標題: Titlebook: Cross-Cultural Design; 8th International Co Pei-Luen Patrick Rau Conference proceedings 2016 Springer International Publishing Switzerland [打印本頁] 作者: ARGOT 時間: 2025-3-21 18:25
書目名稱Cross-Cultural Design影響因子(影響力)
書目名稱Cross-Cultural Design影響因子(影響力)學科排名
書目名稱Cross-Cultural Design網絡公開度
書目名稱Cross-Cultural Design網絡公開度學科排名
書目名稱Cross-Cultural Design被引頻次
書目名稱Cross-Cultural Design被引頻次學科排名
書目名稱Cross-Cultural Design年度引用
書目名稱Cross-Cultural Design年度引用學科排名
書目名稱Cross-Cultural Design讀者反饋
書目名稱Cross-Cultural Design讀者反饋學科排名
作者: 走調 時間: 2025-3-21 22:46
HCI Within Cross-Cultural Discourses of Globally Situated Rhetorical and Etymological Interactionsuently this has given way to other fields such as Human-Work Interaction Design (HWID), where a main focus stands on human-centred practices at work regarding productivity and the final fulfilment of humanly aims and goals. This is in stark contrast with other ways of accepting the world, thus of wo作者: ULCER 時間: 2025-3-22 03:55
How to Develop a User-Friendly Chinese Hand Input System for the Touch Device? A Case Study factors which influencing the users’ experience in the Chinese hand input. In the case, three personas are developed to test the usability of Chinese hand input systems of three different touch devices (i.e. smartphone, tablet personal computer and all-in-one computer). The typical personas and pro作者: 通知 時間: 2025-3-22 06:38 作者: heckle 時間: 2025-3-22 10:56 作者: diabetes 時間: 2025-3-22 13:39
The Brazilian HCI Community Perspectives in Cultural Aspects in HCIhould be understood and considered from a broad and systemic perspective. In this sense, we conducted a workshop about cultural issues to investigate and promote the topic in the HCI Brazilian community. In this paper, we present and discuss some results from the workshop, highlighting as primary em作者: diabetes 時間: 2025-3-22 17:58 作者: 巫婆 時間: 2025-3-22 23:28 作者: 入伍儀式 時間: 2025-3-23 03:24 作者: GLUT 時間: 2025-3-23 06:46
Cross-Cultural Design Learning Tool: Cross-Cultural Design (CCD) Approach: A Study of South Korean S designers, researchers, and developers interested in extending the capabilities of innovating in relationship to culture. This paper presents a series of learning projects and outcomes that demonstrate the development of a cultural design tool. The project took place between Goldsmiths University o作者: 多余 時間: 2025-3-23 13:29
The Usability of Hand Pose and Gestures for Spaceflight Training Systemability of hand pose and gestures, proposed a couple of non-contact action determining rules and an action states transition method based on finite state machine (FSM) to control the manipulation process of virtual hand. Meanwhile, a gesture recognition method based on hand pose data was proposed. T作者: precede 時間: 2025-3-23 14:30 作者: candle 時間: 2025-3-23 20:43
Do You Trust One’s Gaze? Commonalities and Differences in Gaze-Cueing Effect Between American and Jaetween the gaze-cueing effect and general trust (i.e., a cognitive bias in benevolence of human nature) across participants in the United States and Japan. American participants voluntarily followed the non-predictive cueing gaze irrespective of their general trust, while Japanese participants volun作者: 鍵琴 時間: 2025-3-24 00:55 作者: 逃避現實 時間: 2025-3-24 06:24 作者: sundowning 時間: 2025-3-24 08:49 作者: Exonerate 時間: 2025-3-24 11:13
The Management Model Development of User Experience Design in Organizationarted with qualitative interviewed with corporations in Taiwan, then we used affinity diagrams to organize interview materials, through matching interview findings with Total Quality Management (TQM), Total User Experience Management (TUXM) is constructed to apply in local corporations. To provide c作者: DEBT 時間: 2025-3-24 14:50
Die Wissensbasis des Unternehmens,s among different ages. Finally, several similarities and dissimilarities between elder and young adults were discussed. Some guidelines of designing for improving virtual possession attachment for people in these two generations are proposed.作者: 品牌 時間: 2025-3-24 22:19 作者: heterogeneous 時間: 2025-3-25 01:42
