標題: Titlebook: Cross-Cultural Design. Interaction Design Across Cultures; 14th International C Pei-Luen Patrick Rau Conference proceedings 2022 The Editor [打印本頁] 作者: 頻率 時間: 2025-3-21 17:05
書目名稱Cross-Cultural Design. Interaction Design Across Cultures影響因子(影響力)
書目名稱Cross-Cultural Design. Interaction Design Across Cultures影響因子(影響力)學(xué)科排名
書目名稱Cross-Cultural Design. Interaction Design Across Cultures網(wǎng)絡(luò)公開度
書目名稱Cross-Cultural Design. Interaction Design Across Cultures網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Cross-Cultural Design. Interaction Design Across Cultures被引頻次
書目名稱Cross-Cultural Design. Interaction Design Across Cultures被引頻次學(xué)科排名
書目名稱Cross-Cultural Design. Interaction Design Across Cultures年度引用
書目名稱Cross-Cultural Design. Interaction Design Across Cultures年度引用學(xué)科排名
書目名稱Cross-Cultural Design. Interaction Design Across Cultures讀者反饋
書目名稱Cross-Cultural Design. Interaction Design Across Cultures讀者反饋學(xué)科排名
作者: Congregate 時間: 2025-3-21 21:34
Haptic Semantics in Qualia Productions create psychological cognitions, allowing human beings to accumulate rich “qualia experiences” and establish unique aesthetic tastes and dimensions through this process of “corporeal perception.” The main objective of this study is to understand how people generate pleasures or disgusts after p作者: 使害怕 時間: 2025-3-22 03:21
Rethinking Demand: An Active Design Framework and Tools for Sustainability from ‘Demand-Side’ Persperom perspective of “Supply Side”. However, this paper finds that the performance is hardly ensured if the impact from “Demand Side” is ignored. A Human Needs Satisfaction Area (HN-SA) Model is proposed in this paper through deconstructing human needs into Material-Necessary Needs (MNN) and Material-作者: 鬼魂 時間: 2025-3-22 08:11
Visual Perception in the On-Site Environment Under the Overlap of Civilizations to wicked problems. In this paper, the theory of the on-site environment is proposed to address these demands. The cognitive rules and mechanisms of the on-site subject and the environment are studied by updating the understanding of the relationship between the on-site subject and the object. Thro作者: semble 時間: 2025-3-22 12:16
Future Experience Boundary and Interaction Design Integration Pathhe limited experience. The global buzz around Metaverse can also be seen as a concern to upgrade the experience, and the trend toward virtual world interaction is unstoppable, in the future, the boundary between virtual world and real world will be a direction of further exploration in the field of 作者: 非實體 時間: 2025-3-22 16:50
A Pilot Study on Sustainable Development of Design in the Context of “Creativity Obsolescence” and “y to explore a strategy called planted obsolescence, which still plays a huge role today. Planned obsolescence is an approach used by manufacturers to take advantage of market demand. Production and consumption are two sides of the same coin. As a pilot study, this article first sorts out the ins an作者: 非實體 時間: 2025-3-22 20:46
A Study of?Bilingual Oscillatory Display: Effect of?Interference Language and?Comparison with?Langua However, these methods have problems such as reduced readability due to smaller font size and time spent waiting for the desired language to be displayed. To solve these problems, the authors have proposed bilingual oscillatory display (BOD), a method of simultaneous display of two languages using 作者: vasospasm 時間: 2025-3-22 22:52
The Knowledge Payment Turn in Human-Computer Interaction: A Study from the Para-Social Interaction Pnline knowledge payment has become a new way for knowledge communication. However, the convenience and abundance of online knowledge not only makes it difficult for users to choose, but also creates problems such as knowledge anxiety, which is directly reflected in the declining revenue of the onlin作者: Creditee 時間: 2025-3-23 04:51 作者: 莊嚴 時間: 2025-3-23 08:01
On the Possibility of Object-Oriented Speculative Design: A Genderless AI Speaker Based on Anti-corrhe trending thought of speculative realism. Moreover, when confronting the anxiety of sustainable existence brought about by the Anthropocene and the sense of nothingness after the pictorial turn/iconic turn, there is an urgent need for a moment of “human decentralization” and establishing a new sta作者: 借喻 時間: 2025-3-23 10:29
A Deep Learning-Based Approach to Facilitate Cross-cultural Kansei Designtries. However, it is a challenge for designers to efficiently develop the desired mental images of certain products for target users with different cultural backgrounds. Our research proposed a?deep learning-based system to facilitate designers to gain better awareness of the cross-culture differen作者: Ischemia 時間: 2025-3-23 16:47 作者: 抗生素 時間: 2025-3-23 21:40
