20:56

作者: 道學氣    時間: 2025-3-28 23:40

作者: invulnerable    時間: 2025-3-29 04:04
Cultural Space on Metaverse978-981-99-2314-4Series ISSN 2214-2541 Series E-ISSN 2214-255X
作者: overrule    時間: 2025-3-29 10:36
Narrative and Experiential Qualities of Architecture and Places in Video Games’ Virtual Environmentsto the continuous artistic and technological progress accompanying video games, titles published in recent years present architectural and spatial characteristics that can compete with real-world buildings and places, and VR technologies bring these experiences to a new level. The conclusions descri
作者: 火花    時間: 2025-3-29 12:15
Spatial Behavior Data in Virtual Conference: Proximity and Network Analysisaces without a dedicated tool, such as an eye tracker. The results of this study can improve the understanding of remote-learning activities in virtual spaces. Its application can help education managers, designers, and marketers to assess user interactions based on specific contexts in virtual spac
作者: Lipoma    時間: 2025-3-29 16:35

作者: abysmal    時間: 2025-3-29 23:44

作者: Incisor    時間: 2025-3-30 00:14

作者: countenance    時間: 2025-3-30 04:45
aces without a dedicated tool, such as an eye tracker. The results of this study can improve the understanding of remote-learning activities in virtual spaces. Its application can help education managers, designers, and marketers to assess user interactions based on specific contexts in virtual spac
作者: 純樸    時間: 2025-3-30 08:52
C levels of online collaboration (visual communication, verbal communication, design coordination, and task coordination), (ii) compares the DTC results of two cultural teams (mono-cultural and cross-cultural) and their patterns over time, and through this, (iii) develops fundamental knowledge about




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