Volkswirtschaftliche Gesamtrechnungnese speakers while familiar with English. CAPTCHAs based on random Chinese characters, however, is least user-friendly from a comprehensive perspective. The evaluation method and results presented here may shine a light for the design of CAPTCHAs that employ characters other than alphanumeric.作者: 重疊 時間: 2025-3-25 04:05
Wolfgang Grundmann,Klaus Schüttel the definitions of physical space and perceptual space, and the temporal factors in spatial context, proposing a spatial design mode of concept-element-interpretation-design with different spatial designs.作者: 通情達理 時間: 2025-3-25 09:18
The Different Attachment to Virtual Possession Between Young and Elder Adultss among different ages. Finally, several similarities and dissimilarities between elder and young adults were discussed. Some guidelines of designing for improving virtual possession attachment for people in these two generations are proposed.作者: quiet-sleep 時間: 2025-3-25 14:38 作者: infinite 時間: 2025-3-25 17:16 作者: occult 時間: 2025-3-25 22:53
From “Illustration” to “Interpretation”—Using Concrete Elements to Represent Abstract Concepts in Sp the definitions of physical space and perceptual space, and the temporal factors in spatial context, proposing a spatial design mode of concept-element-interpretation-design with different spatial designs.作者: 喃喃而言 時間: 2025-3-26 01:17
How to Develop a User-Friendly Chinese Hand Input System for the Touch Device? A Case Studycess for Chinese hand input are established according to the result of the case study. This study also indicates the usability consideration for a Chinese hand input system. The results of this study can be applied to product design of Chinese hand input system and future research on Chinese hand input.作者: 種植,培養(yǎng) 時間: 2025-3-26 04:28
The Brazilian HCI Community Perspectives in Cultural Aspects in HCIpirical evidence the participants’ survey responses. The results allow us to develop a panorama of how the Brazilian HCI community is interested in the subject of culture understands and makes sense of the subject in their practices.作者: 的染料 時間: 2025-3-26 11:18
Cross-Cultural Study of Tactile Interactions in Technologically Mediated Communicationre the most popular chosen hand gesture interaction. Gesture intensity and speed follow the arousal (intensity) and temperature follows the valence (pleasure). Emotions that subjects are most are willing to share with such a tactile are gratitude, love, happy, sad, astonished, excited, angry and worried.作者: 得體 時間: 2025-3-26 15:20
Measuring Disengagement and Chaos in Multitasking Interaction with Smart Deviceslexity and disorientation (CD), Time distortion (TD), Situation awareness (SA). This instrument provides a method to gain insight on how people behave and feel in multitasking contexts and it is beneficial for designing and evaluating information infrastructure to support people’s multitasking behaviors.作者: G-spot 時間: 2025-3-26 18:48 作者: 值得尊敬 時間: 2025-3-26 22:50 作者: 安撫 時間: 2025-3-27 01:29 作者: –FER 時間: 2025-3-27 07:09 作者: Inkling 時間: 2025-3-27 12:56
Verankerung des Wissensmanagements,pirical evidence the participants’ survey responses. The results allow us to develop a panorama of how the Brazilian HCI community is interested in the subject of culture understands and makes sense of the subject in their practices.作者: Foreknowledge 時間: 2025-3-27 16:51 作者: Aggressive 時間: 2025-3-27 20:26
Herausforderung Wissensmanagement,lexity and disorientation (CD), Time distortion (TD), Situation awareness (SA). This instrument provides a method to gain insight on how people behave and feel in multitasking contexts and it is beneficial for designing and evaluating information infrastructure to support people’s multitasking behaviors.作者: RACE 時間: 2025-3-27 22:05 作者: Panther 時間: 2025-3-28 04:51
Herausforderung Wissensmanagement, model which can contribute to the sparse literature on the impact of online social networks on cross-cultural adjustment and serves a foundation for future research in this vital area of influence of online social networks.作者: 恃強凌弱 時間: 2025-3-28 06:50 作者: MORPH 時間: 2025-3-28 12:49 作者: 運動吧 時間: 2025-3-28 18:09