: A Hybrid and Adaptive Platform to Enhance Cultural Encounteriative’s outcomes. It combined the studios of 5 Schools of Design located in 4 different countries with the aim of sharing ideas and reflections about the development of projects located in a common area in Shanghai. Thanks to its adaptive, collaborative, and flexible structure, the joint studio cou作者: 沉著 時間: 2025-3-24 01:48 作者: 輕推 時間: 2025-3-24 05:02
How Designers Can Act Inside the Design Objectsbedded. How does this new perspective on the relation between the design subject and the design object lead to changes in specific design actions? Using constructivism grounded theory, we analyze 20 cases of social innovation involving community building in mainland China and find that community bui作者: glacial 時間: 2025-3-24 08:14
The Potential of Rural Resources in Meeting Local Needs Through Participatory Design Interventionsough participatory design interventions, thereby empowering villages and creating more social value. The authors focused on fieldworks and interviews to obtain specific information about local resources and needs. Then, after comparison and analysis, bamboo resources and bamboo crafts were selected 作者: 變形 時間: 2025-3-24 11:36
SAFA: A System for Assisting Fair Assessments in Team Collaborationr assessments are commonly used in teams, but they are influenced by subjective factors of leaders. Fair assessments enhance team members’ enthusiasm for work and their belongings to the team. In this paper, we proposed an approach integrating self-assessments, peer assessments, and cross-team asses作者: outrage 時間: 2025-3-24 16:24
Conference proceedings 2022which was held as part of HCI International 2022 and took place virtually during June 26 - July 1, 2022...The papers included in the HCII-CCD volume set were organized in topical sections as follows:..Part I: Cross-Cultural Interaction Design; Collaborative and Participatory Cross-Cultural Design; C作者: GRACE 時間: 2025-3-24 19:05 作者: 擦掉 時間: 2025-3-24 23:12
ted suitable samples as stimuli according to the above evaluation criteria, and learned about the public’s attitude through questionnaires. It’s not to propose a new design approach to reduce the impact of planned obsolescence, but to use the philosophy of the Chinese sages to explain the purpose of “compliance with human nature”.作者: 印第安人 時間: 2025-3-25 06:27
https://doi.org/10.1007/978-3-8349-9976-4riment team the same projects and asked team leaders and members to assess their jobs using our system. The analysis showed that the fairness of the assessments has been proved and recognized by team members. The system can be used in project-driven teams in colleges or companies to build an equal working environment and promote team performance.作者: 修剪過的樹籬 時間: 2025-3-25 09:30 作者: 縫紉 時間: 2025-3-25 14:12 作者: 刻苦讀書 時間: 2025-3-25 19:17 作者: 異常 時間: 2025-3-25 22:40 作者: micturition 時間: 2025-3-26 00:59
How Designers Can Act Inside the Design Objectsommunity-self relations, generating more common understanding through dialogue, proposing prototypes based on everyday life, transcending the constraints of existing meaning spaces, and creating new meaning spaces oriented toward the vision in the community.作者: JOG 時間: 2025-3-26 04:39
The Potential of Rural Resources in Meeting Local Needs Through Participatory Design Interventions experiences and methods of the participatory design intervention. Finally, the authors summarized the paradigm of using rural resources to meet local needs through participatory design interventions. In addition, the authors pointed out the limitations of this paper and made assumptions about future research plans.作者: Epithelium 時間: 2025-3-26 11:03 作者: 反話 時間: 2025-3-26 15:22
UX in the Arab World - Research Trends and Challenges for a Better Understanding and Collaborationatterns (best UX practices) to match the Arab culture (2) identification of the factors influencing UX in the Arab region. The findings also illustrate existing efforts to raise awareness of HCI and conclude with some research challenges that draw a road map for a better collaboration between Arab researchers and the international community.作者: Stagger 時間: 2025-3-26 20:02 作者: 輕推 時間: 2025-3-27 00:18
0302-9743 n and Culture in Social Development and Digital Transformation of Cities and Urban Areas; Cross-Cultural Design in Intelligent Environments..978-3-031-06037-3978-3-031-06038-0Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 向外 時間: 2025-3-27 04:29
