派博傳思國際中心

標題: Titlebook: Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development; 10th International C Pei-Luen Patrick Rau Conf [打印本頁]

作者: POL    時間: 2025-3-21 17:56
書目名稱Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development影響因子(影響力)




書目名稱Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development影響因子(影響力)學(xué)科排名




書目名稱Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development網(wǎng)絡(luò)公開度




書目名稱Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development被引頻次




書目名稱Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development被引頻次學(xué)科排名




書目名稱Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development年度引用




書目名稱Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development年度引用學(xué)科排名




書目名稱Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development讀者反饋




書目名稱Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development讀者反饋學(xué)科排名





作者: intrigue    時間: 2025-3-22 00:05

作者: 翻布尋找    時間: 2025-3-22 03:27
New Approach to Design in Cultural Society from ABCDE to FGHIJact on humanity in cultural society especially for the actor of culture as an inspiration itself such as inheritors or its villager. While designers who get inspiration are be able to create a new derivative products that can gives both, financially and non financially benefits, cultural actors are
作者: 小母馬    時間: 2025-3-22 07:02
A Cheerful Journey or a Depressive Process? A Study of the Integrated Cultural and Creative Design Cng are very much recognized in the curriculum teaching process. Building a new model for industry-university cooperation to be integrated into cultural innovation design course is an advantage in developing a new experiential model for industry-university cooperation and learning in design courses,
作者: micturition    時間: 2025-3-22 12:00
S.A.D in Education and CHEER in Practice: A Case Study of DTIT Program at NTUAxamine the manners designers transform S.A.D as well as the interwoven experience of CHEER in design process. In addition, this study presents a paradigm to integrate ergonomic considerations into human performance in “pleasure” for keyboard design. In a word, we suggest that S.A.D in education and
作者: 紅腫    時間: 2025-3-22 14:04

作者: 紅腫    時間: 2025-3-22 19:23
Teaching Thoughts and Cases Analysis of the Innovative Design of Lacquer Art Products in the Multi-d This paper mainly expounds the design of innovative products based on trans-boundary characteristics of the traditional arts, for instance, the aesthetic orientation in the pursuit of humanistic spirit, convenience of high-tech, selectivity of environment and eco-material, and guidance of scientifi
作者: 馬具    時間: 2025-3-22 21:32

作者: homeostasis    時間: 2025-3-23 03:27
The Construction of Cultural Impressions for the Idea of Cultural Products 10 prominent Taiwan cultural products selected from the domestic market. The results of the study suggested that Hume’s theory of seven fundamental relations could be applied to interpret the connections between impressions and ideas regarding viewers’ perception of the cultural features of a produ
作者: 儀式    時間: 2025-3-23 08:01
Chinese Sociocultural Perspectives and Creativity: Design Practices in the Public Transport Sectorntrinsic link with one’s worldview, as the act of creating is variable in different perspectives. While a particular social setting in one country or society may be historically aligned with concepts of creativity or idea-generation, that same social setting elsewhere may be viewed as a deterrent or
作者: 感染    時間: 2025-3-23 13:41

作者: oncologist    時間: 2025-3-23 14:39
actors, effectiveness implementation of integration the participatory design approaches in PBL. We further explored the accessible and efficient strategies for applying such methods in PBL scenario as research findings. This study proposed a theoretical framework which takes the advantages of partic
作者: 邊緣    時間: 2025-3-23 18:07

作者: Paraplegia    時間: 2025-3-24 01:56

作者: 愉快么    時間: 2025-3-24 03:05
Wachstumsstrategien in der Medienbranchexamine the manners designers transform S.A.D as well as the interwoven experience of CHEER in design process. In addition, this study presents a paradigm to integrate ergonomic considerations into human performance in “pleasure” for keyboard design. In a word, we suggest that S.A.D in education and
作者: 古文字學(xué)    時間: 2025-3-24 10:31

作者: 描繪    時間: 2025-3-24 12:16

作者: ALLAY    時間: 2025-3-24 17:23

作者: engagement    時間: 2025-3-24 20:02
Methodik und Struktur der Arbeit, 10 prominent Taiwan cultural products selected from the domestic market. The results of the study suggested that Hume’s theory of seven fundamental relations could be applied to interpret the connections between impressions and ideas regarding viewers’ perception of the cultural features of a produ
作者: flammable    時間: 2025-3-25 00:05

作者: commune    時間: 2025-3-25 06:47

作者: 清楚說話    時間: 2025-3-25 09:01

作者: 壓倒    時間: 2025-3-25 14:53
the model on stories indicates that GameStory is able to explain the high game-adaptability of stories of many popular video games. This interpretation can be applied to the evaluation, understanding and improvement the game-adaptability of stories.
作者: Enthralling    時間: 2025-3-25 16:59

作者: phlegm    時間: 2025-3-25 21:39
Assessing the Effectiveness of an Augmented Reality Application for the Literacy Development of Araba the AR application completed significantly more tasks successfully and with significantly fewer errors compared to participants who were taught the new words via a traditional approach. These findings encourage the utilization of AR inside and outside the classroom to support the literacy development of children with hearing impairments.
作者: Lacerate    時間: 2025-3-26 03:20
What Makes for Successful Game Storytelling? A Model for Evaluating Game-Adaptability of Stories in the model on stories indicates that GameStory is able to explain the high game-adaptability of stories of many popular video games. This interpretation can be applied to the evaluation, understanding and improvement the game-adaptability of stories.
作者: Aesthete    時間: 2025-3-26 07:56