Use of Cultural Intelligence to Measure Influence of Online Social Networks on Cultural Adjustment model which can contribute to the sparse literature on the impact of online social networks on cross-cultural adjustment and serves a foundation for future research in this vital area of influence of online social networks.作者: 卡死偷電 時間: 2025-3-28 19:56 作者: 改變 時間: 2025-3-29 00:06
Characterizing Intercultural Encounters in Human-Computer Interaction these kind of applications. Our findings point at the power of an alignment of the semiotic characteristics of Cultural Viewpoint Metaphors with theoretical semiotic elements from Peirce’s typology of signs in the interaction design cycle of cross-cultural systems.作者: municipality 時間: 2025-3-29 06:38 作者: 凝視 時間: 2025-3-29 10:04
0302-9743 16, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016 and received a total of 4354 submissions, of which 1287 papers and 186 poster papers were accepted for publication after a careful reviewing process. These papers作者: 遺傳 時間: 2025-3-29 15:05
Bausteine des Wissensmanagements,s of learning projects and outcomes that demonstrate the development of a cultural design tool. The project took place between Goldsmiths University of London in the United Kingdom and (KDM) Korean Design Membership in South Korea.作者: 符合你規(guī)定 時間: 2025-3-29 17:42 作者: 不足的東西 時間: 2025-3-29 23:01 作者: Emasculate 時間: 2025-3-30 02:23
The Influences of Culture on User Experiencet studies used questionnaires to evaluate if the culture really influences UX and regarding the results, the majority, 87?%, confirm that it does. Based on this analysis, we identify and propose a guideline to replicate this kind of work in other scenarios. This guideline may represent a significant作者: commonsense 時間: 2025-3-30 04:36 作者: Cirrhosis 時間: 2025-3-30 10:40 作者: anniversary 時間: 2025-3-30 13:24
Bausteine des Wissensmanagements, a few further options. As younger, novice participants enter academic and practitioner HCI grounds, concepts, definitions and terminology resemble confusion at times, while in occasions these appear to depict archaic modes of distribution, self-empowerment and development as inevitable in today’s t作者: vocation 時間: 2025-3-30 19:27 作者: ostracize 時間: 2025-3-30 21:58 作者: MUTED 時間: 2025-3-31 02:08 作者: 惰性女人 時間: 2025-3-31 05:34
Herausforderung Wissensmanagement,ures. However, as online social networks can be reached anytime, from anywhere in most cases where access to traditional networks is impossible, this makes online social networks, particularly important to the sojourner who will have to constantly resort to social support sources to cope with the di作者: 配置 時間: 2025-3-31 10:15
Bausteine des Wissensmanagements,uently this has given way to other fields such as Human-Work Interaction Design (HWID), where a main focus stands on human-centred practices at work regarding productivity and the final fulfilment of humanly aims and goals. This is in stark contrast with other ways of accepting the world, thus of wo作者: entitle 時間: 2025-3-31 15:05 作者: 殺菌劑 時間: 2025-3-31 18:27 作者: sigmoid-colon 時間: 2025-3-31 23:25 作者: saturated-fat 時間: 2025-4-1 01:53
Verankerung des Wissensmanagements,hould be understood and considered from a broad and systemic perspective. In this sense, we conducted a workshop about cultural issues to investigate and promote the topic in the HCI Brazilian community. In this paper, we present and discuss some results from the workshop, highlighting as primary em作者: Breach 時間: 2025-4-1 07:37
Verankerung des Wissensmanagements,eously used for sharing emotions in mediated communication. In an experiment with 40 participants, we identified relations between hand gestures performed with a concept device and emotions that a “sender” intends to convey to a “receiver”. Among others, our results show that squeezing and shaking a作者: 熔巖 時間: 2025-4-1 10:43
Die Wissensbasis des Unternehmens,ws with younger adults (under 20-year-old) and elder adults (above 40-year-old) in Taiwan. Data were collected and analyzed following grounded theory coding method. By understanding usage behaviors and feelings about participants’ important virtual possessions, we induced several differences of virt