Conference proceedings 2022or Well-being and Inclusiveness..Part IV: Cross-Cultural Product and Service Design; Cross-Cultural Mobility and Automotive UX Design; Design and Culture in Social Development and Digital Transformation of Cities and Urban Areas; Cross-Cultural Design in Intelligent Environments..作者: Infantry 時間: 2025-3-27 08:13
Implikationen und Gestaltungsempfehlungen,, interviews and the Emotion and Odor Scale) and physiological measurements (i.e., electromyography and skin conductance) were used to evaluate emotional responses evoked by 12 different odors. Twelve Chinese participants and 12 German participants were invited to participate in this experiment. Cul作者: 否認 時間: 2025-3-27 11:26
stigations such as “Material and Qualia,” “Interface and Transformation,” “Cognition and Dissemination Models,” “Haptic Experience and Need for Touch,” “Sensation and Synesthesia,” and “Product Semantics” to clarify research questions and formulate hypotheses through qualitative review of the litera作者: 相同 時間: 2025-3-27 17:34 作者: 使乳化 時間: 2025-3-27 20:27
ar design problems in the on-site environment are linearly transformed into a spatial coordinate system. The game tree is drawn based on the network of cognitive and environmental factors, and the appropriate game theory model for matrix strategy analysis is selected based on the demand relationship作者: CLAM 時間: 2025-3-27 23:05 作者: 石墨 時間: 2025-3-28 04:14 作者: famine 時間: 2025-3-28 08:09 作者: 音樂學(xué)者 時間: 2025-3-28 11:56 作者: MERIT 時間: 2025-3-28 14:48 作者: 生氣地 時間: 2025-3-28 20:32 作者: 突襲 時間: 2025-3-29 01:11
https://doi.org/10.1007/978-3-8349-9976-4 enhance cross-cultural encounter among different design disciplines and backgrounds while encouraging both the learners and the tutors to develop innovative and multidisciplinary points of view about the city and the built environment. In this paper, the authors draw a general reflection about how 作者: 滴注 時間: 2025-3-29 05:24 作者: Benzodiazepines 時間: 2025-3-29 07:37
How Does It Feel? Odor-Evoked Emotion Among Chinese People, interviews and the Emotion and Odor Scale) and physiological measurements (i.e., electromyography and skin conductance) were used to evaluate emotional responses evoked by 12 different odors. Twelve Chinese participants and 12 German participants were invited to participate in this experiment. Cul作者: 確定無疑 時間: 2025-3-29 12:19 作者: misanthrope 時間: 2025-3-29 18:31
Rethinking Demand: An Active Design Framework and Tools for Sustainability from ‘Demand-Side’ Perspe of circular economy), Zone A: 1. Design out waste and pollution; 2. Keep products and materials in use; 3. Regenerate natural systems. Zone B: 4. Design Material Out. Zone C: 5. Design a system that stimulating self-actualization and contribution.作者: 招惹 時間: 2025-3-29 22:17 作者: 牢騷 時間: 2025-3-30 03:42
Future Experience Boundary and Interaction Design Integration Pathe concept of meta-cosmic society, and discusses the thinking of the boundary definition in the future context, it is hoped that this discussion will provide a valuable perspective for interaction design to be integrated into the new experience pattern in the future.作者: laceration 時間: 2025-3-30 06:07 作者: GONG 時間: 2025-3-30 08:51
The Knowledge Payment Turn in Human-Computer Interaction: A Study from the Para-Social Interaction Pults, four dimensions affecting users’ psychology and behavior are summarized: the perception of character roles, the continuation of interactive relationships, the appearance of online knowledge communication, and the dissonance of human-computer interaction. The research results not only point out作者: 因無茶而冷淡 時間: 2025-3-30 16:01 作者: incredulity 時間: 2025-3-30 17:50 作者: 肥料 時間: 2025-3-31 00:33 作者: Ganglion-Cyst 時間: 2025-3-31 01:40 作者: 法官 時間: 2025-3-31 05:09
A Tourist Participatory Design for Boosting the Nighttime Cultural Tourism and principles of nighttime cultural tourism. In particular, we construct a sample participatory design scene for nighttime cultural tourism to demonstrate how our design can overcome the two obstacles that hinder users from fully understanding the design background and content and accurately expre作者: 禍害隱伏 時間: 2025-3-31 12:56
Implikationen und Gestaltungsempfehlungen,gated odor preference and odor-evoked emotion among Chinese people. Verbal reports are a widely used tool for measuring odor-evoked emotion. However, since it is viewed as inappropriate to verbally express negative feelings in traditional Chinese culture, it is challenging to measure odor-evoked emo作者: 債務(wù) 時間: 2025-3-31 15:26
ions create psychological cognitions, allowing human beings to accumulate rich “qualia experiences” and establish unique aesthetic tastes and dimensions through this process of “corporeal perception.” The main objective of this study is to understand how people generate pleasures or disgusts after p