作者: 希望    時間: 2025-3-26 09:41
Designing an Application for Learning Chinese of the combination of features like character writing, reading, listening, speaking with images, stories, and audios. The application will enhance the memory and make the process of learning Chinese easy and effective for user.
作者: 現(xiàn)任者    時間: 2025-3-26 15:41
Conference proceedings 2018ceedings volumes was carefully reviewed and selected from 4373 submissions..The 37 regular papers presented in this volume were organized in topical sections named: culture, learning and games; culture and creativity;?cross-cultural design for social change and development..
作者: Console    時間: 2025-3-26 18:20
vice; (2) that because of its convenience, subjects consider contacting others and sharing should be a standard feature in the Citizen Cloud; (3) that while comparing subjects’ use of Citizen Cloud, “command” is more popular than other online features; (4) In their overall experience subjects prefer higher interaction with cloud computing service.
作者: Ascendancy    時間: 2025-3-26 21:00
Conference proceedings 2018 held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018..The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions..The 37 regular papers presented in this volume were organized in topical s
作者: 雜役    時間: 2025-3-27 02:18
0302-9743 CCD 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018..The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions..The 37 regular papers presented in this volume were organized in
作者: 等待    時間: 2025-3-27 05:30

作者: 生銹    時間: 2025-3-27 10:31

作者: magnate    時間: 2025-3-27 13:44
ize interaction between user and game. We feature a prototype game system based on sensor hardware and a custom environment running on the Unity3D software platform. Finally, we show results of system testing and discuss the application of VR in stroke rehabilitation.
作者: NEXUS    時間: 2025-3-27 21:09
Can Virtual Reality Help Children Learn Mathematics Better? The Application of VR Headset in Childredesign guidelines for educational VR applications. For example, children seek a sense of achievement when learning mathematics; therefore, applications should have a hierarchy of different difficulty levels with which the children can practice, make progress, and experience success.
作者: Infusion    時間: 2025-3-27 22:00
Mobile VR Game Design for Stroke Rehabilitationize interaction between user and game. We feature a prototype game system based on sensor hardware and a custom environment running on the Unity3D software platform. Finally, we show results of system testing and discuss the application of VR in stroke rehabilitation.
作者: Atmosphere    時間: 2025-3-28 02:48

作者: 金盤是高原    時間: 2025-3-28 09:44

作者: NAG    時間: 2025-3-28 11:06

作者: Myofibrils    時間: 2025-3-28 16:10
https://doi.org/10.1007/978-3-319-92252-2education; university; virtual reality; Computer-Aided Design ( CAD); product design; internet; Human-Comp
作者: sinoatrial-node    時間: 2025-3-28 18:46

作者: enumaerate    時間: 2025-3-29 00:44

作者: Leaven    時間: 2025-3-29 05:03
e utilization of AR is intended to support reading, particularly the process of mapping a printed word to its corresponding ArSL. In this paper, the performances of elementary grade children who are deaf or hard of hearing are assessed after they are taught thirteen new words using two methods: AR u
作者: Acquired    時間: 2025-3-29 10:31

作者: parasite    時間: 2025-3-29 13:30

作者: 盡忠    時間: 2025-3-29 16:22

作者: dissent    時間: 2025-3-29 23:39

作者: 運動吧    時間: 2025-3-30 03:55
vities within a creative course. To analyze, the STEAM education and PBL principles are applied to inspire the problem-solving potential of students. The findings show: (1) that there is no direct correlation between time and space factors with regard to the subjects’ access to the Citizen Cloud ser
作者: 口音在加重    時間: 2025-3-30 08:02

作者: 正常    時間: 2025-3-30 12:07

作者: 紋章    時間: 2025-3-30 16:11
ocio-cultural context have already changed significantly, this paper tries to probe the issue that how to capture those characteristics of craft knowledge and transfer them successfully into an attractive craft learning experience for rural children..Taking Huayao cross-stitch–an ethic minority Inta
作者: Intellectual    時間: 2025-3-30 20:18

作者: conference    時間: 2025-3-31 00:18
https://doi.org/10.1007/978-3-8349-9822-4present a service design planning model of teaching and industry-university cooperation. The course works with the companies of the incubation centers, forming groups to carry out course experiments on industry-university cooperation. The research methodology includes participant observation, data a
作者: Exuberance    時間: 2025-3-31 02:25

作者: 細節(jié)    時間: 2025-3-31 05:24

作者: Atheroma    時間: 2025-3-31 09:47
Wachstumsstrategien in der Medienbranchehnology, ecology, humanity and material character, in the multi-disciplinary and trans-boundary historical background. According to the case analysis, it elaborates how to deduce new design products featuring the aesthetic experience, classic succession and spiritual expression in the traditional ar
作者: miniature    時間: 2025-3-31 15:49





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